/*************************************************************************** * Copyright (c) 2011 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #include "VisualInspection.h" #include "ui_VisualInspection.h" #include #include #include #include #include #include #include #include #include using namespace InspectionGui; namespace InspectionGui { class SingleSelectionItem : public QTreeWidgetItem { public: SingleSelectionItem (QTreeWidget* parent) : QTreeWidgetItem(parent), _compItem(0) { } SingleSelectionItem (QTreeWidgetItem* parent) : QTreeWidgetItem (parent), _compItem(0) { } ~SingleSelectionItem () { } SingleSelectionItem* getCompetitiveItem() const { return _compItem; } void setCompetitiveItem(SingleSelectionItem* item) { _compItem = item; } private: SingleSelectionItem* _compItem; }; } /* TRANSLATOR InspectionGui::DlgVisualInspectionImp */ /** * Constructs a VisualInspection as a child of 'parent', with the * name 'name' and widget flags set to 'f'. */ VisualInspection::VisualInspection(QWidget* parent, Qt::WFlags fl) : QDialog(parent, fl), ui(new Ui_VisualInspection) { ui->setupUi(this); connect(ui->treeWidgetActual, SIGNAL(itemClicked(QTreeWidgetItem*, int)), this, SLOT(onActivateItem(QTreeWidgetItem*))); connect(ui->treeWidgetNominal, SIGNAL(itemClicked(QTreeWidgetItem*, int)), this, SLOT(onActivateItem(QTreeWidgetItem*))); //FIXME: Not used yet ui->textLabel2->hide(); ui->prefFloatSpinBox2->hide(); ui->prefFloatSpinBox1->setDecimals(Base::UnitsApi::getDecimals()); ui->prefFloatSpinBox2->setDecimals(Base::UnitsApi::getDecimals()); connect(ui->buttonHelp, SIGNAL(clicked()), Gui::getMainWindow(), SLOT(whatsThis())); App::Document* doc = App::GetApplication().getActiveDocument(); // disable Ok button and enable of at least one item in each view is on ui->buttonOk->setDisabled(true); if (!doc) { ui->treeWidgetActual->setDisabled(true); ui->treeWidgetNominal->setDisabled(true); return; } Gui::Document* gui = Gui::Application::Instance->getDocument(doc); std::vector obj = doc->getObjects(); Base::Type point = Base::Type::fromName("Points::Feature"); Base::Type mesh = Base::Type::fromName("Mesh::Feature"); Base::Type shape = Base::Type::fromName("Part::Feature"); for (std::vector::iterator it = obj.begin(); it != obj.end(); ++it) { if ((*it)->getTypeId().isDerivedFrom(point) || (*it)->getTypeId().isDerivedFrom(mesh) || (*it)->getTypeId().isDerivedFrom(shape)) { Gui::ViewProvider* view = gui->getViewProvider(*it); QIcon px = view->getIcon(); SingleSelectionItem* item1 = new SingleSelectionItem(ui->treeWidgetActual); item1->setText(0, QString::fromUtf8((*it)->Label.getValue())); item1->setData(0, Qt::UserRole, QString::fromAscii((*it)->getNameInDocument())); item1->setCheckState(0, Qt::Unchecked); item1->setIcon(0, px); SingleSelectionItem* item2 = new SingleSelectionItem(ui->treeWidgetNominal); item2->setText(0, QString::fromUtf8((*it)->Label.getValue())); item2->setData(0, Qt::UserRole, QString::fromAscii((*it)->getNameInDocument())); item2->setCheckState(0, Qt::Unchecked); item2->setIcon(0, px); item1->setCompetitiveItem(item2); item2->setCompetitiveItem(item1); } } loadSettings(); } /* * Destroys the object and frees any allocated resources */ VisualInspection::~VisualInspection() { // no need to delete child widgets, Qt does it all for us delete ui; } void VisualInspection::loadSettings() { ui->prefFloatSpinBox1->onRestore(); ui->prefFloatSpinBox2->onRestore(); } void VisualInspection::saveSettings() { ui->prefFloatSpinBox1->onSave(); ui->prefFloatSpinBox2->onSave(); } void VisualInspection::onActivateItem(QTreeWidgetItem* item) { if (item) { SingleSelectionItem* sel = (SingleSelectionItem*)item; SingleSelectionItem* cmp = sel->getCompetitiveItem(); if (cmp && cmp->checkState(0) == Qt::Checked) cmp->setCheckState(0, Qt::Unchecked); } bool ok=false; for (QTreeWidgetItemIterator it(ui->treeWidgetActual); *it; ++it) { SingleSelectionItem* sel = (SingleSelectionItem*)*it; if (sel->checkState(0) == Qt::Checked) { ok = true; break; } } if (ok) { ok = false; for (QTreeWidgetItemIterator it (ui->treeWidgetNominal); *it; ++it) { SingleSelectionItem* sel = (SingleSelectionItem*)*it; if (sel->checkState(0) == Qt::Checked) { ok = true; break; } } } ui->buttonOk->setEnabled(ok); } void VisualInspection::accept() { onActivateItem(0); if (ui->buttonOk->isEnabled()) { QDialog::accept(); saveSettings(); // collect all nominal geometries QStringList nominalNames; for (QTreeWidgetItemIterator it(ui->treeWidgetNominal); *it; it++) { SingleSelectionItem* sel = (SingleSelectionItem*)*it; if (sel->checkState(0) == Qt::Checked) nominalNames << sel->data(0, Qt::UserRole).toString(); } float searchRadius = ui->prefFloatSpinBox1->value(); float thickness = ui->prefFloatSpinBox2->value(); // open a new command Gui::Document* doc = Gui::Application::Instance->activeDocument(); doc->openCommand("Visual Inspection"); // create a group Gui::Application::Instance->runCommand( true, "App_activeDocument___InspectionGroup=App.ActiveDocument.addObject(\"Inspection::Group\",\"Inspection\")"); // for each actual geometry create an inspection feature for (QTreeWidgetItemIterator it(ui->treeWidgetActual); *it; it++) { SingleSelectionItem* sel = (SingleSelectionItem*)*it; if (sel->checkState(0) == Qt::Checked) { QString actualName = sel->data(0, Qt::UserRole).toString(); Gui::Application::Instance->runCommand( true, "App_activeDocument___InspectionGroup.newObject(\"Inspection::Feature\",\"%s_Inspect\")", (const char*)actualName.toAscii()); Gui::Application::Instance->runCommand( true, "App.ActiveDocument.ActiveObject.Actual=App.ActiveDocument.%s\n" "App_activeDocument___activeObject___Nominals=list()\n" "App.ActiveDocument.ActiveObject.SearchRadius=%.3f\n" "App.ActiveDocument.ActiveObject.Thickness=%.3f\n", (const char*)actualName.toAscii(), searchRadius, thickness); for (QStringList::Iterator it = nominalNames.begin(); it != nominalNames.end(); ++it) { Gui::Application::Instance->runCommand( true, "App_activeDocument___activeObject___Nominals.append(App.ActiveDocument.%s)\n", (const char*)(*it).toAscii()); } Gui::Application::Instance->runCommand( true, "App.ActiveDocument.ActiveObject.Nominals=App_activeDocument___activeObject___Nominals\n" "del App_activeDocument___activeObject___Nominals\n"); } } Gui::Application::Instance->runCommand( true, "del App_activeDocument___InspectionGroup\n"); doc->commitCommand(); doc->getDocument()->recompute(); // hide the checked features for (QTreeWidgetItemIterator it(ui->treeWidgetActual); *it; it++) { SingleSelectionItem* sel = (SingleSelectionItem*)*it; if (sel->checkState(0) == Qt::Checked) { Gui::Application::Instance->runCommand( true, "Gui.ActiveDocument.getObject(\"%s\").Visibility=False" , (const char*)sel->data(0, Qt::UserRole).toString().toAscii()); } } for (QTreeWidgetItemIterator it(ui->treeWidgetNominal); *it; it++) { SingleSelectionItem* sel = (SingleSelectionItem*)*it; if (sel->checkState(0) == Qt::Checked) { Gui::Application::Instance->runCommand( true, "Gui.ActiveDocument.getObject(\"%s\").Visibility=False" , (const char*)sel->data(0, Qt::UserRole).toString().toAscii()); } } } } #include "moc_VisualInspection.cpp"