FreeCAD/src/Mod/Mesh/App/MeshProperties.cpp

504 lines
16 KiB
C++

/***************************************************************************
* Copyright (c) Juergen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#endif
#include <CXX/Objects.hxx>
#include <Base/Console.h>
#include <Base/Exception.h>
#include <Base/Writer.h>
#include <Base/Reader.h>
#include <Base/Stream.h>
#include "Core/MeshKernel.h"
#include "Core/MeshIO.h"
#include "Core/Iterator.h"
#include "MeshProperties.h"
#include "Mesh.h"
#include "MeshPy.h"
using namespace Mesh;
TYPESYSTEM_SOURCE(Mesh::PropertyNormalList, App::PropertyVectorList);
TYPESYSTEM_SOURCE(Mesh::PropertyCurvatureList , App::PropertyLists);
TYPESYSTEM_SOURCE(Mesh::PropertyMeshKernel , App::PropertyComplexGeoData);
void PropertyNormalList::transform(const Base::Matrix4D &mat)
{
// A normal vector is only a direction with unit length, so we only need to rotate it
// (no translations or scaling)
// Extract scale factors (assumes an orthogonal rotation matrix)
// Use the fact that the length of the row vectors of R are all equal to 1
// And that scaling is applied after rotating
double s[3];
s[0] = sqrt(mat[0][0] * mat[0][0] + mat[0][1] * mat[0][1] + mat[0][2] * mat[0][2]);
s[1] = sqrt(mat[1][0] * mat[1][0] + mat[1][1] * mat[1][1] + mat[1][2] * mat[1][2]);
s[2] = sqrt(mat[2][0] * mat[2][0] + mat[2][1] * mat[2][1] + mat[2][2] * mat[2][2]);
// Set up the rotation matrix: zero the translations and make the scale factors = 1
Base::Matrix4D rot;
rot.setToUnity();
for (unsigned short i = 0; i < 3; i++) {
for (unsigned short j = 0; j < 3; j++) {
rot[i][j] = mat[i][j] / s[i];
}
}
aboutToSetValue();
// Rotate the normal vectors
for (int ii=0; ii<getSize(); ii++) {
set1Value(ii, rot * operator[](ii));
}
hasSetValue();
}
// ----------------------------------------------------------------------------
PropertyCurvatureList::PropertyCurvatureList()
{
}
PropertyCurvatureList::~PropertyCurvatureList()
{
}
void PropertyCurvatureList::setValue(const CurvatureInfo& lValue)
{
aboutToSetValue();
_lValueList.resize(1);
_lValueList[0]=lValue;
hasSetValue();
}
void PropertyCurvatureList::setValues(const std::vector<CurvatureInfo>& lValues)
{
aboutToSetValue();
_lValueList=lValues;
hasSetValue();
}
std::vector<float> PropertyCurvatureList::getCurvature( int mode ) const
{
const std::vector<Mesh::CurvatureInfo>& fCurvInfo = getValues();
std::vector<float> fValues;
fValues.reserve(fCurvInfo.size());
// Mean curvature
if (mode == MeanCurvature) {
for ( std::vector<Mesh::CurvatureInfo>::const_iterator it=fCurvInfo.begin();it!=fCurvInfo.end(); ++it )
{
fValues.push_back( 0.5f*(it->fMaxCurvature+it->fMinCurvature) );
}
}
// Gaussian curvature
else if (mode == GaussCurvature) {
for ( std::vector<Mesh::CurvatureInfo>::const_iterator it=fCurvInfo.begin();it!=fCurvInfo.end(); ++it )
{
fValues.push_back( it->fMaxCurvature * it->fMinCurvature );
}
}
// Maximum curvature
else if (mode == MaxCurvature) {
for ( std::vector<Mesh::CurvatureInfo>::const_iterator it=fCurvInfo.begin();it!=fCurvInfo.end(); ++it )
{
fValues.push_back( it->fMaxCurvature );
}
}
// Minimum curvature
else if (mode == MinCurvature) {
for ( std::vector<Mesh::CurvatureInfo>::const_iterator it=fCurvInfo.begin();it!=fCurvInfo.end(); ++it )
{
fValues.push_back( it->fMinCurvature );
}
}
// Absolute curvature
else if (mode == AbsCurvature) {
for ( std::vector<Mesh::CurvatureInfo>::const_iterator it=fCurvInfo.begin();it!=fCurvInfo.end(); ++it )
{
if ( fabs(it->fMaxCurvature) > fabs(it->fMinCurvature) )
fValues.push_back( it->fMaxCurvature );
else
fValues.push_back( it->fMinCurvature );
}
}
return fValues;
}
void PropertyCurvatureList::transform(const Base::Matrix4D &mat)
{
// The principal direction is only a vector with unit length, so we only need to rotate it
// (no translations or scaling)
// Extract scale factors (assumes an orthogonal rotation matrix)
// Use the fact that the length of the row vectors of R are all equal to 1
// And that scaling is applied after rotating
double s[3];
s[0] = sqrt(mat[0][0] * mat[0][0] + mat[0][1] * mat[0][1] + mat[0][2] * mat[0][2]);
s[1] = sqrt(mat[1][0] * mat[1][0] + mat[1][1] * mat[1][1] + mat[1][2] * mat[1][2]);
s[2] = sqrt(mat[2][0] * mat[2][0] + mat[2][1] * mat[2][1] + mat[2][2] * mat[2][2]);
// Set up the rotation matrix: zero the translations and make the scale factors = 1
Base::Matrix4D rot;
rot.setToUnity();
for (unsigned short i = 0; i < 3; i++) {
for (unsigned short j = 0; j < 3; j++) {
rot[i][j] = mat[i][j] / s[i];
}
}
aboutToSetValue();
// Rotate the principal directions
for (int ii=0; ii<getSize(); ii++)
{
CurvatureInfo ci = operator[](ii);
ci.cMaxCurvDir = rot * ci.cMaxCurvDir;
ci.cMinCurvDir = rot * ci.cMinCurvDir;
_lValueList[ii] = ci;
}
hasSetValue();
}
void PropertyCurvatureList::Save (Base::Writer &writer) const
{
if (!writer.isForceXML()) {
writer.Stream() << writer.ind() << "<CurvatureList file=\"" <<
writer.addFile(getName(), this) << "\"/>" << std::endl;
}
}
void PropertyCurvatureList::Restore(Base::XMLReader &reader)
{
reader.readElement("CurvatureList");
std::string file (reader.getAttribute("file") );
if (!file.empty()) {
// initate a file read
reader.addFile(file.c_str(),this);
}
}
void PropertyCurvatureList::SaveDocFile (Base::Writer &writer) const
{
Base::OutputStream str(writer.Stream());
uint32_t uCt = (uint32_t)getSize();
str << uCt;
for (std::vector<CurvatureInfo>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
str << it->fMaxCurvature << it->fMinCurvature;
str << it->cMaxCurvDir.x << it->cMaxCurvDir.y << it->cMaxCurvDir.z;
str << it->cMinCurvDir.x << it->cMinCurvDir.y << it->cMinCurvDir.z;
}
}
void PropertyCurvatureList::RestoreDocFile(Base::Reader &reader, const int DocumentSchema)
{
Base::InputStream str(reader);
uint32_t uCt=0;
str >> uCt;
std::vector<CurvatureInfo> values(uCt);
for (std::vector<CurvatureInfo>::iterator it = values.begin(); it != values.end(); ++it) {
str >> it->fMaxCurvature >> it->fMinCurvature;
str >> it->cMaxCurvDir.x >> it->cMaxCurvDir.y >> it->cMaxCurvDir.z;
str >> it->cMinCurvDir.x >> it->cMinCurvDir.y >> it->cMinCurvDir.z;
}
setValues(values);
}
PyObject* PropertyCurvatureList::getPyObject(void)
{
Py::List list;
for (std::vector<CurvatureInfo>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
Py::Tuple tuple(4);
tuple.setItem(0, Py::Float(it->fMaxCurvature));
tuple.setItem(1, Py::Float(it->fMinCurvature));
Py::Tuple maxDir(3);
maxDir.setItem(0, Py::Float(it->cMaxCurvDir.x));
maxDir.setItem(1, Py::Float(it->cMaxCurvDir.y));
maxDir.setItem(2, Py::Float(it->cMaxCurvDir.z));
tuple.setItem(2, maxDir);
Py::Tuple minDir(3);
minDir.setItem(0, Py::Float(it->cMinCurvDir.x));
minDir.setItem(1, Py::Float(it->cMinCurvDir.y));
minDir.setItem(2, Py::Float(it->cMinCurvDir.z));
tuple.setItem(3, minDir);
list.append(tuple);
}
return Py::new_reference_to(list);
}
void PropertyCurvatureList::setPyObject(PyObject *value)
{
throw Base::AttributeError(std::string("This attribute is read-only"));
}
App::Property *PropertyCurvatureList::Copy(void) const
{
PropertyCurvatureList *p= new PropertyCurvatureList();
p->_lValueList = _lValueList;
return p;
}
void PropertyCurvatureList::Paste(const App::Property &from)
{
aboutToSetValue();
_lValueList = dynamic_cast<const PropertyCurvatureList&>(from)._lValueList;
hasSetValue();
}
// ----------------------------------------------------------------------------
PropertyMeshKernel::PropertyMeshKernel()
: _meshObject(new MeshObject()), meshPyObject(0)
{
// Note: Normally this property is a member of a document object, i.e. the setValue()
// method gets called in the constructor of a sublcass of DocumentObject, e.g. Mesh::Feature.
// This means that the created MeshObject here will be replaced and deleted immediately.
// However, we anyway create this object in case we use this class in another context.
}
PropertyMeshKernel::~PropertyMeshKernel()
{
if (meshPyObject) {
// Note: Do not call setInvalid() of the Python binding
// because the mesh should still be accessible afterwards.
meshPyObject->parentProperty = 0;
Py_DECREF(meshPyObject);
}
}
void PropertyMeshKernel::setValuePtr(MeshObject* mesh)
{
// use the tmp. object to guarantee that the referenced mesh is not destroyed
// before calling hasSetValue()
Base::Reference<MeshObject> tmp(_meshObject);
aboutToSetValue();
_meshObject = mesh;
hasSetValue();
}
void PropertyMeshKernel::setValue(const MeshObject& mesh)
{
aboutToSetValue();
*_meshObject = mesh;
hasSetValue();
}
void PropertyMeshKernel::setValue(const MeshCore::MeshKernel& mesh)
{
aboutToSetValue();
_meshObject->setKernel(mesh);
hasSetValue();
}
void PropertyMeshKernel::swapMesh(MeshObject& mesh)
{
aboutToSetValue();
_meshObject->swap(mesh);
hasSetValue();
}
void PropertyMeshKernel::swapMesh(MeshCore::MeshKernel& mesh)
{
aboutToSetValue();
_meshObject->swap(mesh);
hasSetValue();
}
const MeshObject& PropertyMeshKernel::getValue(void)const
{
return *_meshObject;
}
const MeshObject* PropertyMeshKernel::getValuePtr(void)const
{
return (MeshObject*)_meshObject;
}
const Data::ComplexGeoData* PropertyMeshKernel::getComplexData() const
{
return (MeshObject*)_meshObject;
}
Base::BoundBox3d PropertyMeshKernel::getBoundingBox() const
{
return _meshObject->getBoundBox();
}
void PropertyMeshKernel::getFaces(std::vector<Base::Vector3d> &aPoints,
std::vector<Data::ComplexGeoData::Facet> &aTopo,
float accuracy, uint16_t flags) const
{
_meshObject->getFaces(aPoints, aTopo, accuracy, flags);
}
unsigned int PropertyMeshKernel::getMemSize (void) const
{
unsigned int size = 0;
size += _meshObject->getMemSize();
return size;
}
MeshObject* PropertyMeshKernel::startEditing()
{
aboutToSetValue();
return (MeshObject*)_meshObject;
}
void PropertyMeshKernel::finishEditing()
{
hasSetValue();
}
void PropertyMeshKernel::transformGeometry(const Base::Matrix4D &rclMat)
{
aboutToSetValue();
_meshObject->transformGeometry(rclMat);
hasSetValue();
}
void PropertyMeshKernel::setPointIndices(const std::vector<std::pair<unsigned long, Base::Vector3f> >& inds)
{
aboutToSetValue();
MeshCore::MeshKernel& kernel = _meshObject->getKernel();
for (std::vector<std::pair<unsigned long, Base::Vector3f> >::const_iterator it = inds.begin(); it != inds.end(); ++it)
kernel.SetPoint(it->first, it->second);
hasSetValue();
}
PyObject *PropertyMeshKernel::getPyObject(void)
{
if (!meshPyObject) {
meshPyObject = new MeshPy(&*_meshObject);
meshPyObject->setConst(); // set immutable
meshPyObject->parentProperty = this;
}
Py_INCREF(meshPyObject);
return meshPyObject;
}
void PropertyMeshKernel::setPyObject(PyObject *value)
{
if (PyObject_TypeCheck(value, &(MeshPy::Type))) {
MeshPy* mesh = static_cast<MeshPy*>(value);
// Do not allow to reassign the same instance
if (&(*this->_meshObject) != mesh->getMeshObjectPtr()) {
// Note: Copy the content, do NOT reference the same mesh object
setValue(*(mesh->getMeshObjectPtr()));
}
}
else if (PyList_Check(value)) {
// new instance of MeshObject
Py::List triangles(value);
MeshObject* mesh = MeshObject::createMeshFromList(triangles);
setValuePtr(mesh);
}
else {
std::string error = std::string("type must be 'Mesh', not ");
error += value->ob_type->tp_name;
throw Base::TypeError(error);
}
}
void PropertyMeshKernel::Save (Base::Writer &writer) const
{
if (writer.isForceXML()) {
writer.Stream() << writer.ind() << "<Mesh>" << std::endl;
MeshCore::MeshOutput saver(_meshObject->getKernel());
saver.SaveXML(writer);
}
else {
writer.Stream() << writer.ind() << "<Mesh file=\"" <<
writer.addFile("MeshKernel.bms", this) << "\"/>" << std::endl;
}
}
void PropertyMeshKernel::Restore(Base::XMLReader &reader)
{
reader.readElement("Mesh");
std::string file (reader.getAttribute("file") );
if (file.empty()) {
// read XML
MeshCore::MeshKernel kernel;
MeshCore::MeshInput restorer(kernel);
restorer.LoadXML(reader);
// avoid to duplicate the mesh in memory
MeshCore::MeshPointArray points;
MeshCore::MeshFacetArray facets;
kernel.Adopt(points, facets);
aboutToSetValue();
_meshObject->getKernel().Adopt(points, facets);
hasSetValue();
}
else {
// initate a file read
reader.addFile(file.c_str(),this);
}
}
void PropertyMeshKernel::SaveDocFile (Base::Writer &writer) const
{
_meshObject->save(writer.Stream());
}
void PropertyMeshKernel::RestoreDocFile(Base::Reader &reader, const int DocumentSchema)
{
aboutToSetValue();
_meshObject->load(reader);
hasSetValue();
}
App::Property *PropertyMeshKernel::Copy(void) const
{
// Note: Copy the content, do NOT reference the same mesh object
PropertyMeshKernel *prop = new PropertyMeshKernel();
*(prop->_meshObject) = *(this->_meshObject);
return prop;
}
void PropertyMeshKernel::Paste(const App::Property &from)
{
// Note: Copy the content, do NOT reference the same mesh object
aboutToSetValue();
const PropertyMeshKernel& prop = dynamic_cast<const PropertyMeshKernel&>(from);
*(this->_meshObject) = *(prop._meshObject);
hasSetValue();
}