1811 lines
68 KiB
C++
1811 lines
68 KiB
C++
/***************************************************************************
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* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <QMenu>
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# include <Inventor/SbBox2s.h>
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# include <Inventor/SbLine.h>
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# include <Inventor/SbPlane.h>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/actions/SoToVRML2Action.h>
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# include <Inventor/VRMLnodes/SoVRMLGroup.h>
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# include <Inventor/details/SoFaceDetail.h>
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# include <Inventor/events/SoMouseButtonEvent.h>
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/nodes/SoCallback.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoLightModel.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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# include <Inventor/nodes/SoIndexedLineSet.h>
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoMaterialBinding.h>
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# include <Inventor/nodes/SoNormalBinding.h>
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# include <Inventor/nodes/SoOrthographicCamera.h>
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# include <Inventor/nodes/SoPerspectiveCamera.h>
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# include <Inventor/nodes/SoPolygonOffset.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoTransform.h>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Console.h>
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#include <Base/Exception.h>
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#include <Base/Sequencer.h>
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#include <Base/Tools.h>
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#include <Base/ViewProj.h>
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#include <App/Document.h>
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#include <App/PropertyLinks.h>
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#include <Gui/Application.h>
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#include <Gui/BitmapFactory.h>
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#include <Gui/Command.h>
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#include <Gui/Document.h>
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#include <Gui/Flag.h>
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#include <Gui/SoFCOffscreenRenderer.h>
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#include <Gui/SoFCSelection.h>
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#include <Gui/SoFCSelectionAction.h>
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#include <Gui/SoFCDB.h>
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#include <Gui/MainWindow.h>
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#include <Gui/Selection.h>
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#include <Gui/Utilities.h>
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#include <Gui/Window.h>
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#include <Gui/WaitCursor.h>
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#include <Gui/View3DInventor.h>
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#include <Gui/View3DInventorViewer.h>
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#include <Mod/Mesh/App/Core/Algorithm.h>
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#include <Mod/Mesh/App/Core/Evaluation.h>
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#include <Mod/Mesh/App/Core/Grid.h>
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#include <Mod/Mesh/App/Core/Iterator.h>
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#include <Mod/Mesh/App/Core/MeshIO.h>
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#include <Mod/Mesh/App/Core/Triangulation.h>
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#include <Mod/Mesh/App/Core/Trim.h>
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#include <Mod/Mesh/App/Core/TopoAlgorithm.h>
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#include <Mod/Mesh/App/Core/Visitor.h>
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#include <Mod/Mesh/App/Mesh.h>
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#include <Mod/Mesh/App/MeshFeature.h>
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#include <zipios++/gzipoutputstream.h>
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#include "ViewProvider.h"
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#include "SoFCIndexedFaceSet.h"
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#include "SoFCMeshObject.h"
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using namespace MeshGui;
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using Mesh::Feature;
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using MeshCore::MeshKernel;
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using MeshCore::MeshPointIterator;
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using MeshCore::MeshFacetIterator;
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using MeshCore::MeshGeomFacet;
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using MeshCore::MeshFacet;
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void ViewProviderMeshBuilder::buildNodes(const App::Property* prop, std::vector<SoNode*>& nodes) const
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{
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SoCoordinate3 *pcPointsCoord=0;
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SoIndexedFaceSet *pcFaces=0;
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if (nodes.empty()) {
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pcPointsCoord = new SoCoordinate3();
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nodes.push_back(pcPointsCoord);
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pcFaces = new SoIndexedFaceSet();
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nodes.push_back(pcFaces);
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}
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else if (nodes.size() == 2) {
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if (nodes[0]->getTypeId() == SoCoordinate3::getClassTypeId())
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pcPointsCoord = static_cast<SoCoordinate3*>(nodes[0]);
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if (nodes[1]->getTypeId() == SoIndexedFaceSet::getClassTypeId())
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pcFaces = static_cast<SoIndexedFaceSet*>(nodes[1]);
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}
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if (pcPointsCoord && pcFaces)
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createMesh(prop, pcPointsCoord, pcFaces);
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}
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void ViewProviderMeshBuilder::createMesh(const App::Property* prop, SoCoordinate3* coords, SoIndexedFaceSet* faces) const
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{
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const Mesh::PropertyMeshKernel* mesh = static_cast<const Mesh::PropertyMeshKernel*>(prop);
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const MeshCore::MeshKernel& rcMesh = mesh->getValue().getKernel();
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// set the point coordinates
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const MeshCore::MeshPointArray& cP = rcMesh.GetPoints();
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coords->point.setNum(rcMesh.CountPoints());
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SbVec3f* verts = coords->point.startEditing();
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unsigned long i=0;
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for (MeshCore::MeshPointArray::_TConstIterator it = cP.begin(); it != cP.end(); ++it, i++) {
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verts[i].setValue(it->x, it->y, it->z);
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}
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coords->point.finishEditing();
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// set the face indices
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unsigned long j=0;
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const MeshCore::MeshFacetArray& cF = rcMesh.GetFacets();
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faces->coordIndex.setNum(4*rcMesh.CountFacets());
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int32_t* indices = faces->coordIndex.startEditing();
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for (MeshCore::MeshFacetArray::_TConstIterator it = cF.begin(); it != cF.end(); ++it, j++) {
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for (int i=0; i<3; i++) {
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indices[4*j+i] = it->_aulPoints[i];
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}
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indices[4*j+3] = SO_END_FACE_INDEX;
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}
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faces->coordIndex.finishEditing();
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}
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PROPERTY_SOURCE(MeshGui::ViewProviderExport, Gui::ViewProviderDocumentObject)
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ViewProviderExport::ViewProviderExport()
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{
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}
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ViewProviderExport::~ViewProviderExport()
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{
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}
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std::vector<std::string> ViewProviderExport::getDisplayModes(void) const
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{
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std::vector<std::string> mode;
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mode.push_back("");
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return mode;
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}
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const char* ViewProviderExport::getDefaultDisplayMode() const
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{
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return "";
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}
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QIcon ViewProviderExport::getIcon() const
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{
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const char * Mesh_Feature_xpm[] = {
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"22 22 6 1",
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". c None",
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"# c #000000",
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"c c #ffff00",
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"a c #808080",
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"b c #c0c0c0",
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"f c #008000",
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".............##.......",
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".............###......",
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".............#f##.....",
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".#....####...#ff##....",
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".##.##....#..#fff##...",
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".###.........#ffff##..",
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".####........#fffff##.",
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".#####.......#ffffff##",
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".............#########",
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".####.................",
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"#abab##########.......",
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"#babababababab#.......",
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"#ababababababa#.......",
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"#babab################",
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"#abab##cccccccccccc##.",
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"#bab##cccccccccccc##..",
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"#ab##cccccccccccc##...",
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"#b##cccccccccccc##....",
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"###cccccccccccc##.....",
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"##cccccccccccc##......",
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"###############.......",
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"......................"};
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QPixmap px(Mesh_Feature_xpm);
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return px;
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}
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// ------------------------------------------------------
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App::PropertyFloatConstraint::Constraints ViewProviderMesh::floatRange = {1.0f,64.0f,1.0f};
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App::PropertyFloatConstraint::Constraints ViewProviderMesh::angleRange = {0.0f,180.0f,1.0f};
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App::PropertyIntegerConstraint::Constraints ViewProviderMesh::intPercent = {0,100,1};
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const char* ViewProviderMesh::LightingEnums[]= {"One side","Two side",NULL};
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PROPERTY_SOURCE(MeshGui::ViewProviderMesh, Gui::ViewProviderGeometryObject)
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ViewProviderMesh::ViewProviderMesh() : pcOpenEdge(0)
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{
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ADD_PROPERTY(LineTransparency,(0));
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LineTransparency.setConstraints(&intPercent);
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ADD_PROPERTY(LineWidth,(1.0f));
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LineWidth.setConstraints(&floatRange);
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ADD_PROPERTY(PointSize,(2.0f));
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PointSize.setConstraints(&floatRange);
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ADD_PROPERTY(CreaseAngle,(0.0f));
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CreaseAngle.setConstraints(&angleRange);
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ADD_PROPERTY(OpenEdges,(false));
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ADD_PROPERTY(Lighting,(1));
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Lighting.setEnums(LightingEnums);
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ADD_PROPERTY(LineColor,(0,0,0));
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pOpenColor = new SoBaseColor();
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setOpenEdgeColorFrom(ShapeColor.getValue());
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pOpenColor->ref();
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pcLineStyle = new SoDrawStyle();
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pcLineStyle->ref();
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pcLineStyle->style = SoDrawStyle::LINES;
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pcLineStyle->lineWidth = LineWidth.getValue();
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pcPointStyle = new SoDrawStyle();
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pcPointStyle->ref();
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pcPointStyle->style = SoDrawStyle::POINTS;
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pcPointStyle->pointSize = PointSize.getValue();
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pShapeHints = new SoShapeHints;
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pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
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pShapeHints->ref();
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pcMatBinding = new SoMaterialBinding;
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pcMatBinding->value = SoMaterialBinding::OVERALL;
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pcMatBinding->ref();
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pLineColor = new SoMaterial;
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pLineColor->ref();
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LineColor.touch();
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// read the correct shape color from the preferences
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Base::Reference<ParameterGrp> hGrp = Gui::WindowParameter::getDefaultParameter()->GetGroup("Mod/Mesh");
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// Mesh color
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App::Color color = ShapeColor.getValue();
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unsigned long current = color.getPackedValue();
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unsigned long setting = hGrp->GetUnsigned("MeshColor", current);
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if (current != setting) {
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color.setPackedValue((uint32_t)setting);
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ShapeColor.setValue(color);
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}
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Transparency.setValue(hGrp->GetInt("MeshTransparency", 0));
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// Line color
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color = LineColor.getValue();
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current = color.getPackedValue();
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setting = hGrp->GetUnsigned("LineColor", current);
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if (current != setting) {
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color.setPackedValue((uint32_t)setting);
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LineColor.setValue(color);
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}
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LineTransparency.setValue(hGrp->GetInt("LineTransparency", 0));
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bool twoside = hGrp->GetBool("TwoSideRendering", false);
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if (twoside) Lighting.setValue(1);
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else Lighting.setValue((long)0);
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bool normal_per_vertex = hGrp->GetBool("VertexPerNormals", false);
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if (normal_per_vertex) {
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double angle = hGrp->GetFloat("CreaseAngle", 0.0);
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CreaseAngle.setValue(angle);
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}
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if (hGrp->GetBool("ShowBoundingBox", false))
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pcHighlight->style = Gui::SoFCSelection::BOX;
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}
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ViewProviderMesh::~ViewProviderMesh()
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{
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pOpenColor->unref();
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pcLineStyle->unref();
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pcPointStyle->unref();
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pShapeHints->unref();
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pcMatBinding->unref();
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pLineColor->unref();
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}
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void ViewProviderMesh::onChanged(const App::Property* prop)
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{
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// we gonna change the number of colors to one
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if (prop == &ShapeColor || prop == &ShapeMaterial) {
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pcMatBinding->value = SoMaterialBinding::OVERALL;
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}
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if (prop == &LineTransparency) {
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float trans = LineTransparency.getValue()/100.0f;
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pLineColor->transparency = trans;
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}
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else if (prop == &LineWidth) {
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pcLineStyle->lineWidth = LineWidth.getValue();
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}
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else if (prop == &PointSize) {
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pcPointStyle->pointSize = PointSize.getValue();
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}
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else if (prop == &CreaseAngle) {
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pShapeHints->creaseAngle = (F_PI*CreaseAngle.getValue())/180.0;
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}
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else if (prop == &OpenEdges) {
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showOpenEdges(OpenEdges.getValue());
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}
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else if (prop == &Lighting) {
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if (Lighting.getValue() == 0) {
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pShapeHints->vertexOrdering = SoShapeHints::UNKNOWN_ORDERING;
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//pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
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}
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else {
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pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
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}
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}
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else if (prop == &LineColor) {
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const App::Color& c = LineColor.getValue();
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pLineColor->diffuseColor.setValue(c.r,c.g,c.b);
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}
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else {
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// Set the inverse color for open edges
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if (prop == &ShapeColor) {
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setOpenEdgeColorFrom(ShapeColor.getValue());
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}
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else if (prop == &ShapeMaterial) {
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setOpenEdgeColorFrom(ShapeMaterial.getValue().diffuseColor);
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}
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}
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ViewProviderGeometryObject::onChanged(prop);
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}
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void ViewProviderMesh::setOpenEdgeColorFrom(const App::Color& c)
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{
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float r=1.0f-c.r; r = r < 0.5f ? 0.0f : 1.0f;
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float g=1.0f-c.g; g = g < 0.5f ? 0.0f : 1.0f;
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float b=1.0f-c.b; b = b < 0.5f ? 0.0f : 1.0f;
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pOpenColor->rgb.setValue(r, g, b);
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}
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SoShape* ViewProviderMesh::getShapeNode() const
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{
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return 0;
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}
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SoNode* ViewProviderMesh::getCoordNode() const
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{
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return 0;
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}
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/**
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* Extracts the mesh data from the feature \a pcFeature and creates
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* an Inventor node \a SoNode with these data.
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*/
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void ViewProviderMesh::attach(App::DocumentObject *pcFeat)
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{
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ViewProviderGeometryObject::attach(pcFeat);
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// Note: Since for mesh data the SoFCSelection node has no SoSeparator but
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// an SoGroup as parent the EMISSIVE style if set has fundamentally no effect.
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// This behaviour is given due to the fact that SoFCSelection inherits from
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// SoGroup (formerly SoSeparator). If we wanted to enable emissive overlay for
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// highlighting or selection we would need an SoSeparator as parent node below.
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// faces
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SoGroup* pcFlatRoot = new SoGroup();
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pcFlatRoot->addChild(pShapeHints);
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pcFlatRoot->addChild(pcShapeMaterial);
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pcFlatRoot->addChild(pcMatBinding);
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pcFlatRoot->addChild(pcHighlight);
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addDisplayMaskMode(pcFlatRoot, "Flat");
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// points
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SoGroup* pcPointRoot = new SoGroup();
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pcPointRoot->addChild(pcPointStyle);
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pcPointRoot->addChild(pcFlatRoot);
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addDisplayMaskMode(pcPointRoot, "Point");
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// wires
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SoLightModel* pcLightModel = new SoLightModel();
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pcLightModel->model = SoLightModel::BASE_COLOR;
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SoGroup* pcWireRoot = new SoGroup();
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pcWireRoot->addChild(pcLineStyle);
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pcWireRoot->addChild(pcLightModel);
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SoMaterialBinding* binding = new SoMaterialBinding;
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binding->value = SoMaterialBinding::OVERALL; // doesn't set several colors
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pcWireRoot->addChild(binding);
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pcWireRoot->addChild(pLineColor);
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pcWireRoot->addChild(pcHighlight);
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addDisplayMaskMode(pcWireRoot, "Wireframe");
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// faces+wires
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// Avoid any Z-buffer artefacts, so that the lines always
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// appear on top of the faces
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SoPolygonOffset* offset = new SoPolygonOffset();
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offset->styles = SoPolygonOffset::LINES;
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offset->factor = -2.0f;
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offset->units = 1.0f;
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SoGroup* pcFlatWireRoot = new SoGroup();
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pcFlatWireRoot->addChild(pcFlatRoot);
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pcFlatWireRoot->addChild(offset);
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pcFlatWireRoot->addChild(pcWireRoot);
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addDisplayMaskMode(pcFlatWireRoot, "FlatWireframe");
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}
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QIcon ViewProviderMesh::getIcon() const
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{
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#if 1
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static QIcon icon = Gui::BitmapFactory().pixmap("Tree_Mesh");
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return icon;
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#else
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static const char * const Mesh_Feature_xpm[] = {
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"16 16 4 1",
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". c None",
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"# c #000000",
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"s c #BEC2FC",
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"g c #00FF00",
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".......##.......",
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"....#######.....",
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"..##ggg#ggg#....",
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"##ggggg#gggg##..",
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"#g#ggg#gggggg##.",
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"#gg#gg#gggg###s.",
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"#gg#gg#gg##gg#s.",
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"#ggg#####ggg#ss.",
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"#gggg##gggg#ss..",
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".#g##g#gggg#s...",
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".##ggg#ggg#ss...",
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".##gggg#g#ss....",
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"..s#####g#s.....",
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"....sss##ss.....",
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"........ss......",
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"................"};
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QPixmap px(Mesh_Feature_xpm);
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return px;
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#endif
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}
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void ViewProviderMesh::setDisplayMode(const char* ModeName)
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{
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if (strcmp("Shaded",ModeName)==0)
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setDisplayMaskMode("Flat");
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else if (strcmp("Points",ModeName)==0)
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setDisplayMaskMode("Point");
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else if (strcmp("Flat Lines",ModeName)==0)
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setDisplayMaskMode("FlatWireframe");
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else if (strcmp("Wireframe",ModeName)==0)
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setDisplayMaskMode("Wireframe");
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ViewProviderGeometryObject::setDisplayMode(ModeName);
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}
|
|
|
|
std::vector<std::string> ViewProviderMesh::getDisplayModes(void) const
|
|
{
|
|
std::vector<std::string> StrList;
|
|
|
|
// add your own modes
|
|
StrList.push_back("Shaded");
|
|
StrList.push_back("Wireframe");
|
|
StrList.push_back("Flat Lines");
|
|
StrList.push_back("Points");
|
|
|
|
return StrList;
|
|
}
|
|
|
|
bool ViewProviderMesh::exportToVrml(const char* filename, const MeshCore::Material& mat, bool binary) const
|
|
{
|
|
SoCoordinate3* coords = new SoCoordinate3();
|
|
SoIndexedFaceSet* faces = new SoIndexedFaceSet();
|
|
ViewProviderMeshBuilder builder;
|
|
builder.createMesh(&static_cast<Mesh::Feature*>(pcObject)->Mesh, coords, faces);
|
|
|
|
SoMaterialBinding* binding = new SoMaterialBinding;
|
|
SoMaterial* material = new SoMaterial;
|
|
|
|
if (mat.diffuseColor.size() == coords->point.getNum()) {
|
|
binding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
|
|
}
|
|
else if (mat.diffuseColor.size() == faces->coordIndex.getNum()/4) {
|
|
binding->value = SoMaterialBinding::PER_FACE_INDEXED;
|
|
}
|
|
|
|
if (mat.diffuseColor.size() > 1) {
|
|
material->diffuseColor.setNum(mat.diffuseColor.size());
|
|
SbColor* colors = material->diffuseColor.startEditing();
|
|
for (unsigned int i=0; i<mat.diffuseColor.size(); i++)
|
|
colors[i].setValue(mat.diffuseColor[i].r,mat.diffuseColor[i].g,mat.diffuseColor[i].b);
|
|
material->diffuseColor.finishEditing();
|
|
}
|
|
|
|
SoGroup* group = new SoGroup();
|
|
group->addChild(material);
|
|
group->addChild(binding);
|
|
group->addChild(new SoTransform());
|
|
group->addChild(coords);
|
|
group->addChild(faces);
|
|
|
|
SoToVRML2Action tovrml2;
|
|
group->ref();
|
|
tovrml2.apply(group);
|
|
group->unref();
|
|
SoVRMLGroup *vrmlRoot = tovrml2.getVRML2SceneGraph();
|
|
vrmlRoot->ref();
|
|
std::string buffer = Gui::SoFCDB::writeNodesToString(vrmlRoot);
|
|
vrmlRoot->unref(); // release the memory as soon as possible
|
|
|
|
Base::FileInfo fi(filename);
|
|
if (binary) {
|
|
Base::ofstream str(fi, std::ios::out | std::ios::binary);
|
|
zipios::GZIPOutputStream gzip(str);
|
|
if (gzip) {
|
|
gzip << buffer;
|
|
gzip.close();
|
|
return true;
|
|
}
|
|
}
|
|
else {
|
|
Base::ofstream str(fi, std::ios::out);
|
|
if (str) {
|
|
str << buffer;
|
|
str.close();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ViewProviderMesh::setEdit(int ModNum)
|
|
{
|
|
if (ModNum == ViewProvider::Transform)
|
|
return ViewProviderGeometryObject::setEdit(ModNum);
|
|
return true;
|
|
}
|
|
|
|
void ViewProviderMesh::unsetEdit(int ModNum)
|
|
{
|
|
if (ModNum == ViewProvider::Transform)
|
|
ViewProviderGeometryObject::unsetEdit(ModNum);
|
|
}
|
|
|
|
bool ViewProviderMesh::createToolMesh(const std::vector<SbVec2f>& rclPoly, const SbViewVolume& vol,
|
|
const Base::Vector3f& rcNormal, std::vector<MeshCore::MeshGeomFacet>& aFaces)
|
|
{
|
|
float fX, fY, fZ;
|
|
SbVec3f pt1, pt2, pt3, pt4;
|
|
MeshGeomFacet face;
|
|
std::vector<Base::Vector3f> top, bottom, polygon;
|
|
|
|
for (std::vector<SbVec2f>::const_iterator it = rclPoly.begin(); it != rclPoly.end(); ++it) {
|
|
// the following element
|
|
std::vector<SbVec2f>::const_iterator nt = it + 1;
|
|
if (nt == rclPoly.end())
|
|
nt = rclPoly.begin();
|
|
else if (*it == *nt)
|
|
continue; // two adjacent vertices are equal
|
|
|
|
vol.projectPointToLine(*it, pt1, pt2);
|
|
vol.projectPointToLine(*nt, pt3, pt4);
|
|
|
|
// 1st facet
|
|
pt1.getValue(fX, fY, fZ);
|
|
face._aclPoints[0].Set(fX, fY, fZ);
|
|
pt4.getValue(fX, fY, fZ);
|
|
face._aclPoints[1].Set(fX, fY, fZ);
|
|
pt3.getValue(fX, fY, fZ);
|
|
face._aclPoints[2].Set(fX, fY, fZ);
|
|
if (face.Area() > 0)
|
|
aFaces.push_back(face);
|
|
|
|
// 2nd facet
|
|
pt1.getValue(fX, fY, fZ);
|
|
face._aclPoints[0].Set(fX, fY, fZ);
|
|
pt2.getValue(fX, fY, fZ);
|
|
face._aclPoints[1].Set(fX, fY, fZ);
|
|
pt4.getValue(fX, fY, fZ);
|
|
face._aclPoints[2].Set(fX, fY, fZ);
|
|
if (face.Area() > 0)
|
|
aFaces.push_back(face);
|
|
|
|
if (it+1 < rclPoly.end()) {
|
|
pt1.getValue(fX, fY, fZ);
|
|
top.push_back( Base::Vector3f(fX, fY, fZ) );
|
|
pt2.getValue(fX, fY, fZ);
|
|
bottom.push_back( Base::Vector3f(fX, fY, fZ) );
|
|
// polygon we need to triangulate (in x,y-plane)
|
|
it->getValue(fX, fY);
|
|
polygon.push_back( Base::Vector3f(fX, fY, 0.0f) );
|
|
}
|
|
}
|
|
|
|
// now create the lids
|
|
std::vector<MeshGeomFacet> aLid;
|
|
MeshCore::EarClippingTriangulator cTria;
|
|
cTria.SetPolygon(polygon);
|
|
bool ok = cTria.TriangulatePolygon();
|
|
|
|
std::vector<MeshFacet> faces = cTria.GetFacets();
|
|
for (std::vector<MeshFacet>::iterator itF = faces.begin(); itF != faces.end(); ++itF) {
|
|
MeshGeomFacet topFacet;
|
|
topFacet._aclPoints[0] = top[itF->_aulPoints[0]];
|
|
topFacet._aclPoints[1] = top[itF->_aulPoints[1]];
|
|
topFacet._aclPoints[2] = top[itF->_aulPoints[2]];
|
|
if (topFacet.GetNormal() * rcNormal < 0) {
|
|
std::swap(topFacet._aclPoints[1], topFacet._aclPoints[2]);
|
|
topFacet.CalcNormal();
|
|
}
|
|
aFaces.push_back(topFacet);
|
|
|
|
MeshGeomFacet botFacet;
|
|
botFacet._aclPoints[0] = bottom[itF->_aulPoints[0]];
|
|
botFacet._aclPoints[1] = bottom[itF->_aulPoints[1]];
|
|
botFacet._aclPoints[2] = bottom[itF->_aulPoints[2]];
|
|
if (botFacet.GetNormal() * rcNormal > 0) {
|
|
std::swap(botFacet._aclPoints[1], botFacet._aclPoints[2]);
|
|
botFacet.CalcNormal();
|
|
}
|
|
aFaces.push_back(botFacet);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
void ViewProviderMesh::showOpenEdges(bool show)
|
|
{
|
|
}
|
|
|
|
void ViewProviderMesh::clipMeshCallback(void * ud, SoEventCallback * n)
|
|
{
|
|
// show the wait cursor because this could take quite some time
|
|
Gui::WaitCursor wc;
|
|
|
|
// When this callback function is invoked we must in either case leave the edit mode
|
|
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
|
|
view->setEditing(false);
|
|
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), clipMeshCallback,ud);
|
|
n->setHandled();
|
|
|
|
SbBool clip_inner;
|
|
std::vector<SbVec2f> clPoly = view->getGLPolygon(&clip_inner);
|
|
if (clPoly.size() < 3)
|
|
return;
|
|
if (clPoly.front() != clPoly.back())
|
|
clPoly.push_back(clPoly.front());
|
|
|
|
std::vector<Gui::ViewProvider*> views = view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
|
|
if (!views.empty()) {
|
|
Gui::Application::Instance->activeDocument()->openCommand("Cut");
|
|
for (std::vector<Gui::ViewProvider*>::iterator it = views.begin(); it != views.end(); ++it) {
|
|
ViewProviderMesh* self = static_cast<ViewProviderMesh*>(*it);
|
|
if (self->getEditingMode() > -1) {
|
|
self->finishEditing();
|
|
SoCamera* cam = view->getSoRenderManager()->getCamera();
|
|
SbViewVolume vv = cam->getViewVolume();
|
|
Gui::ViewVolumeProjection proj(vv);
|
|
self->cutMesh(clPoly, proj, clip_inner);
|
|
}
|
|
}
|
|
|
|
Gui::Application::Instance->activeDocument()->commitCommand();
|
|
|
|
view->redraw();
|
|
}
|
|
}
|
|
|
|
void ViewProviderMesh::trimMeshCallback(void * ud, SoEventCallback * n)
|
|
{
|
|
// show the wait cursor because this could take quite some time
|
|
Gui::WaitCursor wc;
|
|
|
|
// When this callback function is invoked we must in either case leave the edit mode
|
|
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
|
|
view->setEditing(false);
|
|
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), trimMeshCallback,ud);
|
|
n->setHandled();
|
|
|
|
SbBool clip_inner;
|
|
std::vector<SbVec2f> clPoly = view->getGLPolygon(&clip_inner);
|
|
if (clPoly.size() < 3)
|
|
return;
|
|
if (clPoly.front() != clPoly.back())
|
|
clPoly.push_back(clPoly.front());
|
|
|
|
std::vector<Gui::ViewProvider*> views = view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
|
|
if (!views.empty()) {
|
|
Gui::Application::Instance->activeDocument()->openCommand("Cut");
|
|
for (std::vector<Gui::ViewProvider*>::iterator it = views.begin(); it != views.end(); ++it) {
|
|
ViewProviderMesh* self = static_cast<ViewProviderMesh*>(*it);
|
|
if (self->getEditingMode() > -1) {
|
|
self->finishEditing();
|
|
SoCamera* cam = view->getSoRenderManager()->getCamera();
|
|
SbViewVolume vv = cam->getViewVolume();
|
|
Gui::ViewVolumeProjection proj(vv);
|
|
self->trimMesh(clPoly, proj, clip_inner);
|
|
}
|
|
}
|
|
|
|
Gui::Application::Instance->activeDocument()->commitCommand();
|
|
|
|
view->redraw();
|
|
}
|
|
}
|
|
|
|
void ViewProviderMesh::partMeshCallback(void * ud, SoEventCallback * cb)
|
|
{
|
|
// show the wait cursor because this could take quite some time
|
|
Gui::WaitCursor wc;
|
|
|
|
// When this callback function is invoked we must in either case leave the edit mode
|
|
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(cb->getUserData());
|
|
view->setEditing(false);
|
|
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), partMeshCallback,ud);
|
|
cb->setHandled();
|
|
|
|
SbBool clip_inner;
|
|
std::vector<SbVec2f> clPoly = view->getGLPolygon(&clip_inner);
|
|
if (clPoly.size() < 3)
|
|
return;
|
|
if (clPoly.front() != clPoly.back())
|
|
clPoly.push_back(clPoly.front());
|
|
|
|
// get the normal of the front clipping plane
|
|
SbVec3f b,n;
|
|
view->getNearPlane(b, n);
|
|
Base::Vector3f cPoint(b[0],b[1],b[2]), cNormal(n[0],n[1],n[2]);
|
|
SoCamera* pCam = view->getSoRenderManager()->getCamera();
|
|
SbViewVolume vol = pCam->getViewVolume();
|
|
|
|
// create a tool shape from these points
|
|
std::vector<MeshCore::MeshGeomFacet> aFaces;
|
|
if (!ViewProviderMesh::createToolMesh(clPoly, vol, cNormal, aFaces))
|
|
Base::Console().Message("The picked polygon seems to have self-overlappings. This could lead to strange results.");
|
|
|
|
MeshCore::MeshKernel toolMesh;
|
|
bool locked = Base::Sequencer().setLocked(true);
|
|
toolMesh = aFaces;
|
|
Base::Sequencer().setLocked(locked);
|
|
|
|
// Open a transaction object for the undo/redo stuff
|
|
Gui::Application::Instance->activeDocument()->openCommand("Split");
|
|
|
|
try {
|
|
std::vector<Gui::ViewProvider*> views = view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
|
|
for (std::vector<Gui::ViewProvider*>::iterator it = views.begin(); it != views.end(); ++it) {
|
|
ViewProviderMesh* that = static_cast<ViewProviderMesh*>(*it);
|
|
if (that->getEditingMode() > -1) {
|
|
that->finishEditing();
|
|
that->splitMesh(toolMesh, cNormal, clip_inner);
|
|
}
|
|
}
|
|
}
|
|
catch(...) {
|
|
// Don't rethrow any exception
|
|
}
|
|
|
|
// Close the transaction
|
|
Gui::Application::Instance->activeDocument()->commitCommand();
|
|
view->redraw();
|
|
}
|
|
|
|
void ViewProviderMesh::segmMeshCallback(void * ud, SoEventCallback * cb)
|
|
{
|
|
// show the wait cursor because this could take quite some time
|
|
Gui::WaitCursor wc;
|
|
|
|
// When this callback function is invoked we must in either case leave the edit mode
|
|
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(cb->getUserData());
|
|
view->setEditing(false);
|
|
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), segmMeshCallback,ud);
|
|
cb->setHandled();
|
|
|
|
SbBool clip_inner;
|
|
std::vector<SbVec2f> clPoly = view->getGLPolygon(&clip_inner);
|
|
if (clPoly.size() < 3)
|
|
return;
|
|
if (clPoly.front() != clPoly.back())
|
|
clPoly.push_back(clPoly.front());
|
|
|
|
// get the normal of the front clipping plane
|
|
SbVec3f b,n;
|
|
view->getNearPlane(b, n);
|
|
Base::Vector3f cPoint(b[0],b[1],b[2]), cNormal(n[0],n[1],n[2]);
|
|
SoCamera* pCam = view->getSoRenderManager()->getCamera();
|
|
SbViewVolume vol = pCam->getViewVolume();
|
|
|
|
// create a tool shape from these points
|
|
std::vector<MeshCore::MeshGeomFacet> aFaces;
|
|
if (!ViewProviderMesh::createToolMesh(clPoly, vol, cNormal, aFaces))
|
|
Base::Console().Message("The picked polygon seems to have self-overlappings. This could lead to strange results.");
|
|
|
|
MeshCore::MeshKernel toolMesh;
|
|
bool locked = Base::Sequencer().setLocked(true);
|
|
toolMesh = aFaces;
|
|
Base::Sequencer().setLocked(locked);
|
|
|
|
// Open a transaction object for the undo/redo stuff
|
|
Gui::Application::Instance->activeDocument()->openCommand("Segment");
|
|
|
|
try {
|
|
std::vector<Gui::ViewProvider*> views = view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
|
|
for (std::vector<Gui::ViewProvider*>::iterator it = views.begin(); it != views.end(); ++it) {
|
|
ViewProviderMesh* that = static_cast<ViewProviderMesh*>(*it);
|
|
if (that->getEditingMode() > -1) {
|
|
that->finishEditing();
|
|
that->segmentMesh(toolMesh, cNormal, clip_inner);
|
|
}
|
|
}
|
|
}
|
|
catch(...) {
|
|
// Don't rethrow any exception
|
|
}
|
|
|
|
// Close the transaction
|
|
Gui::Application::Instance->activeDocument()->commitCommand();
|
|
view->redraw();
|
|
}
|
|
|
|
void ViewProviderMesh::selectGLCallback(void * ud, SoEventCallback * n)
|
|
{
|
|
// When this callback function is invoked we must in either case leave the edit mode
|
|
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
|
|
view->setEditing(false);
|
|
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), selectGLCallback,ud);
|
|
n->setHandled();
|
|
|
|
std::vector<SbVec2f> clPoly = view->getGLPolygon();
|
|
if (clPoly.size() != 1)
|
|
return;
|
|
const SoEvent* ev = n->getEvent();
|
|
|
|
SbVec2f pos = clPoly[0];
|
|
float pX,pY; pos.getValue(pX,pY);
|
|
const SbVec2s& sz = view->getSoRenderManager()->getViewportRegion().getViewportSizePixels();
|
|
float fRatio = view->getSoRenderManager()->getViewportRegion().getViewportAspectRatio();
|
|
if (fRatio > 1.0f) {
|
|
pX = (pX - 0.5f) / fRatio + 0.5f;
|
|
pos.setValue(pX,pY);
|
|
}
|
|
else if (fRatio < 1.0f) {
|
|
pY = (pY - 0.5f) * fRatio + 0.5f;
|
|
pos.setValue(pX,pY);
|
|
}
|
|
|
|
short x1 = (short)(pX * sz[0] + 0.5f);
|
|
short y1 = (short)(pY * sz[1] + 0.5f);
|
|
SbVec2s loc = ev->getPosition();
|
|
short x2 = loc[0];
|
|
short y2 = loc[1];
|
|
|
|
short x = (x1+x2)/2;
|
|
short y = (y1+y2)/2;
|
|
short w = (x2-x1);
|
|
short h = (y2-y1);
|
|
if (w<0) w = -w;
|
|
if (h<0) h = -h;
|
|
|
|
std::vector<Gui::ViewProvider*> views;
|
|
views = view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
|
|
for (std::vector<Gui::ViewProvider*>::iterator it = views.begin(); it != views.end(); ++it) {
|
|
ViewProviderMesh* that = static_cast<ViewProviderMesh*>(*it);
|
|
if (that->getEditingMode() > -1) {
|
|
that->finishEditing();
|
|
that->selectArea(x, y, w, h, view->getSoRenderManager()->getViewportRegion(), view->getSoRenderManager()->getCamera());
|
|
}
|
|
}
|
|
|
|
view->redraw();
|
|
}
|
|
|
|
void ViewProviderMesh::getFacetsFromPolygon(const std::vector<SbVec2f>& picked,
|
|
const Base::ViewProjMethod& proj,
|
|
SbBool inner,
|
|
std::vector<unsigned long>& indices) const
|
|
{
|
|
#if 1
|
|
bool ok = true;
|
|
Base::Polygon2D polygon;
|
|
for (std::vector<SbVec2f>::const_iterator it = picked.begin(); it != picked.end(); ++it)
|
|
polygon.Add(Base::Vector2D((*it)[0],(*it)[1]));
|
|
|
|
// Get the attached mesh property
|
|
Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
|
|
MeshCore::MeshAlgorithm cAlg(meshProp.getValue().getKernel());
|
|
cAlg.CheckFacets(&proj, polygon, true, indices);
|
|
#else
|
|
// get the normal of the front clipping plane
|
|
SbVec3f b,n;
|
|
Viewer.getNearPlane(b, n);
|
|
Base::Vector3f cPoint(b[0],b[1],b[2]), cNormal(n[0],n[1],n[2]);
|
|
SoCamera* pCam = Viewer.getCamera();
|
|
SbViewVolume vol = pCam->getViewVolume();
|
|
|
|
// create a tool shape from these points
|
|
std::vector<MeshCore::MeshGeomFacet> aFaces;
|
|
bool ok = ViewProviderMesh::createToolMesh(picked, vol, cNormal, aFaces);
|
|
|
|
// Get the attached mesh property
|
|
Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
|
|
|
|
// Get the facet indices inside the tool mesh
|
|
MeshCore::MeshKernel cToolMesh;
|
|
bool locked = Base::Sequencer().setLocked(true);
|
|
cToolMesh = aFaces;
|
|
Base::Sequencer().setLocked(locked);
|
|
MeshCore::MeshFacetGrid cGrid(meshProp.getValue().getKernel());
|
|
MeshCore::MeshAlgorithm cAlg(meshProp.getValue().getKernel());
|
|
cAlg.GetFacetsFromToolMesh(cToolMesh, cNormal, cGrid, indices);
|
|
#endif
|
|
if (!inner) {
|
|
// get the indices that are completely outside
|
|
std::vector<unsigned long> complete(meshProp.getValue().countFacets());
|
|
std::generate(complete.begin(), complete.end(), Base::iotaGen<unsigned long>(0));
|
|
std::sort(indices.begin(), indices.end());
|
|
std::vector<unsigned long> complementary;
|
|
std::back_insert_iterator<std::vector<unsigned long> > biit(complementary);
|
|
std::set_difference(complete.begin(), complete.end(), indices.begin(), indices.end(), biit);
|
|
indices = complementary;
|
|
}
|
|
|
|
if (!ok) // note: the mouse grabbing needs to be released
|
|
Base::Console().Message("The picked polygon seems to have self-overlappings. This could lead to strange results.");
|
|
}
|
|
|
|
std::vector<unsigned long> ViewProviderMesh::getFacetsOfRegion(const SbViewportRegion& select,
|
|
const SbViewportRegion& region,
|
|
SoCamera* camera) const
|
|
{
|
|
SoSeparator* root = new SoSeparator();
|
|
root->ref();
|
|
root->addChild(camera);
|
|
root->addChild(const_cast<ViewProviderMesh*>(this)->getCoordNode());
|
|
root->addChild(const_cast<ViewProviderMesh*>(this)->getShapeNode());
|
|
Gui::SoGLSelectAction gl(region, select);
|
|
gl.apply(root);
|
|
root->unref();
|
|
|
|
std::vector<unsigned long> faces;
|
|
faces.insert(faces.end(), gl.indices.begin(), gl.indices.end());
|
|
return faces;
|
|
}
|
|
|
|
void ViewProviderMesh::panCamera(SoCamera * cam, float aspectratio, const SbPlane & panplane,
|
|
const SbVec2f & currpos, const SbVec2f & prevpos)
|
|
{
|
|
if (cam == NULL) return; // can happen for empty scenegraph
|
|
if (currpos == prevpos) return; // useless invocation
|
|
|
|
|
|
// Find projection points for the last and current mouse coordinates.
|
|
SbViewVolume vv = cam->getViewVolume(aspectratio);
|
|
SbLine line;
|
|
vv.projectPointToLine(currpos, line);
|
|
SbVec3f current_planept;
|
|
panplane.intersect(line, current_planept);
|
|
vv.projectPointToLine(prevpos, line);
|
|
SbVec3f old_planept;
|
|
panplane.intersect(line, old_planept);
|
|
|
|
// Reposition camera according to the vector difference between the
|
|
// projected points.
|
|
cam->position = cam->position.getValue() - (current_planept - old_planept);
|
|
}
|
|
|
|
void ViewProviderMesh::boxZoom(const SbBox2s& box, const SbViewportRegion & vp, SoCamera* cam)
|
|
{
|
|
SbViewVolume vv = cam->getViewVolume(vp.getViewportAspectRatio());
|
|
|
|
short sizeX,sizeY;
|
|
box.getSize(sizeX, sizeY);
|
|
SbVec2s size = vp.getViewportSizePixels();
|
|
|
|
// The bbox must not be empty i.e. width and length is zero, but it is possible that
|
|
// either width or length is zero
|
|
if (sizeX == 0 && sizeY == 0)
|
|
return;
|
|
|
|
// Get the new center in normalized pixel coordinates
|
|
short xmin,xmax,ymin,ymax;
|
|
box.getBounds(xmin,ymin,xmax,ymax);
|
|
const SbVec2f center((float) ((xmin+xmax)/2) / (float) std::max((int)(size[0] - 1), 1),
|
|
(float) (size[1]-(ymin+ymax)/2) / (float) std::max((int)(size[1] - 1), 1));
|
|
|
|
SbPlane plane = vv.getPlane(cam->focalDistance.getValue());
|
|
panCamera(cam,vp.getViewportAspectRatio(),plane, SbVec2f(0.5,0.5), center);
|
|
|
|
// Set height or height angle of the camera
|
|
float scaleX = (float)sizeX/(float)size[0];
|
|
float scaleY = (float)sizeY/(float)size[1];
|
|
float scale = std::max<float>(scaleX, scaleY);
|
|
if (cam && cam->getTypeId() == SoOrthographicCamera::getClassTypeId()) {
|
|
float height = static_cast<SoOrthographicCamera*>(cam)->height.getValue() * scale;
|
|
static_cast<SoOrthographicCamera*>(cam)->height = height;
|
|
}
|
|
else if (cam && cam->getTypeId() == SoPerspectiveCamera::getClassTypeId()) {
|
|
float height = static_cast<SoPerspectiveCamera*>(cam)->heightAngle.getValue() / 2.0f;
|
|
height = 2.0f * atan(tan(height) * scale);
|
|
static_cast<SoPerspectiveCamera*>(cam)->heightAngle = height;
|
|
}
|
|
}
|
|
|
|
std::vector<unsigned long> ViewProviderMesh::getVisibleFacetsAfterZoom(const SbBox2s& rect,
|
|
const SbViewportRegion& vp,
|
|
SoCamera* camera) const
|
|
{
|
|
// camera copy will be deleted inside getVisibleFacets()
|
|
// because the ref counter reaches 0
|
|
camera = static_cast<SoCamera*>(camera->copy());
|
|
boxZoom(rect,vp,camera);
|
|
return getVisibleFacets(vp, camera);
|
|
}
|
|
|
|
void ViewProviderMesh::renderGLCallback(void * ud, SoAction * action)
|
|
{
|
|
if (action->isOfType(SoGLRenderAction::getClassTypeId())) {
|
|
ViewProviderMesh* mesh = reinterpret_cast<ViewProviderMesh*>(ud);
|
|
Gui::SoVisibleFaceAction fa;
|
|
fa.apply(mesh->getRoot());
|
|
}
|
|
}
|
|
|
|
std::vector<unsigned long> ViewProviderMesh::getVisibleFacets(const SbViewportRegion& vp,
|
|
SoCamera* camera) const
|
|
{
|
|
const Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
|
|
const Mesh::MeshObject& mesh = meshProp.getValue();
|
|
uint32_t count = (uint32_t)mesh.countFacets();
|
|
|
|
SoSeparator* root = new SoSeparator;
|
|
root->ref();
|
|
root->addChild(camera);
|
|
|
|
#if 0
|
|
SoCallback* cb = new SoCallback;
|
|
cb->setCallback(renderGLCallback, const_cast<ViewProviderMesh*>(this));
|
|
root->addChild(cb);
|
|
#else
|
|
SoLightModel* lm = new SoLightModel();
|
|
lm->model = SoLightModel::BASE_COLOR;
|
|
root->addChild(lm);
|
|
SoMaterial* mat = new SoMaterial();
|
|
mat->diffuseColor.setNum(count);
|
|
SbColor* diffcol = mat->diffuseColor.startEditing();
|
|
for (uint32_t i=0; i<count; i++) {
|
|
float t;
|
|
diffcol[i].setPackedValue(i<<8,t);
|
|
}
|
|
|
|
mat->diffuseColor.finishEditing();
|
|
|
|
// backface culling
|
|
//SoShapeHints* hints = new SoShapeHints;
|
|
//hints->shapeType = SoShapeHints::SOLID;
|
|
//hints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
|
|
SoMaterialBinding* bind = new SoMaterialBinding();
|
|
bind->value = SoMaterialBinding::PER_FACE;
|
|
//root->addChild(hints);
|
|
root->addChild(mat);
|
|
root->addChild(bind);
|
|
#endif
|
|
root->addChild(this->getCoordNode());
|
|
root->addChild(this->getShapeNode());
|
|
|
|
Gui::SoFCOffscreenRenderer& renderer = Gui::SoFCOffscreenRenderer::instance();
|
|
renderer.setViewportRegion(vp);
|
|
renderer.setBackgroundColor(SbColor(0.0f, 0.0f, 0.0f));
|
|
|
|
QImage img;
|
|
renderer.render(root);
|
|
renderer.writeToImage(img);
|
|
root->unref();
|
|
|
|
int width = img.width();
|
|
int height = img.height();
|
|
QRgb color=0;
|
|
std::vector<unsigned long> faces;
|
|
for (int y = 0; y < height; y++) {
|
|
for (int x = 0; x < width; x++) {
|
|
QRgb rgb = img.pixel(x,y);
|
|
rgb = rgb-(0xff << 24);
|
|
if (rgb != 0 && rgb != color) {
|
|
color = rgb;
|
|
faces.push_back((unsigned long)rgb);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::sort(faces.begin(), faces.end());
|
|
faces.erase(std::unique(faces.begin(), faces.end()), faces.end());
|
|
|
|
return faces;
|
|
}
|
|
|
|
void ViewProviderMesh::cutMesh(const std::vector<SbVec2f>& picked,
|
|
const Base::ViewProjMethod& proj, SbBool inner)
|
|
{
|
|
// Get the facet indices inside the tool mesh
|
|
std::vector<unsigned long> indices;
|
|
getFacetsFromPolygon(picked, proj, inner, indices);
|
|
removeFacets(indices);
|
|
}
|
|
|
|
void ViewProviderMesh::trimMesh(const std::vector<SbVec2f>& polygon,
|
|
const Base::ViewProjMethod& proj, SbBool inner)
|
|
{
|
|
Mesh::MeshObject* mesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.startEditing();
|
|
|
|
Base::Polygon2D polygon2d;
|
|
for (std::vector<SbVec2f>::const_iterator it = polygon.begin(); it != polygon.end(); ++it)
|
|
polygon2d.Add(Base::Vector2D((*it)[0],(*it)[1]));
|
|
|
|
Mesh::MeshObject::CutType type = inner ?
|
|
Mesh::MeshObject::INNER :
|
|
Mesh::MeshObject::OUTER;
|
|
mesh->trim(polygon2d, proj, type);
|
|
static_cast<Mesh::Feature*>(pcObject)->Mesh.finishEditing();
|
|
pcObject->purgeTouched();
|
|
}
|
|
|
|
void ViewProviderMesh::splitMesh(const MeshCore::MeshKernel& toolMesh, const Base::Vector3f& normal, SbBool clip_inner)
|
|
{
|
|
// Get the attached mesh property
|
|
Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
|
|
const MeshCore::MeshKernel& meshPropKernel = meshProp.getValue().getKernel();
|
|
|
|
// Get the facet indices inside the tool mesh
|
|
std::vector<unsigned long> indices;
|
|
MeshCore::MeshFacetGrid cGrid(meshPropKernel);
|
|
MeshCore::MeshAlgorithm cAlg(meshPropKernel);
|
|
cAlg.GetFacetsFromToolMesh(toolMesh, normal, cGrid, indices);
|
|
if (!clip_inner) {
|
|
// get the indices that are completely outside
|
|
std::vector<unsigned long> complete(meshPropKernel.CountFacets());
|
|
std::generate(complete.begin(), complete.end(), Base::iotaGen<unsigned long>(0));
|
|
std::sort(indices.begin(), indices.end());
|
|
std::vector<unsigned long> complementary;
|
|
std::back_insert_iterator<std::vector<unsigned long> > biit(complementary);
|
|
std::set_difference(complete.begin(), complete.end(), indices.begin(), indices.end(), biit);
|
|
indices = complementary;
|
|
}
|
|
|
|
// Remove the facets from the mesh and create a new one
|
|
Mesh::MeshObject* kernel = meshProp.getValue().meshFromSegment(indices);
|
|
removeFacets(indices);
|
|
Mesh::Feature* splitMesh = static_cast<Mesh::Feature*>(App::GetApplication().getActiveDocument()
|
|
->addObject("Mesh::Feature",pcObject->getNameInDocument()));
|
|
// Note: deletes also kernel
|
|
splitMesh->Mesh.setValuePtr(kernel);
|
|
static_cast<Mesh::Feature*>(pcObject)->purgeTouched();
|
|
}
|
|
|
|
void ViewProviderMesh::segmentMesh(const MeshCore::MeshKernel& toolMesh, const Base::Vector3f& normal, SbBool clip_inner)
|
|
{
|
|
// Get the attached mesh property
|
|
Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
|
|
const MeshCore::MeshKernel& meshPropKernel = meshProp.getValue().getKernel();
|
|
|
|
// Get the facet indices inside the tool mesh
|
|
std::vector<unsigned long> indices;
|
|
MeshCore::MeshFacetGrid cGrid(meshPropKernel);
|
|
MeshCore::MeshAlgorithm cAlg(meshPropKernel);
|
|
cAlg.GetFacetsFromToolMesh(toolMesh, normal, cGrid, indices);
|
|
if (!clip_inner) {
|
|
// get the indices that are completely outside
|
|
std::vector<unsigned long> complete(meshPropKernel.CountFacets());
|
|
std::generate(complete.begin(), complete.end(), Base::iotaGen<unsigned long>(0));
|
|
std::sort(indices.begin(), indices.end());
|
|
std::vector<unsigned long> complementary;
|
|
std::back_insert_iterator<std::vector<unsigned long> > biit(complementary);
|
|
std::set_difference(complete.begin(), complete.end(), indices.begin(), indices.end(), biit);
|
|
indices = complementary;
|
|
}
|
|
|
|
Mesh::MeshObject* kernel = meshProp.startEditing();
|
|
kernel->addSegment(indices);
|
|
meshProp.finishEditing();
|
|
static_cast<Mesh::Feature*>(pcObject)->purgeTouched();
|
|
}
|
|
|
|
void ViewProviderMesh::faceInfoCallback(void * ud, SoEventCallback * n)
|
|
{
|
|
const SoMouseButtonEvent * mbe = (SoMouseButtonEvent *)n->getEvent();
|
|
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
|
|
|
|
// Mark all incoming mouse button events as handled, especially, to deactivate the selection node
|
|
n->getAction()->setHandled();
|
|
if (mbe->getButton() == SoMouseButtonEvent::BUTTON2 && mbe->getState() == SoButtonEvent::UP) {
|
|
n->setHandled();
|
|
// context-menu
|
|
QMenu menu;
|
|
QAction* cl = menu.addAction(QObject::tr("Leave info mode"));
|
|
QAction* id = menu.exec(QCursor::pos());
|
|
if (cl == id) {
|
|
view->setEditing(false);
|
|
view->getWidget()->setCursor(QCursor(Qt::ArrowCursor));
|
|
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), faceInfoCallback,ud);
|
|
std::list<Gui::GLGraphicsItem*> glItems = view->getGraphicsItemsOfType(Gui::GLFlagWindow::getClassTypeId());
|
|
for (std::list<Gui::GLGraphicsItem*>::iterator it = glItems.begin(); it != glItems.end(); ++it) {
|
|
view->removeGraphicsItem(*it);
|
|
delete *it;
|
|
}
|
|
}
|
|
}
|
|
else if (mbe->getButton() == SoMouseButtonEvent::BUTTON1 && mbe->getState() == SoButtonEvent::DOWN) {
|
|
const SoPickedPoint * point = n->getPickedPoint();
|
|
if (point == NULL) {
|
|
Base::Console().Message("No facet picked.\n");
|
|
return;
|
|
}
|
|
|
|
n->setHandled();
|
|
|
|
// By specifying the indexed mesh node 'pcFaceSet' we make sure that the picked point is
|
|
// really from the mesh we render and not from any other geometry
|
|
Gui::ViewProvider* vp = static_cast<Gui::ViewProvider*>(view->getViewProviderByPath(point->getPath()));
|
|
if (!vp || !vp->getTypeId().isDerivedFrom(ViewProviderMesh::getClassTypeId()))
|
|
return;
|
|
ViewProviderMesh* that = static_cast<ViewProviderMesh*>(vp);
|
|
const SoDetail* detail = point->getDetail(that->getShapeNode());
|
|
if (detail && detail->getTypeId() == SoFaceDetail::getClassTypeId()) {
|
|
// get the boundary to the picked facet
|
|
unsigned long uFacet = ((SoFaceDetail*)detail)->getFaceIndex();
|
|
that->faceInfo(uFacet);
|
|
Gui::GLFlagWindow* flags = 0;
|
|
std::list<Gui::GLGraphicsItem*> glItems = view->getGraphicsItemsOfType(Gui::GLFlagWindow::getClassTypeId());
|
|
if (glItems.empty()) {
|
|
flags = new Gui::GLFlagWindow(view);
|
|
view->addGraphicsItem(flags);
|
|
}
|
|
else {
|
|
flags = static_cast<Gui::GLFlagWindow*>(glItems.front());
|
|
}
|
|
|
|
Gui::Flag* flag = new Gui::Flag;
|
|
flag->setText(QObject::tr("Index: %1").arg(uFacet));
|
|
flag->setOrigin(point->getPoint());
|
|
flags->addFlag(flag, Gui::FlagLayout::TopRight);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ViewProviderMesh::fillHoleCallback(void * ud, SoEventCallback * n)
|
|
{
|
|
const SoMouseButtonEvent * mbe = (SoMouseButtonEvent *)n->getEvent();
|
|
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
|
|
|
|
// Mark all incoming mouse button events as handled, especially, to deactivate the selection node
|
|
n->getAction()->setHandled();
|
|
if (mbe->getButton() == SoMouseButtonEvent::BUTTON2 && mbe->getState() == SoButtonEvent::UP) {
|
|
n->setHandled();
|
|
// context-menu
|
|
QMenu menu;
|
|
QAction* cl = menu.addAction(QObject::tr("Leave hole-filling mode"));
|
|
QAction* id = menu.exec(QCursor::pos());
|
|
if (cl == id) {
|
|
view->setEditing(false);
|
|
view->getWidget()->setCursor(QCursor(Qt::ArrowCursor));
|
|
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), fillHoleCallback,ud);
|
|
}
|
|
}
|
|
else if (mbe->getButton() == SoMouseButtonEvent::BUTTON1 && mbe->getState() == SoButtonEvent::DOWN) {
|
|
const SoPickedPoint * point = n->getPickedPoint();
|
|
if (point == NULL) {
|
|
Base::Console().Message("No facet picked.\n");
|
|
return;
|
|
}
|
|
|
|
n->setHandled();
|
|
|
|
// By specifying the indexed mesh node 'pcFaceSet' we make sure that the picked point is
|
|
// really from the mesh we render and not from any other geometry
|
|
Gui::ViewProvider* vp = static_cast<Gui::ViewProvider*>(view->getViewProviderByPath(point->getPath()));
|
|
if (!vp || !vp->getTypeId().isDerivedFrom(ViewProviderMesh::getClassTypeId()))
|
|
return;
|
|
ViewProviderMesh* that = static_cast<ViewProviderMesh*>(vp);
|
|
const SoDetail* detail = point->getDetail(that->getShapeNode());
|
|
if ( detail && detail->getTypeId() == SoFaceDetail::getClassTypeId() ) {
|
|
// get the boundary to the picked facet
|
|
unsigned long uFacet = ((SoFaceDetail*)detail)->getFaceIndex();
|
|
that->fillHole(uFacet);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ViewProviderMesh::markPartCallback(void * ud, SoEventCallback * n)
|
|
{
|
|
// handle only mouse button events
|
|
if (n->getEvent()->isOfType(SoMouseButtonEvent::getClassTypeId())) {
|
|
const SoMouseButtonEvent * mbe = static_cast<const SoMouseButtonEvent*>(n->getEvent());
|
|
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
|
|
|
|
// Mark all incoming mouse button events as handled, especially, to deactivate the selection node
|
|
n->getAction()->setHandled();
|
|
if (mbe->getButton() == SoMouseButtonEvent::BUTTON2 && mbe->getState() == SoButtonEvent::UP) {
|
|
n->setHandled();
|
|
// context-menu
|
|
QMenu menu;
|
|
QAction* cl = menu.addAction(QObject::tr("Leave removal mode"));
|
|
QAction* rm = menu.addAction(QObject::tr("Delete selected faces"));
|
|
QAction* cf = menu.addAction(QObject::tr("Clear selected faces"));
|
|
QAction* id = menu.exec(QCursor::pos());
|
|
if (cl == id) {
|
|
view->setEditing(false);
|
|
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), markPartCallback,ud);
|
|
|
|
std::vector<ViewProvider*> views = view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
|
|
for (std::vector<ViewProvider*>::iterator it = views.begin(); it != views.end(); ++it) {
|
|
static_cast<ViewProviderMesh*>(*it)->clearSelection();
|
|
}
|
|
}
|
|
else if (cf == id) {
|
|
std::vector<ViewProvider*> views = view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
|
|
for (std::vector<ViewProvider*>::iterator it = views.begin(); it != views.end(); ++it) {
|
|
static_cast<ViewProviderMesh*>(*it)->clearSelection();
|
|
}
|
|
}
|
|
else if (rm == id) {
|
|
Gui::Application::Instance->activeDocument()->openCommand("Delete");
|
|
std::vector<ViewProvider*> views = view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
|
|
for (std::vector<ViewProvider*>::iterator it = views.begin(); it != views.end(); ++it) {
|
|
static_cast<ViewProviderMesh*>(*it)->deleteSelection();
|
|
}
|
|
view->redraw();
|
|
Gui::Application::Instance->activeDocument()->commitCommand();
|
|
}
|
|
}
|
|
else if (mbe->getButton() == SoMouseButtonEvent::BUTTON1 && mbe->getState() == SoButtonEvent::DOWN) {
|
|
const SoPickedPoint * point = n->getPickedPoint();
|
|
if (point == NULL) {
|
|
Base::Console().Message("No facet picked.\n");
|
|
return;
|
|
}
|
|
|
|
n->setHandled();
|
|
|
|
// By specifying the indexed mesh node 'pcFaceSet' we make sure that the picked point is
|
|
// really from the mesh we render and not from any other geometry
|
|
Gui::ViewProvider* vp = static_cast<Gui::ViewProvider*>(view->getViewProviderByPath(point->getPath()));
|
|
if (!vp || !vp->getTypeId().isDerivedFrom(ViewProviderMesh::getClassTypeId()))
|
|
return;
|
|
ViewProviderMesh* that = static_cast<ViewProviderMesh*>(vp);
|
|
const SoDetail* detail = point->getDetail(that->getShapeNode());
|
|
if ( detail && detail->getTypeId() == SoFaceDetail::getClassTypeId() ) {
|
|
// get the boundary to the picked facet
|
|
unsigned long uFacet = static_cast<const SoFaceDetail*>(detail)->getFaceIndex();
|
|
that->selectComponent(uFacet);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ViewProviderMesh::faceInfo(unsigned long uFacet)
|
|
{
|
|
Mesh::Feature* fea = reinterpret_cast<Mesh::Feature*>(this->getObject());
|
|
const MeshCore::MeshKernel& rKernel = fea->Mesh.getValue().getKernel();
|
|
const MeshCore::MeshFacetArray& facets = rKernel.GetFacets();
|
|
if (uFacet < facets.size()) {
|
|
MeshCore::MeshFacet face = facets[uFacet];
|
|
MeshCore::MeshGeomFacet tria = rKernel.GetFacet(face);
|
|
Base::Console().Message("Mesh: %s Facet %ld: Points: <%ld, %ld, %ld>, Neighbours: <%ld, %ld, %ld>\n"
|
|
"Triangle: <[%.6f, %.6f, %.6f], [%.6f, %.6f, %.6f], [%.6f, %.6f, %.6f]>\n", fea->getNameInDocument(), uFacet,
|
|
face._aulPoints[0], face._aulPoints[1], face._aulPoints[2],
|
|
face._aulNeighbours[0], face._aulNeighbours[1], face._aulNeighbours[2],
|
|
tria._aclPoints[0].x, tria._aclPoints[0].y, tria._aclPoints[0].z,
|
|
tria._aclPoints[1].x, tria._aclPoints[1].y, tria._aclPoints[1].z,
|
|
tria._aclPoints[2].x, tria._aclPoints[2].y, tria._aclPoints[2].z);
|
|
}
|
|
}
|
|
|
|
void ViewProviderMesh::fillHole(unsigned long uFacet)
|
|
{
|
|
// get parameter from user settings
|
|
Base::Reference<ParameterGrp> hGrp = Gui::WindowParameter::getDefaultParameter()->GetGroup("Mod/Mesh");
|
|
int level = (int)hGrp->GetInt("FillHoleLevel", 2);
|
|
|
|
// get the boundary to the picked facet
|
|
std::list<unsigned long> aBorder;
|
|
Mesh::Feature* fea = reinterpret_cast<Mesh::Feature*>(this->getObject());
|
|
const MeshCore::MeshKernel& rKernel = fea->Mesh.getValue().getKernel();
|
|
MeshCore::MeshRefPointToFacets cPt2Fac(rKernel);
|
|
MeshCore::MeshAlgorithm meshAlg(rKernel);
|
|
meshAlg.GetMeshBorder(uFacet, aBorder);
|
|
std::vector<unsigned long> boundary(aBorder.begin(), aBorder.end());
|
|
std::list<std::vector<unsigned long> > boundaries;
|
|
boundaries.push_back(boundary);
|
|
meshAlg.SplitBoundaryLoops(boundaries);
|
|
|
|
std::vector<MeshCore::MeshFacet> newFacets;
|
|
std::vector<Base::Vector3f> newPoints;
|
|
unsigned long numberOfOldPoints = rKernel.CountPoints();
|
|
for (std::list<std::vector<unsigned long> >::iterator it = boundaries.begin(); it != boundaries.end(); ++it) {
|
|
if (it->size() < 3/* || it->size() > 200*/)
|
|
continue;
|
|
boundary = *it;
|
|
MeshCore::MeshFacetArray faces;
|
|
MeshCore::MeshPointArray points;
|
|
MeshCore::QuasiDelaunayTriangulator cTria/*(0.05f)*/;
|
|
if (meshAlg.FillupHole(boundary, cTria, faces, points, level, &cPt2Fac)) {
|
|
if (boundary.front() == boundary.back())
|
|
boundary.pop_back();
|
|
// the triangulation may produce additional points which we must take into account when appending to the mesh
|
|
unsigned long countBoundaryPoints = boundary.size();
|
|
unsigned long countDifference = points.size() - countBoundaryPoints;
|
|
if (countDifference > 0) {
|
|
MeshCore::MeshPointArray::_TIterator pt = points.begin() + countBoundaryPoints;
|
|
for (unsigned long i=0; i<countDifference; i++, pt++) {
|
|
boundary.push_back(numberOfOldPoints++);
|
|
newPoints.push_back(*pt);
|
|
}
|
|
}
|
|
for (MeshCore::MeshFacetArray::_TIterator kt = faces.begin(); kt != faces.end(); ++kt ) {
|
|
kt->_aulPoints[0] = boundary[kt->_aulPoints[0]];
|
|
kt->_aulPoints[1] = boundary[kt->_aulPoints[1]];
|
|
kt->_aulPoints[2] = boundary[kt->_aulPoints[2]];
|
|
newFacets.push_back(*kt);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (newFacets.empty())
|
|
return; // nothing to do
|
|
|
|
//add the facets to the mesh and open a transaction object for the undo/redo stuff
|
|
Gui::Application::Instance->activeDocument()->openCommand("Fill hole");
|
|
Mesh::MeshObject* kernel = fea->Mesh.startEditing();
|
|
kernel->addFacets(newFacets, newPoints);
|
|
fea->Mesh.finishEditing();
|
|
Gui::Application::Instance->activeDocument()->commitCommand();
|
|
}
|
|
|
|
void ViewProviderMesh::removeFacets(const std::vector<unsigned long>& facets)
|
|
{
|
|
// Get the attached mesh property
|
|
Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
|
|
Mesh::MeshObject* kernel = meshProp.startEditing();
|
|
//Remove the facets from the mesh and open a transaction object for the undo/redo stuff
|
|
kernel->deleteFacets(facets);
|
|
meshProp.finishEditing();
|
|
pcObject->purgeTouched();
|
|
}
|
|
|
|
void ViewProviderMesh::selectFacet(unsigned long facet)
|
|
{
|
|
std::vector<unsigned long> selection;
|
|
selection.push_back(facet);
|
|
|
|
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
|
|
rMesh.addFacetsToSelection(selection);
|
|
|
|
// Colorize the selection
|
|
pcMatBinding->value = SoMaterialBinding::PER_FACE;
|
|
int uCtFacets = (int)rMesh.countFacets();
|
|
|
|
if (uCtFacets != pcShapeMaterial->diffuseColor.getNum()) {
|
|
highlightSelection();
|
|
}
|
|
else {
|
|
pcShapeMaterial->diffuseColor.set1Value(facet,1.0f,0.0f,0.0f);
|
|
}
|
|
}
|
|
|
|
void ViewProviderMesh::deselectFacet(unsigned long facet)
|
|
{
|
|
std::vector<unsigned long> selection;
|
|
selection.push_back(facet);
|
|
|
|
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
|
|
rMesh.removeFacetsFromSelection(selection);
|
|
|
|
// Colorize the selection
|
|
pcMatBinding->value = SoMaterialBinding::PER_FACE;
|
|
int uCtFacets = (int)rMesh.countFacets();
|
|
|
|
if (rMesh.hasSelectedFacets()) {
|
|
if (uCtFacets != pcShapeMaterial->diffuseColor.getNum()) {
|
|
highlightSelection();
|
|
}
|
|
else {
|
|
App::Color c = ShapeColor.getValue();
|
|
pcShapeMaterial->diffuseColor.set1Value(facet,c.r,c.g,c.b);
|
|
}
|
|
}
|
|
else {
|
|
unhighlightSelection();
|
|
}
|
|
}
|
|
|
|
void ViewProviderMesh::selectComponent(unsigned long uFacet)
|
|
{
|
|
std::vector<unsigned long> selection;
|
|
selection.push_back(uFacet);
|
|
|
|
MeshCore::MeshTopFacetVisitor clVisitor(selection);
|
|
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
|
|
const MeshCore::MeshKernel& rKernel = rMesh.getKernel();
|
|
MeshCore::MeshAlgorithm(rKernel).ResetFacetFlag(MeshCore::MeshFacet::VISIT);
|
|
rKernel.VisitNeighbourFacets(clVisitor, uFacet);
|
|
rMesh.addFacetsToSelection(selection);
|
|
|
|
// Colorize the selection
|
|
highlightSelection();
|
|
}
|
|
|
|
void ViewProviderMesh::deselectComponent(unsigned long uFacet)
|
|
{
|
|
std::vector<unsigned long> selection;
|
|
selection.push_back(uFacet);
|
|
|
|
MeshCore::MeshTopFacetVisitor clVisitor(selection);
|
|
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
|
|
const MeshCore::MeshKernel& rKernel = rMesh.getKernel();
|
|
MeshCore::MeshAlgorithm(rKernel).ResetFacetFlag(MeshCore::MeshFacet::VISIT);
|
|
rKernel.VisitNeighbourFacets(clVisitor, uFacet);
|
|
rMesh.removeFacetsFromSelection(selection);
|
|
|
|
// Colorize the selection
|
|
if (rMesh.hasSelectedFacets())
|
|
highlightSelection();
|
|
else
|
|
unhighlightSelection();
|
|
}
|
|
|
|
void ViewProviderMesh::setSelection(const std::vector<unsigned long>& indices)
|
|
{
|
|
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
|
|
rMesh.clearFacetSelection();
|
|
rMesh.addFacetsToSelection(indices);
|
|
|
|
// Colorize the selection
|
|
if (indices.empty())
|
|
unhighlightSelection();
|
|
else
|
|
highlightSelection();
|
|
}
|
|
|
|
void ViewProviderMesh::addSelection(const std::vector<unsigned long>& indices)
|
|
{
|
|
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
|
|
rMesh.addFacetsToSelection(indices);
|
|
|
|
// Colorize the selection
|
|
highlightSelection();
|
|
}
|
|
|
|
void ViewProviderMesh::removeSelection(const std::vector<unsigned long>& indices)
|
|
{
|
|
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
|
|
rMesh.removeFacetsFromSelection(indices);
|
|
|
|
// Colorize the selection
|
|
if (rMesh.hasSelectedFacets())
|
|
highlightSelection();
|
|
else
|
|
unhighlightSelection();
|
|
}
|
|
|
|
void ViewProviderMesh::clearSelection()
|
|
{
|
|
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
|
|
rMesh.clearFacetSelection();
|
|
unhighlightSelection();
|
|
}
|
|
|
|
void ViewProviderMesh::deleteSelection()
|
|
{
|
|
std::vector<unsigned long> indices;
|
|
Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
|
|
const Mesh::MeshObject& rMesh = meshProp.getValue();
|
|
rMesh.getFacetsFromSelection(indices);
|
|
if (!indices.empty()) {
|
|
rMesh.clearFacetSelection();
|
|
unhighlightSelection();
|
|
removeFacets(indices);
|
|
}
|
|
}
|
|
|
|
void ViewProviderMesh::selectArea(short x, short y, short w, short h,
|
|
const SbViewportRegion& region,
|
|
SoCamera* camera)
|
|
{
|
|
SbViewportRegion vp;
|
|
vp.setViewportPixels (x, y, w, h);
|
|
std::vector<unsigned long> faces = getFacetsOfRegion(vp, region, camera);
|
|
|
|
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
|
|
rMesh.addFacetsToSelection(faces);
|
|
|
|
// Colorize the selected part
|
|
highlightSelection();
|
|
}
|
|
|
|
void ViewProviderMesh::highlightSelection()
|
|
{
|
|
std::vector<unsigned long> selection;
|
|
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
|
|
rMesh.getFacetsFromSelection(selection);
|
|
if (selection.empty()) {
|
|
// If no faces are selected then simply return even
|
|
// without calling unhighlightSelection()
|
|
return;
|
|
}
|
|
|
|
// Colorize the selection
|
|
pcMatBinding->value = SoMaterialBinding::PER_FACE;
|
|
App::Color c = ShapeColor.getValue();
|
|
int uCtFacets = (int)rMesh.countFacets();
|
|
pcShapeMaterial->diffuseColor.setNum(uCtFacets);
|
|
|
|
SbColor* cols = pcShapeMaterial->diffuseColor.startEditing();
|
|
for (int i=0; i<uCtFacets; i++)
|
|
cols[i].setValue(c.r,c.g,c.b);
|
|
for (std::vector<unsigned long>::iterator it = selection.begin(); it != selection.end(); ++it)
|
|
cols[*it].setValue(1.0f,0.0f,0.0f);
|
|
pcShapeMaterial->diffuseColor.finishEditing();
|
|
}
|
|
|
|
void ViewProviderMesh::unhighlightSelection()
|
|
{
|
|
App::Color c = ShapeColor.getValue();
|
|
pcMatBinding->value = SoMaterialBinding::OVERALL;
|
|
pcShapeMaterial->diffuseColor.setNum(1);
|
|
pcShapeMaterial->diffuseColor.setValue(c.r,c.g,c.b);
|
|
}
|
|
|
|
// ------------------------------------------------------
|
|
|
|
PROPERTY_SOURCE(MeshGui::ViewProviderIndexedFaceSet, MeshGui::ViewProviderMesh)
|
|
|
|
ViewProviderIndexedFaceSet::ViewProviderIndexedFaceSet()
|
|
{
|
|
}
|
|
|
|
ViewProviderIndexedFaceSet::~ViewProviderIndexedFaceSet()
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Extracts the mesh data from the feature \a pcFeature and creates
|
|
* an Inventor node \a SoNode with these data.
|
|
*/
|
|
void ViewProviderIndexedFaceSet::attach(App::DocumentObject *pcFeat)
|
|
{
|
|
ViewProviderMesh::attach(pcFeat);
|
|
|
|
pcMeshCoord = new SoCoordinate3;
|
|
pcHighlight->addChild(pcMeshCoord);
|
|
|
|
pcMeshFaces = new SoFCIndexedFaceSet;
|
|
pcHighlight->addChild(pcMeshFaces);
|
|
|
|
// read the threshold from the preferences
|
|
Base::Reference<ParameterGrp> hGrp = Gui::WindowParameter::getDefaultParameter()->GetGroup("Mod/Mesh");
|
|
int size = hGrp->GetInt("RenderTriangleLimit", -1);
|
|
if (size > 0) static_cast<SoFCIndexedFaceSet*>(pcMeshFaces)->renderTriangleLimit = (unsigned int)(pow(10.0f,size));
|
|
}
|
|
|
|
void ViewProviderIndexedFaceSet::updateData(const App::Property* prop)
|
|
{
|
|
Gui::ViewProviderGeometryObject::updateData(prop);
|
|
if (prop->getTypeId() == Mesh::PropertyMeshKernel::getClassTypeId()) {
|
|
ViewProviderMeshBuilder builder;
|
|
builder.createMesh(prop, pcMeshCoord, pcMeshFaces);
|
|
showOpenEdges(OpenEdges.getValue());
|
|
highlightSelection();
|
|
}
|
|
}
|
|
|
|
void ViewProviderIndexedFaceSet::showOpenEdges(bool show)
|
|
{
|
|
if (pcOpenEdge) {
|
|
// remove the node and destroy the data
|
|
pcRoot->removeChild(pcOpenEdge);
|
|
pcOpenEdge = 0;
|
|
}
|
|
|
|
if (show) {
|
|
pcOpenEdge = new SoSeparator();
|
|
pcOpenEdge->addChild(pcLineStyle);
|
|
pcOpenEdge->addChild(pOpenColor);
|
|
|
|
pcOpenEdge->addChild(pcMeshCoord);
|
|
SoIndexedLineSet* lines = new SoIndexedLineSet;
|
|
pcOpenEdge->addChild(lines);
|
|
|
|
// add to the highlight node
|
|
pcRoot->addChild(pcOpenEdge);
|
|
|
|
// Build up the lines with indices to the list of vertices 'pcMeshCoord'
|
|
int index=0;
|
|
const MeshCore::MeshKernel& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue().getKernel();
|
|
const MeshCore::MeshFacetArray& rFaces = rMesh.GetFacets();
|
|
for (MeshCore::MeshFacetArray::_TConstIterator it = rFaces.begin(); it != rFaces.end(); ++it) {
|
|
for (int i=0; i<3; i++) {
|
|
if (it->_aulNeighbours[i] == ULONG_MAX) {
|
|
lines->coordIndex.set1Value(index++,it->_aulPoints[i]);
|
|
lines->coordIndex.set1Value(index++,it->_aulPoints[(i+1)%3]);
|
|
lines->coordIndex.set1Value(index++,SO_END_LINE_INDEX);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
SoShape* ViewProviderIndexedFaceSet::getShapeNode() const
|
|
{
|
|
return this->pcMeshFaces;
|
|
}
|
|
|
|
SoNode* ViewProviderIndexedFaceSet::getCoordNode() const
|
|
{
|
|
return this->pcMeshCoord;
|
|
}
|
|
|
|
// ------------------------------------------------------
|
|
|
|
PROPERTY_SOURCE(MeshGui::ViewProviderMeshObject, MeshGui::ViewProviderMesh)
|
|
|
|
ViewProviderMeshObject::ViewProviderMeshObject()
|
|
{
|
|
}
|
|
|
|
ViewProviderMeshObject::~ViewProviderMeshObject()
|
|
{
|
|
}
|
|
|
|
void ViewProviderMeshObject::attach(App::DocumentObject *pcFeat)
|
|
{
|
|
ViewProviderMesh::attach(pcFeat);
|
|
|
|
pcMeshNode = new SoFCMeshObjectNode;
|
|
pcHighlight->addChild(pcMeshNode);
|
|
|
|
pcMeshShape = new SoFCMeshObjectShape;
|
|
pcHighlight->addChild(pcMeshShape);
|
|
|
|
// read the threshold from the preferences
|
|
Base::Reference<ParameterGrp> hGrp = Gui::WindowParameter::getDefaultParameter()->GetGroup("Mod/Mesh");
|
|
int size = hGrp->GetInt("RenderTriangleLimit", -1);
|
|
if (size > 0) pcMeshShape->renderTriangleLimit = (unsigned int)(pow(10.0f,size));
|
|
}
|
|
|
|
void ViewProviderMeshObject::updateData(const App::Property* prop)
|
|
{
|
|
Gui::ViewProviderGeometryObject::updateData(prop);
|
|
if (prop->getTypeId() == Mesh::PropertyMeshKernel::getClassTypeId()) {
|
|
const Mesh::PropertyMeshKernel* mesh = static_cast<const Mesh::PropertyMeshKernel*>(prop);
|
|
this->pcMeshNode->mesh.setValue(mesh->getValuePtr());
|
|
// Needs to update internal bounding box caches
|
|
this->pcMeshShape->touch();
|
|
}
|
|
}
|
|
|
|
void ViewProviderMeshObject::showOpenEdges(bool show)
|
|
{
|
|
if (pcOpenEdge) {
|
|
// remove the node and destroy the data
|
|
pcRoot->removeChild(pcOpenEdge);
|
|
pcOpenEdge = 0;
|
|
}
|
|
|
|
if (show) {
|
|
pcOpenEdge = new SoSeparator();
|
|
pcOpenEdge->addChild(pcLineStyle);
|
|
pcOpenEdge->addChild(pOpenColor);
|
|
|
|
pcOpenEdge->addChild(pcMeshNode);
|
|
pcOpenEdge->addChild(new SoFCMeshObjectBoundary);
|
|
|
|
// add to the highlight node
|
|
pcRoot->addChild(pcOpenEdge);
|
|
}
|
|
}
|
|
|
|
SoShape* ViewProviderMeshObject::getShapeNode() const
|
|
{
|
|
return this->pcMeshShape;
|
|
}
|
|
|
|
SoNode* ViewProviderMeshObject::getCoordNode() const
|
|
{
|
|
return this->pcMeshNode;
|
|
}
|