FreeCAD/src/Gui/ProgressBar.h
2011-10-10 13:44:52 +00:00

190 lines
5.9 KiB
C++

/***************************************************************************
* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GUI_PROGRESSBAR_H
#define GUI_PROGRESSBAR_H
#include <QProgressBar>
#include <Base/Sequencer.h>
namespace Gui {
struct SequencerPrivate;
struct ProgressBarPrivate;
class ProgressBar;
/**
* FreeCAD's progress bar for long operations
* To see how to use the progress bar have a look at the following examples:
*
* \code
* unsigned long steps = ...
* Base::SequencerLauncher seq("Starting progress bar", 0);
*
* for (unsigned long i=0; i<steps;i++)
* {
* seq.next();
* // do one step of your algorithm
* }
*
* \endcode
*
* The example below shows how to use two nested progresses.
*
* \code
* void function1()
* {
* unsigned long steps = ...
* Base::SequencerLauncger seq("Starting progress bar", 0);
*
* for (unsigned long i=0; i<steps;i++)
* {
* seq.next();
* // do one step of your algorithm
* }
*
* }
*
* void function2()
* {
* unsigned long steps = ...
* Base::SequencerLauncher seq("Starting progress bar", 0);
*
* for (unsigned long i=0; i<steps;i++)
* {
* seq.next();
* // do one step of your algorithm calling function1
* function1();
* }
* }
*
* \endcode
*
* If the total number of steps cannot be determined before, use 0 instead of to show
* just a busy indicator instead of percentage steps.
* @author Werner Mayer
*/
class GuiExport Sequencer : public Base::SequencerBase
{
public:
/** Returns the sequencer object. */
static Sequencer* instance();
/** This restores the last overridden cursor and release the keyboard while the progress bar
* is running. This is useful e.g. if a modal dialog appears while a long operation is performed
* to indicate that the user can click on the dialog. Every pause() must eventually be followed
* by a corresponding @ref resume().
*/
void pause();
/** This sets the wait cursor again and grabs the keyboard. @see pause() */
void resume();
bool isBlocking() const;
/** Returns an instance of the progress bar. It creates one if needed. */
QProgressBar* getProgressBar(QWidget* parent=0);
protected:
/** Construction */
Sequencer ();
/** Destruction */
~Sequencer ();
/** Puts text to the status bar */
void setText (const char* pszTxt);
/** Starts the progress bar */
void startStep();
/** Increase the progress bar. */
void nextStep(bool canAbort);
/** Sets the progress indicator to a certain position. */
void setProgress(size_t);
/** Resets the sequencer */
void resetData();
void showRemainingTime();
private:
/** @name for internal use only */
//@{
void setValue(int step);
/** Throws an exception to stop the pending operation. */
void abort();
//@}
SequencerPrivate* d;
static Sequencer* _pclSingleton;
friend class ProgressBar;
};
class ProgressBar : public QProgressBar
{
Q_OBJECT
public:
/** Construction */
ProgressBar (Sequencer* s, QWidget * parent=0);
/** Destruction */
~ProgressBar ();
/** Handles all incoming events while the progress bar is running. All key and mouse
* events are ignored to block user input.
*/
bool eventFilter(QObject* o, QEvent* e);
/** Returns the time in milliseconds that must pass before the progress bar appears.
*/
int minimumDuration() const;
public Q_SLOTS:
/** Sets the time that must pass before the progress bar appears to \a ms.
*/
void setMinimumDuration (int ms);
bool canAbort() const;
protected:
void showEvent(QShowEvent*);
void hideEvent(QHideEvent*);
protected Q_SLOTS:
/* Shows the progress bar if it is still hidden after the operation has been started
* and minimumDuration milliseconds have passed.
*/
void delayedShow();
void aboutToShow();
private:
/** @name for internal use only */
//@{
void resetObserveEventFilter();
/** Gets the events under control */
void enterControlEvents();
/** Looses the control over incoming events*/
void leaveControlEvents();
//@}
ProgressBarPrivate* d;
Sequencer* sequencer;
friend class Sequencer;
};
} // namespace Gui
#endif // GUI_PROGRESSBAR_H