
git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
190 lines
5.9 KiB
C++
190 lines
5.9 KiB
C++
/***************************************************************************
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* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUI_PROGRESSBAR_H
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#define GUI_PROGRESSBAR_H
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#include <QProgressBar>
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#include <Base/Sequencer.h>
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namespace Gui {
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struct SequencerPrivate;
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struct ProgressBarPrivate;
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class ProgressBar;
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/**
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* FreeCAD's progress bar for long operations
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* To see how to use the progress bar have a look at the following examples:
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*
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* \code
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* unsigned long steps = ...
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* Base::SequencerLauncher seq("Starting progress bar", 0);
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*
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* for (unsigned long i=0; i<steps;i++)
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* {
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* seq.next();
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* // do one step of your algorithm
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* }
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*
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* \endcode
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*
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* The example below shows how to use two nested progresses.
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*
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* \code
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* void function1()
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* {
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* unsigned long steps = ...
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* Base::SequencerLauncger seq("Starting progress bar", 0);
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*
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* for (unsigned long i=0; i<steps;i++)
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* {
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* seq.next();
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* // do one step of your algorithm
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* }
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*
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* }
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*
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* void function2()
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* {
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* unsigned long steps = ...
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* Base::SequencerLauncher seq("Starting progress bar", 0);
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*
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* for (unsigned long i=0; i<steps;i++)
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* {
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* seq.next();
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* // do one step of your algorithm calling function1
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* function1();
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* }
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* }
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*
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* \endcode
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*
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* If the total number of steps cannot be determined before, use 0 instead of to show
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* just a busy indicator instead of percentage steps.
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* @author Werner Mayer
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*/
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class GuiExport Sequencer : public Base::SequencerBase
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{
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public:
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/** Returns the sequencer object. */
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static Sequencer* instance();
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/** This restores the last overridden cursor and release the keyboard while the progress bar
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* is running. This is useful e.g. if a modal dialog appears while a long operation is performed
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* to indicate that the user can click on the dialog. Every pause() must eventually be followed
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* by a corresponding @ref resume().
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*/
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void pause();
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/** This sets the wait cursor again and grabs the keyboard. @see pause() */
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void resume();
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bool isBlocking() const;
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/** Returns an instance of the progress bar. It creates one if needed. */
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QProgressBar* getProgressBar(QWidget* parent=0);
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protected:
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/** Construction */
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Sequencer ();
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/** Destruction */
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~Sequencer ();
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/** Puts text to the status bar */
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void setText (const char* pszTxt);
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/** Starts the progress bar */
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void startStep();
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/** Increase the progress bar. */
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void nextStep(bool canAbort);
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/** Sets the progress indicator to a certain position. */
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void setProgress(size_t);
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/** Resets the sequencer */
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void resetData();
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void showRemainingTime();
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private:
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/** @name for internal use only */
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//@{
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void setValue(int step);
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/** Throws an exception to stop the pending operation. */
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void abort();
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//@}
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SequencerPrivate* d;
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static Sequencer* _pclSingleton;
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friend class ProgressBar;
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};
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class ProgressBar : public QProgressBar
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{
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Q_OBJECT
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public:
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/** Construction */
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ProgressBar (Sequencer* s, QWidget * parent=0);
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/** Destruction */
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~ProgressBar ();
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/** Handles all incoming events while the progress bar is running. All key and mouse
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* events are ignored to block user input.
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*/
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bool eventFilter(QObject* o, QEvent* e);
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/** Returns the time in milliseconds that must pass before the progress bar appears.
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*/
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int minimumDuration() const;
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public Q_SLOTS:
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/** Sets the time that must pass before the progress bar appears to \a ms.
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*/
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void setMinimumDuration (int ms);
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bool canAbort() const;
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protected:
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void showEvent(QShowEvent*);
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void hideEvent(QHideEvent*);
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protected Q_SLOTS:
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/* Shows the progress bar if it is still hidden after the operation has been started
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* and minimumDuration milliseconds have passed.
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*/
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void delayedShow();
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void aboutToShow();
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private:
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/** @name for internal use only */
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//@{
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void resetObserveEventFilter();
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/** Gets the events under control */
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void enterControlEvents();
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/** Looses the control over incoming events*/
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void leaveControlEvents();
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//@}
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ProgressBarPrivate* d;
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Sequencer* sequencer;
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friend class Sequencer;
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};
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} // namespace Gui
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#endif // GUI_PROGRESSBAR_H
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