/*************************************************************************** * Copyright (c) 2005 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include # include # include #endif #include "Workbench.h" #include #include #include #include #include "../App/MeshFeature.h" using namespace MeshGui; #if 0 // needed for Qt's lupdate utility qApp->translate("Workbench", "Analyze"); qApp->translate("Workbench", "Boolean"); qApp->translate("Workbench", "&Meshes"); qApp->translate("Workbench", "Mesh tools"); #endif /// @namespace MeshGui @class Workbench TYPESYSTEM_SOURCE(MeshGui::Workbench, Gui::StdWorkbench) Workbench::Workbench() { } Workbench::~Workbench() { } class MeshInfoWatcher : public Gui::TaskView::TaskWatcher, public Gui::SelectionObserver { public: MeshInfoWatcher() : TaskWatcher(0) { labelPoints = new QLabel(); labelPoints->setText(QString::fromAscii("Number of points:")); labelFacets = new QLabel(); labelFacets->setText(QString::fromAscii("Number of facets:")); numPoints = new QLabel(); numFacets = new QLabel(); labelMin = new QLabel(); labelMin->setText(QString::fromAscii("Minumum bound:")); labelMax = new QLabel(); labelMax->setText(QString::fromAscii("Maximum bound:")); numMin = new QLabel(); numMax = new QLabel(); QGroupBox* box = new QGroupBox(); box->setTitle(QString::fromAscii("Mesh info box")); //box->setAutoFillBackground(true); QGridLayout* grid = new QGridLayout(box); grid->addWidget(labelPoints, 0, 0); grid->addWidget(numPoints, 0, 1); grid->addWidget(labelFacets, 1, 0); grid->addWidget(numFacets, 1, 1); grid->addWidget(labelMin, 2, 0); grid->addWidget(numMin, 2, 1); grid->addWidget(labelMax, 3, 0); grid->addWidget(numMax, 3, 1); Gui::TaskView::TaskBox* taskbox = new Gui::TaskView::TaskBox( QPixmap(), QString::fromAscii("Mesh info"), false, 0); taskbox->groupLayout()->addWidget(box); Content.push_back(taskbox); } bool shouldShow(void) { return true; } void onSelectionChanged(const Gui::SelectionChanges& msg) { Base::BoundBox3d bbox; unsigned long countPoints=0, countFacets=0; std::vector mesh = Gui::Selection().getObjectsOfType(); for (std::vector::iterator it = mesh.begin(); it != mesh.end(); ++it) { countPoints += (*it)->Mesh.getValue().countPoints(); countFacets += (*it)->Mesh.getValue().countFacets(); bbox.Add((*it)->Mesh.getBoundingBox()); } if (countPoints > 0) { numPoints->setText(QString::number(countPoints)); numFacets->setText(QString::number(countFacets)); numMin->setText(QString::fromAscii("X: %1\tY: %2\tZ: %3") .arg(bbox.MinX).arg(bbox.MinX).arg(bbox.MinX)); numMax->setText(QString::fromAscii("X: %1\tY: %2\tZ: %3") .arg(bbox.MaxX).arg(bbox.MaxX).arg(bbox.MaxX)); } else { numPoints->setText(QString::fromAscii("")); numFacets->setText(QString::fromAscii("")); numMin->setText(QString::fromAscii("")); numMax->setText(QString::fromAscii("")); } } private: QLabel* labelPoints; QLabel* numPoints; QLabel* labelFacets; QLabel* numFacets; QLabel* labelMin; QLabel* numMin; QLabel* labelMax; QLabel* numMax; }; void Workbench::activated() { Gui::Workbench::activated(); std::vector Watcher; Watcher.push_back(new MeshInfoWatcher); addTaskWatcher(Watcher); } void Workbench::deactivated() { Gui::Workbench::deactivated(); removeTaskWatcher(); } void Workbench::setupContextMenu(const char* recipient,Gui::MenuItem* item) const { StdWorkbench::setupContextMenu( recipient, item ); if (Gui::Selection().countObjectsOfType(Mesh::Feature::getClassTypeId()) > 0) { *item << "Separator" << "Mesh_Import" << "Mesh_Export" << "Mesh_VertexCurvature"; } } Gui::MenuItem* Workbench::setupMenuBar() const { Gui::MenuItem* root = StdWorkbench::setupMenuBar(); Gui::MenuItem* item = root->findItem("&Windows"); Gui::MenuItem* mesh = new Gui::MenuItem; root->insertItem( item, mesh ); // analyze Gui::MenuItem* analyze = new Gui::MenuItem; analyze->setCommand("Analyze"); *analyze << "Mesh_Evaluation" << "Mesh_EvaluateFacet" << "Mesh_CurvatureInfo" << "Separator" << "Mesh_EvaluateSolid" << "Mesh_BoundingBox"; // boolean Gui::MenuItem* boolean = new Gui::MenuItem; boolean->setCommand("Boolean"); *boolean << "Mesh_Union" << "Mesh_Intersection" << "Mesh_Difference"; mesh->setCommand("&Meshes"); *mesh << "Mesh_Import" << "Mesh_Export" << "Mesh_FromPartShape" << "Separator" << analyze << "Mesh_HarmonizeNormals" << "Mesh_FlipNormals" << "Separator" << "Mesh_FillupHoles" << "Mesh_FillInteractiveHole" << "Mesh_RemoveComponents" << "Mesh_RemoveCompByHand" << "Mesh_AddFacet" << "Mesh_Smoothing" << "Separator" << "Mesh_BuildRegularSolid" << boolean << "Separator" << "Mesh_Merge" << "Mesh_PolySelect" << "Mesh_PolyCut" << "Mesh_PolySplit" << "Mesh_PolySegm" << "Mesh_PolyTrim" << "Mesh_TrimByPlane" << "Mesh_Segmentation" << "Mesh_VertexCurvature"; return root; } Gui::ToolBarItem* Workbench::setupToolBars() const { Gui::ToolBarItem* root = StdWorkbench::setupToolBars(); Gui::ToolBarItem* mesh = new Gui::ToolBarItem(root); mesh->setCommand("Mesh tools"); *mesh << "Mesh_Import" << "Mesh_Export" << "Separator" << "Mesh_PolyCut" << "Mesh_VertexCurvature"; return root; } Gui::ToolBarItem* Workbench::setupCommandBars() const { // Mesh tools Gui::ToolBarItem* root = new Gui::ToolBarItem; Gui::ToolBarItem* mesh; mesh = new Gui::ToolBarItem( root ); mesh->setCommand("Mesh tools"); *mesh << "Mesh_Import" << "Mesh_Export" << "Mesh_PolyCut"; mesh = new Gui::ToolBarItem( root ); mesh->setCommand("Mesh test suite"); *mesh << "Mesh_Demolding" << "Mesh_Transform" << "Separator" ; return root; }