FreeCAD/src/Mod/Draft/DraftGeomUtils.py
2012-12-20 13:39:27 -02:00

2309 lines
83 KiB
Python
Executable File

#***************************************************************************
#* *
#* Copyright (c) 2009, 2010 *
#* Yorik van Havre <yorik@uncreated.net>, Ken Cline <cline@frii.com> *
#* *
#* This program is free software; you can redistribute it and/or modify *
#* it under the terms of the GNU Lesser General Public License (LGPL) *
#* as published by the Free Software Foundation; either version 2 of *
#* the License, or (at your option) any later version. *
#* for detail see the LICENCE text file. *
#* *
#* This program is distributed in the hope that it will be useful, *
#* but WITHOUT ANY WARRANTY; without even the implied warranty of *
#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
#* GNU Library General Public License for more details. *
#* *
#* You should have received a copy of the GNU Library General Public *
#* License along with this program; if not, write to the Free Software *
#* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
#* USA *
#* *
#***************************************************************************
__title__="FreeCAD Draft Workbench - Geometry library"
__author__ = "Yorik van Havre, Jacques-Antoine Gaudin, Ken Cline"
__url__ = ["http://free-cad.sourceforge.net"]
"this file contains generic geometry functions for manipulating Part shapes"
import FreeCAD, Part, DraftVecUtils, math, cmath
from FreeCAD import Vector
NORM = Vector(0,0,1) # provisory normal direction for all geometry ops.
params = FreeCAD.ParamGet("User parameter:BaseApp/Preferences/Mod/Draft")
# Generic functions *********************************************************
def precision():
"precision(): returns the Draft precision setting"
return params.GetInt("precision")
def vec(edge):
"vec(edge) or vec(line): returns a vector from an edge or a Part.line"
# if edge is not straight, you'll get strange results!
if isinstance(edge,Part.Shape):
return edge.Vertexes[-1].Point.sub(edge.Vertexes[0].Point)
elif isinstance(edge,Part.Line):
return edge.EndPoint.sub(edge.StartPoint)
else:
return None
def edg(p1,p2):
"edg(Vector,Vector): returns an edge from 2 vectors"
if isinstance(p1,FreeCAD.Vector) and isinstance(p2,FreeCAD.Vector):
if DraftVecUtils.equals(p1,p2): return None
else: return Part.Line(p1,p2).toShape()
def getVerts(shape):
"getVerts(shape): returns a list containing vectors of each vertex of the shape"
p = []
for v in shape.Vertexes:
p.append(v.Point)
return p
def v1(edge):
"v1(edge): returns the first point of an edge"
return edge.Vertexes[0].Point
def isNull(something):
'''isNull(object): returns true if the given shape is null or the given placement is null or
if the given vector is (0,0,0)'''
if isinstance(something,Part.Shape):
return something.isNull()
elif isinstance(something,FreeCAD.Vector):
if something == Vector(0,0,0):
return True
else:
return False
elif isinstance(something,FreeCAD.Placement):
if (something.Base == Vector(0,0,0)) and (something.Rotation.Q == (0,0,0,1)):
return True
else:
return False
def isPtOnEdge(pt,edge) :
'''isPtOnEdge(Vector,edge): Tests if a point is on an edge'''
if isinstance(edge.Curve,Part.Line) :
orig = edge.Vertexes[0].Point
if DraftVecUtils.isNull(pt.sub(orig).cross(vec(edge))) :
return pt.sub(orig).Length <= vec(edge).Length and pt.sub(orig).dot(vec(edge)) >= 0
else :
return False
elif isinstance(edge.Curve,Part.Circle) :
center = edge.Curve.Center
axis = edge.Curve.Axis ; axis.normalize()
radius = edge.Curve.Radius
if round(pt.sub(center).dot(axis),precision()) == 0 \
and round(pt.sub(center).Length - radius,precision()) == 0 :
if len(edge.Vertexes) == 1 :
return True # edge is a complete circle
else :
begin = edge.Vertexes[0].Point
end = edge.Vertexes[-1].Point
if DraftVecUtils.isNull(pt.sub(begin)) or DraftVecUtils.isNull(pt.sub(end)) :
return True
else :
# newArc = Part.Arc(begin,pt,end)
# return DraftVecUtils.isNull(newArc.Center.sub(center)) \
# and DraftVecUtils.isNull(newArc.Axis-axis) \
# and round(newArc.Radius-radius,precision()) == 0
angle1 = DraftVecUtils.angle(begin.sub(center))
angle2 = DraftVecUtils.angle(end.sub(center))
anglept = DraftVecUtils.angle(pt.sub(center))
if (angle1 < anglept) and (anglept < angle2):
return True
return False
def hasCurves(shape):
"hasCurve(shape): checks if the given shape has curves"
for e in shape.Edges:
if not isinstance(e.Curve,Part.Line):
return True
return False
def isAligned(edge,axis="x"):
"isAligned(edge,axis): checks if the given edge or line is aligned to the given axis (x, y or z)"
if axis == "x":
if isinstance(edge,Part.Edge):
if len(edge.Vertexes) == 2:
if edge.Vertexes[0].X == edge.Vertexes[-1].X:
return True
elif isinstance(edge,Part.Line):
if edge.StartPoint.x == edge.EndPoint.x:
return True
elif axis == "y":
if isinstance(edge,Part.Edge):
if len(edge.Vertexes) == 2:
if edge.Vertexes[0].Y == edge.Vertexes[-1].Y:
return True
elif isinstance(edge,Part.Line):
if edge.StartPoint.y == edge.EndPoint.y:
return True
elif axis == "z":
if isinstance(edge,Part.Edge):
if len(edge.Vertexes) == 2:
if edge.Vertexes[0].Z == edge.Vertexes[-1].Z:
return True
elif isinstance(edge,Part.Line):
if edge.StartPoint.z == edge.EndPoint.z:
return True
return False
def hasOnlyWires(shape):
"hasOnlyWires(shape): returns True if all the edges are inside a wire"
ne = 0
for w in shape.Wires:
ne += len(w.Edges)
if ne == len(shape.Edges):
return True
return False
# edge functions *****************************************************************
def findEdge(anEdge,aList):
'''findEdge(anEdge,aList): returns True if anEdge is found in aList of edges'''
for e in range(len(aList)):
if str(anEdge.Curve) == str(aList[e].Curve):
if DraftVecUtils.equals(anEdge.Vertexes[0].Point,aList[e].Vertexes[0].Point):
if DraftVecUtils.equals(anEdge.Vertexes[-1].Point,aList[e].Vertexes[-1].Point):
return(e)
return None
def findIntersection(edge1,edge2,infinite1=False,infinite2=False,ex1=False,ex2=False) :
'''findIntersection(edge1,edge2,infinite1=False,infinite2=False):
returns a list containing the intersection point(s) of 2 edges.
You can also feed 4 points instead of edge1 and edge2'''
pt1 = None
if isinstance(edge1,FreeCAD.Vector) and isinstance(edge2,FreeCAD.Vector):
# we got points directly
pt1 = edge1
pt2 = edge2
pt3 = infinite1
pt4 = infinite2
infinite1 = ex1
infinite2 = ex2
elif isinstance(edge1.Curve,Part.Line) and isinstance(edge2.Curve,Part.Line) :
# we have 2 edges
pt1, pt2, pt3, pt4 = [edge1.Vertexes[0].Point,
edge1.Vertexes[1].Point,
edge2.Vertexes[0].Point,
edge2.Vertexes[1].Point]
if pt1:
# first check if we don't already have coincident endpoints
if (pt1 in [pt3,pt4]):
return [pt1]
elif (pt2 in [pt3,pt4]):
return [pt2]
#we have 2 straight lines
if DraftVecUtils.isNull(pt2.sub(pt1).cross(pt3.sub(pt1)).cross(pt2.sub(pt4).cross(pt3.sub(pt4)))):
vec1 = pt2.sub(pt1) ; vec2 = pt4.sub(pt3)
if DraftVecUtils.isNull(vec1) or DraftVecUtils.isNull(vec2):
return []
vec1.normalize() ; vec2.normalize()
cross = vec1.cross(vec2)
if not DraftVecUtils.isNull(cross) :
k = ((pt3.z-pt1.z)*(vec2.x-vec2.y)+(pt3.y-pt1.y)*(vec2.z-vec2.x)+ \
(pt3.x-pt1.x)*(vec2.y-vec2.z))/(cross.x+cross.y+cross.z)
vec1.scale(k,k,k)
int = pt1.add(vec1)
if infinite1 == False and not isPtOnEdge(int,edge1) :
return []
if infinite2 == False and not isPtOnEdge(int,edge2) :
return []
return [int]
else :
return [] # Lines have same direction
else :
return [] # Lines aren't on same plane
elif isinstance(edge1.Curve,Part.Circle) and isinstance(edge2.Curve,Part.Line) \
or isinstance(edge1.Curve,Part.Line) and isinstance(edge2.Curve,Part.Circle) :
# deals with an arc or circle and a line
edges = [edge1,edge2]
for edge in edges :
if isinstance(edge.Curve,Part.Line) :
line = edge
else :
arc = edge
dirVec = vec(line) ; dirVec.normalize()
pt1 = line.Vertexes[0].Point
pt2 = line.Vertexes[1].Point
pt3 = arc.Vertexes[0].Point
pt4 = arc.Vertexes[-1].Point
center = arc.Curve.Center
# first check for coincident endpoints
if (pt1 in [pt3,pt4]):
return [pt1]
elif (pt2 in [pt3,pt4]):
return [pt2]
if DraftVecUtils.isNull(pt1.sub(center).cross(pt2.sub(center)).cross(arc.Curve.Axis)) :
# Line and Arc are on same plane
dOnLine = center.sub(pt1).dot(dirVec)
onLine = Vector(dirVec) ; onLine.scale(dOnLine,dOnLine,dOnLine)
toLine = pt1.sub(center).add(onLine)
if toLine.Length < arc.Curve.Radius :
dOnLine = (arc.Curve.Radius**2 - toLine.Length**2)**(0.5)
onLine = Vector(dirVec) ; onLine.scale(dOnLine,dOnLine,dOnLine)
int = [center.add(toLine).add(onLine)]
onLine = Vector(dirVec) ; onLine.scale(-dOnLine,-dOnLine,-dOnLine)
int += [center.add(toLine).add(onLine)]
elif round(toLine.Length-arc.Curve.Radius,precision()) == 0 :
int = [center.add(toLine)]
else :
return []
else : # Line isn't on Arc's plane
if dirVec.dot(arc.Curve.Axis) != 0 :
toPlane = Vector(arc.Curve.Axis) ; toPlane.normalize()
d = pt1.dot(toPlane)
dToPlane = center.sub(pt1).dot(toPlane)
toPlane = Vector(pt1)
toPlane.scale(dToPlane/d,dToPlane/d,dToPlane/d)
ptOnPlane = toPlane.add(pt1)
if round(ptOnPlane.sub(center).Length - arc.Curve.Radius,precision()) == 0 :
int = [ptOnPlane]
else :
return []
else :
return []
if infinite1 == False :
for i in range(len(int)-1,-1,-1) :
if not isPtOnEdge(int[i],edge1) :
del int[i]
if infinite2 == False :
for i in range(len(int)-1,-1,-1) :
if not isPtOnEdge(int[i],edge2) :
del int[i]
return int
elif isinstance(edge1.Curve,Part.Circle) and isinstance(edge2.Curve,Part.Circle) :
# deals with 2 arcs or circles
cent1, cent2 = edge1.Curve.Center, edge2.Curve.Center
rad1 , rad2 = edge1.Curve.Radius, edge2.Curve.Radius
axis1, axis2 = edge1.Curve.Axis , edge2.Curve.Axis
c2c = cent2.sub(cent1)
if DraftVecUtils.isNull(axis1.cross(axis2)) :
if round(c2c.dot(axis1),precision()) == 0 :
# circles are on same plane
dc2c = c2c.Length ;
if not DraftVecUtils.isNull(c2c): c2c.normalize()
if round(rad1+rad2-dc2c,precision()) < 0 \
or round(rad1-dc2c-rad2,precision()) > 0 or round(rad2-dc2c-rad1,precision()) > 0 :
return []
else :
norm = c2c.cross(axis1)
if not DraftVecUtils.isNull(norm): norm.normalize()
if DraftVecUtils.isNull(norm): x = 0
else: x = (dc2c**2 + rad1**2 - rad2**2)/(2*dc2c)
y = abs(rad1**2 - x**2)**(0.5)
c2c.scale(x,x,x)
if round(y,precision()) != 0 :
norm.scale(y,y,y)
int = [cent1.add(c2c).add(norm)]
int += [cent1.add(c2c).sub(norm)]
else :
int = [cent1.add(c2c)]
else :
return [] # circles are on parallel planes
else :
# circles aren't on same plane
axis1.normalize() ; axis2.normalize()
U = axis1.cross(axis2)
V = axis1.cross(U)
dToPlane = c2c.dot(axis2)
d = V.add(cent1).dot(axis2)
V.scale(dToPlane/d,dToPlane/d,dToPlane/d)
PtOn2Planes = V.add(cent1)
planeIntersectionVector = U.add(PtOn2Planes)
intTemp = findIntersection(planeIntersectionVector,edge1,True,True)
int = []
for pt in intTemp :
if round(pt.sub(cent2).Length-rad2,precision()) == 0 :
int += [pt]
if infinite1 == False :
for i in range(len(int)-1,-1,-1) :
if not isPtOnEdge(int[i],edge1) :
del int[i]
if infinite2 == False :
for i in range(len(int)-1,-1,-1) :
if not isPtOnEdge(int[i],edge2) :
del int[i]
return int
else :
print "DraftGeomUtils: Unsupported curve type: (" + str(edge1.Curve) + ", " + str(edge2.Curve) + ")"
def geom(edge,plac=FreeCAD.Placement()):
"returns a Line, ArcOfCircle or Circle geom from the given edge, according to the given placement"
if isinstance(edge.Curve,Part.Line):
return edge.Curve
elif isinstance(edge.Curve,Part.Circle):
if len(edge.Vertexes) == 1:
return Part.Circle(edge.Curve.Center,edge.Curve.Axis,edge.Curve.Radius)
else:
# reorienting the arc along the correct normal
normal = plac.Rotation.multVec(FreeCAD.Vector(0,0,1))
v1 = edge.Vertexes[0].Point
v2 = edge.Vertexes[-1].Point
c = edge.Curve.Center
cu = Part.Circle(edge.Curve.Center,normal,edge.Curve.Radius)
ref = plac.Rotation.multVec(Vector(1,0,0))
a1 = DraftVecUtils.angle(v1.sub(c),ref,DraftVecUtils.neg(normal))
a2 = DraftVecUtils.angle(v2.sub(c),ref,DraftVecUtils.neg(normal))
# direction check
if edge.Curve.Axis.getAngle(normal) > 1:
a1,a2 = a2,a1
#print "creating sketch arc from ",cu, ", p1=",v1, " (",math.degrees(a1), "d) p2=",v2," (", math.degrees(a2),"d)"
p= Part.ArcOfCircle(cu,a1,a2)
return p
else:
return edge.Curve
def mirror (point, edge):
"finds mirror point relative to an edge"
normPoint = point.add(findDistance(point, edge, False))
if normPoint:
normPoint_point = Vector.sub(point, normPoint)
normPoint_refl = DraftVecUtils.neg(normPoint_point)
refl = Vector.add(normPoint, normPoint_refl)
return refl
else:
return None
def findClosest(basepoint,pointslist):
'''
findClosest(vector,list)
in a list of 3d points, finds the closest point to the base point.
an index from the list is returned.
'''
if not pointslist: return None
smallest = 100000
for n in range(len(pointslist)):
new = basepoint.sub(pointslist[n]).Length
if new < smallest:
smallest = new
npoint = n
return npoint
def concatenate(shape):
"concatenate(shape) -- turns several faces into one"
edges = getBoundary(shape)
edges = sortEdges(edges)
try:
wire=Part.Wire(edges)
face=Part.Face(wire)
except:
print "DraftGeomUtils: Couldn't join faces into one"
return(shape)
else:
if not wire.isClosed(): return(wire)
else: return(face)
def getBoundary(shape):
"getBoundary(shape) -- this function returns the boundary edges of a group of faces"
# make a lookup-table where we get the number of occurrences
# to each edge in the fused face
if isinstance(shape,list):
shape = Part.makeCompound(shape)
lut={}
for f in shape.Faces:
for e in f.Edges:
hc= e.hashCode()
if lut.has_key(hc): lut[hc]=lut[hc]+1
else: lut[hc]=1
# filter out the edges shared by more than one sub-face
bound=[]
for e in shape.Edges:
if lut[e.hashCode()] == 1: bound.append(e)
return bound
def isLine(bsp):
"returns True if the given BSpline curve is a straight line"
step = bsp.LastParameter/10
b = bsp.tangent(0)
for i in range(10):
if bsp.tangent(i*step) != b:
return False
return True
def sortEdges(lEdges, aVertex=None):
"an alternative, more accurate version of Part.__sortEdges__"
#There is no reason to limit this to lines only because every non-closed edge always
#has exactly two vertices (wmayer)
#for e in lEdges:
# if not isinstance(e.Curve,Part.Line):
# print "Warning: sortedges cannot treat wired containing curves yet."
# return lEdges
def lookfor(aVertex, inEdges):
''' Look for (aVertex, inEdges) returns count, the position of the instance
the position in the instance and the instance of the Edge'''
count = 0
linstances = [] #lists the instances of aVertex
for i in range(len(inEdges)) :
for j in range(2) :
if aVertex.Point == inEdges[i].Vertexes[j-1].Point:
instance = inEdges[i]
count += 1
linstances += [i,j-1,instance]
return [count]+linstances
if (len(lEdges) < 2):
if aVertex == None:
return lEdges
else:
result = lookfor(aVertex,lEdges)
if result[0] != 0:
if aVertex.Point == result[3].Vertexes[0].Point:
return lEdges
else:
if isinstance(result[3].Curve,Part.Line):
return [Part.Line(aVertex.Point,result[3].Vertexes[0].Point).toShape()]
elif isinstance(result[3].Curve,Part.Circle):
mp = findMidpoint(result[3])
return [Part.Arc(aVertex.Point,mp,result[3].Vertexes[0].Point).toShape()]
elif isinstance(result[3].Curve,Part.BSplineCurve):
if isLine(result[3].Curve):
return [Part.Line(aVertex.Point,result[3].Vertexes[0].Point).toShape()]
else:
return lEdges
else:
return lEdges
olEdges = [] # ol stands for ordered list
if aVertex == None:
for i in range(len(lEdges)*2) :
if len(lEdges[i/2].Vertexes) > 1:
result = lookfor(lEdges[i/2].Vertexes[i%2],lEdges)
if result[0] == 1 : # Have we found an end ?
olEdges = sortEdges(lEdges, result[3].Vertexes[result[2]])
return olEdges
# if the wire is closed there is no end so choose 1st Vertex
# print "closed wire, starting from ",lEdges[0].Vertexes[0].Point
return sortEdges(lEdges, lEdges[0].Vertexes[0])
else :
#print "looking ",aVertex.Point
result = lookfor(aVertex,lEdges)
if result[0] != 0 :
del lEdges[result[1]]
next = sortEdges(lEdges, result[3].Vertexes[-((-result[2])^1)])
#print "result ",result[3].Vertexes[0].Point," ",result[3].Vertexes[1].Point, " compared to ",aVertex.Point
if aVertex.Point == result[3].Vertexes[0].Point:
#print "keeping"
olEdges += [result[3]] + next
else:
#print "inverting", result[3].Curve
if isinstance(result[3].Curve,Part.Line):
newedge = Part.Line(aVertex.Point,result[3].Vertexes[0].Point).toShape()
olEdges += [newedge] + next
elif isinstance(result[3].Curve,Part.Circle):
mp = findMidpoint(result[3])
newedge = Part.Arc(aVertex.Point,mp,result[3].Vertexes[0].Point).toShape()
olEdges += [newedge] + next
elif isinstance(result[3].Curve,Part.BSplineCurve):
if isLine(result[3].Curve):
newedge = Part.Line(aVertex.Point,result[3].Vertexes[0].Point).toShape()
olEdges += [newedge] + next
else:
olEdges += [result[3]] + next
else:
olEdges += [result[3]] + next
return olEdges
else :
return []
def findWires(edgeslist):
'''finds connected wires in the given list of edges'''
def touches(e1,e2):
if len(e1.Vertexes) < 2:
return False
if len(e2.Vertexes) < 2:
return False
if DraftVecUtils.equals(e1.Vertexes[0].Point,e2.Vertexes[0].Point):
return True
if DraftVecUtils.equals(e1.Vertexes[0].Point,e2.Vertexes[-1].Point):
return True
if DraftVecUtils.equals(e1.Vertexes[-1].Point,e2.Vertexes[0].Point):
return True
if DraftVecUtils.equals(e1.Vertexes[-1].Point,e2.Vertexes[-1].Point):
return True
return False
edges = edgeslist[:]
wires = []
lost = []
while edges:
e = edges[0]
if not wires:
# create first group
edges.remove(e)
wires.append([e])
else:
found = False
for w in wires:
if not found:
for we in w:
if touches(e,we):
edges.remove(e)
w.append(e)
found = True
break
if not found:
if e in lost:
# we already tried this edge, and still nothing
edges.remove(e)
wires.append([e])
lost = []
else:
# put to the end of the list
edges.remove(e)
edges.append(e)
lost.append(e)
nwires = []
for w in wires:
try:
wi = Part.Wire(w)
except:
print "couldn't join some edges"
else:
nwires.append(wi)
return nwires
def superWire(edgeslist,closed=False):
'''superWire(edges,[closed]): forces a wire between edges that don't necessarily
have coincident endpoints. If closed=True, wire will always be closed'''
def median(v1,v2):
vd = v2.sub(v1)
vd.scale(.5,.5,.5)
return v1.add(vd)
edges = sortEdges(edgeslist)
print edges
newedges = []
for i in range(len(edges)):
curr = edges[i]
if i == 0:
if closed:
prev = edges[-1]
else:
prev = None
else:
prev = edges[i-1]
if i == (len(edges)-1):
if closed:
next = edges[0]
else:
next = None
else:
next = edges[i+1]
print i,prev,curr,next
if prev:
if curr.Vertexes[0].Point == prev.Vertexes[-1].Point:
p1 = curr.Vertexes[0].Point
else:
p1 = median(curr.Vertexes[0].Point,prev.Vertexes[-1].Point)
else:
p1 = curr.Vertexes[0].Point
if next:
if curr.Vertexes[-1].Point == next.Vertexes[0].Point:
p2 = next.Vertexes[0].Point
else:
p2 = median(curr.Vertexes[-1].Point,next.Vertexes[0].Point)
else:
p2 = curr.Vertexes[-1].Point
if isinstance(curr.Curve,Part.Line):
print "line",p1,p2
newedges.append(Part.Line(p1,p2).toShape())
elif isinstance(curr.Curve,Part.Circle):
p3 = findMidpoint(curr)
print "arc",p1,p3,p2
newedges.append(Part.Arc(p1,p3,p2).toShape())
else:
print "Cannot superWire edges that are not lines or arcs"
return None
print newedges
return Part.Wire(newedges)
def findMidpoint(edge):
"calculates the midpoint of an edge"
first = edge.Vertexes[0].Point
last = edge.Vertexes[-1].Point
if isinstance(edge.Curve,Part.Circle):
center = edge.Curve.Center
radius = edge.Curve.Radius
if len(edge.Vertexes) == 1:
# Circle
dv = first.sub(center)
dv = DraftVecUtils.neg(dv)
return center.add(dv)
axis = edge.Curve.Axis
chord = last.sub(first)
perp = chord.cross(axis)
perp.normalize()
ray = first.sub(center)
apothem = ray.dot(perp)
sagitta = radius - apothem
startpoint = Vector.add(first, DraftVecUtils.scale(chord,0.5))
endpoint = DraftVecUtils.scaleTo(perp,sagitta)
return Vector.add(startpoint,endpoint)
elif isinstance(edge.Curve,Part.Line):
halfedge = DraftVecUtils.scale(last.sub(first),.5)
return Vector.add(first,halfedge)
else:
return None
def complexity(obj):
'''
tests given object for shape complexity:
1: line
2: arc
3: circle
4: open wire with no arc
5: closed wire
6: wire with arcs
7: faces
8: faces with arcs
'''
shape = obj.Shape
if shape.Faces:
for e in shape.Edges:
if (isinstance(e.Curve,Part.Circle)): return 8
return 7
if shape.Wires:
for e in shape.Edges:
if (isinstance(e.Curve,Part.Circle)): return 6
for w in shape.Wires:
if w.isClosed(): return 5
return 4
if (isinstance(shape.Edges[0].Curve,Part.Circle)):
if len(shape.Vertexes) == 1:
return 3
return 2
return 1
def findPerpendicular(point,edgeslist,force=None):
'''
findPerpendicular(vector,wire,[force]):
finds the shortest perpendicular distance between a point and an edgeslist.
If force is specified, only the edge[force] will be considered, and it will be
considered infinite.
The function will return a list [vector_from_point_to_closest_edge,edge_index]
or None if no perpendicular vector could be found.
'''
if not isinstance(edgeslist,list):
try:
edgeslist = edgeslist.Edges
except:
return None
if (force == None):
valid = None
for edge in edgeslist:
dist = findDistance(point,edge,strict=True)
if dist:
if not valid: valid = [dist,edgeslist.index(edge)]
else:
if (dist.Length < valid[0].Length):
valid = [dist,edgeslist.index(edge)]
return valid
else:
edge = edgeslist[force]
dist = findDistance(point,edge)
if dist: return [dist,force]
else: return None
return None
def offset(edge,vector):
'''
offset(edge,vector)
returns a copy of the edge at a certain (vector) distance
if the edge is an arc, the vector will be added at its first point
and a complete circle will be returned
'''
if (not isinstance(edge,Part.Shape)) or (not isinstance(vector,FreeCAD.Vector)):
return None
if isinstance(edge.Curve,Part.Line):
v1 = Vector.add(edge.Vertexes[0].Point, vector)
v2 = Vector.add(edge.Vertexes[-1].Point, vector)
return Part.Line(v1,v2).toShape()
else:
rad = edge.Vertexes[0].Point.sub(edge.Curve.Center)
newrad = Vector.add(rad,vector).Length
return Part.Circle(edge.Curve.Center,NORM,newrad).toShape()
def isReallyClosed(wire):
"checks if a wire is really closed"
if len(wire.Edges) == len(wire.Vertexes): return True
v1 = wire.Vertexes[0].Point
v2 = wire.Vertexes[-1].Point
if DraftVecUtils.equals(v1,v2): return True
return False
def getNormal(shape):
"finds the normal of a shape, if possible"
n = Vector(0,0,1)
if (shape.ShapeType == "Face") and hasattr(shape,"normalAt"):
n = shape.copy().normalAt(0.5,0.5)
elif shape.ShapeType == "Edge":
if isinstance(shape.Edges[0].Curve,Part.Circle):
n = shape.Edges[0].Curve.Axis
else:
for e in shape.Edges:
if isinstance(e.Curve,Part.Circle):
n = e.Curve.Axis
break
e1 = vec(shape.Edges[0])
for i in range(1,len(shape.Edges)):
e2 = vec(shape.Edges[i])
if 0.1 < abs(e1.getAngle(e2)) < 1.56:
n = e1.cross(e2).normalize()
break
if FreeCAD.GuiUp:
import Draft
vdir = Draft.get3DView().getViewDirection()
if n.getAngle(vdir) < 0.78: n = DraftVecUtils.neg(n)
return n
def getRotation(v1,v2=FreeCAD.Vector(0,0,1)):
'''Get the rotation Quaternion between 2 vectors'''
if (v1.dot(v2) > 0.999999) or (v1.dot(v2) < -0.999999):
# vectors are opposite
return None
axis = v1.cross(v2)
axis.normalize()
angle = math.degrees(math.sqrt((v1.Length ^ 2) * (v2.Length ^ 2)) + v1.dot(v2))
return FreeCAD.Rotation(axis,angle)
def calculatePlacement(shape):
'''calculatePlacement(shape): if the given shape is planar, this function
returns a placement located at the center of gravity of the shape, and oriented
towards the shape's normal. Otherwise, it returns a null placement.'''
if not isPlanar(shape):
return FreeCAD.Placement()
pos = shape.BoundBox.Center
norm = getNormal(shape)
pla = FreeCAD.Placement()
pla.Base = pos
r = getRotation(norm)
if r:
pla.Rotation = r
return pla
def offsetWire(wire,dvec,bind=False,occ=False):
'''
offsetWire(wire,vector,[bind]): offsets the given wire along the
given vector. The vector will be applied at the first vertex of
the wire. If bind is True (and the shape is open), the original
wire and the offsetted one are bound by 2 edges, forming a face.
'''
edges = sortEdges(wire.Edges)
norm = getNormal(wire)
closed = isReallyClosed(wire)
nedges = []
if occ:
l=abs(dvec.Length)
if not l: return None
if wire.Wires:
wire = wire.Wires[0]
else:
wire = Part.Wire(edges)
try:
off = wire.makeOffset(l)
except:
return None
else:
return off
for i in range(len(edges)):
curredge = edges[i]
delta = dvec
if i != 0:
angle = DraftVecUtils.angle(vec(edges[0]),vec(curredge),norm)
delta = DraftVecUtils.rotate(delta,angle,norm)
nedge = offset(curredge,delta)
nedges.append(nedge)
nedges = connect(nedges,closed)
if bind and not closed:
e1 = Part.Line(edges[0].Vertexes[0].Point,nedges[0].Vertexes[0].Point).toShape()
e2 = Part.Line(edges[-1].Vertexes[-1].Point,nedges[-1].Vertexes[-1].Point).toShape()
alledges = edges.extend(nedges)
alledges = alledges.extend([e1,e2])
w = Part.Wire(alledges)
return w
else:
return nedges
def connect(edges,closed=False):
'''connects the edges in the given list by their intersections'''
nedges = []
for i in range(len(edges)):
curr = edges[i]
# print "DraftGeomUtils.connect edge ",i," : ",curr.Vertexes[0].Point,curr.Vertexes[-1].Point
if i > 0:
prev = edges[i-1]
else:
if closed:
prev = edges[-1]
else:
prev = None
if i < (len(edges)-1):
next = edges[i+1]
else:
if closed: next = edges[0]
else:
next = None
if prev:
# print "debug: DraftGeomUtils.connect prev : ",prev.Vertexes[0].Point,prev.Vertexes[-1].Point
i = findIntersection(curr,prev,True,True)
if i:
v1 = i[0]
else:
v1 = curr.Vertexes[0].Point
else:
v1 = curr.Vertexes[0].Point
if next:
# print "debug: DraftGeomUtils.connect next : ",next.Vertexes[0].Point,next.Vertexes[-1].Point
i = findIntersection(curr,next,True,True)
if i:
v2 = i[0]
else:
v2 = curr.Vertexes[-1].Point
else:
v2 = curr.Vertexes[-1].Point
if isinstance(curr.Curve,Part.Line):
if v1 != v2:
nedges.append(Part.Line(v1,v2).toShape())
elif isinstance(curr.Curve,Part.Circle):
if v1 != v2:
nedges.append(Part.Arc(v1,findMidPoint(curr),v2))
try:
return Part.Wire(nedges)
except:
return None
def findDistance(point,edge,strict=False):
'''
findDistance(vector,edge,[strict]) - Returns a vector from the point to its
closest point on the edge. If strict is True, the vector will be returned
only if its endpoint lies on the edge.
'''
if isinstance(point, FreeCAD.Vector):
if isinstance(edge.Curve, Part.Line):
segment = vec(edge)
chord = edge.Vertexes[0].Point.sub(point)
norm = segment.cross(chord)
perp = segment.cross(norm)
dist = DraftVecUtils.project(chord,perp)
if not dist: return None
newpoint = point.add(dist)
if (dist.Length == 0):
return None
if strict:
s1 = newpoint.sub(edge.Vertexes[0].Point)
s2 = newpoint.sub(edge.Vertexes[-1].Point)
if (s1.Length <= segment.Length) and (s2.Length <= segment.Length):
return dist
else:
return None
else: return dist
elif isinstance(edge.Curve, Part.Circle):
ve1 = edge.Vertexes[0].Point
if (len(edge.Vertexes) > 1):
ve2 = edge.Vertexes[-1].Point
else:
ve2 = None
center = edge.Curve.Center
segment = center.sub(point)
ratio = (segment.Length - edge.Curve.Radius) / segment.Length
dist = DraftVecUtils.scale(segment,ratio)
newpoint = Vector.add(point, dist)
if (dist.Length == 0):
return None
if strict and ve2:
ang1 = DraftVecUtils.angle(ve1.sub(center))
ang2 = DraftVecUtils.angle(ve2.sub(center))
angpt = DraftVecUtils.angle(newpoint.sub(center))
if ((angpt <= ang2 and angpt >= ang1) or (angpt <= ang1 and angpt >= ang2)):
return dist
else:
return None
else:
return dist
elif isinstance(edge.Curve,Part.BSplineCurve):
try:
pr = edge.Curve.parameter(point)
np = edge.Curve.value(pr)
dist = np.sub(point)
except:
print "DraftGeomUtils: Unable to get curve parameter for point ",point
return None
else:
return dist
else:
print "DraftGeomUtils: Couldn't project point"
return None
else:
print "DraftGeomUtils: Couldn't project point"
return None
def angleBisection(edge1, edge2):
"angleBisection(edge,edge) - Returns an edge that bisects the angle between the 2 edges."
if isinstance(edge1.Curve, Part.Line) and isinstance(edge2.Curve, Part.Line):
p1 = edge1.Vertexes[0].Point
p2 = edge1.Vertexes[-1].Point
p3 = edge2.Vertexes[0].Point
p4 = edge2.Vertexes[-1].Point
int = findIntersection(edge1, edge2, True, True)
if int:
line1Dir = p2.sub(p1)
angleDiff = DraftVecUtils.angle(line1Dir, p4.sub(p3))
ang = angleDiff * 0.5
origin = int[0]
line1Dir.normalize()
dir = DraftVecUtils.rotate(line1Dir, ang)
return Part.Line(origin,origin.add(dir)).toShape()
else:
diff = p3.sub(p1)
origin = p1.add(DraftVecUtils.scale(diff, 0.5))
dir = p2.sub(p1); dir.normalize()
return Part.Line(origin,origin.add(dir)).toShape()
else:
return None
def findClosestCircle(point,circles):
"findClosestCircle(Vector, list of circles) -- returns the circle with closest center"
dist = 1000000
closest = None
for c in circles:
if c.Center.sub(point).Length < dist:
dist = c.Center.sub(point).Length
closest = c
return closest
def isCoplanar(faces):
"checks if all faces in the given list are coplanar"
if len(faces) < 2:
return True
base =faces[0].normalAt(0,0)
for i in range(1,len(faces)):
for v in faces[i].Vertexes:
chord = v.Point.sub(faces[0].Vertexes[0].Point)
dist = DraftVecUtils.project(chord,base)
if round(dist.Length,precision()) > 0:
return False
return True
def isPlanar(shape):
"checks if the given shape is planar"
if len(shape.Vertexes) <= 3:
return True
n = getNormal(shape)
for p in shape.Vertexes[1:]:
pv = p.Point.sub(shape.Vertexes[0].Point)
rv = DraftVecUtils.project(pv,n)
if not DraftVecUtils.isNull(rv):
return False
return True
def findWiresOld(edges):
'''finds connected edges in the list, and returns a list of lists containing edges
that can be connected'''
def verts(shape):
return [shape.Vertexes[0].Point,shape.Vertexes[-1].Point]
def group(shapes):
shapesIn = shapes[:]
shapesOut = [shapesIn.pop()]
changed = False
for s in shapesIn:
if len(s.Vertexes) < 2:
continue
else:
clean = True
for v in verts(s):
for i in range(len(shapesOut)):
if clean and (v in verts(shapesOut[i])):
shapesOut[i] = Part.Wire(shapesOut[i].Edges+s.Edges)
changed = True
clean = False
if clean:
shapesOut.append(s)
return(changed,shapesOut)
working = True
edgeSet = edges
while working:
result = group(edgeSet)
working = result[0]
edgeSet = result[1]
return result[1]
def getTangent(edge,frompoint=None):
'''
returns the tangent to an edge. If from point is given, it is used to
calculate the tangent (only useful for an arc of course).
'''
if isinstance(edge.Curve,Part.Line):
return vec(edge)
elif isinstance(edge.Curve,Part.BSplineCurve):
if not frompoint:
return None
cp = edge.Curve.parameter(frompoint)
return edge.Curve.tangent(cp)[0]
elif isinstance(edge.Curve,Part.Circle):
if not frompoint:
v1 = edge.Vertexes[0].Point.sub(edge.Curve.Center)
else:
v1 = frompoint.sub(edge.Curve.Center)
return v1.cross(edge.Curve.Axis)
return None
def bind(w1,w2):
'''bind(wire1,wire2): binds 2 wires by their endpoints and
returns a face'''
if w1.isClosed() and w2.isClosed():
d1 = w1.BoundBox.DiagonalLength
d2 = w2.BoundBox.DiagonalLength
if d1 > d2:
#w2.reverse()
return Part.Face([w1,w2])
else:
#w1.reverse()
return Part.Face([w2,w1])
else:
w3 = Part.Line(w1.Vertexes[0].Point,w2.Vertexes[0].Point).toShape()
w4 = Part.Line(w1.Vertexes[-1].Point,w2.Vertexes[-1].Point).toShape()
return Part.Face(Part.Wire(w1.Edges+[w3]+w2.Edges+[w4]))
def cleanFaces(shape):
"removes inner edges from coplanar faces"
faceset = shape.Faces
def find(hc):
"finds a face with the given hashcode"
for f in faceset:
if f.hashCode() == hc:
return f
def findNeighbour(hface,hfacelist):
"finds the first neighbour of a face in a list, and returns its index"
eset = []
for e in find(hface).Edges:
eset.append(e.hashCode())
for i in range(len(hfacelist)):
for ee in find(hfacelist[i]).Edges:
if ee.hashCode() in eset:
return i
return None
# build lookup table
lut = {}
for face in faceset:
for edge in face.Edges:
if edge.hashCode() in lut:
lut[edge.hashCode()].append(face.hashCode())
else:
lut[edge.hashCode()] = [face.hashCode()]
# print "lut:",lut
# take edges shared by 2 faces
sharedhedges = []
for k,v in lut.iteritems():
if len(v) == 2:
sharedhedges.append(k)
# print len(sharedhedges)," shared edges:",sharedhedges
# find those with same normals
targethedges = []
for hedge in sharedhedges:
faces = lut[hedge]
n1 = find(faces[0]).normalAt(0.5,0.5)
n2 = find(faces[1]).normalAt(0.5,0.5)
if n1 == n2:
targethedges.append(hedge)
# print len(targethedges)," target edges:",targethedges
# get target faces
hfaces = []
for hedge in targethedges:
for f in lut[hedge]:
if not f in hfaces:
hfaces.append(f)
# print len(hfaces)," target faces:",hfaces
# sort islands
islands = [[hfaces.pop(0)]]
currentisle = 0
currentface = 0
found = True
while hfaces:
if not found:
if len(islands[currentisle]) > (currentface + 1):
currentface += 1
found = True
else:
islands.append([hfaces.pop(0)])
currentisle += 1
currentface = 0
found = True
else:
f = findNeighbour(islands[currentisle][currentface],hfaces)
if f != None:
islands[currentisle].append(hfaces.pop(f))
else:
found = False
# print len(islands)," islands:",islands
# make new faces from islands
newfaces = []
treated = []
for isle in islands:
treated.extend(isle)
fset = []
for i in isle: fset.append(find(i))
bounds = getBoundary(fset)
shp = Part.Wire(sortEdges(bounds))
shp = Part.Face(shp)
if shp.normalAt(0.5,0.5) != find(isle[0]).normalAt(0.5,0.5):
shp.reverse()
newfaces.append(shp)
# print "new faces:",newfaces
# add remaining faces
for f in faceset:
if not f.hashCode() in treated:
newfaces.append(f)
# print "final faces"
# finishing
fshape = Part.makeShell(newfaces)
if shape.isClosed():
fshape = Part.makeSolid(fshape)
return fshape
def isCubic(shape):
'''isCubic(shape): verifies if a shape is cubic, that is, has
8 vertices, 6 faces, and all angles are 90 degrees.'''
# first we try fast methods
if len(shape.Vertexes) != 8:
return False
if len(shape.Faces) != 6:
return False
if len(shape.Edges) != 12:
return False
for e in shape.Edges:
if not isinstance(e.Curve,Part.Line):
return False
# if ok until now, let's do more advanced testing
for f in shape.Faces:
if len(f.Edges) != 4: return False
for i in range(4):
e1 = vec(f.Edges[i])
if i < 3:
e2 = vec(f.Edges[i+1])
else: e2 = vec(f.Edges[0])
rpi = [0.0,round(math.pi/2,precision())]
if not round(e1.getAngle(e2),precision()) in rpi:
return False
return True
def getCubicDimensions(shape):
'''getCubicDimensions(shape): returns a list containing the placement,
the length, the width and the height of a cubic shape. If not cubic, nothing
is returned. The placement point is the lowest corner of the shape.'''
if not isCubic(shape): return None
# determine lowest face, which will be our base
z = [10,1000000000000]
for i in range(len(shape.Faces)):
if shape.Faces[i].CenterOfMass.z < z[1]:
z = [i,shape.Faces[i].CenterOfMass.z]
if z[0] > 5: return None
base = shape.Faces[z[0]]
basepoint = base.Edges[0].Vertexes[0].Point
plpoint = base.CenterOfMass
basenorm = base.normalAt(0.5,0.5)
# getting length and width
vx = vec(base.Edges[0])
vy = vec(base.Edges[1])
# getting rotations
rotZ = DraftVecUtils.angle(vx)
rotY = DraftVecUtils.angle(vx,FreeCAD.Vector(vx.x,vx.y,0))
rotX = DraftVecUtils.angle(vy,FreeCAD.Vector(vy.x,vy.y,0))
# getting height
vz = None
rpi = round(math.pi/2,precision())
for i in range(1,6):
for e in shape.Faces[i].Edges:
if basepoint in [e.Vertexes[0].Point,e.Vertexes[1].Point]:
vtemp = vec(e)
# print vtemp
if round(vtemp.getAngle(vx),precision()) == rpi:
if round(vtemp.getAngle(vy),precision()) == rpi:
vz = vtemp
if not vz: return None
mat = FreeCAD.Matrix()
mat.move(plpoint)
mat.rotateX(rotX)
mat.rotateY(rotY)
mat.rotateZ(rotZ)
return [FreeCAD.Placement(mat),round(vx.Length,precision()),round(vy.Length,precision()),round(vz.Length,precision())]
def removeInterVertices(wire):
'''removeInterVertices(wire) - remove unneeded vertices (those that
are in the middle of a straight line) from a wire, returns a new wire.'''
edges = sortEdges(wire.Edges)
nverts = []
def getvec(v1,v2):
if not abs(round(v1.getAngle(v2),precision()) in [0,round(math.pi,precision())]):
nverts.append(edges[i].Vertexes[-1].Point)
for i in range(len(edges)-1):
vA = vec(edges[i])
vB = vec(edges[i+1])
getvec(vA,vB)
vA = vec(edges[-1])
vB = vec(edges[0])
getvec(vA,vB)
if nverts:
if wire.isClosed():
nverts.append(nverts[0])
w = Part.makePolygon(nverts)
return w
else:
return wire
def arcFromSpline(edge):
"""arcFromSpline(edge): turns the given edge into an arc, by taking
its first point, midpoint and endpoint. Works best with bspline
segments such as those from imported svg files. Use this only
if you are sure your edge is really an arc..."""
if isinstance(edge.Curve,Part.Line):
print "This edge is straight, cannot build an arc on it"
return None
if len(edge.Vertexes) > 1:
# 2-point arc
p1 = edge.Vertexes[0].Point
p2 = edge.Vertexes[-1].Point
ml = edge.Length/2
p3 = edge.valueAt(ml)
try:
return Part.Arc(p1,p3,p2).toShape()
except:
print "Couldn't make an arc out of this edge"
return None
else:
# circle
p1 = edge.Vertexes[0].Point
ml = edge.Length/2
p2 = edge.valueAt(ml)
ray = p2.sub(p1)
ray.scale(.5,.5,.5)
center = p1.add(ray)
radius = ray.Length
try:
return Part.makeCircle(radius,center)
except:
print "couldn't make a circle out of this edge"
# Fillet code graciously donated by Jacques-Antoine Gaudin
def fillet(lEdges,r):
''' Take a list of two Edges & a float as argument,
Returns a list of sorted edges describing a round corner'''
def getCurveType(edge,existingCurveType = None):
'''Builds or completes a dictionnary containing edges with keys "Arc" and "Line"'''
if not existingCurveType :
existingCurveType = { 'Line' : [], 'Arc' : [] }
if issubclass(type(edge.Curve),Part.Line) :
existingCurveType['Line'] += [edge]
elif issubclass(type(edge.Curve),Part.Circle) :
existingCurveType['Arc'] += [edge]
else :
raise Exception("Edge's curve must be either Line or Arc")
return existingCurveType
rndEdges = lEdges[0:2]
rndEdges = sortEdges(rndEdges)
if len(rndEdges) < 2 :
return rndEdges
if r <= 0 :
print "DraftGeomUtils.fillet : Error : radius is negative."
return rndEdges
curveType = getCurveType(rndEdges[0])
curveType = getCurveType(rndEdges[1],curveType)
lVertexes = rndEdges[0].Vertexes + [rndEdges[1].Vertexes[-1]]
if len(curveType['Line']) == 2:
# Deals with 2-line-edges lists --------------------------------------
U1 = lVertexes[0].Point.sub(lVertexes[1].Point) ; U1.normalize()
U2 = lVertexes[2].Point.sub(lVertexes[1].Point) ; U2.normalize()
alpha = U1.getAngle(U2)
if round(alpha,precision()) == 0 or round(alpha - math.pi,precision()) == 0: # Edges have same direction
print "DraftGeomUtils.fillet : Warning : edges have same direction. Did nothing"
return rndEdges
dToCenter = r / math.sin(alpha/2.)
dToTangent = (dToCenter**2-r**2)**(0.5)
dirVect = Vector(U1) ; dirVect.scale(dToTangent,dToTangent,dToTangent)
arcPt1 = lVertexes[1].Point.add(dirVect)
dirVect = U2.add(U1) ; dirVect.normalize()
dirVect.scale(dToCenter-r,dToCenter-r,dToCenter-r)
arcPt2 = lVertexes[1].Point.add(dirVect)
dirVect = Vector(U2) ; dirVect.scale(dToTangent,dToTangent,dToTangent)
arcPt3 = lVertexes[1].Point.add(dirVect)
if (dToTangent>lEdges[0].Length) or (dToTangent>lEdges[1].Length) :
print "DraftGeomUtils.fillet : Error : radius value ", r," is too high"
return rndEdges
rndEdges[1] = Part.Edge(Part.Arc(arcPt1,arcPt2,arcPt3))
rndEdges[0] = Part.Edge(Part.Line(lVertexes[0].Point,arcPt1))
rndEdges += [Part.Edge(Part.Line(arcPt3,lVertexes[2].Point))]
return rndEdges
elif len(curveType['Arc']) == 1 :
# Deals with lists containing an arc and a line ----------------------------------
if lEdges[0] in curveType['Arc'] :
lineEnd = lVertexes[2] ; arcEnd = lVertexes[0] ; arcFirst = True
else :
lineEnd = lVertexes[0] ; arcEnd = lVertexes[2] ; arcFirst = False
arcCenter = curveType['Arc'][0].Curve.Center
arcRadius = curveType['Arc'][0].Curve.Radius
arcAxis = curveType['Arc'][0].Curve.Axis
arcLength = curveType['Arc'][0].Length
U1 = lineEnd.Point.sub(lVertexes[1].Point) ; U1.normalize()
toCenter = arcCenter.sub(lVertexes[1].Point)
if arcFirst : # make sure the tangent points towards the arc
T = arcAxis.cross(toCenter)
else :
T = toCenter.cross(arcAxis)
projCenter = toCenter.dot(U1)
if round(abs(projCenter),precision()) > 0 :
normToLine = U1.cross(T).cross(U1)
else :
normToLine = Vector(toCenter)
normToLine.normalize()
dCenterToLine = toCenter.dot(normToLine) - r
if round(projCenter,precision()) > 0 :
newRadius = arcRadius - r
elif round(projCenter,precision()) < 0 or (round(projCenter,precision()) == 0 and U1.dot(T) > 0):
newRadius = arcRadius + r
else :
print "DraftGeomUtils.fillet : Warning : edges are already tangent. Did nothing"
return rndEdges
toNewCent = newRadius**2-dCenterToLine**2
if toNewCent > 0 :
toNewCent = abs(abs(projCenter) - toNewCent**(0.5))
else :
print "DraftGeomUtils.fillet : Error : radius value ", r," is too high"
return rndEdges
U1.scale(toNewCent,toNewCent,toNewCent)
normToLine.scale(r,r,r)
newCent = lVertexes[1].Point.add(U1).add(normToLine)
arcPt1= lVertexes[1].Point.add(U1)
arcPt2= lVertexes[1].Point.sub(newCent); arcPt2.normalize()
arcPt2.scale(r,r,r) ; arcPt2 = arcPt2.add(newCent)
if newRadius == arcRadius - r :
arcPt3= newCent.sub(arcCenter)
else :
arcPt3= arcCenter.sub(newCent)
arcPt3.normalize()
arcPt3.scale(r,r,r) ; arcPt3 = arcPt3.add(newCent)
arcPt = [arcPt1,arcPt2,arcPt3]
# Warning : In the following I used a trick for calling the right element
# in arcPt or V : arcFirst is a boolean so - not arcFirst is -0 or -1
# list[-1] is the last element of a list and list[0] the first
# this way I don't have to proceed tests to know the position of the arc
myTrick = not arcFirst
V = [arcPt3]
V += [arcEnd.Point]
toCenter.scale(-1,-1,-1)
delLength = arcRadius * V[0].sub(arcCenter).getAngle(toCenter)
if delLength > arcLength or toNewCent > curveType['Line'][0].Length:
print "DraftGeomUtils.fillet : Error : radius value ", r," is too high"
return rndEdges
arcAsEdge = arcFrom2Pts(V[-arcFirst],V[-myTrick],arcCenter,arcAxis)
V = [lineEnd.Point,arcPt1]
lineAsEdge = Part.Edge(Part.Line(V[-arcFirst],V[myTrick]))
rndEdges[not arcFirst] = arcAsEdge
rndEdges[arcFirst] = lineAsEdge
rndEdges[1:1] = [Part.Edge(Part.Arc(arcPt[- arcFirst],arcPt[1],arcPt[- myTrick]))]
return rndEdges
elif len(curveType['Arc']) == 2 :
# Deals with lists of 2 arc-edges --------------------------------------------
arcCenter, arcRadius, arcAxis, arcLength, toCenter, T, newRadius = [], [], [], [], [], [], []
for i in range(2) :
arcCenter += [curveType['Arc'][i].Curve.Center]
arcRadius += [curveType['Arc'][i].Curve.Radius]
arcAxis += [curveType['Arc'][i].Curve.Axis]
arcLength += [curveType['Arc'][i].Length]
toCenter += [arcCenter[i].sub(lVertexes[1].Point)]
T += [arcAxis[0].cross(toCenter[0])]
T += [toCenter[1].cross(arcAxis[1])]
CentToCent = toCenter[1].sub(toCenter[0])
dCentToCent = CentToCent.Length
sameDirection = (arcAxis[0].dot(arcAxis[1]) > 0)
TcrossT = T[0].cross(T[1])
if sameDirection :
if round(TcrossT.dot(arcAxis[0]),precision()) > 0 :
newRadius += [arcRadius[0]+r]
newRadius += [arcRadius[1]+r]
elif round(TcrossT.dot(arcAxis[0]),precision()) < 0 :
newRadius += [arcRadius[0]-r]
newRadius += [arcRadius[1]-r]
elif T[0].dot(T[1]) > 0 :
newRadius += [arcRadius[0]+r]
newRadius += [arcRadius[1]+r]
else :
print "DraftGeomUtils.fillet : Warning : edges are already tangent. Did nothing"
return rndEdges
elif not sameDirection :
if round(TcrossT.dot(arcAxis[0]),precision()) > 0 :
newRadius += [arcRadius[0]+r]
newRadius += [arcRadius[1]-r]
elif round(TcrossT.dot(arcAxis[0]),precision()) < 0 :
newRadius += [arcRadius[0]-r]
newRadius += [arcRadius[1]+r]
elif T[0].dot(T[1]) > 0 :
if arcRadius[0] > arcRadius[1] :
newRadius += [arcRadius[0]-r]
newRadius += [arcRadius[1]+r]
elif arcRadius[1] > arcRadius[0] :
newRadius += [arcRadius[0]+r]
newRadius += [arcRadius[1]-r]
else :
print "DraftGeomUtils.fillet : Warning : arcs are coincident. Did nothing"
return rndEdges
else :
print "DraftGeomUtils.fillet : Warning : edges are already tangent. Did nothing"
return rndEdges
if newRadius[0]+newRadius[1] < dCentToCent or \
newRadius[0]-newRadius[1] > dCentToCent or \
newRadius[1]-newRadius[0] > dCentToCent :
print "DraftGeomUtils.fillet : Error : radius value ", r," is too high"
return rndEdges
x = (dCentToCent**2+newRadius[0]**2-newRadius[1]**2)/(2*dCentToCent)
y = (newRadius[0]**2-x**2)**(0.5)
CentToCent.normalize() ; toCenter[0].normalize() ; toCenter[1].normalize()
if abs(toCenter[0].dot(toCenter[1])) != 1 :
normVect = CentToCent.cross(CentToCent.cross(toCenter[0]))
else :
normVect = T[0]
normVect.normalize()
CentToCent.scale(x,x,x) ; normVect.scale(y,y,y)
newCent = arcCenter[0].add(CentToCent.add(normVect))
CentToNewCent = [newCent.sub(arcCenter[0]),newCent.sub(arcCenter[1])]
for i in range(2) :
CentToNewCent[i].normalize()
if newRadius[i] == arcRadius[i]+r :
CentToNewCent[i].scale(-r,-r,-r)
else :
CentToNewCent[i].scale(r,r,r)
toThirdPt = lVertexes[1].Point.sub(newCent) ; toThirdPt.normalize()
toThirdPt.scale(r,r,r)
arcPt1 = newCent.add(CentToNewCent[0])
arcPt2 = newCent.add(toThirdPt)
arcPt3 = newCent.add(CentToNewCent[1])
arcPt = [arcPt1,arcPt2,arcPt3]
arcAsEdge = []
for i in range(2) :
toCenter[i].scale(-1,-1,-1)
delLength = arcRadius[i] * arcPt[-i].sub(arcCenter[i]).getAngle(toCenter[i])
if delLength > arcLength[i] :
print "DraftGeomUtils.fillet : Error : radius value ", r," is too high"
return rndEdges
V = [arcPt[-i],lVertexes[-i].Point]
arcAsEdge += [arcFrom2Pts(V[i-1],V[-i],arcCenter[i],arcAxis[i])]
rndEdges[0] = arcAsEdge[0]
rndEdges[1] = arcAsEdge[1]
rndEdges[1:1] = [Part.Edge(Part.Arc(arcPt[0],arcPt[1],arcPt[2]))]
return rndEdges
def filletWire(aWire,r,makeClosed=True):
''' Fillets each angle of a wire with r as radius value'''
edges = aWire.Edges
edges = sortEdges(edges)
filEdges = [edges[0]]
for i in range(len(edges)-1):
result = fillet([filEdges[-1],edges[i+1]],r)
if len(result)>2:
filEdges[-1:] = result[0:3]
else :
filEdges[-1:] = result[0:2]
if isReallyClosed(aWire) and makeClosed :
result = fillet([filEdges[-1],filEdges[0]],r)
if len(result)>2:
filEdges[-1:] = result[0:2]
filEdges[0] = result[2]
return Part.Wire(filEdges)
# circle functions *********************************************************
def getBoundaryAngles(angle,alist):
'''returns the 2 closest angles from the list that
encompass the given angle'''
negs = True
while negs:
negs = False
for i in range(len(alist)):
if alist[i] < 0:
alist[i] = 2*math.pi + alist[i]
negs = True
if angle < 0:
angle = 2*math.pi + angle
negs = True
lower = None
for a in alist:
if a < angle:
if lower == None:
lower = a
else:
if a > lower:
lower = a
if lower == None:
lower = 0
for a in alist:
if a > lower:
lower = a
higher = None
for a in alist:
if a > angle:
if higher == None:
higher = a
else:
if a < higher:
higher = a
if higher == None:
higher = 2*math.pi
for a in alist:
if a < higher:
higher = a
return (lower,higher)
def circleFrom2tan1pt(tan1, tan2, point):
"circleFrom2tan1pt(edge, edge, Vector)"
if isinstance(tan1.Curve, Part.Line) and isinstance(tan2.Curve, Part.Line) and isinstance(point, FreeCAD.Vector):
return circlefrom2Lines1Point(tan1, tan2, point)
elif isinstance(tan1.Curve, Part.Circle) and isinstance(tan2.Curve, Part.Line) and isinstance(point, FreeCAD.Vector):
return circlefromCircleLinePoint(tan1, tan2, point)
elif isinstance(tan2.Curve, Part.Circle) and isinstance(tan1.Curve, Part.Line) and isinstance(point, FreeCAD.Vector):
return circlefromCircleLinePoint(tan2, tan1, point)
elif isinstance(tan2.Curve, Part.Circle) and isinstance(tan1.Curve, Part.Circle) and isinstance(point, FreeCAD.Vector):
return circlefrom2Circles1Point(tan2, tan1, point)
def circleFrom2tan1rad(tan1, tan2, rad):
"circleFrom2tan1rad(edge, edge, float)"
if isinstance(tan1.Curve, Part.Line) and isinstance(tan2.Curve, Part.Line):
return circleFrom2LinesRadius(tan1, tan2, rad)
elif isinstance(tan1.Curve, Part.Circle) and isinstance(tan2.Curve, Part.Line):
return circleFromCircleLineRadius(tan1, tan2, rad)
elif isinstance(tan1.Curve, Part.Line) and isinstance(tan2.Curve, Part.Circle):
return circleFromCircleLineRadius(tan2, tan1, rad)
elif isinstance(tan1.Curve, Part.Circle) and isinstance(tan2.Curve, Part.Circle):
return circleFrom2CirclesRadius(tan1, tan2, rad)
def circleFrom1tan2pt(tan1, p1, p2):
if isinstance(tan1.Curve, Part.Line) and isinstance(p1, FreeCAD.Vector) and isinstance(p2, FreeCAD.Vector):
return circlefrom1Line2Points(tan1, p1, p2)
if isinstance(tan1.Curve, Part.Line) and isinstance(p1, FreeCAD.Vector) and isinstance(p2, FreeCAD.Vector):
return circlefrom1Circle2Points(tan1, p1, p2)
def circleFrom1tan1pt1rad(tan1, p1, rad):
if isinstance(tan1.Curve, Part.Line) and isinstance(p1, FreeCAD.Vector):
return circleFromPointLineRadius(p1, tan1, rad)
if isinstance(tan1.Curve, Part.Circle) and isinstance(p1, FreeCAD.Vector):
return circleFromPointCircleRadius(p1, tan1, rad)
def circleFrom3tan(tan1, tan2, tan3):
tan1IsLine = isinstance(tan1.Curve, Part.Line)
tan2IsLine = isinstance(tan2.Curve, Part.Line)
tan3IsLine = isinstance(tan3.Curve, Part.Line)
tan1IsCircle = isinstance(tan1.Curve, Part.Circle)
tan2IsCircle = isinstance(tan2.Curve, Part.Circle)
tan3IsCircle = isinstance(tan3.Curve, Part.Circle)
if tan1IsLine and tan2IsLine and tan3IsLine:
return circleFrom3LineTangents(tan1, tan2, tan3)
elif tan1IsCircle and tan2IsCircle and tan3IsCircle:
return circleFrom3CircleTangents(tan1, tan2, tan3)
elif (tan1IsCircle and tan2IsLine and tan3IsLine):
return circleFrom1Circle2Lines(tan1, tan2, tan3)
elif (tan1IsLine and tan2IsCircle and tan3IsLine):
return circleFrom1Circle2Lines(tan2, tan1, tan3)
elif (tan1IsLine and tan2IsLine and tan3IsCircle):
return circleFrom1Circle2Lines(tan3, tan1, tan2)
elif (tan1IsLine and tan2IsCircle and tan3IsCircle):
return circleFrom2Circle1Lines(tan2, tan3, tan1)
elif (tan1IsCircle and tan2IsLine and tan3IsCircle):
return circleFrom2Circle1Lines(tan1, tan3, tan2)
elif (tan1IsCircle and tan2IsCircle and tan3IsLine):
return circleFrom2Circle1Lines(tan1, tan2, tan3)
def circlefrom2Lines1Point(edge1, edge2, point):
"circlefrom2Lines1Point(edge, edge, Vector)"
bis = angleBisection(edge1, edge2)
if not bis: return None
mirrPoint = mirror(point, bis)
return circlefrom1Line2Points(edge1, point, mirrPoint)
def circlefrom1Line2Points(edge, p1, p2):
"circlefrom1Line2Points(edge, Vector, Vector)"
p1_p2 = edg(p1, p2)
s = findIntersection(edge, p1_p2, True, True)
if not s: return None
s = s[0]
v1 = p1.sub(s)
v2 = p2.sub(s)
projectedDist = math.sqrt(abs(v1.dot(v2)))
edgeDir = vec(edge); edgeDir.normalize()
projectedCen1 = Vector.add(s, DraftVecUtils.scale(edgeDir, projectedDist))
projectedCen2 = Vector.add(s, DraftVecUtils.scale(edgeDir, -projectedDist))
perpEdgeDir = edgeDir.cross(Vector(0,0,1))
perpCen1 = Vector.add(projectedCen1, perpEdgeDir)
perpCen2 = Vector.add(projectedCen2, perpEdgeDir)
mid = findMidpoint(p1_p2)
x = DraftVecUtils.crossproduct(vec(p1_p2)); x.normalize()
perp_mid = Vector.add(mid, x)
cen1 = findIntersection(edg(projectedCen1, perpCen1), edg(mid, perp_mid), True, True)
cen2 = findIntersection(edg(projectedCen2, perpCen2), edg(mid, perp_mid), True, True)
circles = []
if cen1:
radius = DraftVecUtils.dist(projectedCen1, cen1[0])
circles.append(Part.Circle(cen1[0], NORM, radius))
if cen2:
radius = DraftVecUtils.dist(projectedCen2, cen2[0])
circles.append(Part.Circle(cen2[0], NORM, radius))
if circles: return circles
else: return None
def circleFrom2LinesRadius (edge1, edge2, radius):
"circleFrom2LinesRadius(edge,edge,radius)"
int = findIntersection(edge1, edge2, True, True)
if not int: return None
int = int[0]
bis12 = angleBisection(edge1,edge2)
bis21 = Part.Line(bis12.Vertexes[0].Point,DraftVecUtils.rotate(vec(bis12), math.pi/2.0))
ang12 = abs(DraftVecUtils.angle(vec(edge1),vec(edge2)))
ang21 = math.pi - ang12
dist12 = radius / math.sin(ang12 * 0.5)
dist21 = radius / math.sin(ang21 * 0.5)
circles = []
cen = Vector.add(int, DraftVecUtils.scale(vec(bis12), dist12))
circles.append(Part.Circle(cen, NORM, radius))
cen = Vector.add(int, DraftVecUtils.scale(vec(bis12), -dist12))
circles.append(Part.Circle(cen, NORM, radius))
cen = Vector.add(int, DraftVecUtils.scale(vec(bis21), dist21))
circles.append(Part.Circle(cen, NORM, radius))
cen = Vector.add(int, DraftVecUtils.scale(vec(bis21), -dist21))
circles.append(Part.Circle(cen, NORM, radius))
return circles
def circleFrom3LineTangents (edge1, edge2, edge3):
"circleFrom3LineTangents(edge,edge,edge)"
def rot(ed):
return Part.Line(v1(ed),v1(ed).add(DraftVecUtils.rotate(vec(ed),math.pi/2))).toShape()
bis12 = angleBisection(edge1,edge2)
bis23 = angleBisection(edge2,edge3)
bis31 = angleBisection(edge3,edge1)
intersections = []
int = findIntersection(bis12, bis23, True, True)
if int:
radius = findDistance(int[0],edge1).Length
intersections.append(Part.Circle(int[0],NORM,radius))
int = findIntersection(bis23, bis31, True, True)
if int:
radius = findDistance(int[0],edge1).Length
intersections.append(Part.Circle(int[0],NORM,radius))
int = findIntersection(bis31, bis12, True, True)
if int:
radius = findDistance(int[0],edge1).Length
intersections.append(Part.Circle(int[0],NORM,radius))
int = findIntersection(rot(bis12), rot(bis23), True, True)
if int:
radius = findDistance(int[0],edge1).Length
intersections.append(Part.Circle(int[0],NORM,radius))
int = findIntersection(rot(bis23), rot(bis31), True, True)
if int:
radius = findDistance(int[0],edge1).Length
intersections.append(Part.Circle(int[0],NORM,radius))
int = findIntersection(rot(bis31), rot(bis12), True, True)
if int:
radius = findDistance(int[0],edge1).Length
intersections.append(Part.Circle(int[0],NORM,radius))
circles = []
for int in intersections:
exists = False
for cir in circles:
if DraftVecUtils.equals(cir.Center, int.Center):
exists = True
break
if not exists:
circles.append(int)
if circles:
return circles
else:
return None
def circleFromPointLineRadius (point, edge, radius):
"circleFromPointLineRadius (point, edge, radius)"
dist = findDistance(point, edge, False)
center1 = None
center2 = None
if dist.Length == 0:
segment = vec(edge)
perpVec = DraftVecUtils.crossproduct(segment); perpVec.normalize()
normPoint_c1 = DraftVecUtils.scale(perpVec, radius)
normPoint_c2 = DraftVecUtils.scale(perpVec, -radius)
center1 = point.add(normPoint_c1)
center2 = point.add(normPoint_c2)
elif dist.Length > 2 * radius:
return None
elif dist.Length == 2 * radius:
normPoint = point.add(findDistance(point, edge, False))
dummy = DraftVecUtils.scale(normPoint.sub(point), 0.5)
cen = point.add(dummy)
circ = Part.Circle(cen, NORM, radius)
if circ:
return [circ]
else:
return None
else:
normPoint = point.add(findDistance(point, edge, False))
normDist = DraftVecUtils.dist(normPoint, point)
dist = math.sqrt(radius**2 - (radius - normDist)**2)
centerNormVec = DraftVecUtils.scaleTo(point.sub(normPoint), radius)
edgeDir = edge.Vertexes[0].Point.sub(normPoint); edgeDir.normalize()
center1 = centerNormVec.add(normPoint.add(DraftVecUtils.scale(edgeDir, dist)))
center2 = centerNormVec.add(normPoint.add(DraftVecUtils.scale(edgeDir, -dist)))
circles = []
if center1:
circ = Part.Circle(center1, NORM, radius)
if circ:
circles.append(circ)
if center2:
circ = Part.Circle(center2, NORM, radius)
if circ:
circles.append(circ)
if len(circles):
return circles
else:
return None
def circleFrom2PointsRadius(p1, p2, radius):
"circleFrom2PointsRadiust(Vector, Vector, radius)"
if DraftVecUtils.equals(p1, p2): return None
p1_p2 = Part.Line(p1, p2).toShape()
dist_p1p2 = DraftVecUtils.dist(p1, p1)
mid = findMidpoint(p1_p2)
if dist_p1p2 == 2*radius:
circle = Part.Circle(mid, norm, radius)
if circle: return [circle]
else: return None
dir = vec(p1_p2); dir.normalize()
perpDir = dir.cross(Vector(0,0,1)); perpDir.normailze()
dist = math.sqrt(radius**2 - (dist_p1p2 / 2.0)**2)
cen1 = Vector.add(mid, DraftVecUtils.scale(perpDir, dist))
cen2 = Vector.add(mid, DraftVecUtils.scale(perpDir, -dist))
circles = []
if cen1: circles.append(Part.Circle(cen1, norm, radius))
if cen2: circles.append(Part.Circle(cen2, norm, radius))
if circles: return circles
else: return None
#############################33 to include
def outerSoddyCircle(circle1, circle2, circle3):
'''
Computes the outer soddy circle for three tightly packed circles.
'''
if isinstance(circle1.Curve, Part.Circle) and isinstance(circle2.Curve, Part.Circle) and isinstance(circle3.Curve, Part.Circle):
# Original Java code Copyright (rc) 2008 Werner Randelshofer
# Converted to python by Martin Buerbaum 2009
# http://www.randelshofer.ch/treeviz/
# Either Creative Commons Attribution 3.0, the MIT license, or the GNU Lesser General License LGPL.
A = circle1.Curve.Center
B = circle2.Curve.Center
C = circle3.Curve.Center
ra = circle1.Curve.Radius
rb = circle2.Curve.Radius
rc = circle3.Curve.Radius
# Solution using Descartes' theorem, as described here:
# http://en.wikipedia.org/wiki/Descartes%27_theorem
k1 = 1 / ra
k2 = 1 / rb
k3 = 1 / rc
k4 = abs(k1 + k2 + k3 - 2 * math.sqrt(k1 * k2 + k2 * k3 + k3 * k1))
q1 = (k1 + 0j) * (A.x + A.y * 1j)
q2 = (k2 + 0j) * (B.x + B.y * 1j)
q3 = (k3 + 0j) * (C.x + C.y * 1j)
temp = ((q1 * q2) + (q2 * q3) + (q3 * q1))
q4 = q1 + q2 + q3 - ((2 + 0j) * cmath.sqrt(temp) )
z = q4 / (k4 + 0j)
# If the formula is not solveable, we return no circle.
if (not z or not (1 / k4)):
return None
X = -z.real
Y = -z.imag
print "Outer Soddy circle: " + str(X) + " " + str(Y) + "\n" # Debug
# The Radius of the outer soddy circle can also be calculated with the following formula:
# radiusOuter = abs(r1*r2*r3 / (r1*r2 + r1*r3 + r2*r3 - 2 * math.sqrt(r1*r2*r3 * (r1+r2+r3))))
circ = Part.Circle(Vector(X, Y, A.z), norm, 1 / k4)
return circ
else:
print "debug: outerSoddyCircle bad parameters!\n"
# FreeCAD.Console.PrintMessage("debug: outerSoddyCircle bad parameters!\n")
return None
def innerSoddyCircle(circle1, circle2, circle3):
'''
Computes the inner soddy circle for three tightly packed circles.
'''
if isinstance(circle1.Curve, Part.Circle) and isinstance(circle2.Curve, Part.Circle) and isinstance(circle3.Curve, Part.Circle):
# Original Java code Copyright (rc) 2008 Werner Randelshofer
# Converted to python by Martin Buerbaum 2009
# http://www.randelshofer.ch/treeviz/
A = circle1.Curve.Center
B = circle2.Curve.Center
C = circle3.Curve.Center
ra = circle1.Curve.Radius
rb = circle2.Curve.Radius
rc = circle3.Curve.Radius
# Solution using Descartes' theorem, as described here:
# http://en.wikipedia.org/wiki/Descartes%27_theorem
k1 = 1 / ra
k2 = 1 / rb
k3 = 1 / rc
k4 = abs(k1 + k2 + k3 + 2 * math.sqrt(k1 * k2 + k2 * k3 + k3 * k1))
q1 = (k1 + 0j) * (A.x + A.y * 1j)
q2 = (k2 + 0j) * (B.x + B.y * 1j)
q3 = (k3 + 0j) * (C.x + C.y * 1j)
temp = ((q1 * q2) + (q2 * q3) + (q3 * q1))
q4 = q1 + q2 + q3 + ((2 + 0j) * cmath.sqrt(temp) )
z = q4 / (k4 + 0j)
# If the formula is not solveable, we return no circle.
if (not z or not (1 / k4)):
return None
X = z.real
Y = z.imag
print "Outer Soddy circle: " + str(X) + " " + str(Y) + "\n" # Debug
# The Radius of the inner soddy circle can also be calculated with the following formula:
# radiusInner = abs(r1*r2*r3 / (r1*r2 + r1*r3 + r2*r3 + 2 * math.sqrt(r1*r2*r3 * (r1+r2+r3))))
circ = Part.Circle(Vector(X, Y, A.z), norm, 1 / k4)
return circ
else:
print "debug: innerSoddyCircle bad parameters!\n"
# FreeCAD.Console.PrintMessage("debug: innerSoddyCircle bad parameters!\n")
return None
def circleFrom3CircleTangents(circle1, circle2, circle3):
'''
http://en.wikipedia.org/wiki/Problem_of_Apollonius#Inversive_methods
http://mathworld.wolfram.com/ApolloniusCircle.html
http://mathworld.wolfram.com/ApolloniusProblem.html
'''
if isinstance(circle1.Curve, Part.Circle) and isinstance(circle2.Curve, Part.Circle) and isinstance(circle3.Curve, Part.Circle):
int12 = findIntersection(circle1, circle2, True, True)
int23 = findIntersection(circle2, circle3, True, True)
int31 = findIntersection(circle3, circle1, True, True)
if int12 and int23 and int31:
if len(int12) == 1 and len(int23) == 1 and len(int31) == 1:
# Only one intersection with each circle.
# => "Soddy Circle" - 2 solutions.
# http://en.wikipedia.org/wiki/Problem_of_Apollonius#Mutually_tangent_given_circles:_Soddy.27s_circles_and_Descartes.27_theorem
# http://mathworld.wolfram.com/SoddyCircles.html
# http://mathworld.wolfram.com/InnerSoddyCenter.html
# http://mathworld.wolfram.com/OuterSoddyCenter.html
r1 = circle1.Curve.Radius
r2 = circle2.Curve.Radius
r3 = circle3.Curve.Radius
outerSoddy = outerSoddyCircle(circle1, circle2, circle3)
# print str(outerSoddy) + "\n" # Debug
innerSoddy = innerSoddyCircle(circle1, circle2, circle3)
# print str(innerSoddy) + "\n" # Debug
circles = []
if outerSoddy:
circles.append(outerSoddy)
if innerSoddy:
circles.append(innerSoddy)
return circles
# @todo Calc all 6 homothetic centers.
# @todo Create 3 lines from the inner and 4 from the outer h. center.
# @todo Calc. the 4 inversion poles of these lines for each circle.
# @todo Calc. the radical center of the 3 circles.
# @todo Calc. the intersection points (max. 8) of 4 lines (trough each inversion pole and the radical center) with the circle.
# This gives us all the tangent points.
else:
# Some circles are inside each other or an error has occured.
return None
else:
print "debug: circleFrom3CircleTangents bad parameters!\n"
# FreeCAD.Console.PrintMessage("debug: circleFrom3CircleTangents bad parameters!\n")
return None
def linearFromPoints (p1, p2):
'''
Calculate linear equation from points.
Calculate the slope and offset parameters of the linear equation of a line defined by two points.
Linear equation:
y = m * x + b
m = dy / dx
m ... Slope
b ... Offset (point where the line intersects the y axis)
dx/dy ... Delta x and y. Using both as a vector results in a non-offset direction vector.
'''
if isinstance(p1, Vector) and isinstance(p2, Vector):
line = {}
line['dx'] = (p2.x - p1.x)
line['dy'] = (p2.y - p1.y)
line['slope'] = line['dy'] / line['dx']
line['offset'] = p1.y - slope * p1.x
return line
else:
return None
def determinant (mat,n):
'''
determinant(matrix,int) - Determinat function. Returns the determinant
of a n-matrix. It recursively expands the minors.
'''
matTemp = [[0.0,0.0,0.0],[0.0,0.0,0.0],[0.0,0.0,0.0]]
if (n > 1):
if n == 2:
d = mat[0][0] * mat[1][1] - mat[1][0] * mat[0][1]
else:
d = 0.0
for j1 in range(n):
# Create minor
for i in range(1, n):
j2 = 0
for j in range(n):
if j == j1:
continue
matTemp[i-1][j2] = mat[i][j]
j2 += 1
d += (-1.0)**(1.0 + j1 + 1.0) * mat[0][j1] * determinant(matTemp, n-1)
return d
else:
return 0
def findHomotheticCenterOfCircles(circle1, circle2):
'''
findHomotheticCenterOfCircles(circle1, circle2)
Calculates the homothetic center(s) of two circles.
http://en.wikipedia.org/wiki/Homothetic_center
http://mathworld.wolfram.com/HomotheticCenter.html
'''
if isinstance(circle1.Curve, Part.Circle) and isinstance(circle2.Curve, Part.Circle):
if DraftVecUtils.equals(circle1.Curve.Center, circle2.Curve.Center):
return None
cen1_cen2 = Part.Line(circle1.Curve.Center, circle2.Curve.Center).toShape()
cenDir = vec(cen1_cen2); cenDir.normalize()
# Get the perpedicular vector.
perpCenDir = cenDir.cross(Vector(0,0,1)); perpCenDir.normalize()
# Get point on first circle
p1 = Vector.add(circle1.Curve.Center, DraftVecUtils.scale(perpCenDir, circle1.Curve.Radius))
centers = []
# Calculate inner homothetic center
# Get point on second circle
p2_inner = Vector.add(circle1.Curve.Center, DraftVecUtils.scale(perpCenDir, -circle1.Curve.Radius))
hCenterInner = DraftVecUtils.intersect(circle1.Curve.Center, circle2.Curve.Center, p1, p2_inner, True, True)
if hCenterInner:
centers.append(hCenterInner)
# Calculate outer homothetic center (only exists of the circles have different radii)
if circle1.Curve.Radius != circle2.Curve.Radius:
# Get point on second circle
p2_outer = Vector.add(circle1.Curve.Center, DraftVecUtils.scale(perpCenDir, circle1.Curve.Radius))
hCenterOuter = DraftVecUtils.intersect(circle1.Curve.Center, circle2.Curve.Center, p1, p2_outer, True, True)
if hCenterOuter:
centers.append(hCenterOuter)
if len(centers):
return centers
else:
return None
else:
print "debug: findHomotheticCenterOfCircles bad parameters!\n"
FreeCAD.Console.PrintMessage("debug: findHomotheticCenterOfCirclescleFrom3tan bad parameters!\n")
return None
def findRadicalAxis(circle1, circle2):
'''
Calculates the radical axis of two circles.
On the radical axis (also called power line) of two circles any
tangents drawn from a point on the axis to both circles have the same length.
http://en.wikipedia.org/wiki/Radical_axis
http://mathworld.wolfram.com/RadicalLine.html
@sa findRadicalCenter
'''
if isinstance(circle1.Curve, Part.Circle) and isinstance(circle2.Curve, Part.Circle):
if DraftVecUtils.equals(circle1.Curve.Center, circle2.Curve.Center):
return None
r1 = circle1.Curve.Radius
r2 = circle1.Curve.Radius
cen1 = circle1.Curve.Center
# dist .. the distance from cen1 to cen2.
dist = DraftVecUtils.dist(cen1, circle2.Curve.Center)
cenDir = cen1.sub(circle2.Curve.Center); cenDir.normalize()
# Get the perpedicular vector.
perpCenDir = cenDir.cross(Vector(0,0,1)); perpCenDir.normalize()
# J ... The radical center.
# K ... The point where the cadical axis crosses the line of cen1->cen2.
# k1 ... Distance from cen1 to K.
# k2 ... Distance from cen2 to K.
# dist = k1 + k2
k1 = (dist + (r1^2 - r2^2) / dist) / 2.0
#k2 = dist - k1
K = Vector.add(cen1, DraftVecUtils.scale(cenDir, k1))
# K_ .. A point somewhere between K and J (actually with a distance of 1 unit from K).
K_ = Vector,add(K, perpCenDir)
radicalAxis = Part.Line(K, Vector.add(origin, dir))
if radicalAxis:
return radicalAxis
else:
return None
else:
print "debug: findRadicalAxis bad parameters!\n"
FreeCAD.Console.PrintMessage("debug: findRadicalAxis bad parameters!\n")
return None
def findRadicalCenter(circle1, circle2, circle3):
'''
findRadicalCenter(circle1, circle2, circle3):
Calculates the radical center (also called the power center) of three circles.
It is the intersection point of the three radical axes of the pairs of circles.
http://en.wikipedia.org/wiki/Power_center_(geometry)
http://mathworld.wolfram.com/RadicalCenter.html
@sa findRadicalAxis
'''
if isinstance(circle1.Curve, Part.Circle) and isinstance(circle2.Curve, Part.Circle) and isinstance(circle2.Curve, Part.Circle):
radicalAxis12 = findRadicalAxis(circle1, circle2)
radicalAxis23 = findRadicalAxis(circle1, circle2)
if not radicalAxis12 or not radicalAxis23:
# No radical center could be calculated.
return None
int = findIntersection(radicalAxis12, radicalAxis23, True, True)
if int:
return int
else:
# No radical center could be calculated.
return None
else:
print "debug: findRadicalCenter bad parameters!\n"
FreeCAD.Console.PrintMessage("debug: findRadicalCenter bad parameters!\n")
return None
def pointInversion(circle, point):
'''
pointInversion(Circle, Vector)
Circle inversion of a point.
Will calculate the inversed point an return it.
If the given point is equal to the center of the circle "None" will be returned.
See also:
http://en.wikipedia.org/wiki/Inversive_geometry
'''
if isinstance(circle.Curve, Part.Circle) and isinstance(point, FreeCAD.Vector):
cen = circle.Curve.Center
rad = circle.Curve.Radius
if DraftVecUtils.equals(cen, point):
return None
# Inverse the distance of the point
# dist(cen -> P) = r^2 / dist(cen -> invP)
dist = DraftVecUtils.dist(point, cen)
invDist = rad**2 / d
invPoint = Vector(0, 0, point.z)
invPoint.x = cen.x + (point.x - cen.x) * invDist / dist;
invPoint.y = cen.y + (point.y - cen.y) * invDist / dist;
return invPoint
else:
print "debug: pointInversion bad parameters!\n"
FreeCAD.Console.PrintMessage("debug: pointInversion bad parameters!\n")
return None
def polarInversion(circle, edge):
'''
polarInversion(circle, edge):
Returns the inversion pole of a line.
edge ... The polar.
i.e. The nearest point on the line is inversed.
http://mathworld.wolfram.com/InversionPole.html
'''
if isinstance(circle.Curve, Part.Circle) and isinstance(edge.Curve, Part.Line):
nearest = circle.Curve.Center.add(findDistance(circle.Curve.Center, edge, False))
if nearest:
inversionPole = pointInversion(circle, nearest)
if inversionPole:
return inversionPole
else:
print "debug: circleInversionPole bad parameters!\n"
FreeCAD.Console.PrintMessage("debug: circleInversionPole bad parameters!\n")
return None
def circleInversion(circle, circle2):
'''
pointInversion(Circle, Circle)
Circle inversion of a circle.
'''
if isinstance(circle.Curve, Part.Circle) and isinstance(circle2.Curve, Part.Circle):
cen1 = circle.Curve.Center
rad1 = circle.Curve.Radius
if DraftVecUtils.equals(cen1, point):
return None
invCen2 = Inversion(circle, circle2.Curve.Center)
pointOnCircle2 = Vector.add(circle2.Curve.Center, Vector(circle2.Curve.Radius, 0, 0))
invPointOnCircle2 = Inversion(circle, pointOnCircle2)
return Part.Circle(invCen2, norm, DraftVecUtils.dist(invCen2, invPointOnCircle2))
else:
print "debug: circleInversion bad parameters!\n"
FreeCAD.Console.PrintMessage("debug: circleInversion bad parameters!\n")
return None