FreeCAD/src/Mod/PartDesign/App/FeatureRevolution.cpp
jriegel 30b189c1da Merge branch 'refs/heads/double-precision-werner'
Conflicts:
	src/App/Document.cpp
	src/App/PropertyGeo.cpp
	src/App/PropertyStandard.cpp
	src/Base/Reader.cpp
	src/Base/Reader.h
	src/Gui/propertyeditor/PropertyItem.cpp
	src/Mod/Fem/Gui/ViewProviderFemMesh.cpp
	src/Mod/Inspection/Gui/ViewProviderInspection.cpp
	src/Mod/Mesh/App/MeshProperties.cpp
	src/Mod/Part/App/TopoShapeFacePyImp.cpp
	src/Mod/PartDesign/App/FeatureRevolution.cpp
2013-09-26 00:05:05 +02:00

251 lines
9.7 KiB
C++

/***************************************************************************
* Copyright (c) 2010 Juergen Riegel <FreeCAD@juergen-riegel.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <BRep_Builder.hxx>
# include <BRepBndLib.hxx>
# include <BRepPrimAPI_MakeRevol.hxx>
# include <BRepBuilderAPI_MakeFace.hxx>
# include <TopoDS.hxx>
# include <TopoDS_Face.hxx>
# include <TopoDS_Wire.hxx>
# include <TopExp_Explorer.hxx>
# include <BRepAlgoAPI_Fuse.hxx>
# include <Precision.hxx>
# include <gp_Lin.hxx>
# include <GProp_GProps.hxx>
# include <BRepGProp.hxx>
#endif
#include <Base/Axis.h>
#include <Base/Exception.h>
#include <Base/Placement.h>
#include <Base/Tools.h>
#include "FeatureRevolution.h"
using namespace PartDesign;
namespace PartDesign {
PROPERTY_SOURCE(PartDesign::Revolution, PartDesign::Additive)
Revolution::Revolution()
{
ADD_PROPERTY_TYPE(Base,(Base::Vector3d(0.0,0.0,0.0)),"Revolution", App::Prop_ReadOnly, "Base");
ADD_PROPERTY_TYPE(Axis,(Base::Vector3d(0.0,1.0,0.0)),"Revolution", App::Prop_ReadOnly, "Axis");
ADD_PROPERTY_TYPE(Angle,(360.0),"Revolution", App::Prop_None, "Angle");
ADD_PROPERTY_TYPE(ReferenceAxis,(0),"Revolution",(App::Prop_None),"Reference axis of revolution");
}
short Revolution::mustExecute() const
{
if (Placement.isTouched() ||
ReferenceAxis.isTouched() ||
Axis.isTouched() ||
Base.isTouched() ||
Angle.isTouched())
return 1;
return Additive::mustExecute();
}
App::DocumentObjectExecReturn *Revolution::execute(void)
{
// Validate parameters
double angle = Angle.getValue();
if (angle < Precision::Confusion())
return new App::DocumentObjectExecReturn("Angle of revolution too small");
if (angle > 360.0)
return new App::DocumentObjectExecReturn("Angle of revolution too large");
angle = Base::toRadians<double>(angle);
// Reverse angle if selected
if (Reversed.getValue() && !Midplane.getValue())
angle *= (-1.0);
std::vector<TopoDS_Wire> wires;
try {
wires = getSketchWires();
} catch (const Base::Exception& e) {
return new App::DocumentObjectExecReturn(e.what());
}
TopoDS_Shape support;
try {
support = getSupportShape();
} catch (const Base::Exception&) {
// ignore, because support isn't mandatory
support = TopoDS_Shape();
}
// update Axis from ReferenceAxis
updateAxis();
// get revolve axis
Base::Vector3d b = Base.getValue();
gp_Pnt pnt(b.x,b.y,b.z);
Base::Vector3d v = Axis.getValue();
gp_Dir dir(v.x,v.y,v.z);
try {
TopoDS_Shape sketchshape = makeFace(wires);
if (sketchshape.IsNull())
return new App::DocumentObjectExecReturn("Creating a face from sketch failed");
// Rotate the face by half the angle to get Revolution symmetric to sketch plane
if (Midplane.getValue()) {
gp_Trsf mov;
mov.SetRotation(gp_Ax1(pnt, dir), Base::toRadians<double>(Angle.getValue()) * (-1.0) / 2.0);
TopLoc_Location loc(mov);
sketchshape.Move(loc);
}
this->positionBySketch();
TopLoc_Location invObjLoc = this->getLocation().Inverted();
pnt.Transform(invObjLoc.Transformation());
dir.Transform(invObjLoc.Transformation());
support.Move(invObjLoc);
sketchshape.Move(invObjLoc);
// Check distance between sketchshape and axis - to avoid failures and crashes
if (checkLineCrossesFace(gp_Lin(pnt, dir), TopoDS::Face(sketchshape)))
return new App::DocumentObjectExecReturn("Revolve axis intersects the sketch");
// revolve the face to a solid
BRepPrimAPI_MakeRevol RevolMaker(sketchshape, gp_Ax1(pnt, dir), angle);
if (RevolMaker.IsDone()) {
TopoDS_Shape result = RevolMaker.Shape();
result = refineShapeIfActive(result);
// set the additive shape property for later usage in e.g. pattern
this->AddShape.setValue(result);
// if the sketch has a support fuse them to get one result object (PAD!)
if (!support.IsNull()) {
// Let's call algorithm computing a fuse operation:
BRepAlgoAPI_Fuse mkFuse(support, result);
// Let's check if the fusion has been successful
if (!mkFuse.IsDone())
throw Base::Exception("Fusion with support failed");
result = mkFuse.Shape();
result = refineShapeIfActive(result);
}
this->Shape.setValue(result);
}
else
return new App::DocumentObjectExecReturn("Could not revolve the sketch!");
return App::DocumentObject::StdReturn;
}
catch (Standard_Failure) {
Handle_Standard_Failure e = Standard_Failure::Caught();
if (std::string(e->GetMessageString()) == "TopoDS::Face")
return new App::DocumentObjectExecReturn("Could not create face from sketch.\n"
"Intersecting sketch entities or multiple faces in a sketch are not allowed.");
else
return new App::DocumentObjectExecReturn(e->GetMessageString());
}
catch (Base::Exception& e) {
return new App::DocumentObjectExecReturn(e.what());
}
}
bool Revolution::suggestReversed(void)
{
try {
updateAxis();
Part::Part2DObject* sketch = getVerifiedSketch();
std::vector<TopoDS_Wire> wires = getSketchWires();
TopoDS_Shape sketchshape = makeFace(wires);
Base::Vector3d b = Base.getValue();
Base::Vector3d v = Axis.getValue();
// get centre of gravity of the sketch face
GProp_GProps props;
BRepGProp::SurfaceProperties(sketchshape, props);
gp_Pnt cog = props.CentreOfMass();
Base::Vector3d p_cog(cog.X(), cog.Y(), cog.Z());
// get direction to cog from its projection on the revolve axis
Base::Vector3d perp_dir = p_cog - p_cog.Perpendicular(b, v);
// get cross product of projection direction with revolve axis direction
Base::Vector3d cross = v % perp_dir;
// get sketch vector pointing away from support material
Base::Placement SketchPos = sketch->Placement.getValue();
Base::Rotation SketchOrientation = SketchPos.getRotation();
Base::Vector3d SketchNormal(0,0,1);
SketchOrientation.multVec(SketchNormal,SketchNormal);
// simply convert double to float
Base::Vector3d norm(SketchNormal.x, SketchNormal.y, SketchNormal.z);
// return true if the angle between norm and cross is obtuse
return norm * cross < 0.f;
}
catch (...) {
return Reversed.getValue();
}
}
void Revolution::updateAxis(void)
{
Part::Part2DObject* sketch = getVerifiedSketch();
Base::Placement SketchPlm = sketch->Placement.getValue();
// get reference axis
App::DocumentObject *pcReferenceAxis = ReferenceAxis.getValue();
const std::vector<std::string> &subReferenceAxis = ReferenceAxis.getSubValues();
if (pcReferenceAxis && pcReferenceAxis == sketch) {
bool hasValidAxis=false;
Base::Axis axis;
if (subReferenceAxis[0] == "V_Axis") {
hasValidAxis = true;
axis = sketch->getAxis(Part::Part2DObject::V_Axis);
}
else if (subReferenceAxis[0] == "H_Axis") {
hasValidAxis = true;
axis = sketch->getAxis(Part::Part2DObject::H_Axis);
}
else if (subReferenceAxis[0].size() > 4 && subReferenceAxis[0].substr(0,4) == "Axis") {
int AxId = std::atoi(subReferenceAxis[0].substr(4,4000).c_str());
if (AxId >= 0 && AxId < sketch->getAxisCount()) {
hasValidAxis = true;
axis = sketch->getAxis(AxId);
}
}
if (hasValidAxis) {
axis *= SketchPlm;
Base::Vector3d base=axis.getBase();
Base::Vector3d dir=axis.getDirection();
Base.setValue(base.x,base.y,base.z);
Axis.setValue(dir.x,dir.y,dir.z);
}
}
}
}