/*************************************************************************** * Copyright (c) Yorik van Havre (yorik@uncreated.net) 2014 * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include #endif #include #include #include #include #include #include #include "PropertyTooltable.h" #include "TooltablePy.h" using namespace Path; TYPESYSTEM_SOURCE(Path::PropertyTooltable, App::Property); PropertyTooltable::PropertyTooltable() { } PropertyTooltable::~PropertyTooltable() { } void PropertyTooltable::setValue(const Tooltable& tt) { aboutToSetValue(); _Tooltable = tt; hasSetValue(); } const Tooltable &PropertyTooltable::getValue(void)const { return _Tooltable; } PyObject *PropertyTooltable::getPyObject(void) { return new TooltablePy(new Tooltable(_Tooltable)); } void PropertyTooltable::setPyObject(PyObject *value) { if (PyObject_TypeCheck(value, &(TooltablePy::Type))) { TooltablePy *pcObject = static_cast(value); setValue(*pcObject->getTooltablePtr()); } else { std::string error = std::string("type must be 'Tooltable', not "); error += value->ob_type->tp_name; throw Base::TypeError(error); } } App::Property *PropertyTooltable::Copy(void) const { PropertyTooltable *prop = new PropertyTooltable(); prop->_Tooltable = this->_Tooltable; return prop; } void PropertyTooltable::Paste(const App::Property &from) { aboutToSetValue(); _Tooltable = dynamic_cast(from)._Tooltable; hasSetValue(); } unsigned int PropertyTooltable::getMemSize (void) const { return _Tooltable.getMemSize(); } void PropertyTooltable::Save (Base::Writer &writer) const { _Tooltable.Save(writer); } void PropertyTooltable::Restore(Base::XMLReader &reader) { Path::Tooltable temp; temp.Restore(reader); setValue(temp); }