154 lines
5.3 KiB
C++
154 lines
5.3 KiB
C++
/***************************************************************************
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* Copyright (c) 2011 Juergen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef PARTGUI_VIEWPROVIDERPARTEXT_H
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#define PARTGUI_VIEWPROVIDERPARTEXT_H
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#include <Standard_math.hxx>
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#include <Standard_Boolean.hxx>
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#include <TopoDS_Shape.hxx>
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#include <Gui/ViewProviderGeometryObject.h>
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#include <map>
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class TopoDS_Shape;
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class TopoDS_Edge;
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class TopoDS_Wire;
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class TopoDS_Face;
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class SoSeparator;
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class SoGroup;
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class SoSwitch;
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class SoVertexShape;
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class SoPickedPoint;
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class SoShapeHints;
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class SoEventCallback;
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class SbVec3f;
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class SoSphere;
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class SoScale;
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class SoCoordinate3;
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class SoIndexedFaceSet;
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class SoNormal;
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class SoNormalBinding;
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class SoMaterialBinding;
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class SoIndexedLineSet;
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namespace PartGui {
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class SoBrepFaceSet;
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class SoBrepEdgeSet;
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class SoBrepPointSet;
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class PartGuiExport ViewProviderPartExt : public Gui::ViewProviderGeometryObject
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{
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PROPERTY_HEADER(PartGui::ViewProviderPartExt);
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public:
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/// constructor
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ViewProviderPartExt();
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/// destructor
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virtual ~ViewProviderPartExt();
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// Display properties
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App::PropertyFloatConstraint LineWidth;
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App::PropertyFloatConstraint PointSize;
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App::PropertyFloatConstraint Deviation;
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App::PropertyColor LineColor;
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App::PropertyColor PointColor;
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App::PropertyMaterial LineMaterial;
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App::PropertyMaterial PointMaterial;
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App::PropertyEnumeration Lighting;
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App::PropertyEnumeration DrawStyle;
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App::PropertyColorList DiffuseColor;
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virtual void attach(App::DocumentObject *);
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virtual void setDisplayMode(const char* ModeName);
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/// returns a list of all possible modes
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virtual std::vector<std::string> getDisplayModes(void) const;
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/// Update the view representation
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void reload();
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virtual void updateData(const App::Property*);
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/** @name Selection handling
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* This group of methodes do the selection handling.
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* Here you can define how the selection for your ViewProfider
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* works.
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*/
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//@{
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/// indicates if the ViewProvider use the new Selection model
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virtual bool useNewSelectionModel(void) const {return true;}
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/// return a hit element to the selection path or 0
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virtual std::string getElement(const SoDetail*) const;
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virtual SoDetail* getDetail(const char*) const;
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virtual std::vector<Base::Vector3d> getPickedPoints(const SoPickedPoint *) const;
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/// return the higlight lines for a given element or the whole shape
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virtual std::vector<Base::Vector3d> getSelectionShape(const char* Element) const;
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//@}
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/** @name Edit methods */
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//@{
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void setupContextMenu(QMenu*, QObject*, const char*);
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protected:
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bool setEdit(int ModNum);
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void unsetEdit(int ModNum);
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//@}
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protected:
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/// get called by the container whenever a property has been changed
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virtual void onChanged(const App::Property* prop);
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bool loadParameter();
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void updateVisual(const TopoDS_Shape &);
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// nodes for the data representation
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SoMaterialBinding * pcShapeBind;
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SoMaterial * pcLineMaterial;
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SoMaterial * pcPointMaterial;
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SoDrawStyle * pcLineStyle;
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SoDrawStyle * pcPointStyle;
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SoShapeHints * pShapeHints;
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SoCoordinate3 * coords;
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SoBrepFaceSet * faceset;
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SoNormal * norm;
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SoNormalBinding * normb;
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SoBrepEdgeSet * lineset;
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SoBrepPointSet * nodeset;
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bool VisualTouched;
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private:
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// settings stuff
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bool noPerVertexNormals;
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bool qualityNormals;
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static App::PropertyFloatConstraint::Constraints sizeRange;
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static App::PropertyFloatConstraint::Constraints tessRange;
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static const char* LightingEnums[];
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static const char* DrawStyleEnums[];
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};
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}
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#endif // PARTGUI_VIEWPROVIDERPARTEXT_H
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