/*************************************************************************** * Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2002 * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include # include # include # include # include #endif #include #include #include #include #include #include //#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "ProjectionAlgos.h" #include "DrawingExport.h" using namespace Drawing; using namespace std; //=========================================================================== // ProjectionAlgos //=========================================================================== ProjectionAlgos::ProjectionAlgos(const TopoDS_Shape &Input, const Base::Vector3d &Dir) : Input(Input), Direction(Dir) { execute(); } ProjectionAlgos::~ProjectionAlgos() { } /* // no longer used, replaced invertY by adding // << " transform=\"scale(1,-1)\"" << endl // to getSVG(...) below. // invertY, as here, wasn't right for intended purpose - always reflected in model Y direction rather // than SVG projection Y direction. Also better to reflect about (0,0,0) rather than bbox centre TopoDS_Shape ProjectionAlgos::invertY(const TopoDS_Shape& shape) { // make sure to have the y coordinates inverted gp_Trsf mat; Bnd_Box bounds; BRepBndLib::Add(shape, bounds); bounds.SetGap(0.0); Standard_Real xMin, yMin, zMin, xMax, yMax, zMax; bounds.Get(xMin, yMin, zMin, xMax, yMax, zMax); mat.SetMirror(gp_Ax2(gp_Pnt((xMin+xMax)/2,(yMin+yMax)/2,(zMin+zMax)/2), gp_Dir(0,1,0))); BRepBuilderAPI_Transform mkTrf(shape, mat); return mkTrf.Shape(); } */ //added by tanderson. aka blobfish. //projection algorithms build a 2d curve(pcurve) but no 3d curve. //this causes problems with meshing algorithms after save and load. static const TopoDS_Shape& build3dCurves(const TopoDS_Shape &shape) { TopExp_Explorer it; for (it.Init(shape, TopAbs_EDGE); it.More(); it.Next()) BRepLib::BuildCurve3d(TopoDS::Edge(it.Current())); return shape; } void ProjectionAlgos::execute(void) { Handle( HLRBRep_Algo ) brep_hlr = new HLRBRep_Algo; brep_hlr->Add(Input); try { gp_Ax2 transform(gp_Pnt(0,0,0),gp_Dir(Direction.x,Direction.y,Direction.z)); HLRAlgo_Projector projector( transform ); brep_hlr->Projector(projector); brep_hlr->Update(); brep_hlr->Hide(); } catch (...) { Standard_Failure::Raise("Fatal error occurred while projecting shape"); } // extracting the result sets: HLRBRep_HLRToShape shapes( brep_hlr ); V = build3dCurves(shapes.VCompound ());// hard edge visibly V1 = build3dCurves(shapes.Rg1LineVCompound());// Smoth edges visibly VN = build3dCurves(shapes.RgNLineVCompound());// contour edges visibly VO = build3dCurves(shapes.OutLineVCompound());// contours apparents visibly VI = build3dCurves(shapes.IsoLineVCompound());// isoparamtriques visibly H = build3dCurves(shapes.HCompound ());// hard edge invisibly H1 = build3dCurves(shapes.Rg1LineHCompound());// Smoth edges invisibly HN = build3dCurves(shapes.RgNLineHCompound());// contour edges invisibly HO = build3dCurves(shapes.OutLineHCompound());// contours apparents invisibly HI = build3dCurves(shapes.IsoLineHCompound());// isoparamtriques invisibly } std::string ProjectionAlgos::getSVG(ExtractionType type, double scale, double tolerance, double hiddenscale) { std::stringstream result; SVGOutput output; if (!H.IsNull() && (type & WithHidden)) { double width = hiddenscale; BRepMesh_IncrementalMesh(H,tolerance); result << "" << endl << output.exportEdges(H) << "" << endl; } if (!HO.IsNull() && (type & WithHidden)) { double width = hiddenscale; BRepMesh_IncrementalMesh(HO,tolerance); result << "" << endl << output.exportEdges(HO) << "" << endl; } if (!VO.IsNull()) { double width = scale; BRepMesh_IncrementalMesh(VO,tolerance); result << "" << endl << output.exportEdges(VO) << "" << endl; } if (!V.IsNull()) { double width = scale; BRepMesh_IncrementalMesh(V,tolerance); result << "" << endl << output.exportEdges(V) << "" << endl; } if (!V1.IsNull() && (type & WithSmooth)) { double width = scale; BRepMesh_IncrementalMesh(V1,tolerance); result << "" << endl << output.exportEdges(V1) << "" << endl; } if (!H1.IsNull() && (type & WithSmooth) && (type & WithHidden)) { double width = hiddenscale; BRepMesh_IncrementalMesh(H1,tolerance); result << "" << endl << output.exportEdges(H1) << "" << endl; } return result.str(); } /* dxf output section - Dan Falck 2011/09/25 */ std::string ProjectionAlgos::getDXF(ExtractionType type, double scale, double tolerance) { std::stringstream result; DXFOutput output; if (!H.IsNull() && (type & WithHidden)) { //float width = 0.15f/scale; BRepMesh_IncrementalMesh(H,tolerance); result << output.exportEdges(H); } if (!HO.IsNull() && (type & WithHidden)) { //float width = 0.15f/scale; BRepMesh_IncrementalMesh(HO,tolerance); result << output.exportEdges(HO); } if (!VO.IsNull()) { //float width = 0.35f/scale; BRepMesh_IncrementalMesh(VO,tolerance); result << output.exportEdges(VO); } if (!V.IsNull()) { //float width = 0.35f/scale; BRepMesh_IncrementalMesh(V,tolerance); result << output.exportEdges(V); } if (!V1.IsNull() && (type & WithSmooth)) { //float width = 0.35f/scale; BRepMesh_IncrementalMesh(V1,tolerance); result << output.exportEdges(V1); } if (!H1.IsNull() && (type & WithSmooth) && (type & WithHidden)) { //float width = 0.15f/scale; BRepMesh_IncrementalMesh(H1,tolerance); result << output.exportEdges(H1); } return result.str(); }