// FreeCAD Povray standard file /*************************************************************************** * Copyright (c) 2005 Juergen Riegel * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ // -w320 -h240 // -w8000 -h6000 +a0.3 // Use povray -iLehreW221animation.pov LehreW221animation.ini to trace. // Use povray -w1280 -h720 +a0.3 -iLehreW221animation.pov LehreW221animation.ini to trace. // Include Standard-Colors provided by povray #include "colors.inc" // Include Standard-Textures and Finishes provided by povray #include "textures.inc" #include "woods.inc" // default texture //default { // texture { pigment {rgb 1} finish {ambient 0.2 reflection 0.2 specular 0.7} } //} sky_sphere { pigment { rgb <0.8,0.8,0.8> } pigment { gradient x color_map { [0.00 color rgbt <1,1,1,0>] [0.08 color rgbt <1,1,1,0>] [0.09 color rgbt <0.1,0.1,0.1,1>] [1.00 color rgbt <0.1,0.1,0.1,1>] } scale 0.05 } pigment { gradient y color_map { [0.00 color rgbt <1,1,1,0>] [0.08 color rgbt <1,1,1,0>] [0.09 color rgbt <0.1,0.1,0.1,1>] [1.00 color rgbt <0.1,0.1,0.1,1>] } scale 0.05 } } // Fussboden plane { // checkered floor y, -1 texture { pigment { checker color rgb 1 color rgb 0.5 scale 0.5 } finish{ diffuse 0.2 ambient 0.4 } } scale 1000 } // includes the Part mesh writen from FreeCAD #include "TempPart.inc" object {Part texture { pigment {rgb <0.3,0.8,0.3>} finish {ambient 0.2 reflection 0.2 specular 0.7} } } // includes the camera from FreeCAD #include "TempCamera.inc" camera { location CamPos look_at LookAt sky Up angle 50 } // Lightsource light_source { <-1573.9813500000005,1310.07165000000003,-2000.1032>, color White }