
Move from float to double Further suggestions for float -> double move Moved Tools2D from float to double More suggestions for float->double move from Gui subdirectory Changes to FEM constraint visuals for float->double move Suggested changes for float -> double move Suggestions for Part module moving float -> double
61 lines
2.4 KiB
C++
61 lines
2.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include "Annotation.h"
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using namespace App;
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PROPERTY_SOURCE(App::Annotation, App::DocumentObject)
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Annotation::Annotation()
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{
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ADD_PROPERTY(LabelText ,(""));
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ADD_PROPERTY(Position,(Base::Vector3d()));
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}
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Annotation::~Annotation()
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{
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}
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// --------------------------------------------------
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PROPERTY_SOURCE(App::AnnotationLabel, App::DocumentObject)
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AnnotationLabel::AnnotationLabel()
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{
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ADD_PROPERTY_TYPE(LabelText,(""),"Label",Prop_Output,"Text label of the annotation");
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ADD_PROPERTY_TYPE(BasePosition,(Base::Vector3d()),"Label",Prop_Output,"Base position");
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ADD_PROPERTY_TYPE(TextPosition,(Base::Vector3d()),"Label",Prop_Output,"Text position");
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}
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AnnotationLabel::~AnnotationLabel()
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{
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}
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