FreeCAD/src/Mod/Arch/importWebGL.py
2017-01-17 11:13:36 +01:00

240 lines
9.9 KiB
Python

#***************************************************************************
#* *
#* Copyright (c) 2013 *
#* Yorik van Havre <yorik@uncreated.net> *
#* *
#* This program is free software; you can redistribute it and/or modify *
#* it under the terms of the GNU Lesser General Public License (LGPL) *
#* as published by the Free Software Foundation; either version 2 of *
#* the License, or (at your option) any later version. *
#* for detail see the LICENCE text file. *
#* *
#* This program is distributed in the hope that it will be useful, *
#* but WITHOUT ANY WARRANTY; without even the implied warranty of *
#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
#* GNU Library General Public License for more details. *
#* *
#* You should have received a copy of the GNU Library General Public *
#* License along with this program; if not, write to the Free Software *
#* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
#* USA *
#* *
#***************************************************************************
"""FreeCAD webgl exporter
options: importWebGL.wireframeStyle = "faceloop" (can also be "multimaterial" or None)
importWebGL.template = a complete html file, where $CameraData is a placeholder for the
FreeCAD camera, and $ObjectsData a placeholder for the FreeCAD objects.
importWebGL.linewidth = an integer, specifyig the width of lines in "faceloop" mode"""
import FreeCAD,Draft,Part,DraftGeomUtils
if FreeCAD.GuiUp:
import FreeCADGui
from DraftTools import translate
else:
FreeCADGui = None
# \cond
def translate(ctxt,txt):
return txt
# \endcond
## @package importWebGL
# \ingroup ARCH
# \brief WebGL file format exporter
#
# This module provides tools to export HTML files containing the
# exported objects in WebGL format and a simple three.js-based viewer.
tab = " " # the tab size
wireframeStyle = "faceloop" # this can be "faceloop", "multimaterial" or None
cameraPosition = None # set this to a tuple to change, for ex. (0,0,0)
linewidth = 1
template = """<!DOCTYPE html>
<html>
<head>
<title>FreeCAD model</title>
<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r50/three.min.js"></script>
<script>
var camera, controls, scene, renderer;
window.onload = function() {
var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
var VIEW_ANGLE = 35, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000;
renderer = new THREE.WebGLRenderer();
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(
VIEW_ANGLE, // Field of view
ASPECT, // Aspect ratio
NEAR, // Near plane
FAR // Far plane
);
$CameraData // placeholder for the FreeCAD camera
controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
controls.keys = [ 65, 83, 68 ];
$ObjectsData // placeholder for the FreeCAD objects
var light = new THREE.PointLight( 0xFFFF00 );
light.position.set( -10000, -10000, 10000 );
scene.add( light );
renderer.render( scene, camera );
animate();
};
function animate(){
requestAnimationFrame( animate );
render();
};
function render(){
controls.update();
renderer.render( scene, camera );
};
</script>
</head>
<body></body>
</html>"""
if open.__module__ in ['__builtin__','io']:
pythonopen = open
def export(exportList,filename):
"exports the given objects to a .html file"
html = getHTML(exportList)
outfile = pythonopen(filename,"wb")
outfile.write(html)
outfile.close()
FreeCAD.Console.PrintMessage(translate("Arch","successfully written ").decode("utf8")+filename+"\n")
def getHTML(objectsList):
"returns the complete HTML code of a viewer for the given objects"
# get objects data
objectsData = ''
for obj in objectsList:
objectsData += getObjectData(obj)
t = template.replace("$CameraData",getCameraData())
t = t.replace("$ObjectsData",objectsData)
return t
def getCameraData():
"returns the position and direction of the camera as three.js snippet"
result = ""
if cameraPosition:
result += "camera.position.set("+str(cameraPosition[0])+","+str(cameraPosition[1])+","+str(cameraPosition[2])+");\n"
elif FreeCADGui:
# getting camera position
pos = FreeCADGui.ActiveDocument.ActiveView.viewPosition().Base
result += "camera.position.set( "
result += str(pos.x) + ", "
result += str(pos.y) + ", "
result += str(pos.z) + " );\n"
else:
result += "camera.position.set(0,0,1000);\n"
result += tab+"camera.lookAt( scene.position );\n"+tab
# print(result)
return result
def getObjectData(obj,wireframeMode=wireframeStyle):
"""returns the geometry data of an object as three.js snippet. wireframeMode
can be multimaterial, faceloop or None"""
result = ""
wires = []
if obj.isDerivedFrom("Part::Feature"):
fcmesh = obj.Shape.tessellate(0.1)
result = "var geom = new THREE.Geometry();\n"
# adding vertices data
for i in range(len(fcmesh[0])):
v = fcmesh[0][i]
result += tab+"var v"+str(i)+" = new THREE.Vector3("+str(v.x)+","+str(v.y)+","+str(v.z)+");\n"
result += tab+"console.log(geom.vertices)\n"
for i in range(len(fcmesh[0])):
result += tab+"geom.vertices.push(v"+str(i)+");\n"
# adding facets data
for f in fcmesh[1]:
result += tab+"geom.faces.push( new THREE.Face3"+str(f)+" );\n"
for f in obj.Shape.Faces:
for w in f.Wires:
wo = Part.Wire(Part.__sortEdges__(w.Edges))
wires.append(wo.discretize(QuasiDeflection=0.1))
elif obj.isDerivedFrom("Mesh::Feature"):
mesh = obj.Mesh
result = "var geom = new THREE.Geometry();\n"
# adding vertices data
for p in mesh.Points:
v = p.Vector
i = p.Index
result += tab+"var v"+str(i)+" = new THREE.Vector3("+str(v.x)+","+str(v.y)+","+str(v.z)+");\n"
result += tab+"console.log(geom.vertices)\n"
for p in mesh.Points:
result += tab+"geom.vertices.push(v"+str(p.Index)+");\n"
# adding facets data
for f in mesh.Facets:
pointIndices = tuple([ int(i) for i in f.PointIndices ])
result += tab+"geom.faces.push( new THREE.Face3"+str(pointIndices)+" );\n"
if result:
# adding a base material
if FreeCADGui:
col = obj.ViewObject.ShapeColor
rgb = Draft.getrgb(col,testbw=False)
else:
rgb = "#888888" # test color
result += tab+"var basematerial = new THREE.MeshBasicMaterial( { color: 0x"+str(rgb)[1:]+" } );\n"
#result += tab+"var basematerial = new THREE.MeshLambertMaterial( { color: 0x"+str(rgb)[1:]+" } );\n"
if wireframeMode == "faceloop":
# adding the mesh to the scene with a wireframe copy
result += tab+"var mesh = new THREE.Mesh( geom, basematerial );\n"
result += tab+"scene.add( mesh );\n"
result += tab+"var linematerial = new THREE.LineBasicMaterial({linewidth: %d, color: 0x000000,});\n" % linewidth
for w in wires:
result += tab+"var wire = new THREE.Geometry();\n"
for p in w:
result += tab+"wire.vertices.push(new THREE.Vector3("
result += str(p.x)+", "+str(p.y)+", "+str(p.z)+"));\n"
result += tab+"var line = new THREE.Line(wire, linematerial);\n"
result += tab+"scene.add(line);\n"
elif wireframeMode == "multimaterial":
# adding a wireframe material
result += tab+"var wireframe = new THREE.MeshBasicMaterial( { color: "
result += "0x000000, wireframe: true, transparent: true } );\n"
result += tab+"var material = [ basematerial, wireframe ];\n"
result += tab+"var mesh = new THREE.SceneUtils.createMultiMaterialObject( geom, material );\n"
result += tab+"scene.add( mesh );\n"+tab
else:
# adding the mesh to the scene with simple material
result += tab+"var mesh = new THREE.Mesh( geom, basematerial );\n"
result += tab+"scene.add( mesh );\n"+tab
return result