FreeCAD/src/Mod/Fem/Gui/ViewProviderFemMesh.h
2015-11-23 18:17:10 +01:00

170 lines
6.4 KiB
C++

/***************************************************************************
* Copyright (c) 2013 Jürgen Riegel (FreeCAD@juergen-riegel.net) *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef FEM_VIEWPROVIDERFEMMESH_H
#define FEM_VIEWPROVIDERFEMMESH_H
#include <Gui/ViewProviderGeometryObject.h>
#include <Gui/ViewProviderBuilder.h>
#include <CXX/Objects.hxx>
class SoCoordinate3;
class SoDrawStyle;
class SoIndexedFaceSet;
class SoIndexedLineSet;
class SoShapeHints;
class SoMaterialBinding;
namespace FemGui
{
class ViewProviderFEMMeshBuilder : public Gui::ViewProviderBuilder
{
public:
ViewProviderFEMMeshBuilder(){}
virtual ~ViewProviderFEMMeshBuilder(){}
virtual void buildNodes(const App::Property*, std::vector<SoNode*>&) const;
void createMesh(const App::Property*,
SoCoordinate3*,
SoIndexedFaceSet*,
SoIndexedLineSet*,
std::vector<unsigned long>&,
std::vector<unsigned long>&,
bool &edgeOnly,
bool ShowInner
) const;
};
class FemGuiExport ViewProviderFemMesh : public Gui::ViewProviderGeometryObject
{
PROPERTY_HEADER(FemGui::ViewProviderFemMesh);
public:
/// constructor.
ViewProviderFemMesh();
/// destructor.
virtual ~ViewProviderFemMesh();
// Display properties
App::PropertyColor PointColor;
App::PropertyFloatConstraint PointSize;
App::PropertyFloatConstraint LineWidth;
App::PropertyBool BackfaceCulling;
App::PropertyBool ShowInner;
void attach(App::DocumentObject *pcObject);
void setDisplayMode(const char* ModeName);
std::vector<std::string> getDisplayModes() const;
void updateData(const App::Property*);
/** @name Selection handling
* This group of methodes do the selection handling.
* Here you can define how the selection for your ViewProvider
* works.
*/
//@{
/// indicates if the ViewProvider use the new Selection model
virtual bool useNewSelectionModel(void) const {return true;}
/// return a hit element to the selection path or 0
virtual std::string getElement(const SoDetail*) const;
virtual SoDetail* getDetail(const char*) const;
/// return the higlight lines for a given element or the whole shape
virtual std::vector<Base::Vector3d> getSelectionShape(const char* Element) const;
//@}
// interface methodes
void setHighlightNodes(const std::set<long>&);
void resetHighlightNodes(void);
/** @name Postprocessing
* this interfaces apply post processing stuff to the View-
* Provider. They can override the positioning and the color
* color or certain elements.
*/
//@{
/// set the color for each node
void setColorByNodeId(const std::map<long,App::Color> &NodeColorMap);
void setColorByNodeId(const std::vector<long> &NodeIds,const std::vector<App::Color> &NodeColors);
/// reset the view of the node colors
void resetColorByNodeId(void);
/// set the displacement for each node
void setDisplacementByNodeId(const std::map<long,Base::Vector3d> &NodeDispMap);
void setDisplacementByNodeId(const std::vector<long> &NodeIds,const std::vector<Base::Vector3d> &NodeDisps);
/// reset the view of the node displacement
void resetDisplacementByNodeId(void);
/// reaply the node displacement with a certain factor and do a redraw
void applyDisplacementToNodes(double factor);
/// set the color for each element
void setColorByElementId(const std::map<long,App::Color> &ElementColorMap);
/// reset the view of the element colors
void resetColorByElementId(void);
//@}
const std::vector<unsigned long> &getVisibleElementFaces(void)const{return vFaceElementIdx;}
PyObject *getPyObject();
private:
static App::PropertyFloatConstraint::Constraints floatRange;
Py::Object PythonObject;
protected:
/// get called by the container whenever a property has been changed
virtual void onChanged(const App::Property* prop);
void setColorByNodeIdHelper(const std::vector<App::Color> &);
void setDisplacementByNodeIdHelper(const std::vector<Base::Vector3d>& DispVector,long startId);
/// index of elements to their triangles
std::vector<unsigned long> vFaceElementIdx;
std::vector<unsigned long> vNodeElementIdx;
std::vector<Base::Vector3d> DisplacementVector;
double DisplacementFactor;
SoMaterial * pcPointMaterial;
SoDrawStyle * pcPointStyle;
SoDrawStyle * pcDrawStyle;
SoShapeHints * pShapeHints;
SoMaterialBinding * pcMatBinding;
SoCoordinate3 * pcCoords;
SoCoordinate3 * pcAnoCoords;
SoIndexedFaceSet * pcFaces;
SoIndexedLineSet * pcLines;
bool onlyEdges;
private:
class Private;
};
} //namespace FemGui
#endif // FEM_VIEWPROVIDERFEMMESH_H