FreeCAD/src/Mod/Fem/Gui/ViewProviderFemMesh.cpp

851 lines
38 KiB
C++
Executable File

/***************************************************************************
* Copyright (c) 2008 Jürgen Riegel (juergen.riegel@web.de) *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Standard_math.hxx>
# include <Inventor/SoDB.h>
# include <Inventor/SoInput.h>
# include <Inventor/SbVec3f.h>
# include <Inventor/actions/SoSearchAction.h>
# include <Inventor/nodes/SoBaseColor.h>
# include <Inventor/nodes/SoLightModel.h>
# include <Inventor/nodes/SoMaterial.h>
# include <Inventor/nodes/SoSeparator.h>
# include <Inventor/nodes/SoTransform.h>
# include <Inventor/nodes/SoRotation.h>
# include <Inventor/nodes/SoCoordinate3.h>
# include <Inventor/nodes/SoDrawStyle.h>
# include <Inventor/nodes/SoIndexedFaceSet.h>
# include <Inventor/nodes/SoShapeHints.h>
# include <Inventor/nodes/SoPointSet.h>
# include <Inventor/nodes/SoPolygonOffset.h>
# include <QFile>
#endif
#include "ViewProviderFemMesh.h"
#include <Mod/Fem/App/FemMeshObject.h>
#include <Mod/Fem/App/FemMesh.h>
#include <Gui/SoFCSelection.h>
#include <App/Document.h>
#include <Base/FileInfo.h>
#include <Base/Stream.h>
#include <Base/Console.h>
#include <Base/TimeInfo.h>
#include <Base/BoundBox.h>
#include <sstream>
#include <SMESH_Mesh.hxx>
#include <SMESHDS_Mesh.hxx>
#include <SMDSAbs_ElementType.hxx>
using namespace FemGui;
struct FemFace
{
const SMDS_MeshNode *Nodes[8];
unsigned long ElementNumber;
const SMDS_MeshElement* Element;
unsigned short Size;
unsigned short FaceNo;
bool hide;
Base::Vector3d getFirstNodePoint(void) {
return Base::Vector3d(Nodes[0]->X(),Nodes[0]->Y(),Nodes[0]->Z());
}
Base::Vector3d set(short size,const SMDS_MeshElement* element,unsigned short id, short faceNo, const SMDS_MeshNode* n1,const SMDS_MeshNode* n2,const SMDS_MeshNode* n3,const SMDS_MeshNode* n4=0,const SMDS_MeshNode* n5=0,const SMDS_MeshNode* n6=0,const SMDS_MeshNode* n7=0,const SMDS_MeshNode* n8=0);
bool isSameFace (FemFace &face);
};
Base::Vector3d FemFace::set(short size,const SMDS_MeshElement* element,unsigned short id,short faceNo, const SMDS_MeshNode* n1,const SMDS_MeshNode* n2,const SMDS_MeshNode* n3,const SMDS_MeshNode* n4,const SMDS_MeshNode* n5,const SMDS_MeshNode* n6,const SMDS_MeshNode* n7,const SMDS_MeshNode* n8)
{
Nodes[0] = n1;
Nodes[1] = n2;
Nodes[2] = n3;
Nodes[3] = n4;
Nodes[4] = n5;
Nodes[5] = n6;
Nodes[6] = n7;
Nodes[7] = n8;
Element = element;
ElementNumber = id;
Size = size;
FaceNo = faceNo;
hide = false;
// sorting the nodes for later easier comparison (bubble sort)
int i, j, flag = 1; // set flag to 1 to start first pass
const SMDS_MeshNode* temp; // holding variable
for(i = 1; (i <= size) && flag; i++)
{
flag = 0;
for (j=0; j < (size -1); j++)
{
if (Nodes[j+1] > Nodes[j]) // ascending order simply changes to <
{
temp = Nodes[j]; // swap elements
Nodes[j] = Nodes[j+1];
Nodes[j+1] = temp;
flag = 1; // indicates that a swap occurred.
}
}
}
return Base::Vector3d(Nodes[0]->X(),Nodes[0]->Y(),Nodes[0]->Z());
};
class FemFaceGridItem :public std::vector<FemFace*>{
public:
//FemFaceGridItem(void){reserve(200);}
};
bool FemFace::isSameFace (FemFace &face)
{
// the same element can not have the same face
if(face.ElementNumber == ElementNumber)
return false;
assert(face.Size == Size);
// if the same face size just compare if the sorted nodes are the same
if( Nodes[0] == face.Nodes[0] &&
Nodes[1] == face.Nodes[1] &&
Nodes[2] == face.Nodes[2] &&
Nodes[3] == face.Nodes[3] &&
Nodes[4] == face.Nodes[4] &&
Nodes[5] == face.Nodes[5] &&
Nodes[6] == face.Nodes[6] &&
Nodes[7] == face.Nodes[7] ){
hide = true;
face.hide = true;
return true;
}
return false;
};
PROPERTY_SOURCE(FemGui::ViewProviderFemMesh, Gui::ViewProviderGeometryObject)
App::PropertyFloatConstraint::Constraints ViewProviderFemMesh::floatRange = {1.0f,64.0f,1.0f};
ViewProviderFemMesh::ViewProviderFemMesh()
{
App::Material mat;
mat.ambientColor.set(0.2f,0.2f,0.2f);
mat.diffuseColor.set(0.1f,0.1f,0.1f);
mat.specularColor.set(0.0f,0.0f,0.0f);
mat.emissiveColor.set(0.0f,0.0f,0.0f);
mat.shininess = 0.0f;
mat.transparency = 0.0f;
ADD_PROPERTY(PointMaterial,(mat));
ADD_PROPERTY(PointColor,(mat.diffuseColor));
ADD_PROPERTY(PointSize,(2.0f));
PointSize.setConstraints(&floatRange);
ADD_PROPERTY(LineWidth,(4.0f));
LineWidth.setConstraints(&floatRange);
ADD_PROPERTY(BackfaceCulling,(true));
ADD_PROPERTY(ShowInner, (false));
pcDrawStyle = new SoDrawStyle();
pcDrawStyle->ref();
pcDrawStyle->style = SoDrawStyle::LINES;
pcDrawStyle->lineWidth = LineWidth.getValue();
pShapeHints = new SoShapeHints;
pShapeHints->shapeType = SoShapeHints::SOLID;
pShapeHints->vertexOrdering = SoShapeHints::CLOCKWISE;
pShapeHints->ref();
pcMatBinding = new SoMaterialBinding;
pcMatBinding->value = SoMaterialBinding::OVERALL;
pcMatBinding->ref();
pcCoords = new SoCoordinate3();
pcCoords->ref();
pcFaces = new SoIndexedFaceSet;
pcFaces->ref();
pcPointStyle = new SoDrawStyle();
pcPointStyle->ref();
pcPointStyle->style = SoDrawStyle::POINTS;
pcPointStyle->pointSize = PointSize.getValue();
pcPointMaterial = new SoMaterial;
pcPointMaterial->ref();
PointMaterial.touch();
}
ViewProviderFemMesh::~ViewProviderFemMesh()
{
pcCoords->unref();
pcDrawStyle->unref();
pcFaces->unref();
pShapeHints->unref();
pcMatBinding->unref();
pcPointMaterial->unref();
pcPointStyle->unref();
}
void ViewProviderFemMesh::attach(App::DocumentObject *pcObj)
{
ViewProviderGeometryObject::attach(pcObj);
// flat
SoGroup* pcFlatRoot = new SoGroup();
pcFlatRoot->addChild(pShapeHints);
pcFlatRoot->addChild(pcShapeMaterial);
pcFlatRoot->addChild(pcMatBinding);
pcFlatRoot->addChild(pcHighlight);
addDisplayMaskMode(pcFlatRoot, "Flat");
// line
SoLightModel* pcLightModel = new SoLightModel();
pcLightModel->model = SoLightModel::BASE_COLOR;
SoGroup* pcWireRoot = new SoGroup();
pcWireRoot->addChild(pcDrawStyle);
pcWireRoot->addChild(pcLightModel);
SoBaseColor* color = new SoBaseColor();
color->rgb.setValue(0.0f,0.0f,0.0f);
pcWireRoot->addChild(color);
pcWireRoot->addChild(pcHighlight);
addDisplayMaskMode(pcWireRoot, "Wireframe");
// Points
SoGroup* pcPointsRoot = new SoSeparator();
pcPointsRoot->addChild(pcPointMaterial);
pcPointsRoot->addChild(pcPointStyle);
pcPointsRoot->addChild(pcCoords);
SoPointSet * pointset = new SoPointSet;
pcPointsRoot->addChild(pointset);
addDisplayMaskMode(pcPointsRoot, "Points");
// flat+line
//SoPolygonOffset* offset = new SoPolygonOffset();
//offset->styles = SoPolygonOffset::LINES;
//offset->factor = -2.0f;
//offset->units = 1.0f;
SoGroup* pcFlatWireRoot = new SoSeparator();
pcFlatWireRoot->addChild(pcFlatRoot);
//pcFlatWireRoot->addChild(offset);
pcFlatWireRoot->addChild(pcPointsRoot);
addDisplayMaskMode(pcFlatWireRoot, "Flat Lines");
pcHighlight->addChild(pcCoords);
pcHighlight->addChild(pcFaces);
}
void ViewProviderFemMesh::setDisplayMode(const char* ModeName)
{
if (strcmp("Flat Lines",ModeName)==0)
setDisplayMaskMode("Flat Lines");
else if (strcmp("Shaded",ModeName)==0)
setDisplayMaskMode("Flat");
else if (strcmp("Wireframe",ModeName)==0)
setDisplayMaskMode("Wireframe");
else if (strcmp("Points",ModeName)==0)
setDisplayMaskMode("Points");
ViewProviderGeometryObject::setDisplayMode( ModeName );
}
std::vector<std::string> ViewProviderFemMesh::getDisplayModes(void) const
{
std::vector<std::string> StrList;
StrList.push_back("Flat Lines");
StrList.push_back("Shaded");
StrList.push_back("Wireframe");
StrList.push_back("Points");
return StrList;
}
void ViewProviderFemMesh::updateData(const App::Property* prop)
{
if (prop->isDerivedFrom(Fem::PropertyFemMesh::getClassTypeId())) {
ViewProviderFEMMeshBuilder builder;
builder.createMesh(prop, pcCoords, pcFaces,ShowInner.getValue());
}
Gui::ViewProviderGeometryObject::updateData(prop);
}
void ViewProviderFemMesh::onChanged(const App::Property* prop)
{
if (prop == &PointSize) {
pcPointStyle->pointSize = PointSize.getValue();
}
else if (prop == &PointColor) {
const App::Color& c = PointColor.getValue();
pcPointMaterial->diffuseColor.setValue(c.r,c.g,c.b);
if (c != PointMaterial.getValue().diffuseColor)
PointMaterial.setDiffuseColor(c);
}
else if (prop == &BackfaceCulling) {
if(BackfaceCulling.getValue()){
pShapeHints->shapeType = SoShapeHints::SOLID;
//pShapeHints->vertexOrdering = SoShapeHints::CLOCKWISE;
}else{
pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
//pShapeHints->vertexOrdering = SoShapeHints::CLOCKWISE;
}
}
else if (prop == &ShowInner) {
// recalc mesh with new settings
ViewProviderFEMMeshBuilder builder;
builder.createMesh(&(dynamic_cast<Fem::FemMeshObject*>(this->pcObject)->FemMesh), pcCoords, pcFaces,ShowInner.getValue());
}
else if (prop == &PointMaterial) {
const App::Material& Mat = PointMaterial.getValue();
if (PointColor.getValue() != Mat.diffuseColor)
PointColor.setValue(Mat.diffuseColor);
pcPointMaterial->ambientColor.setValue(Mat.ambientColor.r,Mat.ambientColor.g,Mat.ambientColor.b);
pcPointMaterial->diffuseColor.setValue(Mat.diffuseColor.r,Mat.diffuseColor.g,Mat.diffuseColor.b);
pcPointMaterial->specularColor.setValue(Mat.specularColor.r,Mat.specularColor.g,Mat.specularColor.b);
pcPointMaterial->emissiveColor.setValue(Mat.emissiveColor.r,Mat.emissiveColor.g,Mat.emissiveColor.b);
pcPointMaterial->shininess.setValue(Mat.shininess);
pcPointMaterial->transparency.setValue(Mat.transparency);
}
else if (prop == &LineWidth) {
pcDrawStyle->lineWidth = LineWidth.getValue();
}
else {
ViewProviderGeometryObject::onChanged(prop);
}
}
// ----------------------------------------------------------------------------
void ViewProviderFEMMeshBuilder::buildNodes(const App::Property* prop, std::vector<SoNode*>& nodes) const
{
SoCoordinate3 *pcPointsCoord=0;
SoIndexedFaceSet *pcFaces=0;
if (nodes.empty()) {
pcPointsCoord = new SoCoordinate3();
nodes.push_back(pcPointsCoord);
pcFaces = new SoIndexedFaceSet();
nodes.push_back(pcFaces);
}
else if (nodes.size() == 2) {
if (nodes[0]->getTypeId() == SoCoordinate3::getClassTypeId())
pcPointsCoord = static_cast<SoCoordinate3*>(nodes[0]);
if (nodes[1]->getTypeId() == SoIndexedFaceSet::getClassTypeId())
pcFaces = static_cast<SoIndexedFaceSet*>(nodes[1]);
}
if (pcPointsCoord && pcFaces)
createMesh(prop, pcPointsCoord, pcFaces);
}
#if 1 // new visual
void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, SoCoordinate3* coords, SoIndexedFaceSet* faces,bool ShowInner) const
{
const Fem::PropertyFemMesh* mesh = static_cast<const Fem::PropertyFemMesh*>(prop);
SMESHDS_Mesh* data = const_cast<SMESH_Mesh*>(mesh->getValue().getSMesh())->GetMeshDS();
int numFaces = data->NbFaces();
int numNodes = data->NbNodes();
int numEdges = data->NbEdges();
if(numFaces+numNodes+numEdges == 0) return;
Base::TimeInfo Start;
Base::Console().Log("Start: ViewProviderFEMMeshBuilder::createMesh() =================================\n");
const SMDS_MeshInfo& info = data->GetMeshInfo();
int numNode = info.NbNodes();
int numTria = info.NbTriangles();
int numQuad = info.NbQuadrangles();
int numPoly = info.NbPolygons();
int numVolu = info.NbVolumes();
int numTetr = info.NbTetras();
int numHexa = info.NbHexas();
int numPyrd = info.NbPyramids();
int numPris = info.NbPrisms();
int numHedr = info.NbPolyhedrons();
std::vector<FemFace> facesHelper(numTria+numQuad+numPoly+numTetr*4+numHexa*6+numPyrd*5+numPris*6);
Base::Console().Log(" %f: Start build up %i face helper\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()),facesHelper.size());
SMDS_VolumeIteratorPtr aVolIter = data->volumesIterator();
Base::BoundBox3d BndBox;
for (int i=0;aVolIter->more();) {
const SMDS_MeshVolume* aVol = aVolIter->next();
int num = aVol->NbNodes();
switch(num){
// tet 4 element
case 4:
// face 1
BndBox.Add(facesHelper[i++].set(3,aVol,aVol->GetID(),1,aVol->GetNode(0),aVol->GetNode(1),aVol->GetNode(2)));
// face 2
BndBox.Add(facesHelper[i++].set(3,aVol,aVol->GetID(),2,aVol->GetNode(0),aVol->GetNode(3),aVol->GetNode(1)));
// face 3
BndBox.Add(facesHelper[i++].set(3,aVol,aVol->GetID(),3,aVol->GetNode(1),aVol->GetNode(3),aVol->GetNode(2)));
// face 4
BndBox.Add(facesHelper[i++].set(3,aVol,aVol->GetID(),4,aVol->GetNode(2),aVol->GetNode(3),aVol->GetNode(0)));
break;
//unknown case
case 8:
// face 1
BndBox.Add(facesHelper[i++].set(4,aVol,aVol->GetID(),1,aVol->GetNode(0),aVol->GetNode(1),aVol->GetNode(2),aVol->GetNode(3)));
// face 2
BndBox.Add(facesHelper[i++].set(4,aVol,aVol->GetID(),2,aVol->GetNode(4),aVol->GetNode(5),aVol->GetNode(6),aVol->GetNode(7)));
// face 3
BndBox.Add(facesHelper[i++].set(4,aVol,aVol->GetID(),3,aVol->GetNode(0),aVol->GetNode(1),aVol->GetNode(4),aVol->GetNode(5)));
// face 4
BndBox.Add(facesHelper[i++].set(4,aVol,aVol->GetID(),4,aVol->GetNode(1),aVol->GetNode(2),aVol->GetNode(5),aVol->GetNode(6)));
// face 5
BndBox.Add(facesHelper[i++].set(4,aVol,aVol->GetID(),5,aVol->GetNode(2),aVol->GetNode(3),aVol->GetNode(6),aVol->GetNode(7)));
// face 6
BndBox.Add(facesHelper[i++].set(4,aVol,aVol->GetID(),6,aVol->GetNode(0),aVol->GetNode(3),aVol->GetNode(4),aVol->GetNode(7)));
break;
//unknown case
case 10:
// face 1
BndBox.Add(facesHelper[i++].set(6,aVol,aVol->GetID(),1,aVol->GetNode(0),aVol->GetNode(1),aVol->GetNode(2),aVol->GetNode(4),aVol->GetNode(5),aVol->GetNode(6)));
// face 2
BndBox.Add(facesHelper[i++].set(6,aVol,aVol->GetID(),2,aVol->GetNode(0),aVol->GetNode(3),aVol->GetNode(1),aVol->GetNode(7),aVol->GetNode(8),aVol->GetNode(4)));
// face 3
BndBox.Add(facesHelper[i++].set(6,aVol,aVol->GetID(),3,aVol->GetNode(1),aVol->GetNode(3),aVol->GetNode(2),aVol->GetNode(8),aVol->GetNode(9),aVol->GetNode(5)));
// face 4
BndBox.Add(facesHelper[i++].set(6,aVol,aVol->GetID(),4,aVol->GetNode(2),aVol->GetNode(3),aVol->GetNode(0),aVol->GetNode(9),aVol->GetNode(7),aVol->GetNode(6)));
break;
//unknown case
default: assert(0);
}
}
int FaceSize = facesHelper.size();
if( FaceSize < 5000){
Base::Console().Log(" %f: Start eliminate internal faces SIMPLE\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
// search for double (inside) faces and hide them
if(!ShowInner){
for(int l=0; l< FaceSize;l++){
if(! facesHelper[l].hide){
for(int i=l+1; i<FaceSize; i++){
if(facesHelper[l].isSameFace(facesHelper[i]) ){
break;
}
}
}
}
}
}else{
Base::Console().Log(" %f: Start eliminate internal faces GRID\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
BndBox.Enlarge(BndBox.CalcDiagonalLength()/10000.0);
// calculate grid properties
double edge = pow(FaceSize,1.0/3.0);
double edgeL = BndBox.LengthX() + BndBox.LengthY() + BndBox.LengthZ();
double gridFactor = 50.0;
double size = ((3*edge) / edgeL)*gridFactor;
unsigned int NbrX = unsigned int(BndBox.LengthX()/size)+1 ;
unsigned int NbrY = unsigned int(BndBox.LengthY()/size)+1;
unsigned int NbrZ = unsigned int(BndBox.LengthZ()/size)+1;
Base::Console().Log(" Size:F:%f, X:%i ,Y:%i ,Z:%i\n",gridFactor,NbrX,NbrY,NbrZ);
double Xmin = BndBox.MinX;
double Ymin = BndBox.MinY;
double Zmin = BndBox.MinZ;
double Xln = BndBox.LengthX() / NbrX;
double Yln = BndBox.LengthY() / NbrY;
double Zln = BndBox.LengthZ() / NbrZ;
std::vector<FemFaceGridItem> Grid(NbrX*NbrY*NbrZ);
unsigned int iX = 0;
unsigned int iY = 0;
unsigned int iZ = 0;
for(int l=0; l< FaceSize;l++){
Base::Vector3d point(facesHelper[l].getFirstNodePoint());
double x = (point.x - Xmin) / Xln;
double y = (point.y - Ymin) / Yln;
double z = (point.z - Zmin) / Zln;
iX = x;
iY = y;
iZ = z;
if(iX >= NbrX || iY >= NbrY || iZ >= NbrZ)
Base::Console().Log(" Outof range!\n");
Grid[iX + iY*NbrX + iZ*NbrX*NbrY].push_back(&facesHelper[l]);
}
unsigned int max =0, avg = 0;
for(std::vector<FemFaceGridItem>::iterator it=Grid.begin();it!=Grid.end();++it){
for(unsigned int l=0; l< it->size();l++){
if(! it->operator[](l)->hide){
for(unsigned int i=l+1; i<it->size(); i++){
if(it->operator[](l)->isSameFace(*(it->operator[](i))) ){
break;
}
}
}
}
if(it->size() > max)max=it->size();
avg += it->size();
}
avg = avg/Grid.size();
Base::Console().Log(" VoxelSize: Max:%i ,Average:%i\n",max,avg);
} //if( FaceSize < 1000)
Base::Console().Log(" %f: Start build up node map\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
// sort out double nodes and build up index map
std::map<const SMDS_MeshNode*, int> mapNodeIndex;
for(int l=0; l< FaceSize;l++){
if(!facesHelper[l].hide)
for(int i=0; i<8;i++)
if(facesHelper[l].Nodes[i])
mapNodeIndex[facesHelper[l].Nodes[i]]=0;
else
break;
}
Base::Console().Log(" %f: Start set point vector\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
// set the point coordinates
coords->point.setNum(mapNodeIndex.size());
std::map<const SMDS_MeshNode*, int>::iterator it= mapNodeIndex.begin();
SbVec3f* verts = coords->point.startEditing();
for (int i=0;it != mapNodeIndex.end() ;++it,i++) {
verts[i].setValue((float)it->first->X(),(float)it->first->Y(),(float)it->first->Z());
it->second = i;
}
coords->point.finishEditing();
// count triangle size
int triangleCount=0;
for(int l=0; l< FaceSize;l++)
if(! facesHelper[l].hide)
switch(facesHelper[l].Size){
case 3:triangleCount++ ;break;
case 4:triangleCount+=2 ;break;
case 6:triangleCount+=4 ;break;
default: assert(0);
}
Base::Console().Log(" %f: Start build up triangle vector\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
// set the triangle face indices
faces->coordIndex.setNum(4*triangleCount);
int index=0;
int32_t* indices = faces->coordIndex.startEditing();
// iterate all element faces, allways assure CLOCKWISE triangle ordering to allow backface culling
for(int l=0; l< FaceSize;l++){
if(! facesHelper[l].hide){
switch( facesHelper[l].Element->NbNodes()){
case 4: // Tet 4
switch(facesHelper[l].FaceNo){
case 1: {
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
indices[index++] = SO_END_FACE_INDEX;
break; }
case 2: {
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
indices[index++] = SO_END_FACE_INDEX;
break; }
case 3: {
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
indices[index++] = SO_END_FACE_INDEX;
break; }
case 4: {
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
indices[index++] = SO_END_FACE_INDEX;
break; }
default: assert(0);
}
break;
case 8: // Hex 8
switch(facesHelper[l].FaceNo){
case 1: {
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
indices[index++] = SO_END_FACE_INDEX;
break; }
case 2: {
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(4)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(5)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(7)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(5)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(6)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(7)];
indices[index++] = SO_END_FACE_INDEX;
break; }
case 3: {
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(5)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(5)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(4)];
indices[index++] = SO_END_FACE_INDEX;
break; }
case 4: {
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(5)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(5)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(6)];
indices[index++] = SO_END_FACE_INDEX;
break; }
case 5: {
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(7)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(7)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(6)];
indices[index++] = SO_END_FACE_INDEX;
break; }
case 6: {
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(4)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(4)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(7)];
indices[index++] = SO_END_FACE_INDEX;
break; }
}
break;
case 10: // Tet 10
switch(facesHelper[l].FaceNo){
case 1: {
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(6)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(4)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(6)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(5)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(5)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(4)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(4)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(6)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(5)];
indices[index++] = SO_END_FACE_INDEX;
break; }
case 2: {
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(4)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(7)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(4)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(8)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(8)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(7)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(4)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(8)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(7)];
indices[index++] = SO_END_FACE_INDEX;
break; }
case 3: {
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(5)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(8)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(5)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(9)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(9)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(8)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(5)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(9)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(8)];
indices[index++] = SO_END_FACE_INDEX;
break; }
case 4: {
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(6)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(7)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(6)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(9)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(9)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(7)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(6)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(7)];
indices[index++] = mapNodeIndex[facesHelper[l].Element->GetNode(9)];
indices[index++] = SO_END_FACE_INDEX;
break; }
default: assert(0);
}
break;
default:assert(0); // not implemented node
}
}
}
faces->coordIndex.finishEditing();
Base::Console().Log(" %f: Finish =========================================================\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
}
#else // old version of createMesh()
void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, SoCoordinate3* coords, SoIndexedFaceSet* faces) const
{
const Fem::PropertyFemMesh* mesh = static_cast<const Fem::PropertyFemMesh*>(prop);
SMESHDS_Mesh* data = const_cast<SMESH_Mesh*>(mesh->getValue().getSMesh())->GetMeshDS();
int numFaces = data->NbFaces();
int numNodes = data->NbNodes ();
int numEdges = data->NbEdges ();
const SMDS_MeshInfo& info = data->GetMeshInfo();
int numNode = info.NbNodes();
int numTria = info.NbTriangles();
int numQuad = info.NbQuadrangles();
int numPoly = info.NbPolygons();
int numVolu = info.NbVolumes();
int numTetr = info.NbTetras();
int numHexa = info.NbHexas();
int numPyrd = info.NbPyramids();
int numPris = info.NbPrisms();
int numHedr = info.NbPolyhedrons();
int index=0;
std::map<const SMDS_MeshNode*, int> mapNodeIndex;
// set the point coordinates
coords->point.setNum(numNode);
SMDS_NodeIteratorPtr aNodeIter = data->nodesIterator();
unsigned int i=0;
SbVec3f* verts = coords->point.startEditing();
for (;aNodeIter->more();) {
const SMDS_MeshNode* aNode = aNodeIter->next();
verts[i++].setValue((float)aNode->X(),(float)aNode->Y(),(float)aNode->Z());
mapNodeIndex[aNode] = index++;
}
coords->point.finishEditing();
// set the face indices
index=0;
faces->coordIndex.setNum(4*numTria + 5*numQuad + 16*numTetr);
int32_t* indices = faces->coordIndex.startEditing();
// iterate all faces
SMDS_FaceIteratorPtr aFaceIter = data->facesIterator();
for (;aFaceIter->more();) {
const SMDS_MeshFace* aFace = aFaceIter->next();
int num = aFace->NbNodes();
if (num != 3 && num != 4)
continue;
for (int j=0; j<num;j++) {
const SMDS_MeshNode* node = aFace->GetNode(j);
indices[index++] = mapNodeIndex[node];
}
indices[index++] = SO_END_FACE_INDEX;
}
SMDS_VolumeIteratorPtr aVolIter = data->volumesIterator();
for (;aVolIter->more();) {
const SMDS_MeshVolume* aVol = aVolIter->next();
int num = aVol->NbNodes();
if (num != 4)
continue;
int i1 = mapNodeIndex[aVol->GetNode(0)];
int i2 = mapNodeIndex[aVol->GetNode(1)];
int i3 = mapNodeIndex[aVol->GetNode(2)];
int i4 = mapNodeIndex[aVol->GetNode(3)];
indices[index++] = i1;
indices[index++] = i3;
indices[index++] = i2;
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = i1;
indices[index++] = i2;
indices[index++] = i4;
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = i1;
indices[index++] = i4;
indices[index++] = i3;
indices[index++] = SO_END_FACE_INDEX;
indices[index++] = i2;
indices[index++] = i3;
indices[index++] = i4;
indices[index++] = SO_END_FACE_INDEX;
}
faces->coordIndex.finishEditing();
}
#endif