FreeCAD/src/Mod/Sketcher/Gui/SoDatumLabel.cpp
2011-10-22 11:57:49 +00:00

289 lines
8.6 KiB
C++

/***************************************************************************
* Copyright (c) 2011 *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# ifdef FC_OS_WIN32
# include <windows.h>
# undef min
# undef max
# endif
# ifdef FC_OS_MACOSX
# include <OpenGL/gl.h>
# else
# include <GL/gl.h>
# endif
# include <cfloat>
# include <algorithm>
# include <QFontMetrics>
# include <QGLWidget>
# include <QPainter>
# include <QPen>
# include <Inventor/SoPrimitiveVertex.h>
# include <Inventor/actions/SoGLRenderAction.h>
# include <Inventor/misc/SoState.h>
# include <math.h>
#endif
#include <Inventor/elements/SoFontNameElement.h>
#include <Inventor/elements/SoFontSizeElement.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/elements/SoProjectionMatrixElement.h>
#include <Inventor/elements/SoViewingMatrixElement.h>
#include <Inventor/elements/SoViewVolumeElement.h>
#include <Inventor/elements/SoViewportRegionElement.h>
#include "SoDatumLabel.h"
#include <Gui/BitmapFactory.h>
using namespace SketcherGui;
// ------------------------------------------------------
SO_NODE_SOURCE(SoDatumLabel);
void SoDatumLabel::initClass()
{
SO_NODE_INIT_CLASS(SoDatumLabel, SoShape, "Shape");
}
SoDatumLabel::SoDatumLabel()
{
SO_NODE_CONSTRUCTOR(SoDatumLabel);
SO_NODE_ADD_FIELD(string, (""));
SO_NODE_ADD_FIELD(textColor, (SbVec3f(1.0f,1.0f,1.0f)));
SO_NODE_ADD_FIELD(name, ("Helvetica"));
SO_NODE_ADD_FIELD(size, (12));
this->bbx = 0;
this->bby = 0;
}
void SoDatumLabel::drawImage()
{
const SbString* s = string.getValues(0);
int num = string.getNum();
if (num == 0) {
this->image = SoSFImage();
return;
}
QFont font(QString::fromAscii(name.getValue()), size.getValue());
QFontMetrics fm(font);
QString str = QString::fromUtf8(s[0].getString());
int w = fm.width(str);
int h = fm.height();
// No Valid text
if (!w) {
this->image = SoSFImage();
return;
}
const SbColor& t = textColor.getValue();
QColor front;
front.setRgbF(t[0],t[1], t[2]);
QImage image(w, h,QImage::Format_ARGB32_Premultiplied);
image.fill(0x00000000);
QPainter painter(&image);
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(front);
painter.setFont(font);
painter.drawText(0,0,w,h, Qt::AlignLeft , str);
painter.end();
SoSFImage sfimage;
Gui::BitmapFactory().convert(image, sfimage);
this->image = sfimage;
}
void SoDatumLabel::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
{
SbVec2s size;
int nc;
const unsigned char * dataptr = this->image.getValue(size, nc);
if (dataptr == NULL) {
box.setBounds(SbVec3f(0,0,0), SbVec3f(0,0,0));
center.setValue(0.0f,0.0f,0.0f);
return;
}
float srcw = size[0];
float srch = size[1];
float height, width;
if(action->getTypeId() == SoGLRenderAction::getClassTypeId()) {
// Update using the GL state
SoState *state = action->getState();
float srcw = size[0];
float srch = size[1];
const SbViewVolume & vv = SoViewVolumeElement::get(state);
float scale = vv.getWorldToScreenScale(SbVec3f(0.f,0.f,0.f), 0.5f);
float aspectRatio = (float) srcw / (float) srch;
float height = scale / (float) srch;
float width = aspectRatio * (float) height;
// Update stored values
this->bbx = width;
this->bby = height;
} else {
// Update Primitives using stored dimensions
width = this->bbx;
height = this->bby;
}
SbVec3f min (-width / 2, -height / 2, 0.f);
SbVec3f max (width / 2, height / 2, 0.f);
box.setBounds(min, max);
center.setValue(0.f,0.f,0.f);
}
void SoDatumLabel::generatePrimitives(SoAction * action)
{
// Get the size
SbVec2s size;
int nc;
const unsigned char * dataptr = this->image.getValue(size, nc);
if (dataptr == NULL)
return;
float width, height;
if (action->getTypeId() == SoGLRenderAction::getClassTypeId()) {
// Update using the GL state
SoState *state = action->getState();
float srcw = size[0];
float srch = size[1];
const SbViewVolume & vv = SoViewVolumeElement::get(state);
float scale = vv.getWorldToScreenScale(SbVec3f(0.f,0.f,0.f), 0.5f);
float aspectRatio = (float) srcw / (float) srch;
float height = scale / (float) srch;
float width = aspectRatio * (float) height;
// Update stored dimensions
this->bbx = width;
this->bby = height;
} else {
// Update Primitives using stored dimensions
width = this->bbx;
height = this->bby;
}
SoPrimitiveVertex pv;
beginShape(action, QUADS);
pv.setNormal( SbVec3f(0.f, 0.f, 1.f) );
// Set coordinates
pv.setPoint( SbVec3f(-width / 2, height / 2, 0.f) );
shapeVertex(&pv);
pv.setPoint( SbVec3f(-width / 2, -height / 2, 0.f) );
shapeVertex(&pv);
pv.setPoint( SbVec3f(width / 2, -height / 2, 0.f) );
shapeVertex(&pv);
pv.setPoint( SbVec3f(width / 2, height / 2, 0.f) );
shapeVertex(&pv);
endShape();
}
void SoDatumLabel::GLRender(SoGLRenderAction * action)
{
SoState *state = action->getState();
if (!shouldGLRender(action))
return;
if (action->handleTransparency(true))
return;
drawImage();
SbVec2s size;
int nc;
const unsigned char * dataptr = this->image.getValue(size, nc);
if (dataptr == NULL) return; // no image
int srcw = size[0];
int srch = size[1];
state->push();
glPixelStorei(GL_UNPACK_ROW_LENGTH, srcw);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPushAttrib(GL_ENABLE_BIT | GL_PIXEL_MODE_BIT | GL_COLOR_BUFFER_BIT);
glDisable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D); // Enable Textures
glEnable(GL_BLEND);
// Copy the text bitmap into memory and bind
GLuint myTexture;
// generate a texture
glGenTextures(1, &myTexture);
glBindTexture(GL_TEXTURE_2D, myTexture);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, nc, srcw, srch, 0, GL_RGBA, GL_UNSIGNED_BYTE,(const GLvoid*) dataptr);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Create the quad to hold texture
const SbViewVolume & vv = SoViewVolumeElement::get(state);
float scale = vv.getWorldToScreenScale(SbVec3f(0.f,0.f,0.f), 0.4f);
float aspectRatio = (float) srcw / (float) srch;
float height = scale / (float) srch;
float width = aspectRatio * (float) height;
this->bbx = width;
this->bby = height;
glBegin(GL_QUADS);
glColor3f(1.f, 1.f, 1.f);
glTexCoord2f(0.f, 1.f); glVertex2f(-width/ 2, height / 2);
glTexCoord2f(0.f, 0.f); glVertex2f(-width / 2,-height / 2);
glTexCoord2f(1.f, 0.f); glVertex2f( width/ 2,-height / 2);
glTexCoord2f(1.f, 1.f); glVertex2f( width / 2, height / 2);
glEnd();
// Reset the Mode
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPopAttrib();
state->pop();
}