FreeCAD/src/Mod/Arch/ArchStairs.py
2013-09-12 22:56:38 -03:00

350 lines
16 KiB
Python

#***************************************************************************
#* *
#* Copyright (c) 2013 *
#* Yorik van Havre <yorik@uncreated.net> *
#* *
#* This program is free software; you can redistribute it and/or modify *
#* it under the terms of the GNU Lesser General Public License (LGPL) *
#* as published by the Free Software Foundation; either version 2 of *
#* the License, or (at your option) any later version. *
#* for detail see the LICENCE text file. *
#* *
#* This program is distributed in the hope that it will be useful, *
#* but WITHOUT ANY WARRANTY; without even the implied warranty of *
#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
#* GNU Library General Public License for more details. *
#* *
#* You should have received a copy of the GNU Library General Public *
#* License along with this program; if not, write to the Free Software *
#* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
#* USA *
#* *
#***************************************************************************
import FreeCAD,FreeCADGui,ArchComponent,ArchCommands,Draft,DraftVecUtils,math
from FreeCAD import Vector
from DraftTools import translate
from PyQt4 import QtCore
def makeStairs(base=None,length=4.5,width=1,height=3,steps=17):
"""makeStairs([base,length,width,height,steps]): creates a Stairs
objects with given attributes."""
obj = FreeCAD.ActiveDocument.addObject("Part::FeaturePython","Stairs")
_Stairs(obj)
_ViewProviderStairs(obj.ViewObject)
if base:
obj.Base = base
obj.Length = length
obj.Width = width
obj.Height = height
obj.NumberOfSteps = steps
class _CommandStairs:
"the Arch Stairs command definition"
def GetResources(self):
return {'Pixmap' : 'Arch_Stairs',
'MenuText': QtCore.QT_TRANSLATE_NOOP("Arch_Stairs","Stairs"),
'Accel': "S, R",
'ToolTip': QtCore.QT_TRANSLATE_NOOP("Arch_Space","Creates a stairs objects")}
def Activated(self):
FreeCAD.ActiveDocument.openTransaction(str(translate("Arch","Create Stairs")))
FreeCADGui.doCommand("import Arch")
if len(FreeCADGui.Selection.getSelection()) == 1:
n = FreeCADGui.Selection.getSelection()[0].Name
FreeCADGui.doCommand("Arch.makeStairs(base=FreeCAD.ActiveDocument."+n+")")
else:
FreeCADGui.doCommand("Arch.makeStairs()")
FreeCAD.ActiveDocument.commitTransaction()
FreeCAD.ActiveDocument.recompute()
class _Stairs(ArchComponent.Component):
"A stairs object"
def __init__(self,obj):
ArchComponent.Component.__init__(self,obj)
# http://en.wikipedia.org/wiki/Stairs
# base properties
obj.addProperty("App::PropertyLength","Length","Arch",
str(translate("Arch","The length of these stairs, if no baseline is defined")))
obj.addProperty("App::PropertyLength","Width","Arch",
str(translate("Arch","The width of these stairs")))
obj.addProperty("App::PropertyLength","Height","Arch",
str(translate("Arch","The total height of these stairs")))
obj.addProperty("App::PropertyEnumeration","Align","Arch",
str(translate("Arch","The alignment of these stairs on their baseline, if applicable")))
# steps properties
obj.addProperty("App::PropertyInteger","NumberOfSteps","Steps",
str(translate("Arch","The number of risers in these stairs")))
obj.addProperty("App::PropertyLength","TreadDepth","Steps",
str(translate("Arch","The depth of the treads of these stairs")))
obj.addProperty("App::PropertyLength","RiserHeight","Steps",
str(translate("Arch","The height of the risers of these stairs")))
obj.addProperty("App::PropertyLength","Nosing","Steps",
str(translate("Arch","The size of the nosing")))
obj.addProperty("App::PropertyLength","TreadThickness","Steps",
str(translate("Arch","The thickness of the treads")))
# structural properties
obj.addProperty("App::PropertyEnumeration","Landings","Structure",
str(translate("Arch","The type of landings of these stairs")))
obj.addProperty("App::PropertyEnumeration","Winders","Structure",
str(translate("Arch","The type of winders in these stairs")))
obj.addProperty("App::PropertyEnumeration","Structure","Structure",
str(translate("Arch","The type of structure of these stairs")))
obj.addProperty("App::PropertyLength","StructureThickness","Structure",
str(translate("Arch","The thickness of the massive structure or of the stringers")))
obj.addProperty("App::PropertyLength","StringerWidth","Structure",
str(translate("Arch","The width of the stringers")))
obj.addProperty("App::PropertyLength","StringerOffset","Structure",
str(translate("Arch","The offset between the border of the stairs and the stringers")))
obj.Align = ['Left','Right','Center']
obj.Landings = ["None","At center","At each corner"]
obj.Winders = ["None","All","Corners strict","Corners relaxed"]
obj.Structure = ["None","Massive","One stringer","Two stringers"]
obj.setEditorMode("TreadDepth",1)
obj.setEditorMode("RiserHeight",1)
self.Type = "Stairs"
def execute(self,obj):
self.getShape(obj)
def onChanged(self,obj,prop):
if prop in ["Base"]:
self.getShape(obj)
elif prop in ["NumberOfSteps","Length","Height"]:
if obj.NumberOfSteps > 1:
l = obj.Length
h = obj.Height
if obj.Base:
if obj.Base.isDerivedFrom("Part::Feature"):
l = obj.Base.Shape.Length
if obj.Base.Shape.BoundBox.ZLength:
h = obj.Base.Shape.BoundBox.ZLength
obj.TreadDepth = float(l)/(obj.NumberOfSteps-1)
obj.RiserHeight = float(h)/obj.NumberOfSteps
def makeStairsTread(self,basepoint,depthvec,widthvec,nosing=0,thickness=0):
"returns the shape of a single tread"
import Part
if thickness:
basepoint = basepoint.add(Vector(0,0,-abs(thickness)))
if nosing:
nosevec = DraftVecUtils.scaleTo(DraftVecUtils.neg(depthvec),nosing)
else:
nosevec = Vector(0,0,0)
p1 = basepoint.add(nosevec)
p2 = p1.add(DraftVecUtils.neg(nosevec)).add(depthvec)
p3 = p2.add(widthvec)
p4 = p3.add(DraftVecUtils.neg(depthvec)).add(nosevec)
step = Part.Face(Part.makePolygon([p1,p2,p3,p4,p1]))
if thickness:
step = step.extrude(Vector(0,0,abs(thickness)))
return step
def makeStairsStructure(self,mode,nsteps,basepoint,depthvec,widthvec,heightvec,thickness,sthickness,stwidth,stoffset):
"returns the shape of the structure of a stair"
import Part
struct = None
if thickness:
if mode == "Massive":
points = [basepoint]
#adding thread points
for i in range(nsteps-1):
last = points[-1]
if i == 0:
last = last.add(Vector(0,0,-abs(sthickness)))
p1 = last.add(heightvec)
p2 = p1.add(depthvec)
points.extend([p1,p2])
resHeight1 = thickness*((math.sqrt(heightvec.Length**2 + depthvec.Length**2))/depthvec.Length)
#print "lheight = ",heightvec.Length," ldepth = ",depthvec.Length," resheight1 = ",resHeight1
# adding closing points
last = points[-1]
p1 = last.add(Vector(0,0,-resHeight1+abs(sthickness)))
resHeight2 = ((nsteps-1)*heightvec.Length)-resHeight1
resLength = (depthvec.Length/heightvec.Length)*resHeight2
hvec = DraftVecUtils.scaleTo(depthvec,-resLength)
p2 = p1.add(Vector(hvec.x,hvec.y,-resHeight2))
# making shape
points.extend([p1,p2,basepoint])
pol = Part.makePolygon(points)
#print points
struct = Part.Face(pol)
struct = struct.extrude(widthvec)
elif mode != "None":
if stwidth:
# calculating polygon
hyp = math.sqrt(heightvec.Length**2 + depthvec.Length**2)
l1 = Vector(depthvec).multiply(nsteps-1)
h1 = Vector(heightvec).multiply(nsteps-1).add(Vector(0,0,-abs(sthickness)))
p1 = basepoint.add(l1).add(h1)
h2 = (thickness/depthvec.Length)*hyp
p2 = p1.add(Vector(0,0,-abs(h2)))
h3 = p2.z-basepoint.z
l3 = (h3/heightvec.Length)*depthvec.Length
v3 = DraftVecUtils.scaleTo(depthvec,-l3)
p3 = p2.add(Vector(0,0,-abs(h3))).add(v3)
l4 = (thickness/heightvec.Length)*hyp
v4 = DraftVecUtils.scaleTo(depthvec,-l4)
p4 = p3.add(v4)
pol = Part.makePolygon([p1,p2,p3,p4,p1])
pol = Part.Face(pol)
evec = DraftVecUtils.scaleTo(widthvec,stwidth)
# placing
if mode == "One stringer":
if stoffset:
mvec = DraftVecUtils.scaleTo(widthvec,stoffset)
else:
mvec = DraftVecUtils.scaleTo(widthvec,(widthvec.Length/2)-stwidth/2)
pol.translate(mvec)
struct = pol.extrude(evec)
elif mode == "Two stringers":
pol2 = pol.copy()
if stoffset:
mvec = DraftVecUtils.scaleTo(widthvec,stoffset)
pol.translate(mvec)
mvec = widthvec.add(mvec.negative())
pol2.translate(mvec)
else:
pol2.translate(widthvec)
s1 = pol.extrude(evec)
s2 = pol2.extrude(evec.negative())
struct = Part.makeCompound([s1,s2])
return struct
def align(self,basepoint,align,width,widthvec):
"moves a given basepoint according to the alignment"
if align == "Center":
basepoint = basepoint.add(DraftVecUtils.scaleTo(widthvec,-width/2))
elif align == "Right":
basepoint = basepoint.add(DraftVecUtils.scaleTo(widthvec,-width))
return basepoint
def getShape(self,obj):
"constructs the shape of the stairs"
steps = []
structure = []
pl = obj.Placement
pieces = []
# base tests
if not obj.Width:
return
if not obj.Height:
if not obj.Base:
return
if obj.NumberOfSteps < 2:
return
# 1. Calculate stairs data
if obj.Base:
import Part,DraftGeomUtils
# we have a baseline, check it is valid
if not obj.Base.isDerivedFrom("Part::Feature"):
return
if not obj.Base.Shape.Edges:
return
if obj.Base.Shape.Faces:
return
if (len(obj.Base.Shape.Edges) == 1):
edge = obj.Base.Shape.Edges[0]
if isinstance(edge.Curve,Part.Line):
# case 1: only one straight edge
p = {}
v = DraftGeomUtils.vec(edge)
if round(v.z,Draft.precision()) != 0:
height = v.z
v = Vector(v.x,v.y,0)
else:
height = obj.Height
p['type'] = "straight"
p['lstep'] = float(v.Length)/(obj.NumberOfSteps-1)
p['lheight'] = float(height)/obj.NumberOfSteps
p['depthvec'] = DraftVecUtils.scaleTo(v,p['lstep'])
p['widthvec'] = DraftVecUtils.scaleTo(p['depthvec'].cross(Vector(0,0,1)),obj.Width)
p['heightvec'] = Vector(0,0,p['lheight'])
p['basepoint'] = edge.Vertexes[0].Point
pieces.append(p)
else:
print "Not implemented yet!"
else:
print "Not implemented yet!"
else:
# no baseline, we calculate a simple, straight staircase
if not obj.Length:
return
if obj.Landings == "At center":
print "Not implemented yet!"
else:
p = {}
p['type'] = "straight"
p['lstep'] = float(obj.Length)/(obj.NumberOfSteps-1)
p['lheight'] = float(obj.Height)/obj.NumberOfSteps
p['depthvec'] = Vector(p['lstep'],0,0)
p['widthvec'] = Vector(0,-obj.Width,0)
p['heightvec'] = Vector(0,0,p['lheight'])
p['basepoint'] = Vector(0,0,0)
pieces.append(p)
# 2. Create stairs components
for p in pieces:
if p['type'] == "straight":
# making structure
sbasepoint = self.align(p['basepoint'],obj.Align,obj.Width,p['widthvec'])
s = self.makeStairsStructure(obj.Structure,obj.NumberOfSteps,sbasepoint,p['depthvec'],
p['widthvec'],p['heightvec'],obj.StructureThickness,
obj.TreadThickness,obj.StringerWidth,obj.StringerOffset)
if s:
structure.append(s)
# making steps
for i in range(obj.NumberOfSteps-1):
tpoint = (Vector(p['depthvec']).multiply(i)).add(Vector(p['heightvec']).multiply(i+1))
tbasepoint = self.align(p['basepoint'].add(tpoint),obj.Align,obj.Width,p['widthvec'])
s = self.makeStairsTread(tbasepoint,p['depthvec'],p['widthvec'],obj.Nosing,obj.TreadThickness)
if s:
steps.append(s)
# joining everything
if structure or steps:
import Part
shape = Part.makeCompound(structure + steps)
obj.Shape = shape
obj.Placement = pl
class _ViewProviderStairs(ArchComponent.ViewProviderComponent):
"A View Provider for Stairs"
def __init__(self,vobj):
ArchComponent.ViewProviderComponent.__init__(self,vobj)
def getIcon(self):
import Arch_rc
return ":/icons/Arch_Stairs_Tree.svg"
FreeCADGui.addCommand('Arch_Stairs',_CommandStairs())