176 lines
6.4 KiB
C++
176 lines
6.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2015 Stefan Tröger <stefantroeger@gmx.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <QMessageBox>
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#endif
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#include "ViewProviderPrimitive.h"
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#include "TaskPrimitiveParameters.h"
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#include "Mod/Part/Gui/SoBrepFaceSet.h"
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#include <Mod/PartDesign/App/FeaturePrimitive.h>
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#include <Gui/TaskView/TaskDialog.h>
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#include <Gui/Control.h>
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#include <Gui/Command.h>
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#include <Gui/Application.h>
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#include <Gui/BitmapFactory.h>
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#include <Base/Console.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/nodes/SoSwitch.h>
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#include <Inventor/nodes/SoCoordinate3.h>
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#include <Inventor/nodes/SoNormal.h>
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#include <Inventor/nodes/SoMaterial.h>
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#include <Inventor/nodes/SoPickStyle.h>
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#include <Bnd_Box.hxx>
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#include <BRepBndLib.hxx>
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#include <BRepMesh_IncrementalMesh.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopoDS.hxx>
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using namespace PartDesignGui;
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PROPERTY_SOURCE(PartDesignGui::ViewProviderPrimitive,PartDesignGui::ViewProvider)
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ViewProviderPrimitive::ViewProviderPrimitive()
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{
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}
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ViewProviderPrimitive::~ViewProviderPrimitive()
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{
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}
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void ViewProviderPrimitive::attach(App::DocumentObject* obj) {
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ViewProviderAddSub::attach(obj);
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}
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bool ViewProviderPrimitive::setEdit(int ModNum)
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{
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if (ModNum == ViewProvider::Default ) {
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setPreviewDisplayMode(true);
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// When double-clicking on the item for this fillet the
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// object unsets and sets its edit mode without closing
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// the task panel
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Gui::TaskView::TaskDialog *dlg = Gui::Control().activeDialog();
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TaskPrimitiveParameters *primitiveDlg = qobject_cast<TaskPrimitiveParameters *>(dlg);
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if (primitiveDlg)
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primitiveDlg = 0; // another pad left open its task panel
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if (dlg && !primitiveDlg) {
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QMessageBox msgBox;
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msgBox.setText(QObject::tr("A dialog is already open in the task panel"));
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msgBox.setInformativeText(QObject::tr("Do you want to close this dialog?"));
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msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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msgBox.setDefaultButton(QMessageBox::Yes);
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int ret = msgBox.exec();
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if (ret == QMessageBox::Yes)
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Gui::Control().closeDialog();
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else
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return false;
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}
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// clear the selection (convenience)
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Gui::Selection().clearSelection();
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// always change to PartDesign WB, remember where we come from
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oldWb = Gui::Command::assureWorkbench("PartDesignWorkbench");
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// start the edit dialog
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if (primitiveDlg)
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Gui::Control().showDialog(primitiveDlg);
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else
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Gui::Control().showDialog(new TaskPrimitiveParameters(this));
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return true;
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}
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else {
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return ViewProviderAddSub::setEdit(ModNum);
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}
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}
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void ViewProviderPrimitive::unsetEdit(int ModNum) {
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setPreviewDisplayMode(false);
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}
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void ViewProviderPrimitive::updateData(const App::Property* p) {
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PartDesignGui::ViewProviderAddSub::updateData(p);
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}
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std::vector< App::DocumentObject* > ViewProviderPrimitive::claimChildren(void) const {
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std::vector< App::DocumentObject* > vec;
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vec.push_back(static_cast<PartDesign::FeaturePrimitive*>(getObject())->CoordinateSystem.getValue());
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return vec;
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}
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QIcon ViewProviderPrimitive::getIcon(void) const {
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QString str = QString::fromLatin1("PartDesign_");
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auto* prim = static_cast<PartDesign::FeaturePrimitive*>(getObject());
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if(prim->getAddSubType() == PartDesign::FeatureAddSub::Additive)
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str += QString::fromLatin1("Additive_");
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else
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str += QString::fromLatin1("Subtractive_");
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switch(prim->getPrimitiveType()) {
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case PartDesign::FeaturePrimitive::Box:
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str += QString::fromLatin1("Box");
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break;
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case PartDesign::FeaturePrimitive::Cylinder:
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str += QString::fromLatin1("Cylinder");
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break;
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case PartDesign::FeaturePrimitive::Sphere:
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str += QString::fromLatin1("Sphere");
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break;
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case PartDesign::FeaturePrimitive::Cone:
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str += QString::fromLatin1("Cone");
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break;
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case PartDesign::FeaturePrimitive::Ellipsoid:
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str += QString::fromLatin1("Ellipsoid");
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break;
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case PartDesign::FeaturePrimitive::Torus:
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str += QString::fromLatin1("Torus");
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break;
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case PartDesign::FeaturePrimitive::Prism:
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str += QString::fromLatin1("Prism");
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break;
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case PartDesign::FeaturePrimitive::Wedge:
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str += QString::fromLatin1("Wedge");
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break;
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}
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str += QString::fromLatin1(".svg");
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return Gui::BitmapFactory().pixmap(str.toStdString().c_str());
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}
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