
git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
/***************************************************************************
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* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include "GeometryPyCXX.h"
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#include "VectorPy.h"
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int Py::Vector::Vector_TypeCheck(PyObject * obj)
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{
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return PyObject_TypeCheck(obj, &(Base::VectorPy::Type));
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}
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bool Py::Vector::accepts (PyObject *obj) const
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{
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if (obj && Vector_TypeCheck (obj)) {
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return true;
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}
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else if (PyTuple_Check(obj)) {
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return (PyTuple_Size(obj) == 3);
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}
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return false;
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}
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Py::Vector::Vector (const Base::Vector3d& v)
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{
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set(new Base::VectorPy(v), true);
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validate();
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}
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Py::Vector::Vector (const Base::Vector3f& v)
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{
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set(new Base::VectorPy(v), true);
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validate();
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}
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Py::Vector& Py::Vector::operator= (PyObject* rhsp)
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{
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if(ptr() == rhsp) return *this;
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set (rhsp, false);
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return *this;
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}
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Py::Vector& Py::Vector::operator= (const Base::Vector3d& v)
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{
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set (new Base::VectorPy(v), true);
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return *this;
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}
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Py::Vector& Py::Vector::operator= (const Base::Vector3f& v)
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{
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set (new Base::VectorPy(v), true);
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return *this;
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}
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Base::Vector3d Py::Vector::toVector() const
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{
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if (Vector_TypeCheck (ptr())) {
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return static_cast<Base::VectorPy*>(ptr())->value();
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}
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else {
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return Base::getVectorFromTuple<double>(ptr());
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}
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}
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