FreeCAD/src/Mod/PartDesign/App/FeatureBoolean.cpp
2016-04-12 18:12:06 +02:00

194 lines
7.9 KiB
C++

/******************************************************************************
* Copyright (c)2013 Jan Rheinlaender <jrheinlaender@users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
******************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <BRepAlgoAPI_Fuse.hxx>
# include <BRepAlgoAPI_Cut.hxx>
# include <BRepAlgoAPI_Common.hxx>
# include <BRepAlgoAPI_Section.hxx>
# include <gp_Trsf.hxx>
# include <gp_Pnt.hxx>
# include <gp_Dir.hxx>
# include <gp_Vec.hxx>
# include <gp_Ax1.hxx>
#include <BRepBuilderAPI_GTransform.hxx>
#endif
#include "Body.h"
#include "FeatureBoolean.h"
#include <Base/Console.h>
#include <Base/Exception.h>
#include <App/Document.h>
#include <App/Part.h>
using namespace PartDesign;
namespace PartDesign {
PROPERTY_SOURCE(PartDesign::Boolean, PartDesign::Feature)
const char* Boolean::TypeEnums[]= {"Fuse","Cut","Common","Section",NULL};
Boolean::Boolean()
{
ADD_PROPERTY(Type,((long)0));
Type.setEnums(TypeEnums);
ADD_PROPERTY(Bodies,(0));
Bodies.setSize(0);
}
short Boolean::mustExecute() const
{
if (Bodies.isTouched())
return 1;
return PartDesign::Feature::mustExecute();
}
App::DocumentObjectExecReturn *Boolean::execute(void)
{
// Check the parameters
const Part::Feature* baseFeature;
try {
baseFeature = getBaseObject();
} catch (const Base::Exception&) {
return new App::DocumentObjectExecReturn("Cannot do boolean operation with invalid BaseFeature");
}
std::vector<App::DocumentObject*> bodies = Bodies.getValues();
if (bodies.empty())
return App::DocumentObject::StdReturn;
// Get the base shape to operate on
Part::TopoShape baseTopShape = baseFeature->Shape.getShape();
if (baseTopShape._Shape.IsNull())
return new App::DocumentObjectExecReturn("Cannot do boolean operation with invalid base shape");
//get the body this boolean feature belongs to
PartDesign::Body* baseBody = NULL;
for(PartDesign::Body* b : this->getDocument()->getObjectsOfType<PartDesign::Body>()) {
if(b->isFeature(this)) {
baseBody = b;
break;
}
}
if(!baseBody)
return new App::DocumentObjectExecReturn("Cannot do boolean on feature which is not in a body");
//get the part every body should belong to
App::Part* part = NULL;
for(App::Part* p : this->getDocument()->getObjectsOfType<App::Part>()) {
if(p->hasObject(baseBody)) {
part = p;
break;
}
}
if(!part)
return new App::DocumentObjectExecReturn("Cannot do boolean on body which is not in a part");
// TODO: Why is Feature::getLocation() protected?
Base::Placement place = baseBody->Placement.getValue();
Base::Rotation rot(place.getRotation());
Base::Vector3d axis;
double angle;
rot.getValue(axis, angle);
gp_Trsf trf;
trf.SetRotation(gp_Ax1(gp_Pnt(), gp_Dir(axis.x, axis.y, axis.z)), angle);
trf.SetTranslationPart(gp_Vec(place.getPosition().x,place.getPosition().y,place.getPosition().z));
TopLoc_Location objLoc(trf);
TopoDS_Shape result = baseTopShape._Shape;
result.Move(objLoc);
// Get the operation type
std::string type = Type.getValueAsString();
for (std::vector<App::DocumentObject*>::const_iterator b = bodies.begin(); b != bodies.end(); b++)
{
// Extract the body shape. Its important to get the actual feature that provides the last solid in the body
// so that the placement will be right
PartDesign::Body* body = static_cast<PartDesign::Body*>(*b);
if(!part->hasObject(body))
return new App::DocumentObjectExecReturn("Cannot do boolean on bodies of different parts");
TopoDS_Shape shape = body->getTipShape()._Shape;
// Move the shape to the location of the base shape in the other body
Base::Placement pl = body->Placement.getValue();
// TODO: Why is Feature::getLocation() protected?
Base::Rotation rot(pl.getRotation());
Base::Vector3d axis;
double angle;
rot.getValue(axis, angle);
gp_Trsf trf;
trf.SetRotation(gp_Ax1(gp_Pnt(), gp_Dir(axis.x, axis.y, axis.z)), angle);
trf.SetTranslationPart(gp_Vec(pl.getPosition().x,pl.getPosition().y,pl.getPosition().z));
TopLoc_Location bLoc(trf);
shape.Move(bLoc);
TopoDS_Shape boolOp;
if (type == "Fuse") {
BRepAlgoAPI_Fuse mkFuse(result, shape);
if (!mkFuse.IsDone())
return new App::DocumentObjectExecReturn("Fusion of bodies failed", *b);
// we have to get the solids (fuse sometimes creates compounds)
boolOp = this->getSolid(mkFuse.Shape());
// lets check if the result is a solid
if (boolOp.IsNull())
return new App::DocumentObjectExecReturn("Resulting shape is not a solid", *b);
} else if (type == "Cut") {
BRepAlgoAPI_Cut mkCut(result, shape);
if (!mkCut.IsDone())
return new App::DocumentObjectExecReturn("Cut out of first body failed", *b);
boolOp = mkCut.Shape();
} else if (type == "Common") {
BRepAlgoAPI_Common mkCommon(result, shape);
if (!mkCommon.IsDone())
return new App::DocumentObjectExecReturn("Common operation with first body failed", *b);
boolOp = mkCommon.Shape();
} else if (type == "Section") {
BRepAlgoAPI_Section mkSection(result, shape);
if (!mkSection.IsDone())
return new App::DocumentObjectExecReturn("Section out of first body failed", *b);
// we have to get the solids
boolOp = this->getSolid(mkSection.Shape());
// lets check if the result is a solid
if (boolOp.IsNull())
return new App::DocumentObjectExecReturn("Resulting shape is not a solid", *b);
}
result = boolOp; // Use result of this operation for fuse/cut of next body
//bring the result geometry into the correct coordinance of the body the boolean belongs to
BRepBuilderAPI_GTransform mkTrf(result, objLoc.Inverted().Transformation());
result = mkTrf.Shape();
}
this->Shape.setValue(result);
return App::DocumentObject::StdReturn;
}
}