FreeCAD/src/Mod/Part/Gui/ViewProviderExt.h

154 lines
5.3 KiB
C++

/***************************************************************************
* Copyright (c) 2011 Juergen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef PARTGUI_VIEWPROVIDERPARTEXT_H
#define PARTGUI_VIEWPROVIDERPARTEXT_H
#include <Standard_math.hxx>
#include <Standard_Boolean.hxx>
#include <TopoDS_Shape.hxx>
#include <Gui/ViewProviderGeometryObject.h>
#include <map>
class TopoDS_Shape;
class TopoDS_Edge;
class TopoDS_Wire;
class TopoDS_Face;
class SoSeparator;
class SoGroup;
class SoSwitch;
class SoVertexShape;
class SoPickedPoint;
class SoShapeHints;
class SoEventCallback;
class SbVec3f;
class SoSphere;
class SoScale;
class SoCoordinate3;
class SoIndexedFaceSet;
class SoNormal;
class SoNormalBinding;
class SoMaterialBinding;
class SoIndexedLineSet;
namespace PartGui {
class SoBrepFaceSet;
class SoBrepEdgeSet;
class SoBrepPointSet;
class PartGuiExport ViewProviderPartExt : public Gui::ViewProviderGeometryObject
{
PROPERTY_HEADER(PartGui::ViewProviderPartExt);
public:
/// constructor
ViewProviderPartExt();
/// destructor
virtual ~ViewProviderPartExt();
// Display properties
App::PropertyFloatConstraint LineWidth;
App::PropertyFloatConstraint PointSize;
App::PropertyFloatConstraint Deviation;
App::PropertyColor LineColor;
App::PropertyColor PointColor;
App::PropertyMaterial LineMaterial;
App::PropertyMaterial PointMaterial;
App::PropertyEnumeration Lighting;
App::PropertyEnumeration DrawStyle;
App::PropertyColorList DiffuseColor;
virtual void attach(App::DocumentObject *);
virtual void setDisplayMode(const char* ModeName);
/// returns a list of all possible modes
virtual std::vector<std::string> getDisplayModes(void) const;
/// Update the view representation
void reload();
virtual void updateData(const App::Property*);
/** @name Selection handling
* This group of methodes do the selection handling.
* Here you can define how the selection for your ViewProfider
* works.
*/
//@{
/// indicates if the ViewProvider use the new Selection model
virtual bool useNewSelectionModel(void) const {return true;}
/// return a hit element to the selection path or 0
virtual std::string getElement(const SoDetail*) const;
virtual SoDetail* getDetail(const char*) const;
virtual std::vector<Base::Vector3d> getPickedPoints(const SoPickedPoint *) const;
/// return the higlight lines for a given element or the whole shape
virtual std::vector<Base::Vector3d> getSelectionShape(const char* Element) const;
//@}
/** @name Edit methods */
//@{
void setupContextMenu(QMenu*, QObject*, const char*);
protected:
bool setEdit(int ModNum);
void unsetEdit(int ModNum);
//@}
protected:
/// get called by the container whenever a property has been changed
virtual void onChanged(const App::Property* prop);
bool loadParameter();
void updateVisual(const TopoDS_Shape &);
// nodes for the data representation
SoMaterialBinding * pcShapeBind;
SoMaterial * pcLineMaterial;
SoMaterial * pcPointMaterial;
SoDrawStyle * pcLineStyle;
SoDrawStyle * pcPointStyle;
SoShapeHints * pShapeHints;
SoCoordinate3 * coords;
SoBrepFaceSet * faceset;
SoNormal * norm;
SoNormalBinding * normb;
SoBrepEdgeSet * lineset;
SoBrepPointSet * nodeset;
bool VisualTouched;
private:
// settings stuff
bool noPerVertexNormals;
bool qualityNormals;
static App::PropertyFloatConstraint::Constraints sizeRange;
static App::PropertyFloatConstraint::Constraints tessRange;
static const char* LightingEnums[];
static const char* DrawStyleEnums[];
};
}
#endif // PARTGUI_VIEWPROVIDERPARTEXT_H