FreeCAD/src/Mod/PartDesign/App/DatumPlane.cpp
2016-04-12 18:12:09 +02:00

399 lines
17 KiB
C++

/***************************************************************************
* Copyright (c) 2013 Jan Rheinländer <jrheinlaender[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <cfloat>
# include <BRepLib.hxx>
# include <BRepBuilderAPI_MakeEdge.hxx>
# include <BRepBuilderAPI_MakeFace.hxx>
# include <BRepBuilderAPI_MakeVertex.hxx>
# include <BRepBuilderAPI_MakeWire.hxx>
# include <BRepBuilderAPI_GTransform.hxx>
# include <BRep_Tool.hxx>
# include <gp_GTrsf.hxx>
# include <gp_Lin.hxx>
# include <gp_Pln.hxx>
# include <gp_Cylinder.hxx>
# include <Geom_Line.hxx>
# include <Geom_Plane.hxx>
# include <Geom_CylindricalSurface.hxx>
# include <Geom2d_Line.hxx>
# include <Handle_Geom_Curve.hxx>
# include <Handle_Geom_Surface.hxx>
# include <Handle_Geom_Plane.hxx>
# include <Handle_Geom2d_Line.hxx>
# include <GeomAPI_IntCS.hxx>
# include <GeomAPI_IntSS.hxx>
# include <GeomAPI_ExtremaCurveCurve.hxx>
# include <GeomAPI_ProjectPointOnSurf.hxx>
# include <Precision.hxx>
# include <Standard_Real.hxx>
# include <TopoDS.hxx>
# include <TopoDS_Vertex.hxx>
# include <TopoDS_Edge.hxx>
# include <TopoDS_Face.hxx>
# include <BRepAdaptor_Curve.hxx>
# include <BRepAdaptor_Surface.hxx>
# include <Standard_Version.hxx>
#endif
#include <QObject>
#include <App/Plane.h>
#include <App/Part.h>
#include <App/Line.h>
#include "DatumPoint.h"
#include "DatumLine.h"
#include "DatumPlane.h"
#include <Base/Tools.h>
#include <Base/Console.h>
#include <Base/Exception.h>
#include "Mod/Part/App/PrimitiveFeature.h"
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
using namespace PartDesign;
// Note: We don't distinguish between e.g. datum lines and edges here
#define PLANE QObject::tr("DPLANE")
#define CYLINDER QObject::tr("DCYLINDER")
#define LINE QObject::tr("DLINE")
#define POINT QObject::tr("DPOINT")
#define ANGLE QObject::tr("Angle")
std::map<std::multiset<QString>, std::set<QString> > Plane::hints = std::map<std::multiset<QString>, std::set<QString> >();
void Plane::initHints()
{
std::set<QString> DONE;
DONE.insert(QObject::tr("Done"));
std::multiset<QString> key;
std::set<QString> value;
key.insert(PLANE);
hints[key] = DONE; // PLANE -> DONE. Plane from another plane or face
key.clear(); value.clear();
key.insert(POINT);
value.insert(POINT); value.insert(LINE);
hints[key] = value; // POINT -> POINT or LINE
key.clear(); value.clear();
key.insert(POINT); key.insert(LINE);
hints[key] = DONE; // {POINT, LINE} -> DONE. Plane from point/vertex and line/edge
key.clear(); value.clear();
key.insert(POINT); key.insert(POINT);
value.insert(POINT);
hints[key] = value; // {POINT, POINT} -> POINT
key.clear(); value.clear();
key.insert(POINT); key.insert(POINT); key.insert(POINT);
hints[key] = DONE; // {POINT, POINT, POINT} -> DONE. Plane from 3 points or vertices
key.clear(); value.clear();
key.insert(LINE);
value.insert(POINT); value.insert(PLANE); value.insert(ANGLE);
hints[key] = value; // LINE -> POINT or PLANE or ANGLE
key.clear(); value.clear();
key.insert(PLANE); key.insert(LINE);
value.insert(ANGLE);
hints[key] = value; // {PLANE, LINE} -> ANGLE
key.clear(); value.clear();
key.insert(PLANE); key.insert(ANGLE);
value.insert(LINE);
hints[key] = value; // {PLANE, ANGLE} -> LINE
key.clear(); value.clear();
key.insert(ANGLE); key.insert(LINE);
value.insert(PLANE);
hints[key] = value; // {ANGLE, LINE} -> PLANE
key.clear(); value.clear();
key.insert(LINE); key.insert(PLANE); key.insert(ANGLE);
hints[key] = DONE; // {LINE, PLANE, ANGLE} -> DONE. Plane through line with angle to other plane
key.clear(); value.clear();
key.insert(CYLINDER);
value.insert(PLANE);
hints[key] = value; // CYLINDER -> PLANE
key.clear(); value.clear();
key.insert(CYLINDER); key.insert(PLANE);
hints[key] = DONE; // {CYLINDER, PLANE} -> DONE. Plane tangential to cylinder and normal to other plane
key.clear(); value.clear();
value.insert(POINT); value.insert(LINE); value.insert(PLANE); value.insert(ANGLE);
hints[key] = value;
}
// ============================================================================
PROPERTY_SOURCE(PartDesign::Plane, Part::Datum)
Plane::Plane()
{
// Create a shape, which will be used by the Sketcher. Them main function is to avoid a dependency of
// Sketcher on the PartDesign module
BRepBuilderAPI_MakeFace builder(gp_Pln(gp_Pnt(0,0,0), gp_Dir(0,0,1)));
if (!builder.IsDone())
return;
Shape.setValue(builder.Shape());
References.touch();
}
Plane::~Plane()
{
}
void Plane::onChanged(const App::Property *prop)
{
if (prop == &Angle) {
// Zero value counts as angle not defined
if (fabs(Angle.getValue()) > Precision::Confusion())
refTypes.insert(ANGLE);
else
refTypes.erase(ANGLE);
}
if ((prop == &References) || (prop == &Offset)) {
refTypes.clear();
std::vector<App::DocumentObject*> refs = References.getValues();
std::vector<std::string> refnames = References.getSubValues();
for (int r = 0; r < refs.size(); r++) {
const Part::Feature* ref = static_cast<const Part::Feature*>(refs[r]);
if ((ref != NULL) && ref->Shape.getValue().IsNull())
continue; // This can happen while a document is being restored from a file
refTypes.insert(getRefType(refs[r], refnames[r]));
}
if (fabs(Angle.getValue()) > Precision::Confusion())
refTypes.insert(ANGLE);
std::set<QString> hint = getHint();
if (!((hint.size() == 1) && (hint.find(QObject::tr("Done")) != hint.end())))
return; // incomplete references
// Extract the geometry of the references
Base::Vector3d* p1 = NULL;
Base::Vector3d* p2 = NULL;
Base::Vector3d* p3 = NULL;
Base::Vector3d* normal = NULL;
gp_Lin* line = NULL;
gp_Cylinder* cyl = NULL;
for (int i = 0; i < refs.size(); i++) {
if (refs[i]->getTypeId().isDerivedFrom(PartDesign::Point::getClassTypeId())) {
PartDesign::Point* p = static_cast<PartDesign::Point*>(refs[i]);
if (p1 == NULL)
p1 = new Base::Vector3d (p->getPoint());
else if (p2 == NULL)
p2 = new Base::Vector3d (p->getPoint());
else
p3 = new Base::Vector3d (p->getPoint());
} else if (refs[i]->getTypeId().isDerivedFrom(PartDesign::Line::getClassTypeId())) {
PartDesign::Line* l = static_cast<PartDesign::Line*>(refs[i]);
Base::Vector3d base = l->getBasePoint();
Base::Vector3d dir = l->getDirection();
line = new gp_Lin(gp_Pnt(base.x, base.y, base.z), gp_Dir(dir.x, dir.y, dir.z));
} else if (refs[i]->getTypeId().isDerivedFrom(App::Line::getClassTypeId())) {
App::Line* l = static_cast<App::Line*>(refs[i]);
Base::Vector3d base = Base::Vector3d(0,0,0);
gp_Dir dir;
if (strcmp(l->LineType.getValue(), App::Part::BaselineTypes[0]) == 0)
dir = gp_Dir(1,0,0);
else if (strcmp(l->LineType.getValue(), App::Part::BaselineTypes[1]) == 0)
dir = gp_Dir(0,1,0);
else if (strcmp(l->LineType.getValue(), App::Part::BaselineTypes[2]) == 0)
dir = gp_Dir(0,0,1);
line = new gp_Lin(gp_Pnt(base.x, base.y, base.z), gp_Dir(dir.X(), dir.Y(), dir.Z()));
} else if (refs[i]->getTypeId().isDerivedFrom(PartDesign::Plane::getClassTypeId())) {
PartDesign::Plane* p = static_cast<PartDesign::Plane*>(refs[i]);
p1 = new Base::Vector3d(p->getBasePoint());
normal = new Base::Vector3d(p->getNormal());
} else if (refs[i]->getTypeId().isDerivedFrom(App::Plane::getClassTypeId())) {
App::Plane* p = static_cast<App::Plane*>(refs[i]);
// Note: We only handle the three base planes here
p1 = new Base::Vector3d(0,0,0);
normal = new Base::Vector3d;
if (strcmp(p->PlaneType.getValue(), App::Part::BaseplaneTypes[0]) == 0)
*normal = Base::Vector3d(0,0,1);
else if (strcmp(p->PlaneType.getValue(), App::Part::BaseplaneTypes[1]) == 0)
*normal = Base::Vector3d(0,1,0);
else if (strcmp(p->PlaneType.getValue(), App::Part::BaseplaneTypes[2]) == 0)
*normal = Base::Vector3d(1,0,0);
} else if (refs[i]->getTypeId().isDerivedFrom(Part::Feature::getClassTypeId())) {
Part::Feature* feature = static_cast<Part::Feature*>(refs[i]);
const TopoDS_Shape& sh = feature->Shape.getValue();
if (sh.IsNull())
return; // "PartDesign::Plane: Reference has NULL shape"
// Get subshape
TopoDS_Shape subshape = feature->Shape.getShape().getSubShape(refnames[i].c_str());
if (subshape.IsNull())
return; // "PartDesign::Plane: Reference has NULL subshape";
if (subshape.ShapeType() == TopAbs_VERTEX) {
TopoDS_Vertex v = TopoDS::Vertex(subshape);
gp_Pnt p = BRep_Tool::Pnt(v);
if (p1 == NULL)
p1 = new Base::Vector3d(p.X(), p.Y(), p.Z());
else if (p2 == NULL)
p2 = new Base::Vector3d(p.X(), p.Y(), p.Z());
else
p3 = new Base::Vector3d(p.X(), p.Y(), p.Z());
} else if (subshape.ShapeType() == TopAbs_EDGE) {
TopoDS_Edge e = TopoDS::Edge(subshape);
BRepAdaptor_Curve adapt(e);
if (adapt.GetType() != GeomAbs_Line)
return; // Non-linear edge
line = new gp_Lin(adapt.Line());
} else if (subshape.ShapeType() == TopAbs_FACE) {
TopoDS_Face f = TopoDS::Face(subshape);
BRepAdaptor_Surface adapt(f);
if (adapt.GetType() == GeomAbs_Plane) {
// Ensure that the front and back of the plane corresponds with the face's idea of front and back
bool reverse = (f.Orientation() == TopAbs_REVERSED);
gp_Pln plane = adapt.Plane();
if (!plane.Direct()) {
// toggle if plane has a left-handed coordinate system
plane.UReverse();
reverse = !reverse;
}
gp_Dir d = adapt.Plane().Axis().Direction();
if (reverse) d.Reverse();
// Ensure that the position of the placement corresponds to what the face would yield in
// Part2DObject::positionBySupport()
Base::Vector3d pos = feature->Placement.getValue().getPosition();
gp_Pnt gp_pos(pos.x,pos.y,pos.z);
Handle (Geom_Plane) gPlane = new Geom_Plane(plane);
GeomAPI_ProjectPointOnSurf projector(gp_pos,gPlane);
gp_Pnt b = projector.NearestPoint();
p1 = new Base::Vector3d(b.X(), b.Y(), b.Z());
normal = new Base::Vector3d(d.X(), d.Y(), d.Z());
} else if (adapt.GetType() == GeomAbs_Cylinder) {
cyl = new gp_Cylinder(adapt.Cylinder());
} else {
return; // invalid surface type
}
}
} else {
return; //"PartDesign::Plane: Invalid reference type"
}
}
if ((line != NULL) && (normal != NULL) && (p1 != NULL) && (fabs(Angle.getValue()) > Precision::Confusion())) {
// plane from line, plane, and angle to plane
*normal = normal->Normalize();
gp_Pnt p = line->Location();
*p1 = Base::Vector3d(p.X(), p.Y(), p.Z());
gp_Dir dir = line->Direction();
Base::Rotation rot(Base::Vector3d(dir.X(), dir.Y(), dir.Z()), Angle.getValue() / 180.0 * M_PI);
rot.multVec(*normal, *normal);
} else if ((cyl != NULL) && (normal != NULL)) {
// Plane tangential to cylinder and parallel to other plane
gp_Dir dir(normal->x, normal->y, normal->z);
Handle_Geom_Curve normalLine = new Geom_Line(cyl->Location(), dir);
Handle_Geom_Surface cylinder = new Geom_CylindricalSurface(*cyl);
// Intersect a line through the base point of the cylinder and normal to the plane with the cylinder itself
GeomAPI_IntCS intersector(normalLine, cylinder);
if (!intersector.IsDone() || (intersector.NbPoints() == 0))
throw Base::Exception("Curve - Surface intersection failed");
if (intersector.NbPoints() > 1)
Base::Console().Warning("More than one intersection point for datum plane from cylinder and plane\n");
gp_Pnt inter = intersector.Point(1);
p1 = new Base::Vector3d(inter.X(), inter.Y(), inter.Z());
// TODO: Allow to control which side of the cylinder the plane is created on - there are always two possibilities
} else if ((p1 != NULL) && (normal != NULL)) {
// plane from other plane. Nothing to be done
} else if ((p1 != NULL) && (p2 != NULL) && (p3 != NULL)) {
// Plane from three points
Base::Vector3d vec1 = *p2 - *p1;
Base::Vector3d vec2 = *p3 - *p1;
normal = new Base::Vector3d(vec1 % vec2);
} else if ((line != NULL) && (p1 != NULL)) {
// Plane from point and line
p2 = new Base::Vector3d(line->Location().X(), line->Location().Y(), line->Location().Z());
gp_Pnt p(line->Location().X() + line->Direction().X(), line->Location().Y() + line->Direction().Y(), line->Location().Z() + line->Direction().Z());
p3 = new Base::Vector3d(p.X(), p.Y(), p.Z());
Base::Vector3d vec1 = *p2 - *p1;
Base::Vector3d vec2 = *p3 - *p1;
normal = new Base::Vector3d(vec1 % vec2);
} else {
throw Base::Exception("Unvalid references");
}
*normal = normal->Normalize();
if (fabs(Offset.getValue()) > Precision::Confusion())
*p1 += Offset.getValue() * *normal;
Placement.setValue(Base::Placement(*p1,Base::Rotation(Base::Vector3d(0,0,1), *normal)));
delete p1;
delete normal;
if (p2 != NULL) delete p2;
if (p3 != NULL) delete p3;
if (line != NULL) delete line;
if (cyl != NULL) delete cyl;
}
Part::Datum::onChanged(prop);
}
const std::set<QString> Plane::getHint() const
{
if (hints.find(refTypes) != hints.end())
return hints[refTypes];
else
return std::set<QString>();
}
const int Plane::offsetsAllowed() const
{
return 1;
}
Base::Vector3d Plane::getBasePoint()
{
return Placement.getValue().getPosition();
}
Base::Vector3d Plane::getNormal()
{
Base::Rotation rot = Placement.getValue().getRotation();
Base::Vector3d normal;
rot.multVec(Base::Vector3d(0,0,1), normal);
return normal;
}