FreeCAD/src/Base/ViewProj.h
2014-05-08 17:32:23 +02:00

100 lines
3.8 KiB
C++

/***************************************************************************
* Copyright (c) 2005 Imetric 3D GmbH *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef BASE_VIEWPROJ_H
#define BASE_VIEWPROJ_H
#include "Vector3D.h"
#include "Matrix.h"
namespace Base {
/**
* Abstract base class for all project methods.
*/
class BaseExport ViewProjMethod
{
public:
virtual ~ViewProjMethod(){}
virtual bool isValid() const { return true; }
/** Convert 3D point to 2D projection plane */
virtual Vector3f operator()(const Vector3f &rclPt) const = 0;
/** Convert 3D point to 2D projection plane */
virtual Vector3d operator()(const Vector3d &rclPt) const = 0;
/** Convert a 2D point on the projection plane in 3D space */
virtual Vector3f inverse (const Vector3f &rclPt) const = 0;
/** Convert a 2D point on the projection plane in 3D space */
virtual Vector3d inverse (const Vector3d &rclPt) const = 0;
/** Calculate the projection (+ mapping) matrix */
virtual Matrix4D getProjectionMatrix (void) const = 0;
protected:
ViewProjMethod(){}
};
/**
* The ViewProjMatrix class returns the result of the multiplication
* of the 3D vector and the view transformation matrix.
*/
class BaseExport ViewProjMatrix : public ViewProjMethod
{
public:
ViewProjMatrix (const Matrix4D &rclMtx) : _clMtx(rclMtx) { _clMtxInv = _clMtx; _clMtxInv.inverse(); }
virtual ~ViewProjMatrix(){}
inline Vector3f operator()(const Vector3f &rclPt) const;
inline Vector3d operator()(const Vector3d &rclPt) const;
inline Vector3f inverse (const Vector3f &rclPt) const;
inline Vector3d inverse (const Vector3d &rclPt) const;
Matrix4D getProjectionMatrix (void) const { return _clMtx; }
protected:
Matrix4D _clMtx, _clMtxInv;
};
inline Vector3f ViewProjMatrix::operator()(const Vector3f &rclPt) const
{
return Vector3f(_clMtx * rclPt);
}
inline Vector3d ViewProjMatrix::operator()(const Vector3d &rclPt) const
{
return Vector3d(_clMtx * rclPt);
}
inline Vector3f ViewProjMatrix::inverse (const Vector3f &rclPt) const
{
return Vector3f(_clMtxInv * rclPt);
}
inline Vector3d ViewProjMatrix::inverse (const Vector3d &rclPt) const
{
return Vector3d(_clMtxInv * rclPt);
}
} // namespace Base
#endif // BASE_VIEWPROJ_H