
* Path.fromShapes can now convert any number of shapes to Path with optimzied travel distances. It internally uses Path.sortWires to minimize travel distances, and also sort wires by its Z height in case of sectioned wires. * The above python function is impelmented in Path::Area class. * Path::FeatureShape is rewrote to take advantage of these two functions. * Add Path::FeatureAreaView to partially display a Path::FeatureArea's sections.
92 lines
3.6 KiB
C++
92 lines
3.6 KiB
C++
/***************************************************************************
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* Copyright (c) Yorik van Havre (yorik@uncreated.net) 2014 *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Python.h>
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#endif
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#include <Base/Console.h>
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#include <Base/Interpreter.h>
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#include <Gui/Application.h>
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#include <Gui/WidgetFactory.h>
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#include <Gui/Language/Translator.h>
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#include "ViewProviderPath.h"
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#include "DlgSettingsPathColor.h"
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#include "ViewProviderPathCompound.h"
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#include "ViewProviderPathShape.h"
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#include "ViewProviderArea.h"
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// use a different name to CreateCommand()
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void CreatePathCommands(void);
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void loadPathResource()
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{
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// add resources and reloads the translators
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Q_INIT_RESOURCE(Path);
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Gui::Translator::instance()->refresh();
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}
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namespace PathGui {
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extern PyObject* initModule();
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}
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/* Python entry */
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PyMODINIT_FUNC initPathGui()
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{
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if (!Gui::Application::Instance) {
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PyErr_SetString(PyExc_ImportError, "Cannot load Gui module in console application.");
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return;
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}
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try {
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Base::Interpreter().runString("import PartGui");
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Base::Interpreter().runString("import Path");
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}
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catch(const Base::Exception& e) {
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PyErr_SetString(PyExc_ImportError, e.what());
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return;
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}
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(void)PathGui::initModule();
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Base::Console().Log("Loading GUI of Path module... done\n");
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// instantiating the commands
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CreatePathCommands();
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// addition objects
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PathGui::ViewProviderPath ::init();
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PathGui::ViewProviderPathCompound ::init();
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PathGui::ViewProviderPathCompoundPython ::init();
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PathGui::ViewProviderPathShape ::init();
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PathGui::ViewProviderPathPython ::init();
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PathGui::ViewProviderArea ::init();
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PathGui::ViewProviderAreaPython ::init();
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PathGui::ViewProviderAreaView ::init();
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PathGui::ViewProviderAreaViewPython ::init();
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// add resources and reloads the translators
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loadPathResource();
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// register preferences pages
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new Gui::PrefPageProducer<PathGui::DlgSettingsPathColor> ("Path");
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}
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