94 lines
3.2 KiB
C++
94 lines
3.2 KiB
C++
/***************************************************************************
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* Copyright (c) 2012 Juergen Riegel <FreeCAD@juergen-riegel.net>
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* 2013 Stefan Tröger <stefantroeger@gmx.net>
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include <Base/Placement.h>
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#include <Base/Console.h>
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#include "ConstraintOrientation.h"
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#include "ConstraintPy.h"
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#include "ItemPart.h"
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using namespace Assembly;
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namespace Assembly {
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PROPERTY_SOURCE(Assembly::ConstraintOrientation, Assembly::Constraint)
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ConstraintOrientation::ConstraintOrientation() {
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ADD_PROPERTY(Orientation, (long(0)));
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std::vector<std::string> vec;
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vec.push_back("Parallel");
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vec.push_back("Perpendicular");
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vec.push_back("Equal");
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vec.push_back("Opposite");
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Orientation.setEnumVector(vec);
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}
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short ConstraintOrientation::mustExecute() const {
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//if (Sketch.isTouched() ||
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// Length.isTouched())
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// return 1;
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return 0;
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}
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App::DocumentObjectExecReturn* ConstraintOrientation::execute(void) {
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Base::Console().Message("Recalculate orientation constraint\n");
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touch();
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return App::DocumentObject::StdReturn;
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}
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void ConstraintOrientation::init(Assembly::ItemAssembly* ass) {
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//init the parts and geometries
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Constraint::init(ass);
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//init the constraint
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dcm::Direction dir;
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switch(Orientation.getValue()) {
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case 0:
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dir = dcm::parallel;
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break;
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case 1:
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dir = dcm::perpendicular;
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break;
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case 2:
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dir = dcm::equal;
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break;
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default:
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dir = dcm::opposite;
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};
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m_constraint = ass->m_solver->createConstraint3D(getNameInDocument(), m_first_geom, m_second_geom, dcm::orientation = dir);
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}
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}
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