/*************************************************************************** * Copyright (c) Juergen Riegel * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include # include #endif #include /// Here the FreeCAD includes sorted by Base,App,Gui...... #include "Builder3D.h" #include "Exception.h" #include "Vector3D.h" #include "Matrix.h" #include "Console.h" #include "Tools.h" using namespace Base; //************************************************************************** // Construction/Destruction /** * A constructor. * A more elaborate description of the constructor. */ Builder3D::Builder3D() :bStartEndOpen(false) { result << "#Inventor V2.1 ascii " << std::endl << std::endl; result << "Separator { "; } /** * A destructor. * A more elaborate description of the destructor. */ Builder3D::~Builder3D() { } //************************************************************************** // points handling /** * Starts the definition of point set with the given point size and color. * If posible make not to much startPoints() and endPoints() calls. Try to put all * points in one set. * @see endPoints() * @param pointSize the point size in pixel the points are showed. * @param color_r red part of the point color (0.0 - 1.0). * @param color_g green part of the point color (0.0 - 1.0). * @param color_b blue part of the point color (0.0 - 1.0). */ void Builder3D::startPoints(short pointSize, float color_r,float color_g,float color_b) { bStartEndOpen = true; result << "Separator { "; result << "Material { "; result << "diffuseColor " << color_r << " "<< color_g << " "<< color_b ; result << "} "; result << "MaterialBinding { value PER_PART } "; result << "DrawStyle { pointSize " << pointSize << "} "; result << "Coordinate3 { "; result << "point [ "; } /// insert a point in an point set void Builder3D::addPoint(float x, float y, float z) { result << x << " " << y << " " << z << ","; } /// add a vector to a point set void Builder3D::addPoint(const Vector3f &vec) { addPoint(vec.x,vec.y,vec.z); } /** * Ends the point set operations and write the resulting inventor string. * @see startPoints() */ void Builder3D::endPoints(void) { result << "] "; result << "} "; result << "PointSet { } "; result << "} "; bStartEndOpen = false; } void Builder3D::addSinglePoint(float x, float y, float z,short pointSize, float color_r,float color_g,float color_b) { // addSinglePoint() not between startXXX() and endXXX() allowed assert( bStartEndOpen == false ); result << "Separator { "; result << "Material { "; result << "diffuseColor " << color_r << " "<< color_g << " "<< color_b ; result << "} "; result << "MaterialBinding { value PER_PART } "; result << "DrawStyle { pointSize " << pointSize << "} "; result << "Coordinate3 { "; result << "point [ "; result << x << " " << y << " " << z << ","; result << "] "; result << "} "; result << "PointSet { } "; result << "} "; } void Builder3D::addSinglePoint(const Base::Vector3f &vec, short pointSize, float color_r,float color_g,float color_b) { addSinglePoint(vec.x, vec.y , vec.z, pointSize, color_r, color_g, color_b); } //************************************************************************** // text handling /** * Add a Text with a given position to the 3D set. The origion is the * lower leftmost corner. * @param pos_x,pos_y,pos_z origin of the text * @param text the text to display. * @param color_r red part of the text color (0.0 - 1.0). * @param color_g green part of the text color (0.0 - 1.0). * @param color_b blue part of the text color (0.0 - 1.0). */ void Builder3D::addText(float pos_x, float pos_y , float pos_z,const char * text, float color_r,float color_g,float color_b) { // addSinglePoint() not between startXXX() and endXXX() allowed assert( bStartEndOpen == false ); result << "Separator { " << "Material { diffuseColor " << color_r << " "<< color_g << " "<< color_b << "} " << "Transform { translation " << pos_x << " "<< pos_y << " "<< pos_z << "} " << "Text2 { string \" " << text << "\" " << "} " << "} "; } void Builder3D::addText(const Base::Vector3f &vec,const char * text, float color_r,float color_g,float color_b) { addText(vec.x, vec.y , vec.z,text, color_r,color_g,color_b); } void Builder3D::clear () { // Under VC6 string::clear() doesn't exist, under gcc stringstream::str() returns a copy not a reference #if defined(_MSC_VER) && _MSC_VER >= 1400 result.str().clear(); #endif result.clear(); } //************************************************************************** // line/arrow handling void Builder3D::addSingleLine(Vector3f pt1, Vector3f pt2, short lineSize, float color_r,float color_g,float color_b, unsigned short linePattern) { char lp[20]; sprintf(lp, "0x%x", linePattern); //char lp[20] = "0x"; //itoa(linePattern, buf, 16); //strcat(lp, buf); result << "Separator { " << "Material { diffuseColor " << color_r << " "<< color_g << " "<< color_b << "} " << "DrawStyle { lineWidth " << lineSize << " linePattern " << lp << " } " << "Coordinate3 { " << "point [ " << pt1.x << " " << pt1.y << " " << pt1.z << "," << pt2.x << " " << pt2.y << " " << pt2.z << "] " << "} " << "LineSet { } " << "} "; } void Builder3D::addSingleArrow(Vector3f pt1, Vector3f pt2, short lineSize, float color_r,float color_g,float color_b, unsigned short /*linePattern*/) { float l = (pt2 - pt1).Length(); float cl = l / 10.0f; float cr = cl / 2.0f; Vector3f dir = pt2 - pt1; dir.Normalize(); dir.Scale(l-cl, l-cl, l-cl); Vector3f pt2s = pt1 + dir; dir.Normalize(); dir.Scale(l-cl/2.0f, l-cl/2.0f, l-cl/2.0f); Vector3f cpt = pt1 + dir; Vector3f rot = Vector3f(0.0f, 1.0f, 0.0f) % dir; rot.Normalize(); float a = Vector3f(0.0f, 1.0f, 0.0f).GetAngle(dir); result << "Separator { " << "Material { diffuseColor " << color_r << " "<< color_g << " "<< color_b << "} " << "DrawStyle { lineWidth " << lineSize << "} " << "Coordinate3 { " << "point [ " << pt1.x << " " << pt1.y << " " << pt1.z << "," << pt2s.x << " " << pt2s.y << " " << pt2s.z << "] " << "} " << "LineSet { } " << "Transform { " << "translation " << cpt.x << " " << cpt.y << " " << cpt.z << " " << "rotation " << rot.x << " " << rot.y << " " << rot.z << " " << a << "} " << "Cone { bottomRadius " << cr << " height " << cl << "} " << "} "; } //************************************************************************** // triangle handling void Builder3D::addSingleTriangle(Vector3f pt0, Vector3f pt1, Vector3f pt2, bool filled, short lineSize, float color_r, float color_g, float color_b) { std::string fs = ""; if (filled) { fs = "IndexedFaceSet { coordIndex[ 0, 1, 2, -1 ] } "; } result << "Separator { " << "Material { diffuseColor " << color_r << " "<< color_g << " "<< color_b << "} " << "DrawStyle { lineWidth " << lineSize << "} " << "Coordinate3 { " << "point [ " << pt0.x << " " << pt0.y << " " << pt0.z << "," << pt1.x << " " << pt1.y << " " << pt1.z << "," << pt2.x << " " << pt2.y << " " << pt2.z << "," << "] " << "} " << "LineSet { } " << fs << "} "; } void Builder3D::addTransformation(const Base::Matrix4D& transform) { Base::Vector3f cAxis, cBase; float fAngle, fTranslation; transform.toAxisAngle(cBase, cAxis,fAngle,fTranslation); cBase.x = (float)transform[0][3]; cBase.y = (float)transform[1][3]; cBase.z = (float)transform[2][3]; addTransformation(cBase,cAxis,fAngle); } void Builder3D::addTransformation(const Base::Vector3f& translation, const Base::Vector3f& rotationaxis, float fAngle) { result << "Transform {"; result << " translation " << translation.x << " " << translation.y << " " << translation.z; result << " rotation " << rotationaxis.x << " " << rotationaxis.y << " " << rotationaxis.z << " " << fAngle; result << "}"; } //************************************************************************** // output handling /** * Save the resulting inventor 3D representation to the Console().Log() facility. * In DEBUG mode the Gui (if running) will trigger on that and show the representation in * the active Viewer/Document. It shows only one representation on time. If you need to * show more then one representation use saveToFile() instead. * @see saveToFile() */ void Builder3D::saveToLog(void) { result << "} "; // Note: The string can become very long, so that ConsoleSingelton::Log() will internally // truncate the string which causes Inventor to fail to interpret the truncated string. // So, we send the string directly to the observer that handles the Inventor stuff. //Console().Log("Vdbg: %s \n",result.str().c_str()); ConsoleObserver* obs = Base::Console().Get("StatusBar"); if (obs) obs->Log(result.str().c_str()); } /** * Save the resulting inventor 3D representation to a file. Ending should be *.iv. * That eneables you to show the result in a Inventor Viewer or in FreeCAD by: * /code * Gui.document().addAnnotation("Debug","MyFile.iv") * /endcode * @see saveToFile() */ void Builder3D::saveToFile(const char* FileName) { result << "} "; std::ofstream file(FileName); if(!file) throw Exception("Builder3D::saveToFile(): Can not open file..."); file << "#Inventor V2.1 ascii " << std::endl; file << result.str(); } // ----------------------------------------------------------------------------- InventorBuilder::InventorBuilder(std::ostream& output) : result(output),bStartEndOpen(false),bClosed(false), indent(0) { result << "#Inventor V2.1 ascii " << std::endl << std::endl; beginSeparator(); } InventorBuilder:: ~InventorBuilder() { close(); } void InventorBuilder::close() { if (!bClosed) { bClosed = true; endSeparator(); } } void InventorBuilder::beginSeparator() { result << Base::blanks(indent) << "Separator { " << std::endl; indent+=2; } void InventorBuilder::endSeparator() { indent-=2; result << Base::blanks(indent) << "}" << std::endl; } void InventorBuilder::addMaterial(float color_r,float color_g,float color_b) { result << Base::blanks(indent) << "Material { " << std::endl; result << Base::blanks(indent) << " diffuseColor " << color_r << " "<< color_g << " "<< color_b << std::endl; result << Base::blanks(indent) << "} " << std::endl; } void InventorBuilder::addMaterialBinding(const char* bind) { result << Base::blanks(indent) << "MaterialBinding { value " << bind << " } " << std::endl; } void InventorBuilder::addDrawStyle(short pointSize, short lineWidth, unsigned short linePattern, const char* style) { result << Base::blanks(indent) << "DrawStyle {" << std::endl << Base::blanks(indent) << " style " << style << std::endl << Base::blanks(indent) << " pointSize " << pointSize << std::endl << Base::blanks(indent) << " lineWidth " << lineWidth << std::endl << Base::blanks(indent) << " linePattern " << linePattern << std::endl << Base::blanks(indent) << "}" << std::endl; } //************************************************************************** // points handling /** * Starts the definition of point set. * If posible make not too much beginPoints() and endPoints() calls. Try to put all * points in one set. * @see startPoints() * @see endPoints() */ void InventorBuilder::beginPoints() { result << Base::blanks(indent) << "Coordinate3 { " << std::endl; indent += 2; result << Base::blanks(indent) << "point [ "; indent += 2; } /// insert a point in an point set void InventorBuilder::addPoint(float x, float y, float z) { result << Base::blanks(indent) << x << " " << y << " " << z << "," << std::endl; } /// add a vector to a point set void InventorBuilder::addPoint(const Vector3f &vec) { addPoint(vec.x,vec.y,vec.z); } /** * Ends the point set operations and write the resulting inventor string. * @see startPoints() */ void InventorBuilder::endPoints(void) { indent -= 2; result << Base::blanks(indent) << "]" << std::endl; indent -= 2; result << Base::blanks(indent) << "}" << std::endl; } /** * Adds an SoPointSet node after creating an SoCordinate3 node with * beginPoints() and endPoints(). * @see startPoints() * @see beginPoints() * @see endPoints() */ void InventorBuilder::addPointSet(void) { result << Base::blanks(indent) << "PointSet { } " << std::endl; } //************************************************************************** // text handling /** * Add a Text with a given position to the 3D set. The origion is the * lower leftmost corner. * @param pos_x,pos_y,pos_z origin of the text * @param text the text to display. * @param color_r red part of the text color (0.0 - 1.0). * @param color_g green part of the text color (0.0 - 1.0). * @param color_b blue part of the text color (0.0 - 1.0). */ void InventorBuilder::addText(float pos_x, float pos_y , float pos_z,const char * text, float color_r,float color_g,float color_b) { // addSinglePoint() not between startXXX() and endXXX() allowed assert( bStartEndOpen == false ); result << Base::blanks(indent) << "Separator { " << std::endl << Base::blanks(indent) << " Material { diffuseColor " << color_r << " "<< color_g << " "<< color_b << "} " << std::endl << Base::blanks(indent) << " Transform { translation " << pos_x << " "<< pos_y << " "<< pos_z << "} " << std::endl << Base::blanks(indent) << " Text2 { string \" " << text << "\" " << "} " << std::endl << Base::blanks(indent) << "}" << std::endl; } void InventorBuilder::addText(const Vector3f &vec,const char * text, float color_r,float color_g,float color_b) { addText(vec.x, vec.y , vec.z,text, color_r,color_g,color_b); } //************************************************************************** // line/arrow handling void InventorBuilder::addSingleLine(const Vector3f& pt1, const Vector3f& pt2, short lineSize, float color_r,float color_g,float color_b, unsigned short linePattern) { char lp[20]; sprintf(lp, "0x%x", linePattern); //char lp[20] = "0x"; //itoa(linePattern, buf, 16); //strcat(lp, buf); result << " Separator { " << std::endl << " Material { diffuseColor " << color_r << " "<< color_g << " "<< color_b << "} " << std::endl << " DrawStyle { lineWidth " << lineSize << " linePattern " << lp << " } " << std::endl << " Coordinate3 { " << std::endl << " point [ " << pt1.x << " " << pt1.y << " " << pt1.z << "," << pt2.x << " " << pt2.y << " " << pt2.z << " ] " << std::endl << " } " << std::endl << " LineSet { } " << std::endl << " } " << std::endl; } void InventorBuilder::addSingleArrow(const Vector3f& pt1, const Vector3f& pt2, short lineSize, float color_r,float color_g,float color_b, unsigned short /*linePattern*/) { float l = (pt2 - pt1).Length(); float cl = l / 10.0f; float cr = cl / 2.0f; Vector3f dir = pt2 - pt1; dir.Normalize(); dir.Scale(l-cl, l-cl, l-cl); Vector3f pt2s = pt1 + dir; dir.Normalize(); dir.Scale(l-cl/2.0f, l-cl/2.0f, l-cl/2.0f); Vector3f cpt = pt1 + dir; Vector3f rot = Vector3f(0.0f, 1.0f, 0.0f) % dir; rot.Normalize(); float a = Vector3f(0.0f, 1.0f, 0.0f).GetAngle(dir); result << Base::blanks(indent) << "Separator { " << std::endl << Base::blanks(indent) << " Material { diffuseColor " << color_r << " "<< color_g << " "<< color_b << "} " << std::endl << Base::blanks(indent) << " DrawStyle { lineWidth " << lineSize << "} " << std::endl << Base::blanks(indent) << " Coordinate3 { " << std::endl << Base::blanks(indent) << " point [ " << pt1.x << " " << pt1.y << " " << pt1.z << "," << pt2s.x << " " << pt2s.y << " " << pt2s.z << " ] " << std::endl << Base::blanks(indent) << " } " << std::endl << Base::blanks(indent) << " LineSet { } " << std::endl << Base::blanks(indent) << " Transform { " << std::endl << Base::blanks(indent) << " translation " << cpt.x << " " << cpt.y << " " << cpt.z << " " << std::endl << Base::blanks(indent) << " rotation " << rot.x << " " << rot.y << " " << rot.z << " " << a << std::endl << Base::blanks(indent) << " } " << std::endl << Base::blanks(indent) << " Cone { bottomRadius " << cr << " height " << cl << "} " << std::endl << Base::blanks(indent) << "} " << std::endl; } /** Add a line defined by a list of points whereat always a pair (i.e. a point and the following point) builds a line. * the size of the list must then be even. */ void InventorBuilder::addLineSet(const std::vector& points, short lineSize, float color_r,float color_g,float color_b, unsigned short linePattern) { char lp[20]; sprintf(lp, "0x%x", linePattern); result << " Separator { " << std::endl << " Material { diffuseColor " << color_r << " "<< color_g << " "<< color_b << "} " << std::endl << " DrawStyle { lineWidth " << lineSize << " linePattern " << lp << " } " << std::endl << " Coordinate3 { " << std::endl << " point [ "; std::vector::const_iterator it = points.begin(); if ( it != points.end() ) { result << it->x << " " << it->y << " " << it->z; for ( ++it ; it != points.end(); ++it ) result << "," << std::endl << " " << it->x << " " << it->y << " " << it->z; } result << " ] " << std::endl << " } " << std::endl << " LineSet { " << std::endl << " numVertices [ "; /*size_t ct = points.size() / 2; if ( ct > 0 ) { result << "2"; for (size_t i=1; i& points, const std::vector& indices, float crease) { if (points.empty() || indices.size() < 4) return; result << " Separator { " << std::endl << " ShapeHints {" << std::endl << " creaseAngle " << crease << std::endl << " }" << std::endl << " Coordinate3 { " << std::endl << " point [ "; std::vector::const_iterator it_last_p = points.end()-1; for (std::vector::const_iterator it = points.begin(); it != points.end(); ++it) { if (it != it_last_p) result << it->x << " " << it->y << " " << it->z << "," << std::endl; else result << it->x << " " << it->y << " " << it->z << " ] " << std::endl; } result << " } " << std::endl << " IndexedFaceSet { " << std::endl << " coordIndex [ "; std::vector::const_iterator it_last_f = indices.end()-1; int index=0; for (std::vector::const_iterator it = indices.begin(); it != indices.end(); ++it) { if (it != it_last_f) result << *it << ", "; else result << *it << " ] "; if (++index%8==0) result << std::endl; } result << " } " << std::endl << " } " << std::endl; } void InventorBuilder::addSingleTriangle(const Vector3f& pt0, const Vector3f& pt1, const Vector3f& pt2, bool filled, short lineSize, float color_r, float color_g, float color_b) { std::string fs = ""; if (filled) { fs = " FaceSet { } "; } result << " Separator { " << std::endl << " Material { diffuseColor " << color_r << " "<< color_g << " "<< color_b << "} " << std::endl << " DrawStyle { lineWidth " << lineSize << "} " << std::endl << " Coordinate3 { " << std::endl << " point [ " << pt0.x << " " << pt0.y << " " << pt0.z << "," << pt1.x << " " << pt1.y << " " << pt1.z << "," << pt2.x << " " << pt2.y << " " << pt2.z << "] " << std::endl << " } " << std::endl << " IndexedLineSet { coordIndex[ 0, 1, 2, 0, -1 ] } " << std::endl << fs << std::endl << " } " << std::endl; } void InventorBuilder::addSinglePlane(const Vector3f& base, const Vector3f& eX, const Vector3f& eY, float length, float width, bool filled, short lineSize, float color_r,float color_g,float color_b) { Vector3f pt0 = base; Vector3f pt1 = base + length * eX; Vector3f pt2 = base + length * eX + width * eY; Vector3f pt3 = base + width * eY; std::string fs = ""; if (filled) { fs = " FaceSet { } "; } result << " Separator { " << std::endl << " Material { diffuseColor " << color_r << " "<< color_g << " "<< color_b << "} " << std::endl << " DrawStyle { lineWidth " << lineSize << "} " << std::endl << " Coordinate3 { " << std::endl << " point [ " << pt0.x << " " << pt0.y << " " << pt0.z << "," << pt1.x << " " << pt1.y << " " << pt1.z << "," << pt2.x << " " << pt2.y << " " << pt2.z << "," << pt3.x << " " << pt3.y << " " << pt3.z << "] " << std::endl << " } " << std::endl << " IndexedLineSet { coordIndex[ 0, 1, 2, 3, 0, -1 ] } " << std::endl << fs << std::endl << " } " << std::endl; } /** * The number of control points must be numUControlPoints * numVControlPoints. * The order in u or v direction of the NURBS surface is implicitly given by * number of elements in uKnots - numUControlPoints or * number of elements in vKnots - numVControlPoints. */ void InventorBuilder::addNurbsSurface(const std::vector& controlPoints, int numUControlPoints, int numVControlPoints, const std::vector& uKnots, const std::vector& vKnots) { result << " Separator { " << std::endl << " Coordinate3 { " << std::endl << " point [ "; for (std::vector::const_iterator it = controlPoints.begin(); it != controlPoints.end(); ++it) { if (it != controlPoints.begin()) result << "," << std::endl << " "; result << it->x << " " << it->y << " " << it->z; } result << " ]" << std::endl << " }" << std::endl; result << " NurbsSurface { " << std::endl << " numUControlPoints " << numUControlPoints << std::endl << " numVControlPoints " << numVControlPoints << std::endl << " uKnotVector [ "; int index = 0; for (std::vector::const_iterator it = uKnots.begin(); it != uKnots.end(); ++it) { result << *it; index++; if ((it+1) < uKnots.end()) { if (index % 4 == 0) result << "," << std::endl << " "; else result << ", "; } } result << " ]" << std::endl << " vKnotVector [ "; for (std::vector::const_iterator it = vKnots.begin(); it != vKnots.end(); ++it) { result << *it; index++; if ((it+1) < vKnots.end()) { if (index % 4 == 0) result << "," << std::endl << " "; else result << ", "; } } result << " ]" << std::endl << " }" << std::endl << " }" << std::endl; } void InventorBuilder::addCylinder(float radius, float height) { result << Base::blanks(indent) << "Cylinder {\n" << Base::blanks(indent) << " radius " << radius << "\n" << Base::blanks(indent) << " height " << height << "\n" << Base::blanks(indent) << " parts (SIDES | TOP | BOTTOM)\n" << Base::blanks(indent) << "}\n"; } void InventorBuilder::addBoundingBox(const Vector3f& pt1, const Vector3f& pt2, short lineWidth, float color_r,float color_g,float color_b) { Base::Vector3f pt[8]; pt[0].Set(pt1.x, pt1.y, pt1.z); pt[1].Set(pt1.x, pt1.y, pt2.z); pt[2].Set(pt1.x, pt2.y, pt1.z); pt[3].Set(pt1.x, pt2.y, pt2.z); pt[4].Set(pt2.x, pt1.y, pt1.z); pt[5].Set(pt2.x, pt1.y, pt2.z); pt[6].Set(pt2.x, pt2.y, pt1.z); pt[7].Set(pt2.x, pt2.y, pt2.z); result << " Separator { " << std::endl << " Material { diffuseColor " << color_r << " "<< color_g << " "<< color_b << "} " << std::endl << " DrawStyle { lineWidth " << lineWidth << "} " << std::endl << " Coordinate3 { " << std::endl << " point [ " << " " << pt[0].x << " " << pt[0].y << " " << pt[0].z << ",\n" << " " << pt[1].x << " " << pt[1].y << " " << pt[1].z << ",\n" << " " << pt[2].x << " " << pt[2].y << " " << pt[2].z << ",\n" << " " << pt[3].x << " " << pt[3].y << " " << pt[3].z << ",\n" << " " << pt[4].x << " " << pt[4].y << " " << pt[4].z << ",\n" << " " << pt[5].x << " " << pt[5].y << " " << pt[5].z << ",\n" << " " << pt[6].x << " " << pt[6].y << " " << pt[6].z << ",\n" << " " << pt[7].x << " " << pt[7].y << " " << pt[7].z << "] " << std::endl << " } " << std::endl << " IndexedLineSet { coordIndex[ 0, 2, 6, 4, 0, -1\n" " 1, 5, 7, 3, 1, -1,\n" " 5, 4, 6, 7, 5, -1,\n" " 7, 6, 2, 3, 7, -1,\n" " 3, 2, 0, 1, 3, -1,\n" " 5, 1, 0, 4, 5, -1 ] } " << std::endl << " } " << std::endl; } void InventorBuilder::addTransformation(const Matrix4D& transform) { Vector3f cAxis, cBase; float fAngle, fTranslation; transform.toAxisAngle(cBase, cAxis,fAngle,fTranslation); cBase.x = (float)transform[0][3]; cBase.y = (float)transform[1][3]; cBase.z = (float)transform[2][3]; addTransformation(cBase,cAxis,fAngle); } void InventorBuilder::addTransformation(const Vector3f& translation, const Vector3f& rotationaxis, float fAngle) { result << Base::blanks(indent) << "Transform {" << std::endl; result << Base::blanks(indent) << " translation " << translation.x << " " << translation.y << " " << translation.z << std::endl; result << Base::blanks(indent) << " rotation " << rotationaxis.x << " " << rotationaxis.y << " " << rotationaxis.z << " " << fAngle << std::endl; result << Base::blanks(indent) << "}" << std::endl; }