
Conflicts: src/App/Document.cpp src/App/PropertyGeo.cpp src/App/PropertyStandard.cpp src/Base/Reader.cpp src/Base/Reader.h src/Gui/propertyeditor/PropertyItem.cpp src/Mod/Fem/Gui/ViewProviderFemMesh.cpp src/Mod/Inspection/Gui/ViewProviderInspection.cpp src/Mod/Mesh/App/MeshProperties.cpp src/Mod/Part/App/TopoShapeFacePyImp.cpp src/Mod/PartDesign/App/FeatureRevolution.cpp
251 lines
9.7 KiB
C++
251 lines
9.7 KiB
C++
/***************************************************************************
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* Copyright (c) 2010 Juergen Riegel <FreeCAD@juergen-riegel.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <BRep_Builder.hxx>
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# include <BRepBndLib.hxx>
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# include <BRepPrimAPI_MakeRevol.hxx>
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# include <BRepBuilderAPI_MakeFace.hxx>
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# include <TopoDS.hxx>
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# include <TopoDS_Face.hxx>
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# include <TopoDS_Wire.hxx>
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# include <TopExp_Explorer.hxx>
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# include <BRepAlgoAPI_Fuse.hxx>
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# include <Precision.hxx>
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# include <gp_Lin.hxx>
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# include <GProp_GProps.hxx>
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# include <BRepGProp.hxx>
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#endif
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#include <Base/Axis.h>
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#include <Base/Exception.h>
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#include <Base/Placement.h>
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#include <Base/Tools.h>
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#include "FeatureRevolution.h"
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using namespace PartDesign;
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namespace PartDesign {
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PROPERTY_SOURCE(PartDesign::Revolution, PartDesign::Additive)
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Revolution::Revolution()
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{
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ADD_PROPERTY_TYPE(Base,(Base::Vector3d(0.0,0.0,0.0)),"Revolution", App::Prop_ReadOnly, "Base");
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ADD_PROPERTY_TYPE(Axis,(Base::Vector3d(0.0,1.0,0.0)),"Revolution", App::Prop_ReadOnly, "Axis");
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ADD_PROPERTY_TYPE(Angle,(360.0),"Revolution", App::Prop_None, "Angle");
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ADD_PROPERTY_TYPE(ReferenceAxis,(0),"Revolution",(App::Prop_None),"Reference axis of revolution");
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}
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short Revolution::mustExecute() const
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{
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if (Placement.isTouched() ||
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ReferenceAxis.isTouched() ||
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Axis.isTouched() ||
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Base.isTouched() ||
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Angle.isTouched())
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return 1;
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return Additive::mustExecute();
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}
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App::DocumentObjectExecReturn *Revolution::execute(void)
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{
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// Validate parameters
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double angle = Angle.getValue();
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if (angle < Precision::Confusion())
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return new App::DocumentObjectExecReturn("Angle of revolution too small");
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if (angle > 360.0)
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return new App::DocumentObjectExecReturn("Angle of revolution too large");
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angle = Base::toRadians<double>(angle);
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// Reverse angle if selected
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if (Reversed.getValue() && !Midplane.getValue())
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angle *= (-1.0);
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std::vector<TopoDS_Wire> wires;
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try {
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wires = getSketchWires();
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} catch (const Base::Exception& e) {
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return new App::DocumentObjectExecReturn(e.what());
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}
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TopoDS_Shape support;
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try {
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support = getSupportShape();
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} catch (const Base::Exception&) {
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// ignore, because support isn't mandatory
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support = TopoDS_Shape();
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}
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// update Axis from ReferenceAxis
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updateAxis();
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// get revolve axis
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Base::Vector3d b = Base.getValue();
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gp_Pnt pnt(b.x,b.y,b.z);
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Base::Vector3d v = Axis.getValue();
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gp_Dir dir(v.x,v.y,v.z);
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try {
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TopoDS_Shape sketchshape = makeFace(wires);
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if (sketchshape.IsNull())
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return new App::DocumentObjectExecReturn("Creating a face from sketch failed");
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// Rotate the face by half the angle to get Revolution symmetric to sketch plane
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if (Midplane.getValue()) {
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gp_Trsf mov;
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mov.SetRotation(gp_Ax1(pnt, dir), Base::toRadians<double>(Angle.getValue()) * (-1.0) / 2.0);
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TopLoc_Location loc(mov);
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sketchshape.Move(loc);
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}
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this->positionBySketch();
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TopLoc_Location invObjLoc = this->getLocation().Inverted();
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pnt.Transform(invObjLoc.Transformation());
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dir.Transform(invObjLoc.Transformation());
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support.Move(invObjLoc);
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sketchshape.Move(invObjLoc);
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// Check distance between sketchshape and axis - to avoid failures and crashes
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if (checkLineCrossesFace(gp_Lin(pnt, dir), TopoDS::Face(sketchshape)))
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return new App::DocumentObjectExecReturn("Revolve axis intersects the sketch");
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// revolve the face to a solid
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BRepPrimAPI_MakeRevol RevolMaker(sketchshape, gp_Ax1(pnt, dir), angle);
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if (RevolMaker.IsDone()) {
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TopoDS_Shape result = RevolMaker.Shape();
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result = refineShapeIfActive(result);
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// set the additive shape property for later usage in e.g. pattern
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this->AddShape.setValue(result);
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// if the sketch has a support fuse them to get one result object (PAD!)
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if (!support.IsNull()) {
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// Let's call algorithm computing a fuse operation:
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BRepAlgoAPI_Fuse mkFuse(support, result);
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// Let's check if the fusion has been successful
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if (!mkFuse.IsDone())
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throw Base::Exception("Fusion with support failed");
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result = mkFuse.Shape();
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result = refineShapeIfActive(result);
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}
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this->Shape.setValue(result);
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}
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else
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return new App::DocumentObjectExecReturn("Could not revolve the sketch!");
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return App::DocumentObject::StdReturn;
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}
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catch (Standard_Failure) {
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Handle_Standard_Failure e = Standard_Failure::Caught();
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if (std::string(e->GetMessageString()) == "TopoDS::Face")
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return new App::DocumentObjectExecReturn("Could not create face from sketch.\n"
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"Intersecting sketch entities or multiple faces in a sketch are not allowed.");
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else
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return new App::DocumentObjectExecReturn(e->GetMessageString());
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}
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catch (Base::Exception& e) {
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return new App::DocumentObjectExecReturn(e.what());
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}
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}
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bool Revolution::suggestReversed(void)
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{
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try {
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updateAxis();
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Part::Part2DObject* sketch = getVerifiedSketch();
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std::vector<TopoDS_Wire> wires = getSketchWires();
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TopoDS_Shape sketchshape = makeFace(wires);
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Base::Vector3d b = Base.getValue();
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Base::Vector3d v = Axis.getValue();
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// get centre of gravity of the sketch face
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GProp_GProps props;
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BRepGProp::SurfaceProperties(sketchshape, props);
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gp_Pnt cog = props.CentreOfMass();
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Base::Vector3d p_cog(cog.X(), cog.Y(), cog.Z());
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// get direction to cog from its projection on the revolve axis
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Base::Vector3d perp_dir = p_cog - p_cog.Perpendicular(b, v);
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// get cross product of projection direction with revolve axis direction
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Base::Vector3d cross = v % perp_dir;
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// get sketch vector pointing away from support material
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Base::Placement SketchPos = sketch->Placement.getValue();
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Base::Rotation SketchOrientation = SketchPos.getRotation();
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Base::Vector3d SketchNormal(0,0,1);
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SketchOrientation.multVec(SketchNormal,SketchNormal);
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// simply convert double to float
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Base::Vector3d norm(SketchNormal.x, SketchNormal.y, SketchNormal.z);
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// return true if the angle between norm and cross is obtuse
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return norm * cross < 0.f;
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}
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catch (...) {
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return Reversed.getValue();
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}
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}
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void Revolution::updateAxis(void)
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{
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Part::Part2DObject* sketch = getVerifiedSketch();
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Base::Placement SketchPlm = sketch->Placement.getValue();
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// get reference axis
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App::DocumentObject *pcReferenceAxis = ReferenceAxis.getValue();
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const std::vector<std::string> &subReferenceAxis = ReferenceAxis.getSubValues();
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if (pcReferenceAxis && pcReferenceAxis == sketch) {
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bool hasValidAxis=false;
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Base::Axis axis;
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if (subReferenceAxis[0] == "V_Axis") {
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hasValidAxis = true;
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axis = sketch->getAxis(Part::Part2DObject::V_Axis);
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}
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else if (subReferenceAxis[0] == "H_Axis") {
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hasValidAxis = true;
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axis = sketch->getAxis(Part::Part2DObject::H_Axis);
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}
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else if (subReferenceAxis[0].size() > 4 && subReferenceAxis[0].substr(0,4) == "Axis") {
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int AxId = std::atoi(subReferenceAxis[0].substr(4,4000).c_str());
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if (AxId >= 0 && AxId < sketch->getAxisCount()) {
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hasValidAxis = true;
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axis = sketch->getAxis(AxId);
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}
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}
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if (hasValidAxis) {
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axis *= SketchPlm;
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Base::Vector3d base=axis.getBase();
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Base::Vector3d dir=axis.getDirection();
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Base.setValue(base.x,base.y,base.z);
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Axis.setValue(dir.x,dir.y,dir.z);
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}
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}
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}
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}
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