FreeCAD/src/Mod/PartDesign/App/FeatureTransformed.cpp

335 lines
16 KiB
C++

/******************************************************************************
* Copyright (c)2012 Jan Rheinlaender <jrheinlaender@users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
******************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <BRepBuilderAPI_Transform.hxx>
# include <BRepAlgoAPI_Fuse.hxx>
# include <BRepAlgoAPI_Cut.hxx>
# include <BRep_Builder.hxx>
# include <TopExp.hxx>
# include <TopExp_Explorer.hxx>
# include <TopTools_IndexedMapOfShape.hxx>
# include <Precision.hxx>
# include <BRepBuilderAPI_Copy.hxx>
#endif
#include "FeatureTransformed.h"
#include "FeatureMultiTransform.h"
#include "FeatureAdditive.h"
#include "FeatureSubtractive.h"
#include "FeatureMirrored.h"
#include "FeatureLinearPattern.h"
#include "FeaturePolarPattern.h"
#include <Base/Console.h>
#include <Base/Exception.h>
#include <Base/Parameter.h>
#include <App/Application.h>
#include <Mod/Part/App/modelRefine.h>
using namespace PartDesign;
namespace PartDesign {
PROPERTY_SOURCE(PartDesign::Transformed, PartDesign::Feature)
Transformed::Transformed() : rejected(0)
{
ADD_PROPERTY(Originals,(0));
Originals.setSize(0);
Placement.StatusBits.set(2, true);
}
void Transformed::positionBySupport(void)
{
Part::Feature *support = static_cast<Part::Feature*>(getSupportObject());
if ((support != NULL) && support->getTypeId().isDerivedFrom(Part::Feature::getClassTypeId()))
this->Placement.setValue(support->Placement.getValue());
}
App::DocumentObject* Transformed::getSupportObject() const
{
if (!Originals.getValues().empty())
return Originals.getValues().front();
else
return NULL;
}
App::DocumentObject* Transformed::getSketchObject() const
{
std::vector<DocumentObject*> originals = Originals.getValues();
if (!originals.empty() && originals.front()->getTypeId().isDerivedFrom(PartDesign::SketchBased::getClassTypeId())) {
return (static_cast<PartDesign::SketchBased*>(originals.front()))->getVerifiedSketch();
}
else if (this->getTypeId().isDerivedFrom(LinearPattern::getClassTypeId())) {
// if Originals is empty then try the linear pattern's Direction property
const LinearPattern* pattern = static_cast<const LinearPattern*>(this);
return pattern->Direction.getValue();
}
else if (this->getTypeId().isDerivedFrom(PolarPattern::getClassTypeId())) {
// if Originals is empty then try the polar pattern's Axis property
const PolarPattern* pattern = static_cast<const PolarPattern*>(this);
return pattern->Axis.getValue();
}
else if (this->getTypeId().isDerivedFrom(Mirrored::getClassTypeId())) {
// if Originals is empty then try the mirror pattern's MirrorPlane property
const Mirrored* pattern = static_cast<const Mirrored*>(this);
return pattern->MirrorPlane.getValue();
}
else {
return 0;
}
}
short Transformed::mustExecute() const
{
if (Originals.isTouched())
return 1;
return PartDesign::Feature::mustExecute();
}
App::DocumentObjectExecReturn *Transformed::execute(void)
{
rejected.clear();
std::vector<App::DocumentObject*> originals = Originals.getValues();
if (originals.empty()) // typically InsideMultiTransform
return App::DocumentObject::StdReturn;
this->positionBySupport();
// get transformations from subclass by calling virtual method
std::vector<gp_Trsf> transformations;
try {
std::list<gp_Trsf> t_list = getTransformations(originals);
transformations.insert(transformations.end(), t_list.begin(), t_list.end());
} catch (Base::Exception& e) {
return new App::DocumentObjectExecReturn(e.what());
}
if (transformations.empty())
return App::DocumentObject::StdReturn; // No transformations defined, exit silently
// Get the support
// NOTE: Because of the way we define the support, FeatureTransformed can only work on
// one Body feature at a time
// TODO: Currently, the support is simply the first Original. Change this to the Body feature later
Part::Feature* supportFeature = static_cast<Part::Feature*>(getSupportObject());
const Part::TopoShape& supportTopShape = supportFeature->Shape.getShape();
if (supportTopShape._Shape.IsNull())
return new App::DocumentObjectExecReturn("Cannot transform invalid support shape");
// create an untransformed copy of the support shape
Part::TopoShape supportShape(supportTopShape);
supportShape.setTransform(Base::Matrix4D());
TopoDS_Shape support = supportShape._Shape;
std::set<std::vector<gp_Trsf>::const_iterator> nointersect_trsfms;
std::set<std::vector<gp_Trsf>::const_iterator> overlapping_trsfms;
// NOTE: It would be possible to build a compound from all original addShapes/subShapes and then
// transform the compounds as a whole. But we choose to apply the transformations to each
// Original separately. This way it is easier to discover what feature causes a fuse/cut
// to fail. The downside is that performance suffers when there are many originals. But it seems
// safe to assume that in most cases there are few originals and many transformations
for (std::vector<App::DocumentObject*>::const_iterator o = originals.begin(); o != originals.end(); o++)
{
// Extract the original shape and determine whether to cut or to fuse
TopoDS_Shape shape;
bool fuse;
if ((*o)->getTypeId().isDerivedFrom(PartDesign::Additive::getClassTypeId())) {
PartDesign::Additive* addFeature = static_cast<PartDesign::Additive*>(*o);
shape = addFeature->AddShape.getShape()._Shape;
if (shape.IsNull())
return new App::DocumentObjectExecReturn("Shape of additive feature is empty");
fuse = true;
} else if ((*o)->getTypeId().isDerivedFrom(PartDesign::Subtractive::getClassTypeId())) {
PartDesign::Subtractive* subFeature = static_cast<PartDesign::Subtractive*>(*o);
shape = subFeature->SubShape.getShape()._Shape;
if (shape.IsNull())
return new App::DocumentObjectExecReturn("Shape of subtractive feature is empty");
fuse = false;
} else {
return new App::DocumentObjectExecReturn("Only additive and subtractive features can be transformed");
}
// Transform the add/subshape and collect the resulting shapes for overlap testing
std::vector<std::vector<gp_Trsf>::const_iterator> v_transformations;
std::vector<TopoDS_Shape> v_transformedShapes;
std::vector<gp_Trsf>::const_iterator t = transformations.begin();
t++; // Skip first transformation, which is always the identity transformation
for (; t != transformations.end(); t++) {
// Make an explicit copy of the shape because the "true" parameter to BRepBuilderAPI_Transform
// seems to be pretty broken
BRepBuilderAPI_Copy copy(shape);
shape = copy.Shape();
if (shape.IsNull())
throw Base::Exception("Transformed: Linked shape object is empty");
BRepBuilderAPI_Transform mkTrf(shape, *t, false); // No need to copy, now
if (!mkTrf.IsDone())
return new App::DocumentObjectExecReturn("Transformation failed", (*o));
// Check for intersection with support
if (!Part::checkIntersection(support, mkTrf.Shape(), false, true)) {
#ifdef FC_DEBUG // do not write this in release mode because a message appears already in the task view
Base::Console().Warning("Transformed shape does not intersect support %s: Removed\n", (*o)->getNameInDocument());
#endif
nointersect_trsfms.insert(t);
} else {
v_transformations.push_back(t);
v_transformedShapes.push_back(mkTrf.Shape());
// Note: Transformations that do not intersect the support are ignored in the overlap tests
}
}
if (v_transformedShapes.empty())
break; // Skip the overlap check and go on to next original
// Check for overlapping of the original and the transformed shapes, and remove the overlapping transformations
if (this->getTypeId() != PartDesign::MultiTransform::getClassTypeId()) {
// If there is only one transformed feature, we allow an overlap (though it might seem
// illogical to the user why we allow overlapping shapes in this case!)
if (v_transformedShapes.size() > 1)
if (Part::checkIntersection(shape, v_transformedShapes.front(), false, false)) {
// For single transformations, if one overlaps, all overlap, as long as we have uniform increments
overlapping_trsfms.insert(v_transformations.begin(),v_transformations.end());
v_transformedShapes.clear();
}
} else {
// For MultiTransform, just checking the first transformed shape is not sufficient - any two
// features might overlap, even if the original and the first shape don't overlap!
std::set<std::vector<TopoDS_Shape>::iterator> rejected_iterators;
std::vector<TopoDS_Shape>::iterator s1 = v_transformedShapes.begin();
std::vector<TopoDS_Shape>::iterator s2 = s1;
s2++;
std::vector<std::vector<gp_Trsf>::const_iterator>::const_iterator t1 = v_transformations.begin();
std::vector<std::vector<gp_Trsf>::const_iterator>::const_iterator t2 = t1;
t2++;
for (; s2 != v_transformedShapes.end();) {
// Check intersection with the original
if (Part::checkIntersection(shape, *s1, false, false)) {
rejected_iterators.insert(s1);
overlapping_trsfms.insert(*t1);
}
// Check intersection with other transformations
for (; s2 != v_transformedShapes.end(); s2++, t2++)
if (Part::checkIntersection(*s1, *s2, false, false)) {
rejected_iterators.insert(s1);
rejected_iterators.insert(s2);
overlapping_trsfms.insert(*t1);
overlapping_trsfms.insert(*t2);
}
s1++;
s2 = s1;
s2++;
t1++;
t2 = t1;
t2++;
}
// Check intersection of last transformation with the original
if (Part::checkIntersection(shape, *s1, false, false)) {
rejected_iterators.insert(s1);
overlapping_trsfms.insert(*t1);
}
for (std::set<std::vector<TopoDS_Shape>::iterator>::reverse_iterator it = rejected_iterators.rbegin();
it != rejected_iterators.rend(); it++)
v_transformedShapes.erase(*it);
}
if (v_transformedShapes.empty())
break; // Skip the boolean operation and go on to next original
// Build a compound from all the valid transformations
BRep_Builder builder;
TopoDS_Compound transformedShapes;
builder.MakeCompound(transformedShapes);
for (std::vector<TopoDS_Shape>::const_iterator s = v_transformedShapes.begin(); s != v_transformedShapes.end(); s++)
builder.Add(transformedShapes, *s);
// Fuse/Cut the compounded transformed shapes with the support
TopoDS_Shape result;
if (fuse) {
BRepAlgoAPI_Fuse mkFuse(support, transformedShapes);
if (!mkFuse.IsDone())
return new App::DocumentObjectExecReturn("Fusion with support failed", *o);
// we have to get the solids (fuse sometimes creates compounds)
result = this->getSolid(mkFuse.Shape());
// lets check if the result is a solid
if (result.IsNull())
return new App::DocumentObjectExecReturn("Resulting shape is not a solid", *o);
result = refineShapeIfActive(result);
} else {
BRepAlgoAPI_Cut mkCut(support, transformedShapes);
if (!mkCut.IsDone())
return new App::DocumentObjectExecReturn("Cut out of support failed", *o);
result = mkCut.Shape();
result = refineShapeIfActive(result);
}
support = result; // Use result of this operation for fuse/cut of next original
}
if (!overlapping_trsfms.empty())
// Concentrate on overlapping shapes since they are more serious
for (std::set<std::vector<gp_Trsf>::const_iterator>::const_iterator it = overlapping_trsfms.begin();
it != overlapping_trsfms.end(); it++)
rejected.push_back(**it);
else
for (std::set<std::vector<gp_Trsf>::const_iterator>::const_iterator it = nointersect_trsfms.begin();
it != nointersect_trsfms.end(); it++)
rejected.push_back(**it);
this->Shape.setValue(support);
if (!overlapping_trsfms.empty())
return new App::DocumentObjectExecReturn("Transformed objects are overlapping, try using a higher length or reducing the number of occurrences");
// Note: This limitation could be overcome by fusing the transformed features instead of
// compounding them, probably at the expense of quite a bit of performance and complexity
// in this code
else
return App::DocumentObject::StdReturn;
}
TopoDS_Shape Transformed::refineShapeIfActive(const TopoDS_Shape& oldShape) const
{
Base::Reference<ParameterGrp> hGrp = App::GetApplication().GetUserParameter()
.GetGroup("BaseApp")->GetGroup("Preferences")->GetGroup("Mod/PartDesign");
if (hGrp->GetBool("RefineModel", false)) {
Part::BRepBuilderAPI_RefineModel mkRefine(oldShape);
TopoDS_Shape resShape = mkRefine.Shape();
return resShape;
}
return oldShape;
}
}