FreeCAD/src/Mod/Path/PathScripts/DogboneDressup.py

1014 lines
41 KiB
Python

# -*- coding: utf-8 -*-
# ***************************************************************************
# * *
# * Copyright (c) 2014 Yorik van Havre <yorik@uncreated.net> *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * This program is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this program; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
import FreeCAD
import FreeCADGui
import Path
from PathScripts import PathUtils
from PySide import QtCore, QtGui
import math
import Part
import DraftGeomUtils
"""Dogbone Dressup object and FreeCAD command"""
debugDressup = False
# Qt tanslation handling
try:
_encoding = QtGui.QApplication.UnicodeUTF8
def translate(context, text, disambig=None):
return QtGui.QApplication.translate(context, text, disambig, _encoding)
except AttributeError:
def translate(context, text, disambig=None):
return QtGui.QApplication.translate(context, text, disambig)
movecommands = ['G0', 'G00', 'G1', 'G01', 'G2', 'G02', 'G3', 'G03']
movestraight = ['G1', 'G01']
movecw = ['G2', 'G02']
moveccw = ['G3', 'G03']
movearc = movecw + moveccw
def debugPrint(msg):
if debugDressup:
print(msg)
def debugMarker(vector, label, color = None, radius = 0.5):
if debugDressup:
obj = FreeCAD.ActiveDocument.addObject("Part::Sphere", label)
obj.Label = label
obj.Radius = radius
obj.Placement = FreeCAD.Placement(vector, FreeCAD.Rotation(FreeCAD.Vector(0,0,1), 0))
if color:
obj.ViewObject.ShapeColor = color
def debugCircle(vector, r, label, color = None):
if debugDressup:
obj = FreeCAD.ActiveDocument.addObject("Part::Cylinder", label)
obj.Label = label
obj.Radius = r
obj.Height = 1
obj.Placement = FreeCAD.Placement(vector, FreeCAD.Rotation(FreeCAD.Vector(0,0,1), 0))
obj.ViewObject.Transparency = 90
if color:
obj.ViewObject.ShapeColor = color
def addAngle(a1, a2):
a = a1 + a2
while a <= -math.pi:
a += 2*math.pi
while a > math.pi:
a -= 2*math.pi
return a
def anglesAreParallel(a1, a2):
an1 = addAngle(a1, 0)
an2 = addAngle(a2, 0)
if an1 == an2:
return True
if an1 == addAngle(an2, math.pi):
return True
return False
def getAngle(v):
a = v.getAngle(FreeCAD.Vector(1,0,0))
if v.y < 0:
return -a
return a
def pointFromCommand(cmd, pt, X='X', Y='Y', Z='Z'):
x = cmd.Parameters.get(X, pt.x)
y = cmd.Parameters.get(Y, pt.y)
z = cmd.Parameters.get(Z, pt.z)
return FreeCAD.Vector(x, y, z)
def edgesForCommands(cmds, startPt):
edges = []
lastPt = startPt
for cmd in cmds:
if cmd.Name in movecommands:
pt = pointFromCommand(cmd, lastPt)
if cmd.Name in movestraight:
edges.append(Part.Edge(Part.Line(lastPt, pt)))
elif cmd.Name in movearc:
center = lastPt + pointFromCommand(cmd, FreeCAD.Vector(0,0,0), 'I', 'J', 'K')
A = lastPt - center
B = pt - center
d = -B.x * A.y + B.y * A.x
if d == 0:
# we're dealing with half a circle here
angle = getAngle(A) + math.pi/2
if cmd.Name in movecw:
angle -= math.pi
else:
C = A + B
angle = getAngle(C)
R = (lastPt - center).Length
ptm = center + FreeCAD.Vector(math.cos(angle), math.sin(angle), 0) * R
edges.append(Part.Edge(Part.Arc(lastPt, ptm, pt)))
lastPt = pt
return edges
class Style:
Dogbone = 'Dogbone'
Tbone_H = 'T-bone horizontal'
Tbone_V = 'T-bone vertical'
Tbone_L = 'T-bone long edge'
Tbone_S = 'T-bone short edge'
All = [Dogbone, Tbone_H, Tbone_V, Tbone_L, Tbone_S]
class Side:
Left = 'Left'
Right = 'Right'
All = [Left, Right]
@classmethod
def oppositeOf(cls, side):
if side == cls.Left:
return cls.Right
if side == cls.Right:
return cls.Left
return None
class Incision:
Fixed = 'fixed'
Adaptive = 'adaptive'
Custom = 'custom'
All = [Adaptive, Fixed, Custom]
class Smooth:
Neither = 0
In = 1
Out = 2
InAndOut = In | Out
# Chord
# A class to represent the start and end point of a path command. If the underlying
# Command is a rotate command the receiver does represent a chord in the geometric
# sense of the word. If the underlying command is a straight move then the receiver
# represents the actual move.
# This implementation really only deals with paths in the XY plane. Z is assumed to
# be constant in all calculated results.
# Instances of Chord are generally considered immutable and all movement member
# functions return new instances.
class Chord (object):
def __init__(self, start = None, end = None):
if not start:
start = FreeCAD.Vector()
if not end:
end = FreeCAD.Vector()
self.Start = start
self.End = end
def __str__(self):
return "Chord([%g, %g, %g] -> [%g, %g, %g])" % (self.Start.x, self.Start.y, self.Start.z, self.End.x, self.End.y, self.End.z)
def moveTo(self, newEnd):
return Chord(self.End, newEnd)
def moveToParameters(self, params):
x = params.get('X', self.End.x)
y = params.get('Y', self.End.y)
z = params.get('Z', self.End.z)
return self.moveTo(FreeCAD.Vector(x, y, z))
def moveBy(self, x, y, z):
return self.moveTo(self.End + FreeCAD.Vector(x, y, z))
def move(self, distance, angle):
dx = distance * math.cos(angle)
dy = distance * math.sin(angle)
return self.moveBy(dx, dy, 0)
def asVector(self):
return self.End - self.Start
def asLine(self):
return Part.Line(self.Start, self.End)
def asEdge(self):
return Part.Edge(self.asLine())
def getLength(self):
return self.asVector().Length
def getDirectionOfVector(self, B):
A = self.asVector()
# if the 2 vectors are identical, they head in the same direction
if A == B:
return 'Straight'
d = -A.x*B.y + A.y*B.x
if d < 0:
return Side.Left
if d > 0:
return Side.Right
# at this point the only direction left is backwards
return 'Back'
def getDirectionOf(self, chordOrVector):
if type(chordOrVector) is Chord:
return self.getDirectionOfVector(chordOrVector.asVector())
return self.getDirectionOfVector(chordOrVector)
def getAngleOfVector(self, ref):
angle = self.asVector().getAngle(ref)
# unfortunately they never figure out the sign :(
# positive angles go up, so when the reference vector is left
# then the receiver must go down
if self.getDirectionOfVector(ref) == Side.Left:
return -angle
return angle
def getAngle(self, refChordOrVector):
if type(refChordOrVector) is Chord:
return self.getAngleOfVector(refChordOrVector.asVector())
return self.getAngleOfVector(refChordOrVector)
def getAngleXY(self):
return self.getAngle(FreeCAD.Vector(1,0,0))
def g1Command(self):
return Path.Command("G1", {"X": self.End.x, "Y": self.End.y, "Z": self.End.z})
def arcCommand(self, cmd, center):
d = center - self.Start
return Path.Command(cmd, {"X": self.End.x, "Y": self.End.y, "Z": self.End.z, "I": d.x, "J": d.y, "K": 0})
def g2Command(self, center):
return self.arcCommand("G2", center)
def g3Command(self, center):
return self.arcCommand("G3", center)
def isAPlungeMove(self):
return self.End.z != self.Start.z
def foldsBackOrTurns(self, chord, side):
dir = chord.getDirectionOf(self)
return dir == 'Back' or dir == side
def connectsTo(self, chord):
return self.End == chord.Start
class Bone:
def __init__(self, boneId, obj, lastCommand, inChord, outChord, smooth):
self.obj = obj
self.boneId = boneId
self.lastCommand = lastCommand
self.inChord = inChord
self.outChord = outChord
self.smooth = smooth
def angle(self):
if not hasattr(self, 'cAngle'):
baseAngle = self.inChord.getAngleXY()
turnAngle = self.outChord.getAngle(self.inChord)
angle = addAngle(baseAngle, (turnAngle - math.pi)/2)
if self.obj.Side == Side.Left:
angle = addAngle(angle, math.pi)
self.tAngle = turnAngle
self.cAngle = angle
return self.cAngle
def distance(self, toolRadius):
if not hasattr(self, 'cDist'):
self.angle() # make sure the angles are initialized
self.cDist = toolRadius / math.cos(self.tAngle/2)
return self.cDist
def corner(self, toolRadius):
if not hasattr(self, 'cPt'):
self.cPt = self.inChord.move(self.distance(toolRadius), self.angle()).End
return self.cPt
def location(self):
return (self.inChord.End.x, self.inChord.End.y)
def adaptiveLength(self, boneAngle, toolRadius):
angle = self.angle()
distance = self.distance(toolRadius)
# there is something weird happening if the boneAngle came from a horizontal/vertical t-bone
# for some reason pi/2 is not equal to pi/2
if math.fabs(angle - boneAngle) < 0.00001:
# moving directly towards the corner
debugPrint("adaptive - on target: %.2f - %.2f" % (distance, toolRadius))
return distance - toolRadius
debugPrint("adaptive - angles: corner=%.2f bone=%.2f diff=%.12f" % (angle/math.pi, boneAngle/math.pi, angle - boneAngle))
# The bones root and end point form a triangle with the intersection of the tool path
# with the toolRadius circle around the bone end point.
# In case the math looks questionable, look for "triangle ssa"
# c = distance
# b = self.toolRadius
# beta = fabs(boneAngle - angle)
beta = math.fabs(addAngle(boneAngle, -angle))
D = (distance / toolRadius) * math.sin(beta)
if D > 1: # no intersection
debugPrint("adaptive - no intersection - no bone")
return 0
gamma = math.asin(D)
alpha = math.pi - beta - gamma
length = toolRadius * math.sin(alpha) / math.sin(beta)
if D < 1 and toolRadius < distance: # there exists a second solution
beta2 = beta
gamma2 = math.pi - gamma
alpha2 = math.pi - beta2 - gamma2
length2 = toolRadius * math.sin(alpha2) / math.sin(beta2)
length = min(length, length2)
debugPrint("adaptive corner=%.2f * %.2f˚ -> bone=%.2f * %.2f˚" % (distance, angle, length, boneAngle))
return length
def edges(self):
if not hasattr(self, 'e'):
self.e = edgesForCommands(self.commands, self.inChord.Start)
return self.e
class ObjectDressup:
def __init__(self, obj):
obj.addProperty("App::PropertyLink", "Base","Base", QtCore.QT_TRANSLATE_NOOP("Dogbone_Dressup", "The base path to modify"))
obj.addProperty("App::PropertyEnumeration", "Side", "Dressup", QtCore.QT_TRANSLATE_NOOP("Dogbone_Dressup", "The side of path to insert bones"))
obj.Side = [Side.Left, Side.Right]
obj.Side = Side.Right
obj.addProperty("App::PropertyEnumeration", "Style", "Dressup", QtCore.QT_TRANSLATE_NOOP("Dogbone_Dressup", "The style of boness"))
obj.Style = Style.All
obj.Style = Style.Dogbone
obj.addProperty("App::PropertyIntegerList", "BoneBlacklist", "Dressup", QtCore.QT_TRANSLATE_NOOP("Dogbone_Dressup", "Bones that aren't dressed up"))
obj.BoneBlacklist = []
obj.setEditorMode('BoneBlacklist', 2) # hide this one
obj.addProperty("App::PropertyEnumeration", "Incision", "Dressup", QtCore.QT_TRANSLATE_NOOP("Dogbone_Dressup", "The algorithm to determine the bone length"))
obj.Incision = Incision.All
obj.Incision = Incision.Adaptive
obj.addProperty("App::PropertyFloat", "Custom", "Dressup", QtCore.QT_TRANSLATE_NOOP("Dogbone_Dressup", "Dressup length if Incision == custom"))
obj.Custom = 0.0
obj.Proxy = self
self.shapes = {}
self.dbg = []
def __getstate__(self):
return None
def __setstate__(self, state):
return None
def theOtherSideOf(self, side):
if side == Side.Left:
return Side.Right
return Side.Left
# Answer true if a dogbone could be on either end of the chord, given its command
def canAttachDogbone(self, cmd, chord):
return cmd.Name in movestraight and not chord.isAPlungeMove()
def shouldInsertDogbone(self, obj, inChord, outChord):
return outChord.foldsBackOrTurns(inChord, self.theOtherSideOf(obj.Side))
def findPivotIntersection(self, pivot, pivotEdge, edge, refPt, d, color):
debugPrint("Intersection (%.2f, %.2f)^%.2f - [(%.2f, %.2f), (%.2f, %.2f)]" % (pivotEdge.Curve.Center.x, pivotEdge.Curve.Center.y, pivotEdge.Curve.Radius, edge.Vertexes[0].Point.x, edge.Vertexes[0].Point.y, edge.Vertexes[1].Point.x, edge.Vertexes[1].Point.y))
ppt = None
pptDistance = 0
for pt in DraftGeomUtils.findIntersection(edge, pivotEdge, dts=False):
#debugMarker(pt, "pti.%d-%s.in" % (self.boneId, d), color, 0.2)
distance = (pt - refPt).Length
debugPrint(" --> (%.2f, %.2f): %.2f" % (pt.x, pt.y, distance))
if not ppt or pptDistance < distance:
ppt = pt
pptDistance = distance
if not ppt:
tangent = DraftGeomUtils.findDistance(pivot, edge)
if tangent:
debugPrint("Taking tangent as intersect %s" % tangent)
ppt = pivot + tangent
else:
debugPrint("Taking chord start as intersect %s" % inChordStart)
ppt = inChord.Start
#debugMarker(ppt, "ptt.%d-%s.in" % (self.boneId, d), color, 0.2)
debugPrint(" --> (%.2f, %.2f)" % (ppt.x, ppt.y))
return ppt
def smoothChordCommands(self, bone, inChord, outChord, edge, wire, corner, smooth, color = None):
if smooth == 0:
debugPrint(" No smoothing requested")
return [ bone.lastCommand, outChord.g1Command() ]
d = 'in'
refPoint = inChord.Start
if smooth == Smooth.Out:
d = 'out'
refPoint = outChord.End
if DraftGeomUtils.areColinear(inChord.asEdge(), outChord.asEdge()):
debugPrint(" straight edge %s" % d)
return [ outChord.g1Command() ]
pivot = None
pivotDistance = 0
debugPrint("smooth: (%.2f, %.2f)-(%.2f, %.2f)" % (edge.Vertexes[0].Point.x, edge.Vertexes[0].Point.y, edge.Vertexes[1].Point.x, edge.Vertexes[1].Point.y))
for e in wire.Edges:
self.dbg.append(e)
if type(e.Curve) == Part.Line:
debugPrint(" (%.2f, %.2f)-(%.2f, %.2f)" % (e.Vertexes[0].Point.x, e.Vertexes[0].Point.y, e.Vertexes[1].Point.x, e.Vertexes[1].Point.y))
else:
debugPrint(" (%.2f, %.2f)^%.2f" % (e.Curve.Center.x, e.Curve.Center.y, e.Curve.Radius))
for pt in DraftGeomUtils.findIntersection(edge, e, True, findAll=True):
if pt != corner:
debugPrint(" -> candidate")
distance = (pt - refPoint).Length
if not pivot or pivotDistance > distance:
pivot = pt
pivotDistance = distance
else:
debugPrint(" -> corner intersect")
if pivot:
debugCircle(pivot, self.toolRadius, "pivot.%d-%s" % (self.boneId, d), color)
pivotEdge = Part.Edge(Part.Circle(pivot, FreeCAD.Vector(0,0,1), self.toolRadius))
t1 = self.findPivotIntersection(pivot, pivotEdge, inChord.asEdge(), inChord.End, d, color)
t2 = self.findPivotIntersection(pivot, pivotEdge, outChord.asEdge(), inChord.End, d, color)
commands = []
if t1 != inChord.Start:
debugPrint(" add lead in")
commands.append(Chord(inChord.Start, t1).g1Command())
if bone.obj.Side == Side.Left:
debugPrint(" add g3 command")
commands.append(Chord(t1, t2).g3Command(pivot))
else:
debugPrint(" add g2 command center=(%.2f, %.2f) -> from (%2f, %.2f) to (%.2f, %.2f" % (pivot.x, pivot.y, t1.x, t1.y, t2.x, t2.y))
commands.append(Chord(t1, t2).g2Command(pivot))
if t2 != outChord.End:
debugPrint(" add lead out")
commands.append(Chord(t2, outChord.End).g1Command())
debugMarker(pivot, "pivot.%d-%s" % (self.boneId, d), color, 0.2)
debugMarker(t1, "pivot.%d-%s.in" % (self.boneId, d), color, 0.1)
debugMarker(t2, "pivot.%d-%s.out" % (self.boneId, d), color, 0.1)
return commands
debugPrint(" no pivot found - straight command")
return [ inChord.g1Command(), outChord.g1Command() ]
def inOutBoneCommands(self, bone, boneAngle, fixedLength):
corner = bone.corner(self.toolRadius)
bone.tip = bone.inChord.End # in case there is no bone
debugPrint("corner = (%.2f, %.2f)" % (corner.x, corner.y))
debugMarker(corner, 'corner', (1., 0., 1.), 0.3)
length = fixedLength
if bone.obj.Incision == Incision.Custom:
length = bone.obj.Custom
if bone.obj.Incision == Incision.Adaptive:
length = bone.adaptiveLength(boneAngle, self.toolRadius)
if length == 0:
# no bone after all ..
return [ bone.lastCommand, bone.outChord.g1Command() ]
boneInChord = bone.inChord.move(length, boneAngle)
boneOutChord = boneInChord.moveTo(bone.outChord.Start)
#debugCircle(boneInChord.Start, self.toolRadius, 'boneStart')
#debugCircle(boneInChord.End, self.toolRadius, 'boneEnd')
bone.tip = boneInChord.End
if bone.smooth == 0:
return [ bone.lastCommand, boneInChord.g1Command(), boneOutChord.g1Command(), outChord.g1Command()]
# reconstruct the corner and convert to an edge
offset = corner - bone.inChord.End
iChord = Chord(bone.inChord.Start + offset, bone.inChord.End + offset)
oChord = Chord(bone.outChord.Start + offset, bone.outChord.End + offset)
iLine = iChord.asLine()
oLine = oChord.asLine()
cornerShape = Part.Shape([iLine, oLine])
# construct a shape representing the cut made by the bone
vt0 = FreeCAD.Vector( 0, self.toolRadius, 0)
vt1 = FreeCAD.Vector(length, self.toolRadius, 0)
vb0 = FreeCAD.Vector( 0, -self.toolRadius, 0)
vb1 = FreeCAD.Vector(length, -self.toolRadius, 0)
vm2 = FreeCAD.Vector(length + self.toolRadius, 0, 0)
boneBot = Part.Line(vb1, vb0)
boneLid = Part.Line(vb0, vt0)
boneTop = Part.Line(vt0, vt1)
# what we actually want is an Arc - but findIntersect only returns the coincident if one exists
# which really sucks because that's the one we're probably not interested in ....
boneArc = Part.Arc(vt1, vm2, vb1)
#boneArc = Part.Circle(FreeCAD.Vector(length, 0, 0), FreeCAD.Vector(0,0,1), self.toolRadius)
boneWire = Part.Shape([boneTop, boneArc, boneBot, boneLid])
boneWire.rotate(FreeCAD.Vector(0,0,0), FreeCAD.Vector(0,0,1), boneAngle * 180 / math.pi)
boneWire.translate(bone.inChord.End)
self.boneShapes = [cornerShape, boneWire]
bone.inCommands = self.smoothChordCommands(bone, bone.inChord, boneInChord, Part.Edge(iLine), boneWire, corner, bone.smooth & Smooth.In, (1., 0., 0.))
bone.outCommands = self.smoothChordCommands(bone, boneOutChord, bone.outChord, Part.Edge(oLine), boneWire, corner, bone.smooth & Smooth.Out, (0., 1., 0.))
return bone.inCommands + bone.outCommands
def dogbone(self, bone):
boneAngle = bone.angle()
length = self.toolRadius * 0.41422 # 0.41422 = 2/sqrt(2) - 1 + (a tiny bit)
return self.inOutBoneCommands(bone, boneAngle, length)
def tboneHorizontal(self, bone):
angle = bone.angle()
boneAngle = 0
if angle == math.pi or math.fabs(angle) > math.pi/2:
boneAngle = -math.pi
return self.inOutBoneCommands(bone, boneAngle, self.toolRadius)
def tboneVertical(self, bone):
angle = bone.angle()
boneAngle = math.pi/2
if angle == math.pi or angle < 0:
boneAngle = -boneAngle
return self.inOutBoneCommands(bone, boneAngle, self.toolRadius)
def tboneEdgeCommands(self, bone, onIn):
if onIn:
boneAngle = bone.inChord.getAngleXY()
else:
boneAngle = bone.outChord.getAngleXY()
if Side.Right == bone.outChord.getDirectionOf(bone.inChord):
boneAngle = boneAngle - math.pi/2
else:
boneAngle = boneAngle + math.pi/2
onInString = 'out'
if onIn:
onInString = 'in'
debugPrint("tboneEdge boneAngle[%s]=%.2f (in=%.2f, out=%.2f)" % (onInString, boneAngle/math.pi, bone.inChord.getAngleXY()/math.pi, bone.outChord.getAngleXY()/math.pi))
return self.inOutBoneCommands(bone, boneAngle, self.toolRadius)
def tboneLongEdge(self, bone):
inChordIsLonger = bone.inChord.getLength() > bone.outChord.getLength()
return self.tboneEdgeCommands(bone, inChordIsLonger)
def tboneShortEdge(self, bone):
inChordIsShorter = bone.inChord.getLength() < bone.outChord.getLength()
return self.tboneEdgeCommands(bone, inChordIsShorter)
def boneIsBlacklisted(self, bone):
blacklisted = False
parentConsumed = False
if bone.boneId in bone.obj.BoneBlacklist:
blacklisted = True
elif bone.location() in self.locationBlacklist:
bone.obj.BoneBlacklist.append(bone.boneId)
blacklisted = True
elif hasattr(bone.obj.Base, 'BoneBlacklist'):
parentConsumed = bone.boneId not in bone.obj.Base.BoneBlacklist
blacklisted = parentConsumed
if blacklisted:
self.locationBlacklist.add(bone.location())
return (blacklisted, parentConsumed)
# Generate commands necessary to execute the dogbone
def boneCommands(self, bone, enabled):
if enabled:
if bone.obj.Style == Style.Dogbone:
return self.dogbone(bone)
if bone.obj.Style == Style.Tbone_H:
return self.tboneHorizontal(bone)
if bone.obj.Style == Style.Tbone_V:
return self.tboneVertical(bone)
if bone.obj.Style == Style.Tbone_L:
return self.tboneLongEdge(bone)
if bone.obj.Style == Style.Tbone_S:
return self.tboneShortEdge(bone)
else:
return [ bone.lastCommand, bone.outChord.g1Command() ]
def insertBone(self, bone):
debugPrint(">----------------------------------- %d --------------------------------------" % bone.boneId)
self.boneShapes = []
blacklisted, inaccessible = self.boneIsBlacklisted(bone)
enabled = not blacklisted
self.bones.append((bone.boneId, bone.location(), enabled, inaccessible))
self.boneId = bone.boneId
if debugDressup and bone.boneId < 11:
commands = self.boneCommands(bone, False)
else:
commands = self.boneCommands(bone, enabled)
bone.commands = commands
self.shapes[bone.boneId] = self.boneShapes
debugPrint("<----------------------------------- %d --------------------------------------" % bone.boneId)
return commands
def removePathCrossing(self, commands, bone1, bone2):
commands.append(bone2.lastCommand)
bones = bone2.commands
if True and hasattr(bone1, "outCommands") and hasattr(bone2, "inCommands"):
inEdges = edgesForCommands(bone1.outCommands, bone1.tip)
outEdges = edgesForCommands(bone2.inCommands, bone2.inChord.Start)
for i in range(len(inEdges)):
e1 = inEdges[i]
for j in range(len(outEdges) -1, -1, -1):
e2 = outEdges[j]
cutoff = DraftGeomUtils.findIntersection(e1, e2)
for pt in cutoff:
#debugCircle(e1.Curve.Center, e1.Curve.Radius, "bone.%d-1" % (self.boneId), (1.,0.,0.))
#debugCircle(e2.Curve.Center, e2.Curve.Radius, "bone.%d-2" % (self.boneId), (0.,1.,0.))
if pt == e1.valueAt(e1.LastParameter) or pt == e2.valueAt(e2.FirstParameter):
continue
debugMarker(pt, "it", (0.0, 1.0, 1.0))
# 1. remove all redundant commands
commands = commands[:-(len(inEdges) - i)]
# 2., correct where c1 ends
c1 = bone1.outCommands[i]
c1Params = c1.Parameters
c1Params.update({'X': pt.x, 'Y': pt.y, 'Z': pt.z})
c1 = Path.Command(c1.Name, c1Params)
commands.append(c1)
# 3. change where c2 starts, this depends on the command itself
c2 = bone2.inCommands[j]
if c2.Name in movearc:
center = e2.Curve.Center
offset = center - pt
c2Params = c2.Parameters
c2Params.update({'I': offset.x, 'J': offset.y, 'K': offset.z})
c2 = Path.Command(c2.Name, c2Params)
bones = [c2]
bones.extend(bone2.commands[j+1:])
else:
bones = bone2.commands[j:]
# there can only be the one ...
return commands, bones
return commands, bones
def execute(self, obj):
if not obj.Base:
return
if not obj.Base.isDerivedFrom("Path::Feature"):
return
if not obj.Base.Path:
return
if not obj.Base.Path.Commands:
return
self.setup(obj)
commands = [] # the dressed commands
lastChord = Chord() # the last chord
lastCommand = None # the command that generated the last chord
lastBone = None # track last bone for optimizations
oddsAndEnds = [] # track chords that are connected to plunges - in case they form a loop
boneId = 1
self.bones = []
self.locationBlacklist = set()
boneIserted = False
for thisCommand in obj.Base.Path.Commands:
if thisCommand.Name in movecommands:
thisChord = lastChord.moveToParameters(thisCommand.Parameters)
thisIsACandidate = self.canAttachDogbone(thisCommand, thisChord)
if thisIsACandidate and lastCommand and self.shouldInsertDogbone(obj, lastChord, thisChord):
bone = Bone(boneId, obj, lastCommand, lastChord, thisChord, Smooth.InAndOut)
bones = self.insertBone(bone)
boneId += 1
if lastBone:
#debugMarker(thisChord.Start, "it", (1.0, 0.0, 1.0))
commands, bones = self.removePathCrossing(commands, lastBone, bone)
commands.extend(bones[:-1])
lastCommand = bones[-1]
lastBone = bone
elif lastCommand and thisChord.isAPlungeMove():
for chord in (chord for chord in oddsAndEnds if lastChord.connectsTo(chord)):
if self.shouldInsertDogbone(obj, lastChord, chord):
bone = Bone(boneId, obj, lastCommand, lastChord, chord, Smooth.In)
bones = self.insertBone(bone)
boneId += 1
if lastBone:
#debugMarker(chord.Start, "it", (0.0, 1.0, 1.0))
commands, bones = self.removePathCrossing(commands, lastBone, bone)
commands.extend(bones[:-1])
lastCommand = bones[-1]
lastCommand = None
commands.append(thisCommand)
lastBone = None
elif thisIsACandidate:
if lastCommand:
commands.append(lastCommand)
lastCommand = thisCommand
lastBone = None
else:
if lastCommand:
commands.append(lastCommand)
lastCommand = None
commands.append(thisCommand)
lastBone = None
if lastChord.isAPlungeMove() and thisIsACandidate:
oddsAndEnds.append(thisChord)
lastChord = thisChord
else:
if lastCommand:
commands.append(lastCommand)
lastCommand = None
commands.append(thisCommand)
#for cmd in commands:
# debugPrint("cmd = '%s'" % cmd)
path = Path.Path(commands)
obj.Path = path
def setup(self, obj):
if not hasattr(self, 'toolRadius'):
debugPrint("Here we go ... ")
if hasattr(obj.Base, "BoneBlacklist"):
# dressing up a bone dressup
obj.Side = obj.Base.Side
else:
# otherwise dogbones are opposite of the base path's side
if obj.Base.Side == Side.Left:
obj.Side = Side.Right
elif obj.Base.Side == Side.Right:
obj.Side = Side.Left
else:
# This will cause an error, which is fine for now 'cause I don't know what to do here
obj.Side = 'On'
self.toolRadius = 5
toolLoad = PathUtils.getLastToolLoad(obj)
if toolLoad is None or toolLoad.ToolNumber == 0:
self.toolRadius = 5
else:
tool = PathUtils.getTool(obj, toolLoad.ToolNumber)
if not tool or tool.Diameter == 0:
self.toolRadius = 5
else:
self.toolRadius = tool.Diameter / 2
def boneStateList(self, obj):
state = {}
# If the receiver was loaded from file, then it never generated the bone list.
if not hasattr(self, 'bones'):
self.execute(obj)
for (id, loc, enabled, inaccessible) in self.bones:
item = state.get(loc)
if item:
item[2].append(id)
else:
state[loc] = (enabled, inaccessible, [id])
return state
class TaskPanel:
DataIds = QtCore.Qt.ItemDataRole.UserRole
DataKey = QtCore.Qt.ItemDataRole.UserRole + 1
def __init__(self, obj):
self.obj = obj
self.form = FreeCADGui.PySideUic.loadUi(":/panels/DogboneEdit.ui")
FreeCAD.ActiveDocument.openTransaction(translate("Dogbone_Dressup", "Edit Dogbone Dress-up"))
def reject(self):
FreeCAD.ActiveDocument.abortTransaction()
FreeCADGui.Control.closeDialog()
FreeCAD.ActiveDocument.recompute()
FreeCADGui.Selection.removeObserver(self.s)
def accept(self):
self.getFields()
FreeCAD.ActiveDocument.commitTransaction()
FreeCADGui.ActiveDocument.resetEdit()
FreeCADGui.Control.closeDialog()
FreeCAD.ActiveDocument.recompute()
FreeCADGui.Selection.removeObserver(self.s)
FreeCAD.ActiveDocument.recompute()
def getFields(self):
self.obj.Style = str(self.form.styleCombo.currentText())
self.obj.Side = str(self.form.sideCombo.currentText())
self.obj.Incision = str(self.form.incisionCombo.currentText())
self.obj.Custom = self.form.custom.value()
blacklist = []
for i in range(0, self.form.bones.count()):
item = self.form.bones.item(i)
if item.checkState() == QtCore.Qt.CheckState.Unchecked:
blacklist.extend(item.data(self.DataIds))
self.obj.BoneBlacklist = sorted(blacklist)
self.obj.Proxy.execute(self.obj)
def updateBoneList(self):
itemList = []
for loc, (enabled, inaccessible, ids) in self.obj.Proxy.boneStateList(self.obj).iteritems():
lbl = '(%.2f, %.2f): %s' % (loc[0], loc[1], ','.join(str(id) for id in ids))
item = QtGui.QListWidgetItem(lbl)
if enabled:
item.setCheckState(QtCore.Qt.CheckState.Checked)
else:
item.setCheckState(QtCore.Qt.CheckState.Unchecked)
flags = QtCore.Qt.ItemFlag.ItemIsSelectable
if not inaccessible:
flags |= QtCore.Qt.ItemFlag.ItemIsEnabled | QtCore.Qt.ItemFlag.ItemIsUserCheckable
item.setFlags(flags)
item.setData(self.DataIds, ids)
item.setData(self.DataKey, ids[0])
itemList.append(item)
self.form.bones.clear()
for item in sorted(itemList, key=lambda item: item.data(self.DataKey)):
self.form.bones.addItem(item)
def updateUI(self):
customSelected = self.obj.Incision == Incision.Custom
self.form.custom.setEnabled(customSelected)
self.form.customLabel.setEnabled(customSelected)
self.updateBoneList()
if debugDressup:
for self.obj in FreeCAD.ActiveDocument.Objects:
if self.obj.Name.startswith('Shape'):
FreeCAD.ActiveDocument.removeObject(self.obj.Name)
if hasattr(self.obj.Proxy, "shapes"):
debugPrint("showing shapes attribute")
for shapes in self.obj.Proxy.shapes.itervalues():
for shape in shapes:
Part.show(shape)
else:
debugPrint("no shapes attribute found")
def updateModel(self):
self.getFields()
self.updateUI()
FreeCAD.ActiveDocument.recompute()
def setupCombo(self, combo, text, items):
if items and len(items) > 0:
for i in range(combo.count(), -1, -1):
combo.removeItem(i)
combo.addItems(items)
index = combo.findText(text, QtCore.Qt.MatchFixedString)
if index >= 0:
combo.setCurrentIndex(index)
def setFields(self):
self.setupCombo(self.form.styleCombo, self.obj.Style, Style.All)
self.setupCombo(self.form.sideCombo, self.obj.Side, Side.All)
self.setupCombo(self.form.incisionCombo, self.obj.Incision, Incision.All)
self.form.custom.setMinimum(0.0)
self.form.custom.setDecimals(3)
self.form.custom.setValue(self.obj.Custom)
self.updateUI()
def open(self):
self.s = SelObserver()
# install the function mode resident
FreeCADGui.Selection.addObserver(self.s)
def setupUi(self):
self.setFields()
# now that the form is filled, setup the signal handlers
self.form.styleCombo.currentIndexChanged.connect(self.updateModel)
self.form.sideCombo.currentIndexChanged.connect(self.updateModel)
self.form.incisionCombo.currentIndexChanged.connect(self.updateModel)
self.form.custom.valueChanged.connect(self.updateModel)
self.form.bones.itemChanged.connect(self.updateModel)
class SelObserver:
def __init__(self):
import PathScripts.PathSelection as PST
PST.eselect()
def __del__(self):
import PathScripts.PathSelection as PST
PST.clear()
def addSelection(self, doc, obj, sub, pnt):
FreeCADGui.doCommand('Gui.Selection.addSelection(FreeCAD.ActiveDocument.' + obj + ')')
FreeCADGui.updateGui()
class ViewProviderDressup:
def __init__(self, vobj):
vobj.Proxy = self
def attach(self, vobj):
self.Object = vobj.Object
return
def claimChildren(self):
for i in self.Object.Base.InList:
if hasattr(i, "Group"):
group = i.Group
for g in group:
if g.Name == self.Object.Base.Name:
group.remove(g)
i.Group = group
print i.Group
#FreeCADGui.ActiveDocument.getObject(obj.Base.Name).Visibility = False
return [self.Object.Base]
def setEdit(self, vobj, mode=0):
FreeCADGui.Control.closeDialog()
panel = TaskPanel(vobj.Object)
FreeCADGui.Control.showDialog(panel)
panel.setupUi()
return True
def __getstate__(self):
return None
def __setstate__(self, state):
return None
def onDelete(self, arg1=None, arg2=None):
'''this makes sure that the base operation is added back to the project and visible'''
FreeCADGui.ActiveDocument.getObject(arg1.Object.Base.Name).Visibility = True
PathUtils.addToJob(arg1.Object.Base)
return True
class CommandDogboneDressup:
def GetResources(self):
return {'Pixmap': 'Path-Dressup',
'MenuText': QtCore.QT_TRANSLATE_NOOP("Dogbone_Dressup", "Dogbone Dress-up"),
'ToolTip': QtCore.QT_TRANSLATE_NOOP("Dogbone_Dressup", "Creates a Dogbone Dress-up object from a selected path")}
def IsActive(self):
if FreeCAD.ActiveDocument is not None:
for o in FreeCAD.ActiveDocument.Objects:
if o.Name[:3] == "Job":
return True
return False
def Activated(self):
# check that the selection contains exactly what we want
selection = FreeCADGui.Selection.getSelection()
if len(selection) != 1:
FreeCAD.Console.PrintError(translate("Dogbone_Dressup", "Please select one path object\n"))
return
baseObject = selection[0]
if not baseObject.isDerivedFrom("Path::Feature"):
FreeCAD.Console.PrintError(translate("Dogbone_Dressup", "The selected object is not a path\n"))
return
if baseObject.isDerivedFrom("Path::FeatureCompoundPython"):
FreeCAD.Console.PrintError(translate("Dogbone_Dressup", "Please select a Profile or Dogbone Dressup object"))
return
if not hasattr(baseObject, "Side"):
FreeCAD.Console.PrintError(translate("Dogbone_Dressup", "Please select a Profile or Dogbone Dressup object"))
return
# everything ok!
FreeCAD.ActiveDocument.openTransaction(translate("Dogbone_Dressup", "Create Dogbone Dress-up"))
FreeCADGui.addModule("PathScripts.DogboneDressup")
FreeCADGui.addModule("PathScripts.PathUtils")
FreeCADGui.doCommand('obj = FreeCAD.ActiveDocument.addObject("Path::FeaturePython", "DogboneDressup")')
FreeCADGui.doCommand('dbo = PathScripts.DogboneDressup.ObjectDressup(obj)')
FreeCADGui.doCommand('obj.Base = FreeCAD.ActiveDocument.' + baseObject.Name)
FreeCADGui.doCommand('PathScripts.DogboneDressup.ViewProviderDressup(obj.ViewObject)')
FreeCADGui.doCommand('PathScripts.PathUtils.addToJob(obj)')
FreeCADGui.doCommand('obj.Base.ViewObject.Visibility = False')
FreeCADGui.doCommand('dbo.setup(obj)')
FreeCAD.ActiveDocument.commitTransaction()
FreeCAD.ActiveDocument.recompute()
if FreeCAD.GuiUp:
# register the FreeCAD command
FreeCADGui.addCommand('Dogbone_Dressup', CommandDogboneDressup())
FreeCAD.Console.PrintLog("Loading DogboneDressup... done\n")