FreeCAD/src/Mod/Arch/ArchSectionPlane.py
Yorik van Havre 3badfeea98 + changed Arch module license block to LGPL
+ removed express schema file from Arch sources due to license
+ added explanations in Arch settings for the user to get one himself
2012-01-03 20:46:55 -02:00

419 lines
16 KiB
Python

#***************************************************************************
#* *
#* Copyright (c) 2011 *
#* Yorik van Havre <yorik@uncreated.net> *
#* *
#* This program is free software; you can redistribute it and/or modify *
#* it under the terms of the GNU Lesser General Public License (LGPL) *
#* as published by the Free Software Foundation; either version 2 of *
#* the License, or (at your option) any later version. *
#* for detail see the LICENCE text file. *
#* *
#* This program is distributed in the hope that it will be useful, *
#* but WITHOUT ANY WARRANTY; without even the implied warranty of *
#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
#* GNU Library General Public License for more details. *
#* *
#* You should have received a copy of the GNU Library General Public *
#* License along with this program; if not, write to the Free Software *
#* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
#* USA *
#* *
#***************************************************************************
import FreeCAD,FreeCADGui,ArchComponent,WorkingPlane,Drawing,math
from FreeCAD import Vector
from PyQt4 import QtCore
from pivy import coin
from draftlibs import fcvec
class _CommandSectionPlane:
"the Arch SectionPlane command definition"
def GetResources(self):
return {'Pixmap' : 'Arch_SectionPlane',
'Accel': "S, P",
'MenuText': QtCore.QT_TRANSLATE_NOOP("Arch_SectionPlane","Section Plane"),
'ToolTip': QtCore.QT_TRANSLATE_NOOP("Arch_SectionPlane","Adds a section plane object to the document")}
def Activated(self):
sel = FreeCADGui.Selection.getSelection()
FreeCAD.ActiveDocument.openTransaction("Section Plane")
obj = FreeCAD.ActiveDocument.addObject("Part::FeaturePython","Section")
_SectionPlane(obj)
_ViewProviderSectionPlane(obj.ViewObject)
FreeCAD.ActiveDocument.commitTransaction()
g = []
for o in sel:
if o.isDerivedFrom("Part::Feature"):
g.append(o)
obj.Objects = g
page = FreeCAD.ActiveDocument.addObject("Drawing::FeaturePage","Page")
template = FreeCAD.getResourceDir()+'Mod/Drawing/Templates/A3_Landscape.svg'
page.ViewObject.HintOffsetX = 200
page.ViewObject.HintOffsetY = 100
page.ViewObject.HintScale = 20
page.Template = template
view = FreeCAD.ActiveDocument.addObject("Drawing::FeatureViewPython","View")
page.addObject(view)
_ArchDrawingView(view)
view.Source = obj
FreeCAD.ActiveDocument.recompute()
class _SectionPlane:
"A section plane object"
def __init__(self,obj):
obj.Proxy = self
obj.addProperty("App::PropertyLinkList","Objects","Base",
"The objects that must be considered by this section plane. Empty means all document")
self.Type = "SectionPlane"
def execute(self,obj):
import Part
pl = obj.Placement
l = obj.ViewObject.DisplaySize
p = Part.makePlane(l,l,Vector(l/2,-l/2,0),Vector(0,0,-1))
obj.Shape = p
obj.Placement = pl
def onChanged(self,obj,prop):
pass
def getNormal(self,obj):
return obj.Shape.Faces[0].normalAt(0,0)
class _ViewProviderSectionPlane(ArchComponent.ViewProviderComponent):
"A View Provider for Section Planes"
def __init__(self,vobj):
vobj.addProperty("App::PropertyLength","DisplaySize","Base",
"The display size of the section plane")
vobj.DisplaySize = 1
vobj.Transparency = 85
vobj.LineWidth = 1
vobj.LineColor = (0.0,0.0,0.4,1.0)
vobj.Proxy = self
self.Object = vobj.Object
def getIcon(self):
return ":/icons/Arch_SectionPlane_Tree.svg"
def claimChildren(self):
return []
def attach(self,vobj):
self.Object = vobj.Object
# adding arrows
rn = vobj.RootNode
self.col = coin.SoBaseColor()
self.setColor()
ds = coin.SoDrawStyle()
ds.style = coin.SoDrawStyle.LINES
self.lcoords = coin.SoCoordinate3()
ls = coin.SoLineSet()
ls.numVertices.setValues([2,4,4,2,4,4,2,4,4,2,4,4])
pt = coin.SoAnnotation()
pt.addChild(self.col)
pt.addChild(ds)
pt.addChild(self.lcoords)
pt.addChild(ls)
rn.addChild(pt)
self.setVerts()
def setColor(self):
print self.Object.ViewObject.LineColor
self.col.rgb.setValue(self.Object.ViewObject.LineColor[0],
self.Object.ViewObject.LineColor[1],
self.Object.ViewObject.LineColor[2])
def setVerts(self):
def extendVerts(x,y):
l1 = hd/3
l2 = l1/3
verts.extend([[x,y,0],[x,y,-l1]])
verts.extend([[x,y,-l1],[x-l2,y,-l1+l2],[x+l2,y,-l1+l2],[x,y,-l1]])
verts.extend([[x,y,-l1],[x,y-l2,-l1+l2],[x,y+l2,-l1+l2],[x,y,-l1]])
hd = self.Object.ViewObject.DisplaySize/2
verts = []
extendVerts(-hd,-hd)
extendVerts(hd,-hd)
extendVerts(hd,hd)
extendVerts(-hd,hd)
self.lcoords.point.setValues(verts)
def updateData(self,obj,prop):
if prop in ["Shape","Placement"]:
self.setVerts()
return
def onChanged(self,vobj,prop):
if prop == "LineColor":
self.setColor()
elif prop == "DisplaySize":
vobj.Object.Proxy.execute(vobj.Object)
return
class _ArchDrawingView:
def __init__(self, obj):
obj.addProperty("App::PropertyLink","Source","Base","The linked object")
obj.addProperty("App::PropertyEnumeration","RenderingMode","Base","The rendering mode to use")
obj.RenderingMode = ["Z-sorted","Wireframe","Wireframe + shade"]
obj.RenderingMode = "Z-sorted"
obj.Proxy = self
self.Type = "DrawingView"
def execute(self, obj):
if obj.Source:
obj.ViewResult = self.updateSVG(obj)
def onChanged(self, obj, prop):
if prop in ["Source","RenderingMode"]:
obj.ViewResult = self.updateSVG(obj)
def updateSVG(self, obj):
"encapsulates a svg fragment into a transformation node"
if obj.Source:
if obj.Source.Objects:
svg = ''
if obj.RenderingMode == "Z-sorted":
svg += self.renderClassicSVG(obj.Source.Objects,obj.Source.Proxy.getNormal(obj.Source))
elif obj.RenderingMode == "Wireframe":
svg += self.renderWireframeSVG(obj.Source.Objects,obj.Source.Proxy.getNormal(obj.Source))
elif obj.RenderingMode == "Wireframe + shade":
svg += self.renderOutlineSVG(obj.Source.Objects,obj.Source.Proxy.getNormal(obj.Source))
svg += self.renderWireframeSVG(obj.Source.Objects,obj.Source.Proxy.getNormal(obj.Source))
result = ''
result += '<g id="' + obj.Name + '"'
result += ' transform="'
result += 'rotate('+str(obj.Rotation)+','+str(obj.X)+','+str(obj.Y)+') '
result += 'translate('+str(obj.X)+','+str(obj.Y)+') '
result += 'scale('+str(obj.Scale)+','+str(-obj.Scale)+')'
result += '">\n'
result += svg
result += '</g>\n'
print "complete node:",result
return result
return ''
def getProj(self,vec,plane):
"returns a vector in working plane space from the given vector"
if not plane:
return vec
nx = fcvec.project(vec,plane.u)
lx = nx.Length
if abs(nx.getAngle(plane.u)) > 0.1: lx = -lx
ny = fcvec.project(vec,plane.v)
ly = ny.Length
if abs(ny.getAngle(plane.v)) > 0.1: ly = -ly
return Vector(lx,ly,0)
def getPath(self,face,plane):
import Part
from draftlibs import fcgeo
"returns a svg path from a face"
svg ='<path '
edges = fcgeo.sortEdges(face.Edges)
v = self.getProj(edges[0].Vertexes[0].Point,plane)
svg += 'd="M '+ str(v.x) +' '+ str(v.y) + ' '
for e in edges:
if isinstance(e.Curve,Part.Line) or isinstance(e.Curve,Part.BSplineCurve):
v = self.getProj(e.Vertexes[-1].Point,plane)
svg += 'L '+ str(v.x) +' '+ str(v.y) + ' '
elif isinstance(e.Curve,Part.Circle):
r = e.Curve.Radius
v = self.getProj(e.Vertexes[-1].Point,plane)
svg += 'A '+ str(r) + ' '+ str(r) +' 0 0 1 '+ str(v.x) +' '
svg += str(v.y) + ' '
svg += '" '
svg += 'stroke="#000000" '
svg += 'stroke-width="0.01 px" '
svg += 'style="stroke-width:0.01;'
svg += 'stroke-miterlimit:1;'
svg += 'stroke-dasharray:none;'
svg += 'fill:#aaaaaa"'
svg += '/>\n'
return svg
def renderWireframeSVG(self,objs,direction):
os = objs[:]
if os:
sh = os.pop().Shape
for o in os:
sh = sh.fuse(o.Shape)
result = Drawing.projectToSVG(sh,fcvec.neg(direction))
if result:
result = result.replace('stroke-width="0.35"','stroke-width="0.01 px"')
return result
return ''
def renderOutlineSVG(self,objs,direction):
plane = None
plane = WorkingPlane.plane()
if direction != Vector(0,0,0):
plane.alignToPointAndAxis(Vector(0,0,0),fcvec.neg(direction),0)
else:
direction = Vector(0,0,-1)
faces = []
for obj in objs:
for face in obj.Shape.Faces:
normal = face.normalAt(0,0)
if normal.getAngle(direction) > math.pi/2:
faces.append(face)
print "faces:",faces
if faces:
base = faces.pop()
for face in faces:
base = base.oldFuse(face)
result = self.getPath(base,plane)
return result
def renderClassicSVG(self,objs,direction,base=None):
"""returns an svg fragment from a SectionPlane object,
a direction vector and optionally a base point"""
def intersection(p1,p2,p3,p4):
"returns the intersection of line (p1,p2) with plane (p3,p4)"
# http://paulbourke.net/geometry/planeline/
dn = p4.dot(p2.sub(p1))
if dn != 0:
u = (p4.dot(p3.sub(p1))) / dn
p = p1.add((p2.sub(p1)).scale(u,u,u))
return p
else:
# line is parallel to normal
vp = fcvec.project(p3.sub(p1),p2.sub(p1))
l = vp.Length
if vp.getAngle(p2.sub(p1)) > 1:
l = -l
return fcvec.scaleTo(p2.sub(p1),l)
def getFirstIndex(list1,list2):
"returns the first index from list2 where there is an item of list1"
for i1 in range(len(list1)):
for i2 in range(len(list2)):
if list1[i1].hashCode() == list2[i2].hashCode():
return i2
return None
def getLastIndex(list1,list2):
"returns the last index from list2 where there is an item of list1"
i = None
for i1 in range(len(list1)):
for i2 in range(len(list2)):
if list1[i1].hashCode() == list2[i2].hashCode():
i = i2
return i
def findPrevious(base,dir,faces):
"returns the highest index in faces that is crossed by the given line"
for i in range(len(faces)-1,-1,-1):
print "p1:",base," p2: ",base.add(dir)
obb = faces[i].BoundBox
print "bo: ",obb
op = intersection(base,base.add(dir),faces[i].CenterOfMass,faces[i].normalAt(0,0))
print "int:", op
if obb.isInside(op):
dv = op.sub(base)
if dv.getAngle(dir) < math.pi/2:
return i
return None
def findNext(base,dir,faces):
"returns the lowest index in faces that is crossed by the given line"
for i in range(len(faces)):
obb = faces[i].BoundBox
op = intersection(base,base.add(dir),faces[i].CenterOfMass,faces[i].normalAt(0,0))
if obb.isInside(op):
dv = op.sub(base)
if dv.getAngle(dir) > math.pi/2:
return i
return None
print "getting representation at ",direction," =======================================>"
# using Draft WorkingPlane
plane = None
plane = WorkingPlane.plane()
if direction != Vector(0,0,0):
plane.alignToPointAndAxis(Vector(0,0,0),fcvec.neg(direction),0)
else:
direction = Vector(0,0,-1)
print "plane:",plane
sortedFaces = []
if not base:
# getting the base point = first point from the bounding box
bb = FreeCAD.BoundBox()
for o in objs:
bb.add(o.Shape.BoundBox)
rad = bb.DiagonalLength/2
rv = bb.Center.add(direction)
rv = fcvec.scaleTo(rv,rad)
rv = fcvec.neg(rv)
base = bb.Center.add(rv)
print "base:",base
# getting faces
unsortedFaces = []
notFoundFaces = []
for o in objs:
unsortedFaces.append(o.Name)
unsortedFaces.extend(o.Shape.Faces[:])
print "analyzing ",len(unsortedFaces)," faces"
for face in unsortedFaces:
if isinstance(face,str):
print "OBJECT ",face," =======================================>"
continue
print "testing face ",unsortedFaces.index(face)
# testing if normal points outwards
normal = face.normalAt(0,0)
if normal.getAngle(direction) <= math.pi/2:
print "normal pointing outwards"
continue
fprev = 0
fnext = len(sortedFaces)
notFound = True
print "checking ",len(face.Vertexes)," verts"
for v in face.Vertexes:
vprev = findPrevious(v.Point,direction,sortedFaces)
vnext = findNext(v.Point,direction,sortedFaces)
print "temp indexes:",vprev,vnext
if (vprev != None):
notfound = False
if (vprev > fprev):
fprev = vprev
if (vnext != None):
notfound = False
if (vnext < fnext):
fnext = vnext
print "fprev:",fprev
print "fnext:",fnext
print "notFound",notFound
if fnext < fprev:
raise "Error, impossible index"
elif fnext == fprev:
sortedFaces.insert(fnext,face)
else:
sortedFaces.insert(fnext,face)
print len(sortedFaces)," sorted faces:",sortedFaces
# building SVG representation in correct order
svg = ''
for f in sortedFaces:
svg += self.getPath(f,plane)
return svg
FreeCADGui.addCommand('Arch_SectionPlane',_CommandSectionPlane())