/****************************************************************************** * Copyright (c)2012 Jan Rheinlaender * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ******************************************************************************/ #ifndef PARTDESIGN_FeatureLinearPattern_H #define PARTDESIGN_FeatureLinearPattern_H #include #include "FeatureTransformed.h" namespace PartDesign { class PartDesignExport LinearPattern : public PartDesign::Transformed { PROPERTY_HEADER(PartDesign::LinearPattern); public: LinearPattern(); App::PropertyLinkSub Direction; App::PropertyBool Reversed; App::PropertyFloat Length; App::PropertyInteger Occurrences; /** @name methods override feature */ //@{ short mustExecute() const; /// returns the type name of the view provider const char* getViewProviderName(void) const { return "PartDesignGui::ViewProviderLinearPattern"; } //@} /** Create transformations * Returns a list of (Occurrences - 1) transformations since the first, untransformed instance * is not counted. Each transformation will move the shape it is applied to by the distance * (Length / (Occurrences - 1)) so that the transformations will cover the total Length. * If Direction contains a feature and a face name, then the transformation direction will be * the normal of the given face, which must be planar. If it contains an edge name, then the * transformation direction will be parallel to the given edge, which must be linear * If Reversed is true, the direction of transformation will be opposite */ const std::list getTransformations(const std::vector ); }; } //namespace PartDesign #endif // PARTDESIGN_FeatureLinearPattern_H