
Implement libarea improvements for profile Implement libarea pocketing. consolidate occ and libarea pocketing operation into one with algorithm switch consolidate occ aand libarea profile op into one with algorithm switch add basic engraving operation. Add rough UI for profile holding tags implement holding tags for libarea profile. implement basic defaults for depth settings. First move in Drilling is rapid to clearance height. UI needs lots of work but is usable.
463 lines
18 KiB
Python
463 lines
18 KiB
Python
# -*- coding: utf-8 -*-
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#***************************************************************************
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#* *
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#* Copyright (c) 2014 Dan Falck <ddfalck@gmail.com> *
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#* *
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#* This program is free software; you can redistribute it and/or modify *
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#* it under the terms of the GNU Lesser General Public License (LGPL) *
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#* as published by the Free Software Foundation; either version 2 of *
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#* the License, or (at your option) any later version. *
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#* for detail see the LICENCE text file. *
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#* *
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#* This program is distributed in the hope that it will be useful, *
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#* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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#* GNU Library General Public License for more details. *
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#* *
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#* You should have received a copy of the GNU Library General Public *
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#* License along with this program; if not, write to the Free Software *
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#* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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#* USA *
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#* *
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#***************************************************************************
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'''PathUtils -common functions used in PathScripts for filterig, sorting, and generating gcode toolpath data '''
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import FreeCAD
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import Part
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from FreeCAD import Vector
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import FreeCADGui
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import math
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import DraftGeomUtils
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from DraftGeomUtils import geomType
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import DraftVecUtils
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import PathScripts
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from PathScripts import PathProject
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def cleanedges(splines,precision):
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'''cleanedges([splines],precision). Convert BSpline curves, Beziers, to arcs that can be used for cnc paths.
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Returns Lines as is. Filters Circle and Arcs for over 180 degrees. Discretizes Ellipses. Ignores other geometry. '''
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edges = []
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for spline in splines:
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if geomType(spline)=="BSplineCurve":
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arcs = spline.Curve.toBiArcs(precision)
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for i in arcs:
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edges.append(Part.Edge(i))
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elif geomType(spline)=="BezierCurve":
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newspline=spline.Curve.toBSpline()
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arcs = newspline.toBiArcs(precision)
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for i in arcs:
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edges.append(Part.Edge(i))
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elif geomType(spline)=="Ellipse":
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edges = curvetowire(spline, 1.0) #fixme hardcoded value
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elif geomType(spline)=="Circle":
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arcs=filterArcs(spline)
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for i in arcs:
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edges.append(Part.Edge(i))
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elif geomType(spline)=="Line":
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edges.append(spline)
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else:
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pass
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return edges
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def curvetowire(obj,steps):
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'''adapted from DraftGeomUtils, because the discretize function changed a bit '''
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points = obj.copy().discretize(Distance = eval('steps'))
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p0 = points[0]
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edgelist = []
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for p in points[1:]:
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edge = Part.makeLine((p0.x,p0.y,p0.z),(p.x,p.y,p.z))
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edgelist.append(edge)
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p0 = p
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return edgelist
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def fmt(val): return format(val, '.4f') #fixme set at 4 decimal places for testing
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def isSameEdge(e1,e2):
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"""isSameEdge(e1,e2): return True if the 2 edges are both lines or arcs/circles and have the same
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points - inspired by Yorik's function isSameLine"""
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if not (isinstance(e1.Curve,Part.Line) or isinstance(e1.Curve,Part.Circle)):
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return False
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if not (isinstance(e2.Curve,Part.Line) or isinstance(e2.Curve,Part.Circle)):
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return False
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if type(e1.Curve) <> type(e2.Curve):
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return False
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if isinstance(e1.Curve,Part.Line):
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if (DraftVecUtils.equals(e1.Vertexes[0].Point,e2.Vertexes[0].Point)) and \
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(DraftVecUtils.equals(e1.Vertexes[-1].Point,e2.Vertexes[-1].Point)):
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return True
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elif (DraftVecUtils.equals(e1.Vertexes[-1].Point,e2.Vertexes[0].Point)) and \
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(DraftVecUtils.equals(e1.Vertexes[0].Point,e2.Vertexes[-1].Point)):
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return True
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if isinstance(e1.Curve,Part.Circle):
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center = False; radius= False; endpts=False
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if e1.Curve.Center == e2.Curve.Center:
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center = True
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if e1.Curve.Radius == e2.Curve.Radius:
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radius = True
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if (DraftVecUtils.equals(e1.Vertexes[0].Point,e2.Vertexes[0].Point)) and \
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(DraftVecUtils.equals(e1.Vertexes[-1].Point,e2.Vertexes[-1].Point)):
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endpts = True
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elif (DraftVecUtils.equals(e1.Vertexes[-1].Point,e2.Vertexes[0].Point)) and \
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(DraftVecUtils.equals(e1.Vertexes[0].Point,e2.Vertexes[-1].Point)):
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endpts = True
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if (center and radius and endpts):
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return True
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return False
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def segments(poly):
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''' A sequence of (x,y) numeric coordinates pairs '''
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return zip(poly, poly[1:] + [poly[0]])
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def check_clockwise(poly):
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'''
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check_clockwise(poly) a function for returning a boolean if the selected wire is clockwise or counter clockwise
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based on point order. poly = [(x1,y1),(x2,y2),(x3,y3)]
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'''
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clockwise = False
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if (sum(x0*y1 - x1*y0 for ((x0, y0), (x1, y1)) in segments(poly))) < 0:
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clockwise = not clockwise
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return clockwise
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def filterArcs(arcEdge):
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'''filterArcs(Edge) -used to split arcs that over 180 degrees. Returns list '''
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s = arcEdge
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if isinstance(s.Curve,Part.Circle):
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splitlist =[]
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angle = abs(s.LastParameter-s.FirstParameter)
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overhalfcircle = False
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goodarc = False
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if (angle > math.pi):
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overhalfcircle = True
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else:
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goodarc = True
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if not goodarc:
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arcstpt = s.valueAt(s.FirstParameter)
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arcmid = s.valueAt((s.LastParameter-s.FirstParameter)*0.5+s.FirstParameter)
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arcquad1 = s.valueAt((s.LastParameter-s.FirstParameter)*0.25+s.FirstParameter)#future midpt for arc1
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arcquad2 = s.valueAt((s.LastParameter-s.FirstParameter)*0.75+s.FirstParameter) #future midpt for arc2
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arcendpt = s.valueAt(s.LastParameter)
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# reconstruct with 2 arcs
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arcseg1 = Part.ArcOfCircle(arcstpt,arcquad1,arcmid)
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arcseg2 = Part.ArcOfCircle(arcmid,arcquad2,arcendpt)
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eseg1 = arcseg1.toShape()
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eseg2 = arcseg2.toShape()
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splitlist.append(eseg1)
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splitlist.append(eseg2)
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else:
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splitlist.append(s)
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elif isinstance(s.Curve,Part.Line):
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pass
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return splitlist
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def reverseEdge(e):
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if geomType(e) == "Circle":
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arcstpt = e.valueAt(e.FirstParameter)
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arcmid = e.valueAt((e.LastParameter-e.FirstParameter)*0.5+e.FirstParameter)
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arcendpt = e.valueAt(e.LastParameter)
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arcofCirc = Part.ArcOfCircle(arcendpt,arcmid,arcstpt)
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newedge = arcofCirc.toShape()
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elif geomType(e) == "Line":
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stpt = e.valueAt(e.FirstParameter)
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endpt = e.valueAt(e.LastParameter)
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newedge = Part.makeLine(endpt,stpt)
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return newedge
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def convert(toolpath,Side,radius,clockwise=False,Z=0.0,firstedge=None,vf=1.0,hf=2.0):
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'''convert(toolpath,Side,radius,clockwise=False,Z=0.0,firstedge=None) Converts lines and arcs to G1,G2,G3 moves. Returns a string.'''
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last = None
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output = ""
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# create the path from the offset shape
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for edge in toolpath:
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if not last:
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#set the first point
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last = edge.Vertexes[0].Point
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#FreeCAD.Console.PrintMessage("last pt= " + str(last)+ "\n")
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output += "G1 X"+str(fmt(last.x))+" Y"+str(fmt(last.y))+" Z"+str(fmt(Z))+" F"+str(vf)+"\n"
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if isinstance(edge.Curve,Part.Circle):
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#FreeCAD.Console.PrintMessage("arc\n")
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arcstartpt = edge.valueAt(edge.FirstParameter)
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midpt = edge.valueAt((edge.FirstParameter+edge.LastParameter)*0.5)
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arcendpt = edge.valueAt(edge.LastParameter)
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arcchkpt=edge.valueAt(edge.LastParameter*.99)
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if DraftVecUtils.equals(last,arcstartpt):
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startpt = arcstartpt
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endpt = arcendpt
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else:
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startpt = arcendpt
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endpt = arcstartpt
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center = edge.Curve.Center
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relcenter = center.sub(last)
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#FreeCAD.Console.PrintMessage("arc startpt= " + str(startpt)+ "\n")
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#FreeCAD.Console.PrintMessage("arc midpt= " + str(midpt)+ "\n")
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#FreeCAD.Console.PrintMessage("arc endpt= " + str(endpt)+ "\n")
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arc_cw = check_clockwise([(startpt.x,startpt.y),(midpt.x,midpt.y),(endpt.x,endpt.y)])
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#FreeCAD.Console.PrintMessage("arc_cw="+ str(arc_cw)+"\n")
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if arc_cw:
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output += "G2"
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else:
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output += "G3"
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output += " X"+str(fmt(endpt.x))+" Y"+str(fmt(endpt.y))+" Z"+str(fmt(Z))+" F"+str(hf)
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output += " I" + str(fmt(relcenter.x)) + " J" + str(fmt(relcenter.y)) + " K" + str(fmt(relcenter.z))
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output += "\n"
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last = endpt
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#FreeCAD.Console.PrintMessage("last pt arc= " + str(last)+ "\n")
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else:
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point = edge.Vertexes[-1].Point
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if DraftVecUtils.equals(point , last): # edges can come flipped
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point = edge.Vertexes[0].Point
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output += "G1 X"+str(fmt(point.x))+" Y"+str(fmt(point.y))+" Z"+str(fmt(Z))+" F"+str(hf)+"\n"
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last = point
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#FreeCAD.Console.PrintMessage("line\n")
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#FreeCAD.Console.PrintMessage("last pt line= " + str(last)+ "\n")
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return output
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def SortPath(wire,Side,radius,clockwise,firstedge=None,SegLen =0.5):
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'''SortPath(wire,Side,radius,clockwise,firstedge=None,SegLen =0.5) Sorts the wire and reverses it, if needed. Splits arcs over 180 degrees in two. Returns the reordered offset of the wire. '''
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if firstedge:
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edgelist = wire.Edges[:]
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if wire.isClosed():
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elindex = None
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n=0
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for e in edgelist:
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if isSameEdge(e,firstedge):
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# FreeCAD.Console.PrintMessage('found first edge\n')
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elindex = n
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n=n+1
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l1 = edgelist[:elindex]
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l2 = edgelist[elindex:]
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newedgelist = l2+l1
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if clockwise:
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newedgelist.reverse()
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last = newedgelist.pop(-1)
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newedgelist.insert(0, last)
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preoffset= []
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for e in newedgelist:
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if clockwise:
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r = reverseEdge(e)
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preoffset.append(r)
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else:
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preoffset.append(e)
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sortedpreoff = Part.__sortEdges__(preoffset)
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wire = Part.Wire(sortedpreoff)
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else:
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sortedpreoff = Part.__sortEdges__(edgelist)
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wire = Part.Wire(sortedpreoff)
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edgelist = []
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for e in wire.Edges:
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if geomType(e) == "Circle":
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arclist = filterArcs(e)
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for a in arclist:
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edgelist.append(a)
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elif geomType(e) == "Line":
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edgelist.append(e)
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elif geomType(e) == "BSplineCurve" or \
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geomType(e) == "BezierCurve" or \
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geomType(e) == "Ellipse":
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edgelist.append(Part.Wire(curvetowire(e,(SegLen))))
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newwire = Part.Wire(edgelist)
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if Side == 'Left':
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# we use the OCC offset feature
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offset = newwire.makeOffset(radius)#tool is outside line
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elif Side == 'Right':
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offset = newwire.makeOffset(-radius)#tool is inside line
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else:
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if wire.isClosed():
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offset = newwire.makeOffset(0.0)
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else:
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offset = newwire
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return offset
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def MakePath(wire,Side,radius,clockwise,ZClearance,StepDown,ZStart,ZFinalDepth,firstedge=None,PathClosed=True,SegLen =0.5,VertFeed=1.0,HorizFeed=2.0):
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''' makes the path - just a simple profile for now '''
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offset = SortPath(wire,Side,radius,clockwise,firstedge,SegLen=0.5)
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toolpath = offset.Edges[:]
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paths = ""
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paths += "G0 Z" + str(ZClearance)+"\n"
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first = toolpath[0].Vertexes[0].Point
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paths += "G0 X"+str(fmt(first.x))+"Y"+str(fmt(first.y))+"\n"
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ZCurrent = ZStart- StepDown
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if PathClosed:
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while ZCurrent > ZFinalDepth:
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paths += convert(toolpath,Side,radius,clockwise,ZCurrent,firstedge,VertFeed,HorizFeed)
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ZCurrent = ZCurrent-abs(StepDown)
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paths += convert(toolpath,Side,radius,clockwise,ZFinalDepth,firstedge,VertFeed,HorizFeed)
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paths += "G0 Z" + str(ZClearance)
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else:
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while ZCurrent > ZFinalDepth:
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paths += convert(toolpath,Side,radius,clockwise,ZCurrent,firstedge,VertFeed,HorizFeed)
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paths += "G0 Z" + str(ZClearance)
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paths += "G0 X"+str(fmt(first.x))+"Y"+str(fmt(first.y))+"\n"
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ZCurrent = ZCurrent-abs(StepDown)
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paths += convert(toolpath,Side,radius,clockwise,ZFinalDepth,firstedge,VertFeed,HorizFeed)
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paths += "G0 Z" + str(ZClearance)
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return paths
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# the next two functions are for automatically populating tool numbers/height offset numbers based on previously active toolnumbers
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def changeTool(obj,proj):
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tlnum = 0
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for p in proj.Group:
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if not hasattr(p,"Group"):
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if isinstance(p.Proxy,PathScripts.PathLoadTool.LoadTool) and p.ToolNumber > 0:
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tlnum = p.ToolNumber
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if p == obj:
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return tlnum
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elif hasattr(p,"Group"):
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for g in p.Group:
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if isinstance(g.Proxy,PathScripts.PathLoadTool.LoadTool):
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tlnum = g.ToolNumber
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if g == obj:
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return tlnum
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def getLastTool(obj):
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toolNum = obj.ToolNumber
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if obj.ToolNumber == 0:
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# find tool from previous toolchange
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proj = findProj()
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toolNum = changeTool(obj, proj)
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return getTool(obj, toolNum)
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def getTool(obj,number=0):
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"retrieves a tool from a hosting object with a tooltable, if any"
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for o in obj.InList:
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if o.TypeId == "Path::FeatureCompoundPython":
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for m in o.Group:
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if hasattr(m,"Tooltable"):
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return m.Tooltable.getTool(number)
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# not found? search one level up
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for o in obj.InList:
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return getTool(o,number)
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return None
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def findProj():
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for o in FreeCAD.ActiveDocument.Objects:
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if "Proxy" in o.PropertiesList:
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if isinstance(o.Proxy, PathProject.ObjectPathProject):
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return o
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def findMachine():
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'''find machine object for the tooltable editor '''
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for o in FreeCAD.ActiveDocument.Objects:
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if "Proxy" in o.PropertiesList:
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if isinstance(o.Proxy, PathScripts.PathMachine.Machine):
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return o
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def addToProject(obj):
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"""Adds a path obj to this document, if no PathParoject exists it's created on the fly"""
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p = FreeCAD.ParamGet("User parameter:BaseApp/Preferences/Mod/Path")
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if p.GetBool("pathAutoProject",True):
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project = findProj()
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if not project:
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project = PathProject.CommandProject.Create()
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g = project.Group
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g.append(obj)
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project.Group = g
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return project
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return None
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def getLastZ(obj):
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''' find the last z value in the project '''
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lastZ = ""
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for g in obj.Group:
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for c in g.Path.Commands:
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for n in c.Parameters:
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if n == 'Z':
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lastZ= c.Parameters['Z']
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return lastZ
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def frange(start, stop, step, finish):
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x = []
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curdepth = start
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if step == 0:
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return x
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# do the base cuts until finishing round
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while curdepth >= stop + step + finish:
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curdepth = curdepth - step
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if curdepth <= stop + finish:
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curdepth = stop + finish
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x.append(curdepth)
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# we might have to do a last pass or else finish round might be too far away
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if curdepth - stop > finish:
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x.append(stop + finish)
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# do the the finishing round
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if curdepth >= stop:
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curdepth = stop
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x.append(curdepth)
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# Why this?
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# if start >= stop:
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# start = stop
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# x.append (start)
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return x
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class depth_params:
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def __init__(self, clearance_height, rapid_safety_space, start_depth, step_down, z_finish_depth, final_depth, user_depths=None):
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self.clearance_height = clearance_height
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self.rapid_safety_space = math.fabs(rapid_safety_space)
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self.start_depth = start_depth
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self.step_down = math.fabs(step_down)
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self.z_finish_depth = math.fabs(z_finish_depth)
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self.final_depth = final_depth
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self.user_depths = user_depths
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def get_depths(self):
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depths = []
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if self.user_depths != None:
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depths = self.user_depths
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else:
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depth = self.final_depth
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depths = [depth]
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depth += self.z_finish_depth
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if depth + 0.0000001 < self.start_depth:
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if self.z_finish_depth > 0.0000001: depths.insert(0, depth)
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layer_count = int((self.start_depth - depth) / self.step_down - 0.0000001) + 1
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if layer_count > 0:
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layer_depth = (self.start_depth - depth)/layer_count
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for i in range(1, layer_count):
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depth += layer_depth
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depths.append(depth)
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return depths
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# def get_depths(start_depth, final_depth, step_down, z_finish_depth):
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# '''get_depths returns a list of z heights for pocket clearing. First value is Z depth of the first pass, etc.
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# start_depth: starting depth of pocket
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# step_down: max amount removed per pocket pass
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# z_finish_depth: amount to remove on last (finishing) pass
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# final_depth: bottom of pocket'''
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# depths = [depth]
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# depth += z_finish_depth
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# if depth + 0.0000001 < start_depth:
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# if z_finish_depth > 0.0000001: depths.insert(0, depth)
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# layer_count = int((start_depth - depth) / step_down - 0.0000001) + 1
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# if layer_count > 0:
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# layer_depth = (start_depth - depth)/layer_count
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# for i in range(1, layer_count):
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# depth += layer_depth
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# depths.insert(0, depth)
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# return depths
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