
With the recently introduced AttachExtension the PartDesign primitives can be attachable by themself and don't need anymore the helping coordinate system datum. This simplyfies the code and the TreeView largely
163 lines
6.0 KiB
C++
163 lines
6.0 KiB
C++
/***************************************************************************
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* Copyright (c) 2015 Stefan Tröger <stefantroeger@gmx.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <QMessageBox>
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#endif
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#include "ViewProviderPrimitive.h"
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#include "TaskPrimitiveParameters.h"
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#include "Mod/Part/Gui/SoBrepFaceSet.h"
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#include <Mod/PartDesign/App/FeaturePrimitive.h>
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#include <Gui/TaskView/TaskDialog.h>
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#include <Gui/Control.h>
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#include <Gui/Command.h>
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#include <Gui/Application.h>
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#include <Gui/BitmapFactory.h>
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#include <Base/Console.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/nodes/SoSwitch.h>
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#include <Inventor/nodes/SoCoordinate3.h>
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#include <Inventor/nodes/SoNormal.h>
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#include <Inventor/nodes/SoMaterial.h>
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#include <Inventor/nodes/SoPickStyle.h>
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#include <Bnd_Box.hxx>
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#include <BRepBndLib.hxx>
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#include <BRepMesh_IncrementalMesh.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopoDS.hxx>
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using namespace PartDesignGui;
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PROPERTY_SOURCE(PartDesignGui::ViewProviderPrimitive,PartDesignGui::ViewProvider)
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ViewProviderPrimitive::ViewProviderPrimitive()
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{
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previewFaceSet = 0;
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}
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ViewProviderPrimitive::~ViewProviderPrimitive()
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{
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}
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void ViewProviderPrimitive::attach(App::DocumentObject* obj) {
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ViewProviderAddSub::attach(obj);
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}
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bool ViewProviderPrimitive::setEdit(int ModNum)
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{
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if (ModNum == ViewProvider::Default ) {
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setPreviewDisplayMode(true);
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// When double-clicking on the item for this fillet the
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// object unsets and sets its edit mode without closing
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// the task panel
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Gui::TaskView::TaskDialog *dlg = Gui::Control().activeDialog();
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TaskPrimitiveParameters *primitiveDlg = qobject_cast<TaskPrimitiveParameters *>(dlg);
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if (dlg && !primitiveDlg) {
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QMessageBox msgBox;
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msgBox.setText(QObject::tr("A dialog is already open in the task panel"));
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msgBox.setInformativeText(QObject::tr("Do you want to close this dialog?"));
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msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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msgBox.setDefaultButton(QMessageBox::Yes);
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int ret = msgBox.exec();
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if (ret == QMessageBox::Yes)
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Gui::Control().closeDialog();
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else
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return false;
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}
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// clear the selection (convenience)
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Gui::Selection().clearSelection();
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// always change to PartDesign WB, remember where we come from
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oldWb = Gui::Command::assureWorkbench("PartDesignWorkbench");
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// start the edit dialog
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// another pad left open its task panel
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if (primitiveDlg)
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Gui::Control().showDialog(primitiveDlg);
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else
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Gui::Control().showDialog(new TaskPrimitiveParameters(this));
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return true;
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}
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else {
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return ViewProviderAddSub::setEdit(ModNum);
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}
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}
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void ViewProviderPrimitive::unsetEdit(int ModNum)
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{
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Q_UNUSED(ModNum);
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setPreviewDisplayMode(false);
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}
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void ViewProviderPrimitive::updateData(const App::Property* p) {
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PartDesignGui::ViewProviderAddSub::updateData(p);
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}
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QIcon ViewProviderPrimitive::getIcon(void) const {
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QString str = QString::fromLatin1("PartDesign_");
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auto* prim = static_cast<PartDesign::FeaturePrimitive*>(getObject());
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if(prim->getAddSubType() == PartDesign::FeatureAddSub::Additive)
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str += QString::fromLatin1("Additive_");
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else
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str += QString::fromLatin1("Subtractive_");
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switch(prim->getPrimitiveType()) {
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case PartDesign::FeaturePrimitive::Box:
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str += QString::fromLatin1("Box");
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break;
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case PartDesign::FeaturePrimitive::Cylinder:
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str += QString::fromLatin1("Cylinder");
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break;
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case PartDesign::FeaturePrimitive::Sphere:
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str += QString::fromLatin1("Sphere");
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break;
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case PartDesign::FeaturePrimitive::Cone:
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str += QString::fromLatin1("Cone");
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break;
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case PartDesign::FeaturePrimitive::Ellipsoid:
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str += QString::fromLatin1("Ellipsoid");
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break;
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case PartDesign::FeaturePrimitive::Torus:
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str += QString::fromLatin1("Torus");
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break;
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case PartDesign::FeaturePrimitive::Prism:
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str += QString::fromLatin1("Prism");
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break;
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case PartDesign::FeaturePrimitive::Wedge:
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str += QString::fromLatin1("Wedge");
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break;
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}
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str += QString::fromLatin1(".svg");
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return Gui::BitmapFactory().pixmap(str.toStdString().c_str());
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}
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