/*************************************************************************** * Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2002 * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef APP_PROPERTYGEO_H #define APP_PROPERTYGEO_H // Std. configurations #include #include #include #include #include "Property.h" #include "PropertyLinks.h" #include "ComplexGeoData.h" namespace Base { class Writer; } namespace Data { class ComplexGeoData; } namespace App { class Feature; class Placement; /** Vector properties * This is the father of all properties handling Integers. */ class AppExport PropertyVector: public Property { TYPESYSTEM_HEADER(); public: /** * A constructor. * A more elaborate description of the constructor. */ PropertyVector(); /** * A destructor. * A more elaborate description of the destructor. */ virtual ~PropertyVector(); /** Sets the property */ void setValue(const Base::Vector3d &vec); void setValue(double x, double y, double z); /** This method returns a string representation of the property */ const Base::Vector3d &getValue(void) const; const char* getEditorName(void) const { return "Gui::PropertyEditor::PropertyVectorItem"; } virtual PyObject *getPyObject(void); virtual void setPyObject(PyObject *); virtual void Save (Base::Writer &writer) const; virtual void Restore(Base::XMLReader &reader); virtual Property *Copy(void) const; virtual void Paste(const Property &from); virtual unsigned int getMemSize (void) const { return sizeof(Base::Vector3d); } private: Base::Vector3d _cVec; }; class AppExport PropertyVectorDistance: public PropertyVector { TYPESYSTEM_HEADER(); public: /** * A constructor. * A more elaborate description of the constructor. */ PropertyVectorDistance(); /** * A destructor. * A more elaborate description of the destructor. */ virtual ~PropertyVectorDistance(); const char* getEditorName(void) const { return "Gui::PropertyEditor::PropertyVectorDistanceItem"; } }; class AppExport PropertyVectorList: public PropertyLists { TYPESYSTEM_HEADER(); public: /** * A constructor. * A more elaborate description of the constructor. */ PropertyVectorList(); /** * A destructor. * A more elaborate description of the destructor. */ virtual ~PropertyVectorList(); virtual void setSize(int newSize); virtual int getSize(void) const; /** Sets the property */ void setValue(const Base::Vector3d&); void setValue(double x, double y, double z); /// index operator const Base::Vector3d& operator[] (const int idx) const { return _lValueList.operator[] (idx); } void set1Value (const int idx, const Base::Vector3d& value) { _lValueList.operator[] (idx) = value; } void setValues (const std::vector& values); void setValue (void){} const std::vector &getValues(void) const { return _lValueList; } virtual PyObject *getPyObject(void); virtual void setPyObject(PyObject *); virtual void Save (Base::Writer &writer) const; virtual void Restore(Base::XMLReader &reader); virtual void SaveDocFile (Base::Writer &writer) const; virtual void RestoreDocFile(Base::Reader &reader); virtual Property *Copy(void) const; virtual void Paste(const Property &from); virtual unsigned int getMemSize (void) const; private: std::vector _lValueList; }; /// Property representing a 4x4 matrix /*! * Encapsulates a Base::Matrix4D in a Property */ class AppExport PropertyMatrix: public Property { TYPESYSTEM_HEADER(); public: /** * A constructor. * Intitialises to an identity matrix */ PropertyMatrix(); /** * A destructor. * A more elaborate description of the destructor. */ virtual ~PropertyMatrix(); /** Sets the property */ void setValue(const Base::Matrix4D &mat); /** This method returns a string representation of the property */ const Base::Matrix4D &getValue(void) const; const char* getEditorName(void) const { return "Gui::PropertyEditor::PropertyMatrixItem"; } virtual PyObject *getPyObject(void); virtual void setPyObject(PyObject *); virtual void Save (Base::Writer &writer) const; virtual void Restore(Base::XMLReader &reader); virtual Property *Copy(void) const; virtual void Paste(const Property &from); virtual unsigned int getMemSize (void) const { return sizeof(Base::Matrix4D); } private: Base::Matrix4D _cMat; }; /** Vector properties * This is the father of all properties handling Integers. */ class AppExport PropertyPlacement: public Property { TYPESYSTEM_HEADER(); public: /** * A constructor. * A more elaborate description of the constructor. */ PropertyPlacement(); /** * A destructor. * A more elaborate description of the destructor. */ virtual ~PropertyPlacement(); /** Sets the property */ void setValue(const Base::Placement &pos); /** This method returns a string representation of the property */ const Base::Placement &getValue(void) const; /// Get valid paths for this property; used by auto completer void getPaths(std::vector &paths) const; void setPathValue(const ObjectIdentifier &path, const boost::any &value); const boost::any getPathValue(const ObjectIdentifier &path) const; const char* getEditorName(void) const { return "Gui::PropertyEditor::PropertyPlacementItem"; } virtual PyObject *getPyObject(void); virtual void setPyObject(PyObject *); virtual void Save (Base::Writer &writer) const; virtual void Restore(Base::XMLReader &reader); virtual Property *Copy(void) const; virtual void Paste(const Property &from); virtual unsigned int getMemSize (void) const { return sizeof(Base::Placement); } static const Placement Null; private: Base::Placement _cPos; }; /** the general Link Poperty * Main Purpose of this property is to Link Objects and Feautures in a document. */ class AppExport PropertyPlacementLink : public PropertyLink { TYPESYSTEM_HEADER(); public: /** * A constructor. * A more elaborate description of the constructor. */ PropertyPlacementLink(); /** * A destructor. * A more elaborate description of the destructor. */ virtual ~PropertyPlacementLink(); /** This method returns the linked DocumentObject */ App::Placement * getPlacementObject(void) const; virtual Property *Copy(void) const; virtual void Paste(const Property &from); }; /** The base class for all basic geometry properties. * @author Werner Mayer */ class AppExport PropertyGeometry : public App::Property { TYPESYSTEM_HEADER(); public: PropertyGeometry(); virtual ~PropertyGeometry(); /** @name Modification */ //@{ /// Applies a transformation on the real geometric data type virtual void transformGeometry(const Base::Matrix4D &rclMat) = 0; /// Retrieve bounding box information virtual Base::BoundBox3d getBoundingBox() const = 0; //@} }; /** The base class for all complex data properties. * @author Werner Mayer */ class AppExport PropertyComplexGeoData : public App::PropertyGeometry { TYPESYSTEM_HEADER(); public: PropertyComplexGeoData(); virtual ~PropertyComplexGeoData(); /** @name Modification */ //@{ /// Applies a transformation on the real geometric data type virtual void transformGeometry(const Base::Matrix4D &rclMat) = 0; //@} /** @name Getting basic geometric entities */ //@{ virtual const Data::ComplexGeoData* getComplexData() const = 0; virtual Base::BoundBox3d getBoundingBox() const = 0; //@} }; } // namespace App #endif // APP_PROPERTYGEO_H