/*************************************************************************** * Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2005 * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef APP_PROPERTYCONTAINER_H #define APP_PROPERTYCONTAINER_H #include #include namespace Base { class Writer; } namespace App { class Property; class PropertyContainer; class DocumentObject; enum PropertyType { Prop_None = 0, Prop_ReadOnly = 1, Prop_Transient= 2, Prop_Hidden = 4, Prop_Output = 8 }; struct AppExport PropertyData { struct PropertySpec { const char* Name; const char * Group; const char * Docu; short Offset,Type; }; // vector of all properties std::vector propertyData; const PropertyData *parentPropertyData; void addProperty(const PropertyContainer *container,const char* PropName, Property *Prop, const char* PropertyGroup= 0, PropertyType = Prop_None, const char* PropertyDocu= 0 ); const PropertySpec *findProperty(const PropertyContainer *container,const char* PropName) const; const PropertySpec *findProperty(const PropertyContainer *container,const Property* prop) const; const char* getName (const PropertyContainer *container,const Property* prop) const; short getType (const PropertyContainer *container,const Property* prop) const; short getType (const PropertyContainer *container,const char* name) const; const char* getGroup (const PropertyContainer *container,const char* name) const; const char* getGroup (const PropertyContainer *container,const Property* prop) const; const char* getDocumentation(const PropertyContainer *container,const char* name) const; const char* getDocumentation(const PropertyContainer *container,const Property* prop) const; Property *getPropertyByName(const PropertyContainer *container,const char* name) const; void getPropertyMap(const PropertyContainer *container,std::map &Map) const; void getPropertyList(const PropertyContainer *container,std::vector &List) const; }; /** Base class of all classes with properties */ class AppExport PropertyContainer: public Base::Persistence { TYPESYSTEM_HEADER(); public: /** * A constructor. * A more elaborate description of the constructor. */ PropertyContainer(); /** * A destructor. * A more elaborate description of the destructor. */ virtual ~PropertyContainer(); virtual unsigned int getMemSize (void) const; /// find a property by its name virtual Property *getPropertyByName(const char* name) const; /// get the name of a property virtual const char* getPropertyName(const Property* prop) const; /// get all properties of the class (including properties of the parent) virtual void getPropertyMap(std::map &Map) const; /// get all properties of the class (including properties of the parent) virtual void getPropertyList(std::vector &List) const; /// set the Status bit of all properties at once void setPropertyStatus(unsigned char bit,bool value); /// get the Type of a Property virtual short getPropertyType(const Property* prop) const; /// get the Type of a named Property virtual short getPropertyType(const char *name) const; /// get the Group of a Property virtual const char* getPropertyGroup(const Property* prop) const; /// get the Group of a named Property virtual const char* getPropertyGroup(const char *name) const; /// get the Group of a Property virtual const char* getPropertyDocumentation(const Property* prop) const; /// get the Group of a named Property virtual const char* getPropertyDocumentation(const char *name) const; /// check if the property is read-only virtual bool isReadOnly(const Property* prop) const; /// check if the nameed property is read-only virtual bool isReadOnly(const char *name) const; /// check if the property is hidden virtual bool isHidden(const Property* prop) const; /// check if the named property is hidden virtual bool isHidden(const char *name) const; virtual App::Property* addDynamicProperty( const char* type, const char* name=0, const char* group=0, const char* doc=0, short attr=0, bool ro=false, bool hidden=false){ return 0; } virtual bool removeDynamicProperty(const char* name) { return false; } virtual std::vector getDynamicPropertyNames() const { return std::vector(); } virtual App::Property *getDynamicPropertyByName(const char* name) const { return 0; } virtual void addDynamicProperties(const PropertyContainer*) { } virtual void Save (Base::Writer &writer) const; virtual void Restore(Base::XMLReader &reader); friend class Property; protected: /// get called by the container when a property has changed virtual void onChanged(const Property* /*prop*/){} /// get called before the value is changed virtual void onBeforeChange(const Property* /*prop*/){} //void hasChanged(Propterty* prop); static const PropertyData * getPropertyDataPtr(void); virtual const PropertyData& getPropertyData(void) const; private: // forbidden PropertyContainer(const PropertyContainer&); PropertyContainer& operator = (const PropertyContainer&); private: static PropertyData propertyData; }; /// Property define #define ADD_PROPERTY(_prop_, _defaultval_) \ do { \ this->_prop_.setValue _defaultval_;\ this->_prop_.setContainer(this); \ propertyData.addProperty(this, #_prop_, &this->_prop_); \ } while (0) #define ADD_PROPERTY_TYPE(_prop_, _defaultval_, _group_,_type_,_Docu_) \ do { \ this->_prop_.setValue _defaultval_;\ this->_prop_.setContainer(this); \ propertyData.addProperty(this, #_prop_, &this->_prop_, (_group_),(_type_),(_Docu_)); \ } while (0) #define PROPERTY_HEADER(_class_) \ TYPESYSTEM_HEADER(); \ protected: \ static const App::PropertyData * getPropertyDataPtr(void); \ virtual const App::PropertyData &getPropertyData(void) const; \ private: \ static App::PropertyData propertyData /// #define PROPERTY_SOURCE(_class_, _parentclass_) \ TYPESYSTEM_SOURCE_P(_class_);\ const App::PropertyData * _class_::getPropertyDataPtr(void){return &propertyData;} \ const App::PropertyData & _class_::getPropertyData(void) const{return propertyData;} \ App::PropertyData _class_::propertyData; \ void _class_::init(void){\ initSubclass(_class_::classTypeId, #_class_ , #_parentclass_, &(_class_::create) ); \ _class_::propertyData.parentPropertyData = _parentclass_::getPropertyDataPtr();\ } #define PROPERTY_SOURCE_ABSTRACT(_class_, _parentclass_) \ TYPESYSTEM_SOURCE_ABSTRACT_P(_class_);\ const App::PropertyData * _class_::getPropertyDataPtr(void){return &propertyData;} \ const App::PropertyData & _class_::getPropertyData(void) const{return propertyData;} \ App::PropertyData _class_::propertyData; \ void _class_::init(void){\ initSubclass(_class_::classTypeId, #_class_ , #_parentclass_, &(_class_::create) ); \ _class_::propertyData.parentPropertyData = _parentclass_::getPropertyDataPtr();\ } #define TYPESYSTEM_SOURCE_TEMPLATE(_class_) \ template<> Base::Type _class_::classTypeId = Base::Type::badType(); \ template<> Base::Type _class_::getClassTypeId(void) { return _class_::classTypeId; } \ template<> Base::Type _class_::getTypeId(void) const { return _class_::classTypeId; } \ template<> void * _class_::create(void){\ return new _class_ ();\ } #define PROPERTY_SOURCE_TEMPLATE(_class_, _parentclass_) \ TYPESYSTEM_SOURCE_TEMPLATE(_class_);\ template<> App::PropertyData _class_::propertyData = App::PropertyData(); \ template<> const App::PropertyData * _class_::getPropertyDataPtr(void){return &propertyData;} \ template<> const App::PropertyData & _class_::getPropertyData(void) const{return propertyData;} \ template<> void _class_::init(void){\ initSubclass(_class_::classTypeId, #_class_ , #_parentclass_, &(_class_::create) ); \ _class_::propertyData.parentPropertyData = _parentclass_::getPropertyDataPtr();\ } } // namespace App #endif // APP_PROPERTYCONTAINER_H