FreeCAD/src/Mod/Part/Gui/ViewProvider.h

186 lines
6.2 KiB
C++

/***************************************************************************
* Copyright (c) 2004 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef PARTGUI_VIEWPROVIDERPART_H
#define PARTGUI_VIEWPROVIDERPART_H
#include <Standard_math.hxx>
#include <Standard_Boolean.hxx>
#include <TopoDS_Shape.hxx>
#include <Gui/ViewProviderGeometryObject.h>
#include <Gui/ViewProviderBuilder.h>
#include <Mod/Part/Gui/ViewProviderExt.h>
#include <map>
class TopoDS_Shape;
class TopoDS_Edge;
class TopoDS_Wire;
class TopoDS_Face;
class SoSeparator;
class SoGroup;
class SoSwitch;
class SoVertexShape;
class SoPickedPoint;
class SoShapeHints;
class SoEventCallback;
class SbVec3f;
class SoSphere;
class SoScale;
// Set this to use the fast rendering of shapes
#define FC_USE_FAST_SHAPE_RENDERING
namespace Part { struct ShapeHistory; }
namespace PartGui {
class ViewProviderShapeBuilder : public Gui::ViewProviderBuilder
{
public:
ViewProviderShapeBuilder(){}
~ViewProviderShapeBuilder(){}
virtual void buildNodes(const App::Property*, std::vector<SoNode*>&) const;
void createShape(const App::Property*, SoSeparator*) const;
};
class PartGuiExport ViewProviderPartBase : public Gui::ViewProviderGeometryObject
{
PROPERTY_HEADER(PartGui::ViewProviderPartBase);
public:
/// constructor
ViewProviderPartBase();
/// destructor
virtual ~ViewProviderPartBase();
// Display properties
App::PropertyFloatConstraint LineWidth;
App::PropertyFloatConstraint PointSize;
App::PropertyColor LineColor;
App::PropertyColor PointColor;
App::PropertyMaterial LineMaterial;
App::PropertyMaterial PointMaterial;
App::PropertyBool ControlPoints;
App::PropertyEnumeration Lighting;
virtual void attach(App::DocumentObject *);
virtual void setDisplayMode(const char* ModeName);
/// returns a list of all possible modes
virtual std::vector<std::string> getDisplayModes(void) const;
/// Update the view representation
void reload();
virtual void updateData(const App::Property*);
TopoDS_Shape getShape(const SoPickedPoint*) const;
static void shapeInfoCallback(void * ud, SoEventCallback * n);
protected:
/// get called by the container whenever a property has been changed
virtual void onChanged(const App::Property* prop);
bool loadParameter();
Standard_Boolean computeFaces (SoGroup* root, const TopoDS_Shape &myShape, double defl);
Standard_Boolean computeEdges (SoGroup* root, const TopoDS_Shape &myShape);
Standard_Boolean computeVertices(SoGroup* root, const TopoDS_Shape &myShape);
void transferToArray(const TopoDS_Face& aFace,SbVec3f** vertices,SbVec3f** vertexnormals,
int32_t** cons,int &nbNodesInFace,int &nbTriInFace );
void showControlPoints(bool, const App::Property* prop);
void showControlPointsOfEdge(const TopoDS_Edge&);
void showControlPointsOfWire(const TopoDS_Wire&);
void showControlPointsOfFace(const TopoDS_Face&);
// nodes for the data representation
SoGroup *EdgeRoot;
SoGroup *FaceRoot;
SoGroup *VertexRoot;
SoMaterial *pcLineMaterial;
SoMaterial *pcPointMaterial;
SoDrawStyle *pcLineStyle;
SoDrawStyle *pcPointStyle;
SoSwitch *pcControlPoints;
SoShapeHints *pShapeHints;
private:
// settings stuff
float meshDeviation;
bool noPerVertexNormals;
bool qualityNormals;
static App::PropertyFloatConstraint::Constraints floatRange;
static const char* LightingEnums[];
std::map<SoVertexShape*, TopoDS_Shape> vertexShapeMap;
};
class PartGuiExport ViewProviderEllipsoid : public ViewProviderPartBase
{
PROPERTY_HEADER(PartGui::ViewProviderEllipsoid);
public:
/// constructor
ViewProviderEllipsoid();
/// destructor
virtual ~ViewProviderEllipsoid();
void updateData(const App::Property*);
private:
SoSphere* pSphere;
SoScale * pScaling;
};
#if defined(FC_USE_FAST_SHAPE_RENDERING)
class PartGuiExport ViewProviderPart : public ViewProviderPartExt
{
PROPERTY_HEADER(PartGui::ViewProviderPart);
public:
/// constructor
ViewProviderPart();
/// destructor
virtual ~ViewProviderPart();
virtual bool doubleClicked(void);
protected:
void applyColor(const Part::ShapeHistory& hist,
const std::vector<App::Color>& colBase,
std::vector<App::Color>& colBool);
};
#else
class PartGuiExport ViewProviderPart : public ViewProviderPartBase
{
PROPERTY_HEADER(PartGui::ViewProviderPart);
public:
/// constructor
ViewProviderPart();
/// destructor
virtual ~ViewProviderPart();
};
#endif
} // namespace PartGui
#endif // PARTGUI_VIEWPROVIDERPART_H