/*************************************************************************** * Copyright (c) 2010 Juergen Riegel * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef PART_BodyBase_H #define PART_BodyBase_H #include #include namespace Part { /** Base class of all body objects in FreeCAD * A body is used, e.g. in PartDesign, to agregate * some modeling features to one shape. As long as not * in edit or active on a workbench, the body shows only the * resulting shape to the outside (Tip link). */ class PartExport BodyBase : public Part::Feature { PROPERTY_HEADER(Part::BodyBase); public: BodyBase(); /// The list of features App::PropertyLinkList Model; /** * The final feature of the body it is associated with. * Note: tip may either point to the BaseFeature or to some feature inside the Model list. * in case it points to the model the PartDesign::Body guaranties that it is a solid. */ App::PropertyLink Tip; /** * A base object of the body, serves as a base object for the first feature of the body. * A Part::Feature link to make bodies be able based upon non-PartDesign Features. */ App::PropertyLink BaseFeature; /// Returns all Model objects prepanded by BaseFeature (if any) std::vector getFullModel () { std::vector rv; if ( BaseFeature.getValue () ) { rv.push_back ( BaseFeature.getValue () ); } std::copy ( Model.getValues ().begin (), Model.getValues ().end (), std::back_inserter (rv) ); return rv; } // These methods are located here to avoid a dependency of ViewProviderSketchObject on PartDesign /// Remove the feature from the body virtual void removeFeature(App::DocumentObject*){} /// Return true if the feature belongs to this body or either the body is based on the feature bool hasFeature(const App::DocumentObject *f) const; /// Return true if the feature belongs to the body and is located after the target bool isAfter(const App::DocumentObject *feature, const App::DocumentObject *target) const; /** * Return the body which this feature belongs too, or NULL. * Note: Normally each PartDesign feature belongs to a single body, * But if a body is based on the feature it also will be return... * But there are could be more features based on the same body. * TODO introduce a findBodiesOf() if needed (2015-08-04, Fat-Zer) */ static BodyBase* findBodyOf(const App::DocumentObject* f); protected: /// If BaseFeature is getting changed and Tip points to it resets the Tip virtual void onBeforeChange (const App::Property* prop); /// If BaseFeature is setted and Tip is null sets the Tip to it virtual void onChanged (const App::Property* prop); }; } //namespace Part #endif // PART_BodyBase_H