FreeCAD/src/Base/CoordinateSystem.cpp

148 lines
4.6 KiB
C++

/***************************************************************************
* Copyright (c) 2014 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 51 Franklin Street, *
* Fifth Floor, Boston, MA 02110-1301, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <cfloat>
#endif
#include "CoordinateSystem.h"
#include "Exception.h"
using namespace Base;
CoordinateSystem::CoordinateSystem()
: axis(Vector3d(), Vector3d(0,0,1)), xdir(1,0,0), ydir(0,1,0)
{
}
CoordinateSystem::~CoordinateSystem()
{
}
void CoordinateSystem::setAxes(const Axis& v, const Vector3d& xd)
{
if (xd.Sqr() < FLT_EPSILON)
throw Base::Exception("Direction is null vector");
Vector3d yd = v.getDirection() % xd;
if (yd.Sqr() < FLT_EPSILON)
throw Base::Exception("Direction is parallel to Z direction");
ydir = yd;
xdir = ydir % v.getDirection();
axis = v;
}
void CoordinateSystem::setAxes(const Vector3d& n, const Vector3d& xd)
{
if (xd.Sqr() < FLT_EPSILON)
throw Base::Exception("Direction is null vector");
Vector3d yd = n % xd;
if (yd.Sqr() < FLT_EPSILON)
throw Base::Exception("Direction is parallel to Z direction");
ydir = yd;
xdir = ydir % n;
axis.setDirection(n);
}
void CoordinateSystem::setAxis(const Axis& v)
{
setAxes(v, xdir);
}
void CoordinateSystem::setXDirection(const Vector3d& dir)
{
Vector3d yd = axis.getDirection() % dir;
if (yd.Sqr() < FLT_EPSILON)
throw Base::Exception("Direction is parallel to Z direction");
ydir = yd;
xdir = ydir % axis.getDirection();
}
void CoordinateSystem::setYDirection(const Vector3d& dir)
{
Vector3d xd = dir & axis.getDirection();
if (xd.Sqr() < FLT_EPSILON)
throw Base::Exception("Direction is parallel to Z direction");
xdir = xd;
ydir = axis.getDirection() % xdir;
}
void CoordinateSystem::setZDirection(const Vector3d& dir)
{
setAxes(dir, xdir);
}
Placement CoordinateSystem::displacement(const CoordinateSystem& cs) const
{
// align the Z axes
Base::Rotation rotZ(getZDirection(), cs.getZDirection());
// align the X axes
Base::Vector3d xd = xdir;
rotZ.multVec(xd,xd);
Base::Rotation rotX(xd, cs.getXDirection());
// the transformed base point
Vector3d mov = axis.getBase();
rotZ.multVec(mov,mov);
rotX.multVec(mov,mov);
mov = cs.getPosition() - mov;
Base::Rotation rot;
rot = rotX * rotZ;
return Placement(mov, rot);
}
void CoordinateSystem::transformTo(Vector3d& p)
{
return p.TransformToCoordinateSystem(axis.getBase(), xdir, ydir);
}
void CoordinateSystem::transform(const Placement& p)
{
axis *= p;
p.getRotation().multVec(this->xdir, this->xdir);
p.getRotation().multVec(this->ydir, this->ydir);
}
void CoordinateSystem::transform(const Rotation& r)
{
Vector3d zdir = axis.getDirection();
r.multVec(zdir, zdir);
axis.setDirection(zdir);
r.multVec(this->xdir, this->xdir);
r.multVec(this->ydir, this->ydir);
}
void CoordinateSystem::setPlacement(const Placement& p)
{
Vector3d zdir(0,0,1);
p.getRotation().multVec(zdir, zdir);
axis.setBase(p.getPosition());
axis.setDirection(zdir);
p.getRotation().multVec(Vector3d(1,0,0), this->xdir);
p.getRotation().multVec(Vector3d(0,1,0), this->ydir);
}