226 lines
7.7 KiB
C++
226 lines
7.7 KiB
C++
/***************************************************************************
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* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoMaterialBinding.h>
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# include <Inventor/draggers/SoTrackballDragger.h>
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# include <Inventor/nodes/SoAntiSquish.h>
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# include <Inventor/nodes/SoSurroundScale.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/manips/SoTransformerManip.h>
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#endif
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#include "ViewProviderTransformDemolding.h"
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Console.h>
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#include <Base/Parameter.h>
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#include <Base/Exception.h>
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#include <App/Application.h>
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#include <Gui/Selection.h>
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#include <Gui/SoFCSelection.h>
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#include <Base/Sequencer.h>
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#include <Mod/Mesh/App/MeshFeature.h>
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#include <Mod/Mesh/App/Mesh.h>
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#include <Mod/Mesh/App/Core/Iterator.h>
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using Mesh::Feature;
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using MeshCore::MeshKernel;
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using MeshCore::MeshFacetIterator;
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using MeshCore::MeshGeomFacet;
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using namespace MeshGui;
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PROPERTY_SOURCE(MeshGui::ViewProviderMeshTransformDemolding, MeshGui::ViewProviderMesh)
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ViewProviderMeshTransformDemolding::ViewProviderMeshTransformDemolding()
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{
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pcTrackballDragger = new SoTrackballDragger;
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pcTrackballDragger->ref();
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pcTransformDrag = 0;
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pcColorMat = 0;
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}
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ViewProviderMeshTransformDemolding::~ViewProviderMeshTransformDemolding()
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{
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pcTrackballDragger->unref();
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}
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void ViewProviderMeshTransformDemolding::attach(App::DocumentObject *pcFeat)
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{
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// creats the satandard viewing modes
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ViewProviderMesh::attach(pcFeat);
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SoGroup* pcDemoldRoot = new SoGroup();
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SoDrawStyle *pcFlatStyle = new SoDrawStyle();
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pcFlatStyle->style = SoDrawStyle::FILLED;
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pcDemoldRoot->addChild(pcFlatStyle);
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// dragger
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SoSeparator * surroundsep = new SoSeparator;
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SoSurroundScale * ss = new SoSurroundScale;
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ss->numNodesUpToReset = 1;
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ss->numNodesUpToContainer = 2;
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surroundsep->addChild(ss);
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SoAntiSquish * antisquish = new SoAntiSquish;
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antisquish->sizing = SoAntiSquish::AVERAGE_DIMENSION ;
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surroundsep->addChild(antisquish);
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pcTrackballDragger->addValueChangedCallback(sValueChangedCallback,this);
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pcTrackballDragger->addFinishCallback (sDragEndCallback,this);
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surroundsep->addChild(pcTrackballDragger);
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pcTransformDrag = new SoTransform();
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SoMaterialBinding* pcMatBinding = new SoMaterialBinding;
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//pcMatBinding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
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pcMatBinding->value = SoMaterialBinding::PER_FACE_INDEXED;
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pcColorMat = new SoMaterial;
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pcColorMat->diffuseColor.set1Value(0, 1,1,0);
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pcColorMat->diffuseColor.set1Value(1, 1,0,0);
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pcColorMat->diffuseColor.set1Value(2, 0,1,0);
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pcDemoldRoot->addChild(surroundsep);
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pcDemoldRoot->addChild(pcTransformDrag);
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pcDemoldRoot->addChild(pcColorMat);
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pcDemoldRoot->addChild(pcMatBinding);
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pcDemoldRoot->addChild(pcHighlight);
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// adding to the switch
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addDisplayMaskMode(pcDemoldRoot, "Demold");
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calcNormalVector();
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calcMaterialIndex(SbRotation());
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// geting center point
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center = static_cast<Feature*>(pcObject)->Mesh.getValue().getKernel().GetBoundBox().GetCenter();
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//SoGetBoundingBoxAction boxAction;
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//pcHighlight->getBoundingBox(&boxAction);
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//SbVector3f Center = boxAction->getCenter();
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}
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void ViewProviderMeshTransformDemolding::calcNormalVector(void)
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{
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const MeshKernel& cMesh = static_cast<Feature*>(pcObject)->Mesh.getValue().getKernel();
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MeshFacetIterator cFIt(cMesh);
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for( cFIt.Init(); cFIt.More(); cFIt.Next())
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{
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const MeshGeomFacet& rFace = *cFIt;
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Base::Vector3f norm(rFace.GetNormal());
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normalVector.push_back(SbVec3f(norm.x,norm.y,norm.z));
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}
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}
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void ViewProviderMeshTransformDemolding::calcMaterialIndex(const SbRotation &rot)
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{
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// 3.1415926535897932384626433832795
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SbVec3f Up(0,0,1),result;
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unsigned long i=0;
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for( std::vector<SbVec3f>::const_iterator it=normalVector.begin();it != normalVector.end(); ++it,i++)
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{
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rot.multVec(*it,result);
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float Angle = acos( (result.dot(Up)) / (result.length() * Up.length()) ) * (180/3.1415926535);
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if(Angle < 87.0){
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// pcMeshFaces->materialIndex .set1Value(i, 2);
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}else if(Angle > 90.0){
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// pcMeshFaces->materialIndex .set1Value(i, 1 );
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}else{
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// pcMeshFaces->materialIndex .set1Value(i, 0 );
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}
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}
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}
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void ViewProviderMeshTransformDemolding::sValueChangedCallback(void *This, SoDragger *)
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{
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static_cast<ViewProviderMeshTransformDemolding*>(This)->valueChangedCallback();
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}
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void ViewProviderMeshTransformDemolding::sDragEndCallback(void *This, SoDragger *)
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{
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static_cast<ViewProviderMeshTransformDemolding*>(This)->DragEndCallback();
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}
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void ViewProviderMeshTransformDemolding::DragEndCallback(void)
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{
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SbRotation rot = pcTrackballDragger->rotation.getValue();
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calcMaterialIndex(rot);
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Base::Console().Log("View: Finish draging\n");
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}
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void ViewProviderMeshTransformDemolding::valueChangedCallback(void)
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{
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//Base::Console().Log("Value change Callback\n");
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//setTransformation(pcTrackballDragger->getMotionMatrix());
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//pcTransform->rotation = pcTrackballDragger->rotation;
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SbMatrix temp;
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SbRotation rot = pcTrackballDragger->rotation.getValue();
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//calcMaterialIndex(rot);
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temp.setTransform( SbVec3f(0,0,0), // no transformation
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rot, // rotation from the dragger
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SbVec3f(1,1,1), // no scaling
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SbRotation() , // no scaling oriantation
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SbVec3f(center.x,center.y,center.z)); // center of rotaion
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pcTransformDrag->setMatrix( temp );
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}
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void ViewProviderMeshTransformDemolding::setDisplayMode(const char* ModeName)
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{
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if ( strcmp("Demold",ModeName) == 0 )
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setDisplayMaskMode("Demold");
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ViewProviderMesh::setDisplayMode(ModeName);
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}
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const char* ViewProviderMeshTransformDemolding::getDefaultDisplayMode() const
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{
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return "Demold";
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}
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std::vector<std::string> ViewProviderMeshTransformDemolding::getDisplayModes(void) const
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{
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std::vector<std::string> StrList = ViewProviderMesh::getDisplayModes();
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StrList.push_back("Demold");
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return StrList;
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}
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