/*************************************************************************** * Copyright (c) Juergen Riegel * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # ifdef FC_OS_LINUX # include # endif #endif #include "MeshAlgos.h" #include #include #include #include #include #include #include #include #include #include #include using namespace MeshPart; using namespace MeshCore; void MeshAlgos::offset(MeshCore::MeshKernel* Mesh, float fSize) { std::vector normals = Mesh->CalcVertexNormals(); unsigned int i = 0; // go throug all the Vertex normales for(std::vector::iterator It= normals.begin();It != normals.end();++It,i++) // and move each mesh point in the normal direction Mesh->MovePoint(i,It->Normalize() * fSize); Mesh->RecalcBoundBox(); } void MeshAlgos::offsetSpecial2(MeshCore::MeshKernel* Mesh, float fSize) { Base::Builder3D builder; std::vector PointNormals= Mesh->CalcVertexNormals(); std::vector FaceNormals; std::set fliped; MeshFacetIterator it(*Mesh); for ( it.Init(); it.More(); it.Next() ) FaceNormals.push_back(it->GetNormal().Normalize()); unsigned int i = 0; // go throug all the Vertex normales for(std::vector::iterator It= PointNormals.begin();It != PointNormals.end();++It,i++){ builder.addSingleLine(Mesh->GetPoint(i),Mesh->GetPoint(i)+It->Normalize() * fSize); // and move each mesh point in the normal direction Mesh->MovePoint(i,It->Normalize() * fSize); } Mesh->RecalcBoundBox(); MeshTopoAlgorithm alg(*Mesh); for(int l= 0; l<1 ;l++){ for ( it.Init(),i=0; it.More(); it.Next(),i++ ) { if(it->IsFlag(MeshFacet::INVALID)) continue; // calculate the angle between them float angle = acos((FaceNormals[i] * it->GetNormal()) / (it->GetNormal().Length() * FaceNormals[i].Length())); if(angle > 1.6){ builder.addSinglePoint(it->GetGravityPoint(),4,1,0,0); fliped.insert(it.Position()); } } // if there no flipped triangels -> stop //int f =fliped.size(); if(fliped.size() == 0) break; for(std::set::iterator It= fliped.begin();It!=fliped.end();++It) alg.CollapseFacet(*It); fliped.clear(); } alg.Cleanup(); // search for intersected facets MeshCore::MeshEvalSelfIntersection eval(*Mesh); std::vector > faces; eval.GetIntersections(faces); builder.saveToLog(); } void MeshAlgos::offsetSpecial(MeshCore::MeshKernel* Mesh, float fSize, float zmax, float zmin) { std::vector normals = Mesh->CalcVertexNormals(); unsigned int i = 0; // go throug all the Vertex normales for(std::vector::iterator It= normals.begin();It != normals.end();++It,i++) { Base::Vector3f Pnt = Mesh->GetPoint(i); if(Pnt.z < zmax && Pnt.z > zmin) { Pnt.z = 0; Mesh->MovePoint(i,Pnt.Normalize() * fSize); }else // and move each mesh point in the normal direction Mesh->MovePoint(i,It->Normalize() * fSize); } } void MeshAlgos::coarsen(MeshCore::MeshKernel* Mesh, float f) { #ifdef FC_USE_GTS GtsSurface * surface; // create a GTS surface surface = MeshAlgos::createGTSSurface(Mesh); Mesh->Clear(); guint stop_number=100000; gdouble fold = 3.1415 / 180.; gts_surface_coarsen (surface, NULL, NULL, NULL, NULL, (GtsStopFunc)gts_coarsen_stop_number, &stop_number, fold); // get the standard mesh fillMeshFromGTSSurface(Mesh,surface); #endif } MeshCore::MeshKernel* MeshAlgos::boolean(MeshCore::MeshKernel* pMesh1, MeshCore::MeshKernel* pMesh2, MeshCore::MeshKernel* pResult,int Type) { #ifdef FC_USE_GTS GtsSurface * s1, * s2, * s3; GtsSurfaceInter * si; GNode * tree1, * tree2; gboolean check_self_intersection = false; gboolean closed = true, is_open1, is_open2; // create a GTS surface s1 = MeshAlgos::createGTSSurface(pMesh1); s2 = MeshAlgos::createGTSSurface(pMesh2); // clear the mesh (mermory) //Mesh1.clear(); //Mesh2.clear(); /* check that the surfaces are orientable manifolds */ if (!gts_surface_is_orientable (s1)) { gts_object_destroy (GTS_OBJECT (s1)); gts_object_destroy (GTS_OBJECT (s2)); throw "surface 1 is not an orientable manifold\n" ; } if (!gts_surface_is_orientable (s2)) { gts_object_destroy (GTS_OBJECT (s1)); gts_object_destroy (GTS_OBJECT (s2)); throw "surface 2 is not an orientable manifold\n"; } /* check that the surfaces are not self-intersecting */ if (check_self_intersection) { GtsSurface * self_intersects; self_intersects = gts_surface_is_self_intersecting (s1); if (self_intersects != NULL) { // if (verbose) // gts_surface_print_stats (self_intersects, stderr); // gts_surface_write (self_intersects, stdout); gts_object_destroy (GTS_OBJECT (self_intersects)); gts_object_destroy (GTS_OBJECT (s1)); gts_object_destroy (GTS_OBJECT (s2)); throw "surface is self-intersecting\n"; } self_intersects = gts_surface_is_self_intersecting (s2); if (self_intersects != NULL) { // if (verbose) // gts_surface_print_stats (self_intersects, stderr); // gts_surface_write (self_intersects, stdout); gts_object_destroy (GTS_OBJECT (self_intersects)); gts_object_destroy (GTS_OBJECT (s1)); gts_object_destroy (GTS_OBJECT (s2)); throw"surface is self-intersecting\n"; } } /* build bounding box tree for first surface */ tree1 = gts_bb_tree_surface (s1); is_open1 = gts_surface_volume (s1) < 0. ? true : false; /* build bounding box tree for second surface */ tree2 = gts_bb_tree_surface (s2); is_open2 = gts_surface_volume (s2) < 0. ? true : false; si = gts_surface_inter_new (gts_surface_inter_class (), s1, s2, tree1, tree2, is_open1, is_open2); g_assert (gts_surface_inter_check (si, &closed)); if (!closed) { gts_object_destroy (GTS_OBJECT (s1)); gts_object_destroy (GTS_OBJECT (s2)); gts_bb_tree_destroy (tree1, true); gts_bb_tree_destroy (tree2, true); throw"the intersection of 1 and 2 is not a closed curve\n"; } s3 = gts_surface_new (gts_surface_class (), gts_face_class (), gts_edge_class (), gts_vertex_class ()); if (Type==0) { // union gts_surface_inter_boolean (si, s3, GTS_1_OUT_2); gts_surface_inter_boolean (si, s3, GTS_2_OUT_1); } else if (Type==1) { // inter gts_surface_inter_boolean (si, s3, GTS_1_IN_2); gts_surface_inter_boolean (si, s3, GTS_2_IN_1); } else if (Type==2) { //diff gts_surface_inter_boolean (si, s3, GTS_1_OUT_2); gts_surface_inter_boolean (si, s3, GTS_2_IN_1); gts_surface_foreach_face (si->s2, (GtsFunc) gts_triangle_revert, NULL); gts_surface_foreach_face (s2, (GtsFunc) gts_triangle_revert, NULL); } else if (Type==3) { // cut inner gts_surface_inter_boolean (si, s3, GTS_1_IN_2); } else if (Type==4) { // cut outer gts_surface_inter_boolean (si, s3, GTS_1_OUT_2); } // check that the resulting surface is not self-intersecting if (check_self_intersection) { GtsSurface * self_intersects; self_intersects = gts_surface_is_self_intersecting (s3); if (self_intersects != NULL) { // if (verbose) // gts_surface_print_stats (self_intersects, stderr); // gts_surface_write (self_intersects, stdout); gts_object_destroy (GTS_OBJECT (self_intersects)); gts_object_destroy (GTS_OBJECT (s1)); gts_object_destroy (GTS_OBJECT (s2)); gts_object_destroy (GTS_OBJECT (s3)); gts_object_destroy (GTS_OBJECT (si)); gts_bb_tree_destroy (tree1, true); gts_bb_tree_destroy (tree2, true); throw "the resulting surface is self-intersecting\n"; } } // display summary information about the resulting surface // if (verbose) // gts_surface_print_stats (s3, stderr); // write resulting surface to standard output // get the standard mesh fillMeshFromGTSSurface(pResult,s3); // destroy surfaces gts_object_destroy (GTS_OBJECT (s1)); gts_object_destroy (GTS_OBJECT (s2)); // gts_object_destroy (GTS_OBJECT (s3)); // gts_object_destroy (GTS_OBJECT (si)); // destroy bounding box trees (including bounding boxes) // gts_bb_tree_destroy (tree1, true); // gts_bb_tree_destroy (tree2, true); #endif return pMesh1; } #ifdef FC_USE_GTS /// helper function - construct a Edge out of two Vertexes if not allready there static GtsEdge * new_edge (GtsVertex * v1, GtsVertex * v2) { GtsSegment * s = gts_vertices_are_connected (v1, v2); if( s == NULL ) return gts_edge_new (gts_edge_class (), v1, v2); else return GTS_EDGE (s); } GtsSurface* MeshAlgos::createGTSSurface(MeshCore::MeshKernel* Mesh) { GtsSurface* Surf = gts_surface_new (gts_surface_class (), gts_face_class (), gts_edge_class (), gts_vertex_class () ); unsigned long p1,p2,p3; Base::Vector3f Vertex; // Geting all the points GtsVertex ** aVertex = (GtsVertex **) malloc(Mesh->CountPoints() * sizeof (GtsVertex *)); for (unsigned int PIter = 0;PIter < Mesh->CountPoints(); PIter++) { Vertex = Mesh->GetPoint(PIter); aVertex[PIter] = gts_vertex_new (gts_vertex_class (), Vertex.x, Vertex.y, Vertex.z); } // cycling through the facets for (unsigned int pFIter = 0;pFIter < Mesh->CountFacets(); pFIter++) { // geting the three points of the facet Mesh->GetFacetPoints(pFIter,p1,p2,p3); // creating the edges and add the face to the surface gts_surface_add_face (Surf, gts_face_new (Surf->face_class, new_edge (aVertex[p1],aVertex[p2]), new_edge (aVertex[p2],aVertex[p3]), new_edge (aVertex[p3],aVertex[p1]))); } Base::Console().Log("GTS [%d faces, %d Points, %d Edges,%s ,%s]\n",gts_surface_face_number(Surf), gts_surface_vertex_number(Surf), gts_surface_edge_number(Surf), gts_surface_is_orientable (Surf)?"orientable":"not orientable", gts_surface_is_self_intersecting(Surf)?"self-intersections":"no self-intersection" ); return Surf; } /// helper function for the face (triangle iteration static void onFaces (GtsTriangle * t, std::vector *VAry ) { GtsVertex *mv0,*mv1,*mv2; gts_triangle_vertices (t,&mv0,&mv1,&mv2); VAry->push_back(MeshGeomFacet(Base::Vector3f(mv0->p.x,mv0->p.y,mv0->p.z), Base::Vector3f(mv1->p.x,mv1->p.y,mv1->p.z), Base::Vector3f(mv2->p.x,mv2->p.y,mv2->p.z))); } /* static void onVertices(GtsVertex *v, MeshKernel *pKernel ) { Base::Vector3f Point(GTS_POINT(v)->x,GTS_POINT(v)->y,GTS_POINT(v)->z); }*/ void MeshAlgos::fillMeshFromGTSSurface(MeshCore::MeshKernel* pMesh, GtsSurface* pSurface) { std::vector VAry; // remove old mesh pMesh->Clear(); // gts_surface_foreach_vertex(pSurface,(GtsFunc) onVertices,&MeshK); gts_surface_foreach_face (pSurface, (GtsFunc) onFaces,&VAry); // destroy surfaces gts_object_destroy (GTS_OBJECT (pSurface)); // put the facets the simple way in the mesh, totp is recalculated! (*pMesh) = VAry; } #endif #include #include #include #include #include #include #include #include #include #include #include void MeshAlgos::cutByShape(const TopoDS_Shape &aShape,const MeshCore::MeshKernel* pMesh,MeshCore::MeshKernel* pToolMesh) { // calculate the projection for each Edge // CurveProjectorShape Project(aShape,*pMesh); CurveProjectorWithToolMesh Project(aShape,*pMesh,*pToolMesh); //IntersectionLine Lines; // MeshWithProperty *ResultMesh = new MeshWithProperty(); // boolean(pMesh,ToolMesh,ResultMesh,1); } /* void MeshAlgos::doIntersection(const MeshWithProperty &pMesh,const MeshWithProperty ToolMesh,IntersectionLine &Lines) { } */ void MeshAlgos::cutByCurve(MeshCore::MeshKernel* pMesh,const std::vector &vSplitEdges) { MeshTopoAlgorithm cTopAlg(*pMesh); for (std::vector::const_iterator it = vSplitEdges.begin();it!=vSplitEdges.end();++it) { cTopAlg.SplitFacet( it->ulFaceIndex, it->p1, it->p2 ); } } class _VertexCompare { public: bool operator () (const TopoDS_Vertex &rclV1, const TopoDS_Vertex &rclV2) const { if (rclV1.IsSame(rclV2) == Standard_True) return false; gp_XYZ clP1 = BRep_Tool::Pnt(rclV1).XYZ(); gp_XYZ clP2 = BRep_Tool::Pnt(rclV2).XYZ(); if (fabs(clP1.X() - clP2.X()) < dE) { if (fabs(clP1.Y() - clP2.Y()) < dE) return clP1.Z() < clP2.Z(); else return clP1.Y() < clP2.Y(); } else return clP1.X() < clP2.X(); } _VertexCompare (void) : dE(1.0e-5) {} double dE; }; void MeshAlgos::LoftOnCurve(MeshCore::MeshKernel &ResultMesh, const TopoDS_Shape &Shape, const std::vector &poly, const Base::Vector3f & up, float MaxSize) { TopExp_Explorer Ex; Standard_Real fBegin, fEnd; std::vector cVAry; std::map,_VertexCompare> ConnectMap; for (Ex.Init(Shape, TopAbs_EDGE); Ex.More(); Ex.Next()) { // get the edge and the belonging Vertexes TopoDS_Edge Edge = (TopoDS_Edge&)Ex.Current(); TopoDS_Vertex V1, V2; TopExp::Vertices(Edge, V1, V2); bool bBegin = false,bEnd = false; // geting the geometric curve and the interval GeomLProp_CLProps prop(BRep_Tool::Curve(Edge,fBegin,fEnd),1,0.0000000001); int res = int((fEnd - fBegin)/MaxSize); // do at least 2 segments if(res < 2) res = 2; gp_Dir Tangent; std::vector prePoint(poly.size()); std::vector actPoint(poly.size()); // checking if there is already a end to conect if(ConnectMap.find(V1) != ConnectMap.end() ){ bBegin = true; prePoint = ConnectMap[V1]; } if(ConnectMap.find(V2) != ConnectMap.end() ) bEnd = true; for (long i = 0; i < res; i++) { // get point and tangent at the position, up is fix for the moment prop.SetParameter(fBegin + ((fEnd - fBegin) * float(i)) / float(res-1)); prop.Tangent(Tangent); Base::Vector3f Tng((float)Tangent.X(), (float)Tangent.Y(), (float)Tangent.Z()); Base::Vector3f Ptn((float)prop.Value().X(), (float)prop.Value().Y(), (float)prop.Value().Z()); Base::Vector3f Up (up); // normalize and calc the third vector of the plane coordinatesystem Tng.Normalize(); Up.Normalize(); Base::Vector3f Third(Tng%Up); // Base::Console().Log("Pos: %f %f %f \n",Ptn.x,Ptn.y,Ptn.z); unsigned int l=0; std::vector::const_iterator It; // got through the profile for(It=poly.begin();It!=poly.end();++It,l++) actPoint[l] = ((Third*It->x)+(Up*It->y)+(Tng*It->z)+Ptn); if(i == res-1 && !bEnd) // remeber the last row to conect to a otger edge with the same vertex ConnectMap[V2] = actPoint; if(i==1 && bBegin) // using the end of an other edge as start prePoint = ConnectMap[V1]; if(i==0 && !bBegin) // remember the first row for conection to a edge with the same vertex ConnectMap[V1] = actPoint; if(i ) // not the first row or somthing to conect to { for(l=0;l