FreeCAD/src/Base/GeometryPyCXX.cpp
2011-10-10 13:44:52 +00:00

89 lines
2.8 KiB
C++

/***************************************************************************
* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#endif
#include "GeometryPyCXX.h"
#include "VectorPy.h"
int Py::Vector::Vector_TypeCheck(PyObject * obj)
{
return PyObject_TypeCheck(obj, &(Base::VectorPy::Type));
}
bool Py::Vector::accepts (PyObject *obj) const
{
if (obj && Vector_TypeCheck (obj)) {
return true;
}
else if (PyTuple_Check(obj)) {
return (PyTuple_Size(obj) == 3);
}
return false;
}
Py::Vector::Vector (const Base::Vector3d& v)
{
set(new Base::VectorPy(v), true);
validate();
}
Py::Vector::Vector (const Base::Vector3f& v)
{
set(new Base::VectorPy(v), true);
validate();
}
Py::Vector& Py::Vector::operator= (PyObject* rhsp)
{
if(ptr() == rhsp) return *this;
set (rhsp, false);
return *this;
}
Py::Vector& Py::Vector::operator= (const Base::Vector3d& v)
{
set (new Base::VectorPy(v), true);
return *this;
}
Py::Vector& Py::Vector::operator= (const Base::Vector3f& v)
{
set (new Base::VectorPy(v), true);
return *this;
}
Base::Vector3d Py::Vector::toVector() const
{
if (Vector_TypeCheck (ptr())) {
return static_cast<Base::VectorPy*>(ptr())->value();
}
else {
return Base::getVectorFromTuple<double>(ptr());
}
}