/*************************************************************************** * Copyright (c) 2010 Juergen Riegel * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include # include # include # include # include # include # include # include # include # include # include #endif #include #include #include #include #include "FeatureRevolution.h" using namespace PartDesign; namespace PartDesign { PROPERTY_SOURCE(PartDesign::Revolution, PartDesign::ProfileBased) Revolution::Revolution() { addSubType = FeatureAddSub::Additive; ADD_PROPERTY_TYPE(Base,(Base::Vector3d(0.0,0.0,0.0)),"Revolution", App::Prop_ReadOnly, "Base"); ADD_PROPERTY_TYPE(Axis,(Base::Vector3d(0.0,1.0,0.0)),"Revolution", App::Prop_ReadOnly, "Axis"); ADD_PROPERTY_TYPE(Angle,(360.0),"Revolution", App::Prop_None, "Angle"); ADD_PROPERTY_TYPE(ReferenceAxis,(0),"Revolution",(App::Prop_None),"Reference axis of revolution"); } short Revolution::mustExecute() const { if (Placement.isTouched() || ReferenceAxis.isTouched() || Axis.isTouched() || Base.isTouched() || Angle.isTouched()) return 1; return ProfileBased::mustExecute(); } App::DocumentObjectExecReturn *Revolution::execute(void) { // Validate parameters double angle = Angle.getValue(); if (angle < Precision::Confusion()) return new App::DocumentObjectExecReturn("Angle of revolution too small"); if (angle > 360.0) return new App::DocumentObjectExecReturn("Angle of revolution too large"); angle = Base::toRadians(angle); // Reverse angle if selected if (Reversed.getValue() && !Midplane.getValue()) angle *= (-1.0); TopoDS_Shape sketchshape; try { sketchshape = getVerifiedFace(); } catch (const Base::Exception& e) { return new App::DocumentObjectExecReturn(e.what()); } // if the Base property has a valid shape, fuse the AddShape into it TopoDS_Shape base; try { base = getBaseShape(); } catch (const Base::Exception&) { // fall back to support (for legacy features) base = TopoDS_Shape(); } // update Axis from ReferenceAxis updateAxis(); // get revolve axis Base::Vector3d b = Base.getValue(); gp_Pnt pnt(b.x,b.y,b.z); Base::Vector3d v = Axis.getValue(); gp_Dir dir(v.x,v.y,v.z); try { if (sketchshape.IsNull()) return new App::DocumentObjectExecReturn("Creating a face from sketch failed"); // Rotate the face by half the angle to get Revolution symmetric to sketch plane if (Midplane.getValue()) { gp_Trsf mov; mov.SetRotation(gp_Ax1(pnt, dir), Base::toRadians(Angle.getValue()) * (-1.0) / 2.0); TopLoc_Location loc(mov); sketchshape.Move(loc); } this->positionByPrevious(); TopLoc_Location invObjLoc = this->getLocation().Inverted(); pnt.Transform(invObjLoc.Transformation()); dir.Transform(invObjLoc.Transformation()); base.Move(invObjLoc); sketchshape.Move(invObjLoc); // Check distance between sketchshape and axis - to avoid failures and crashes TopExp_Explorer xp; xp.Init(sketchshape, TopAbs_FACE); for (;xp.More(); xp.Next()) { if (checkLineCrossesFace(gp_Lin(pnt, dir), TopoDS::Face(xp.Current()))) return new App::DocumentObjectExecReturn("Revolve axis intersects the sketch"); } // revolve the face to a solid BRepPrimAPI_MakeRevol RevolMaker(sketchshape, gp_Ax1(pnt, dir), angle); if (RevolMaker.IsDone()) { TopoDS_Shape result = RevolMaker.Shape(); result = refineShapeIfActive(result); // set the additive shape property for later usage in e.g. pattern this->AddSubShape.setValue(result); if (!base.IsNull()) { // Let's call algorithm computing a fuse operation: BRepAlgoAPI_Fuse mkFuse(base, result); // Let's check if the fusion has been successful if (!mkFuse.IsDone()) throw Base::Exception("Fusion with base feature failed"); result = mkFuse.Shape(); result = refineShapeIfActive(result); } this->Shape.setValue(getSolid(result)); } else return new App::DocumentObjectExecReturn("Could not revolve the sketch!"); return App::DocumentObject::StdReturn; } catch (Standard_Failure) { Handle_Standard_Failure e = Standard_Failure::Caught(); if (std::string(e->GetMessageString()) == "TopoDS::Face") return new App::DocumentObjectExecReturn("Could not create face from sketch.\n" "Intersecting sketch entities in a sketch are not allowed."); else return new App::DocumentObjectExecReturn(e->GetMessageString()); } catch (Base::Exception& e) { return new App::DocumentObjectExecReturn(e.what()); } } bool Revolution::suggestReversed(void) { updateAxis(); return ProfileBased::getReversedAngle(Base.getValue(), Axis.getValue()) < 0.0; } void Revolution::updateAxis(void) { App::DocumentObject *pcReferenceAxis = ReferenceAxis.getValue(); const std::vector &subReferenceAxis = ReferenceAxis.getSubValues(); Base::Vector3d base; Base::Vector3d dir; getAxis(pcReferenceAxis, subReferenceAxis, base, dir); Base.setValue(base.x,base.y,base.z); Axis.setValue(dir.x,dir.y,dir.z); } }