FreeCAD/src/App/VRMLObject.h
2015-03-30 02:23:49 +02:00

76 lines
3.0 KiB
C++

/***************************************************************************
* Copyright (c) 2009 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef APP_VRMLOROBJECT_H
#define APP_VRMLOROBJECT_H
#include "GeoFeature.h"
#include "PropertyFile.h"
namespace App
{
class AppExport VRMLObject : public GeoFeature
{
PROPERTY_HEADER(App::VRMLObject);
public:
/// Constructor
VRMLObject(void);
virtual ~VRMLObject();
/// returns the type name of the ViewProvider
virtual const char* getViewProviderName(void) const {
return "Gui::ViewProviderVRMLObject";
}
virtual DocumentObjectExecReturn *execute(void) {
return DocumentObject::StdReturn;
}
virtual short mustExecute(void) const;
virtual PyObject *getPyObject(void);
virtual void Save (Base::Writer &writer) const;
virtual void Restore(Base::XMLReader &reader);
virtual void SaveDocFile (Base::Writer &writer) const;
virtual void RestoreDocFile(Base::Reader &reader);
PropertyFileIncluded VrmlFile;
PropertyStringList Urls;
PropertyStringList Resources;
protected:
void onChanged(const App::Property*);
std::string getRelativePath(const std::string&, const std::string&) const;
std::string fixRelativePath(const std::string&, const std::string&) const;
void makeDirectories(const std::string&, const std::string&);
private:
mutable std::string vrmlPath;
mutable int index;
};
} //namespace App
#endif // APP_INVENTOROBJECT_H