So should we have OOP?

This commit is contained in:
be5invis 2016-02-04 06:55:33 +08:00
parent c686715797
commit c07e07ed7e
3 changed files with 358 additions and 365 deletions

View File

@ -3,7 +3,7 @@
"version": "1.7.3",
"main": "./generate.js",
"dependencies": {
"patel": ">=0.27.0",
"patel": ">=0.27.2",
"node-sfnt": ">=0.0.20",
"bezier-js": "*",
"yargs": "*",

View File

@ -17,149 +17,6 @@ define [ratio l r m] : if [l === r] 0 ((m - l) / (r - l))
define [byx a b] : a - b
define [fallback] : for [local j 0] (j < arguments.length) [inc j] : if (arguments.(j) !== nothing) : return arguments.(j)
export all : define [Glyph name] : begin
set this.name name
set this.unicode {}
set this.contours {}
set this.advanceWidth 500
set this.anchors {.}
set this.gizmo : Transform.Id
set this.dependencies {}
set this.defaultTag null
return nothing
define Glyph.is {.unapply [function [obj arity] [if (obj <@ Glyph) {obj} null]]}
define [Glyph.prototype.set-width w] : begin
this.advanceWidth = w
return this
define [Glyph.prototype.assign-unicode u] : begin
this.unicode.push : piecewise
([typeof u] === 'string') : u.charCodeAt 0
true u
return this
define [Glyph.prototype.start-from x y] : begin
local contour {[Point.transformed this.gizmo x y true]}
set contour.tag this.defaultTag
this.contours.push contour
return this
Glyph.prototype.moveTo = Glyph.prototype.start-from
define [Glyph.prototype.line-to x y] : begin
this.contours.((this.contours.length - 1)).push [Point.transformed this.gizmo x y true]
return this
Glyph.prototype.lineTo = Glyph.prototype.line-to
define [Glyph.prototype.curve-control x y] : begin
this.contours.((this.contours.length - 1)).push [tp this.gizmo [new Point x y false]]
return this
define [Glyph.prototype.curve-to xc yc x y] : begin
this.contours.((this.contours.length - 1)).push [Point.transformed this.gizmo xc yc false] [Point.transformed this.gizmo x y true]
return this
Glyph.prototype.curveTo = Glyph.prototype.curve-to
define [Glyph.prototype.cubic-to x1 y1 x2 y2 x y] : begin
#local lastContour this.contours.(this.contours.length - 1)
#local lastPoint : utp this.gizmo lastContour.(lastContour.length - 1)
#local segments : bezierCubic2Q2 lastPoint {.x x1 .y y1} {.x x2 .y y2} {.x x .y y}
#foreach {p0 {.x xc .y yc} {.x xf .y yf}} [items-of segments] : lastContour.push [Point.transformed this.gizmo xc yc false] [Point.transformed this.gizmo xf yf true]
this.contours.((this.contours.length - 1)).push
Point.transformed this.gizmo x1 y1 false true
Point.transformed this.gizmo x2 y2 false true
Point.transformed this.gizmo x y true
return this
Glyph.prototype.cubicTo = Glyph.prototype.cubic-to
define [Glyph.prototype.reverse-last] : begin
if [this.contours && this.contours.(this.contours.length - 1)] : begin
this.contours.(this.contours.length - 1) = [this.contours.(this.contours.length - 1).reverse]
return this
Glyph.prototype.reverseLast = Glyph.prototype.reverse-last
define [Glyph.prototype.tag-contour tag n] : begin
if this.contours : begin
local lastContour this.contours.(this.contours.length - 1)
if lastContour : if tag : set lastContour.tag tag
return this
define [Glyph.prototype.retag-contour oldtag newtag] : begin
if this.contours : foreach [c : items-of this.contours] : if (c.tag === oldtag) : set c.tag newtag
return this
define [Glyph.prototype.eject-contour tag] : begin
set this.contours : this.contours.filter : lambda [c] (c.tag !== tag)
return this
define [Glyph.prototype.include component copyAnchors] : begin
piecewise
(component <@ Function) : begin
local t this.defaultTag
if component.tag : set this.defaultTag component.tag
component.call this
set this.defaultTag t
return this
(component <@ Transform) : return : this.apply-transform component copyAnchors
(component <@ Array) : begin
local contours component
local glyph {.contours contours}
true : begin
local contours component.contours
local glyph component
local shiftx 0
local shifty 0
local t this
if (this.anchors && glyph.anchors) : foreach markid [items-of [Object.keys this.anchors]] : begin
local anchorThis this.anchors.(markid)
local anchorThat glyph.anchors.(markid)
if ( anchorThis && (anchorThis.type === Anchor.BASE || anchorThis.mbx !== nothing && anchorThis.mby !== nothing)
&& anchorThat && anchorThat.type === Anchor.MARK) : begin
set shiftx : [fallback anchorThis.mbx anchorThis.x] - anchorThat.x
set shifty : [fallback anchorThis.mby anchorThis.y] - anchorThat.y
# we have a mark-to-mark position
if (anchorThat.mbx !== nothing && anchorThat.mby !== nothing) : if (anchorThis.type === Anchor.BASE)
then : set this.anchors.(markid) : new Anchor
* (anchorThis.x + anchorThat.mbx - anchorThat.x)
* (anchorThis.y + anchorThat.mby - anchorThat.y)
* Anchor.BASE
else : set this.anchors.(markid) : new Anchor
* anchorThis.x
* anchorThis.y
* anchorThis.type
* (anchorThis.mbx + anchorThat.mbx - anchorThat.x)
* (anchorThis.mby + anchorThat.mby - anchorThat.y)
if contours : begin
local newcontours {}
foreach [contour : items-of contours] : begin
local c {}
set c.tag : contour.tag || component.tag || t.defaultTag
foreach [point : items-of contour] : begin
c.push : new Point (point.x + shiftx) (point.y + shifty) point.onCurve point.cubic point.subdivided
newcontours.push c
set this.contours : this.contours.concat newcontours
if (([not contours] || copyAnchors) && glyph.anchors) : begin
foreach [k : items-of : Object.keys glyph.anchors] : set this.anchors.(k) glyph.anchors.(k)
piecewise
glyph.name : this.dependencies.push glyph.name
glyph.dependencies : this.dependencies = [this.dependencies.concat glyph.dependencies]
return this
define [Glyph.prototype.apply-transform transform alsoAnchors] : begin
foreach [c : items-of this.contours] : foreach [j : range 0 c.length] : set c.(j) : tp transform c.(j)
if alsoAnchors : foreach key [items-of [Object.keys this.anchors]] : begin
set this.anchors.(key) : Anchor.transform transform this.anchors.(key)
return this
define [Glyph.prototype.set-anchor id type x y mbx mby] : begin
xytransform this.gizmo x y
if (mbx !== nothing && mby !== nothing)
: then : begin
xytransform this.gizmo mbx mby
set this.anchors.(id) : new Anchor x y type mbx mby
: else : set this.anchors.(id) : new Anchor x y type
return this
define [closepoint p q t] : begin
return : [Math.abs (p.x - q.x)] <= t && [Math.abs (p.y - q.y)] <= t
define [oncurveRemovable a b c t] : begin
@ -167,88 +24,231 @@ define [oncurveRemovable a b c t] : begin
local ym : (a.y + c.y) / 2
return : [not a.onCurve] && b.onCurve && [not c.onCurve] && [not a.cubic] && [not c.cubic] && (a.x <= b.x && b.x <= c.x || a.x >= b.x && b.x >= c.x) && (a.y <= b.y && b.y <= c.y || a.y >= b.y && b.y >= c.y) && [Math.abs (b.x - xm)] <= (t / 2) && [Math.abs (b.y - ym)] <= (t / 2)
define [Glyph.prototype.cleanup t] : begin
foreach c [range 0 this.contours.length] : begin
local ocontour this.contours.(c)
# add infections
local contour {[new Point ocontour.0.x ocontour.0.y ocontour.0.onCurve]}
local flag 0
foreach [j : range 1 (ocontour.length - 1)] : piecewise
flag : dec flag
ocontour.(j).onCurve : contour.push ocontour.(j)
ocontour.(j).cubic : begin
local p0 contour.(contour.length - 1)
local p1 ocontour.(j)
local p2 ocontour.(j + 1)
local p3 ocontour.(j + 2)
local strand : new Bezier p0.x p0.y p1.x p1.y p2.x p2.y p3.x p3.y
local ts [strand.inflections].y
piecewise
(!ts || ts.length < 1) : contour.push p1 p2 p3
true : begin
set ts [ts.sort byx]
ts.unshift 0
ts.push 1
foreach [k : range 0 (ts.length - 1)] : begin
local s : strand.split ts.(k) ts.(k + 1)
if s.points : contour.push
new Point s.points.1.x s.points.1.y false true
new Point s.points.2.x s.points.2.y false true
new Point s.points.3.x s.points.3.y true
set flag 2
true : begin
local p0 contour.(contour.length - 1)
local p1 ocontour.(j)
local p2 ocontour.(j + 1)
if [not p2.onCurve] : set p2 : new Point [mix p1.x p2.x 0.5] [mix p1.y p2.y 0.5] true
local strand : new Bezier p0.x p0.y p1.x p1.y p2.x p2.y
local ts [strand.inflections].y
piecewise
(!ts || ts.length < 1) : contour.push p1 p2
true : begin
set ts [ts.sort byx]
ts.unshift 0
ts.push 1
foreach [k : range 0 (ts.length - 1)] : begin
local s : strand.split ts.(k) ts.(k + 1)
if s.points : contour.push
new Point s.points.1.x s.points.1.y false
new Point s.points.2.x s.points.2.y true
set flag 1
export all : class Glyph
public [new name] : begin
set this.name name
set this.unicode {}
set this.contours {}
set this.advanceWidth 500
set this.anchors {.}
set this.gizmo : Transform.Id
set this.dependencies {}
set this.defaultTag null
return nothing
static is {.unapply [function [obj arity] [if (obj <@ Glyph) {obj} null]]}
public [set-width w] : begin
this.advanceWidth = w
return this
contour.push [new Point ocontour.(ocontour.length - 1).x ocontour.(ocontour.length - 1).y ocontour.(ocontour.length - 1).onCurve]
# cleanup
local cleanedContour {}
foreach j [range 1 : contour.length - 1] : begin
local p0 contour.(j - 1)
local p1 contour.(j)
local p2 contour.(j + 1)
if [oncurveRemovable p0 p1 p2 t] : set p1.unimportant true
foreach point [items-of contour] : if [not point.unimportant] : cleanedContour.push point
set contour cleanedContour
public [assign-unicode u] : begin
this.unicode.push : piecewise
([typeof u] === 'string') : u.charCodeAt 0
true u
return this
public [start-from x y] : begin
local contour {[Point.transformed this.gizmo x y true]}
set contour.tag this.defaultTag
this.contours.push contour
return this
public moveTo Type.prototype.start-from
public [line-to x y] : begin
this.contours.((this.contours.length - 1)).push [Point.transformed this.gizmo x y true]
return this
public lineTo Type.prototype.line-to
public [curve-control x y] : begin
this.contours.((this.contours.length - 1)).push [tp this.gizmo [new Point x y false]]
return this
public [curve-to xc yc x y] : begin
this.contours.((this.contours.length - 1)).push [Point.transformed this.gizmo xc yc false] [Point.transformed this.gizmo x y true]
return this
public curveTo Type.prototype.curve-to
public [cubic-to x1 y1 x2 y2 x y] : begin
#local lastContour this.contours.(this.contours.length - 1)
#local lastPoint : utp this.gizmo lastContour.(lastContour.length - 1)
#local segments : bezierCubic2Q2 lastPoint {.x x1 .y y1} {.x x2 .y y2} {.x x .y y}
#foreach {p0 {.x xc .y yc} {.x xf .y yf}} [items-of segments] : lastContour.push [Point.transformed this.gizmo xc yc false] [Point.transformed this.gizmo xf yf true]
this.contours.((this.contours.length - 1)).push
Point.transformed this.gizmo x1 y1 false true
Point.transformed this.gizmo x2 y2 false true
Point.transformed this.gizmo x y true
return this
public cubicTo Type.prototype.cubic-to
public [reverse-last] : begin
if [this.contours && this.contours.(this.contours.length - 1)] : begin
this.contours.(this.contours.length - 1) = [this.contours.(this.contours.length - 1).reverse]
return this
public reverseLast Type.prototype.reverse-last
public [tag-contour tag n] : begin
if this.contours : begin
local lastContour this.contours.(this.contours.length - 1)
if lastContour : if tag : set lastContour.tag tag
return this
public [retag-contour oldtag newtag] : begin
if this.contours : foreach [c : items-of this.contours] : if (c.tag === oldtag) : set c.tag newtag
return this
public [eject-contour tag] : begin
set this.contours : this.contours.filter : lambda [c] (c.tag !== tag)
return this
public [include component copyAnchors] : begin
piecewise
(component <@ Function) : begin
local t this.defaultTag
if component.tag : set this.defaultTag component.tag
component.call this
set this.defaultTag t
return this
(component <@ Transform) : return : this.apply-transform component copyAnchors
(component <@ Array) : begin
local contours component
local glyph {.contours contours}
true : begin
local contours component.contours
local glyph component
local shiftx 0
local shifty 0
local t this
if (this.anchors && glyph.anchors) : foreach markid [items-of [Object.keys this.anchors]] : begin
local anchorThis this.anchors.(markid)
local anchorThat glyph.anchors.(markid)
if ( anchorThis && (anchorThis.type === Anchor.BASE || anchorThis.mbx !== nothing && anchorThis.mby !== nothing)
&& anchorThat && anchorThat.type === Anchor.MARK) : begin
set shiftx : [fallback anchorThis.mbx anchorThis.x] - anchorThat.x
set shifty : [fallback anchorThis.mby anchorThis.y] - anchorThat.y
# we have a mark-to-mark position
if (anchorThat.mbx !== nothing && anchorThat.mby !== nothing) : if (anchorThis.type === Anchor.BASE)
then : set this.anchors.(markid) : new Anchor
* (anchorThis.x + anchorThat.mbx - anchorThat.x)
* (anchorThis.y + anchorThat.mby - anchorThat.y)
* Anchor.BASE
else : set this.anchors.(markid) : new Anchor
* anchorThis.x
* anchorThis.y
* anchorThis.type
* (anchorThis.mbx + anchorThat.mbx - anchorThat.x)
* (anchorThis.mby + anchorThat.mby - anchorThat.y)
if contours : begin
local newcontours {}
foreach [contour : items-of contours] : begin
local c {}
set c.tag : contour.tag || component.tag || t.defaultTag
foreach [point : items-of contour] : begin
c.push : new Point (point.x + shiftx) (point.y + shifty) point.onCurve point.cubic point.subdivided
newcontours.push c
set this.contours : this.contours.concat newcontours
if (([not contours] || copyAnchors) && glyph.anchors) : begin
foreach [k : items-of : Object.keys glyph.anchors] : set this.anchors.(k) glyph.anchors.(k)
piecewise
glyph.name : this.dependencies.push glyph.name
glyph.dependencies : this.dependencies = [this.dependencies.concat glyph.dependencies]
return this
public [apply-transform transform alsoAnchors] : begin
foreach [c : items-of this.contours] : foreach [j : range 0 c.length] : set c.(j) : tp transform c.(j)
if alsoAnchors : foreach key [items-of [Object.keys this.anchors]] : begin
set this.anchors.(key) : Anchor.transform transform this.anchors.(key)
return this
public [set-anchor id type x y mbx mby] : begin
xytransform this.gizmo x y
if (mbx !== nothing && mby !== nothing)
: then : begin
xytransform this.gizmo mbx mby
set this.anchors.(id) : new Anchor x y type mbx mby
: else : set this.anchors.(id) : new Anchor x y type
return this
public [cleanup t] : begin
foreach c [range 0 this.contours.length] : begin
local ocontour this.contours.(c)
# add infections
local contour {[new Point ocontour.0.x ocontour.0.y ocontour.0.onCurve]}
local flag 0
foreach [j : range 1 (ocontour.length - 1)] : piecewise
flag : dec flag
ocontour.(j).onCurve : contour.push ocontour.(j)
ocontour.(j).cubic : begin
local p0 contour.(contour.length - 1)
local p1 ocontour.(j)
local p2 ocontour.(j + 1)
local p3 ocontour.(j + 2)
local strand : new Bezier p0.x p0.y p1.x p1.y p2.x p2.y p3.x p3.y
local ts [strand.inflections].y
piecewise
(!ts || ts.length < 1) : contour.push p1 p2 p3
true : begin
set ts [ts.sort byx]
ts.unshift 0
ts.push 1
foreach [k : range 0 (ts.length - 1)] : begin
local s : strand.split ts.(k) ts.(k + 1)
if s.points : contour.push
new Point s.points.1.x s.points.1.y false true
new Point s.points.2.x s.points.2.y false true
new Point s.points.3.x s.points.3.y true
set flag 2
true : begin
local p0 contour.(contour.length - 1)
local p1 ocontour.(j)
local p2 ocontour.(j + 1)
if [not p2.onCurve] : set p2 : new Point [mix p1.x p2.x 0.5] [mix p1.y p2.y 0.5] true
local strand : new Bezier p0.x p0.y p1.x p1.y p2.x p2.y
local ts [strand.inflections].y
piecewise
(!ts || ts.length < 1) : contour.push p1 p2
true : begin
set ts [ts.sort byx]
ts.unshift 0
ts.push 1
foreach [k : range 0 (ts.length - 1)] : begin
local s : strand.split ts.(k) ts.(k + 1)
if s.points : contour.push
new Point s.points.1.x s.points.1.y false
new Point s.points.2.x s.points.2.y true
set flag 1
contour.push [new Point ocontour.(ocontour.length - 1).x ocontour.(ocontour.length - 1).y ocontour.(ocontour.length - 1).onCurve]
set cleanedContour {}
foreach j [range 0 contour.length] : if ([not contour.(j).cubic] && [not contour.(j).unimportant]) : begin
local found false
for [local k : j + 1] ((k < contour.length) && (
[not contour.(k).cubic] && [closepoint contour.(j) contour.(k) t]
|| contour.(k).cubic && contour.(k + 1).cubic
&& [closepoint contour.(j) contour.(k) t]
&& [closepoint contour.(j) contour.(k) t]
&& [closepoint contour.(j) contour.(k + 2) t])) [inc k] : begin
set contour.(k).unimportant true
set found true
if (contour.(k).cubic && contour.(k + 1).cubic
&& [closepoint contour.(j) contour.(k) t]
&& [closepoint contour.(j) contour.(k) t]
&& [closepoint contour.(j) contour.(k + 2) t]) : begin
set contour.(k + 1).unimportant true
set contour.(k + 2).unimportant true
set k : k + 2
if found : begin
set contour.(j).onCurve true
set j (k - 1)
foreach point [items-of contour] : if [not point.unimportant] : cleanedContour.push point
this.contours.(c) = cleanedContour
return this
# cleanup
local cleanedContour {}
foreach j [range 1 : contour.length - 1] : begin
local p0 contour.(j - 1)
local p1 contour.(j)
local p2 contour.(j + 1)
if [oncurveRemovable p0 p1 p2 t] : set p1.unimportant true
foreach point [items-of contour] : if [not point.unimportant] : cleanedContour.push point
set contour cleanedContour
set cleanedContour {}
foreach j [range 0 contour.length] : if ([not contour.(j).cubic] && [not contour.(j).unimportant]) : begin
local found false
for [local k : j + 1] ((k < contour.length) && (
[not contour.(k).cubic] && [closepoint contour.(j) contour.(k) t]
|| contour.(k).cubic && contour.(k + 1).cubic
&& [closepoint contour.(j) contour.(k) t]
&& [closepoint contour.(j) contour.(k) t]
&& [closepoint contour.(j) contour.(k + 2) t])) [inc k] : begin
set contour.(k).unimportant true
set found true
if (contour.(k).cubic && contour.(k + 1).cubic
&& [closepoint contour.(j) contour.(k) t]
&& [closepoint contour.(j) contour.(k) t]
&& [closepoint contour.(j) contour.(k + 2) t]) : begin
set contour.(k + 1).unimportant true
set contour.(k + 2).unimportant true
set k : k + 2
if found : begin
set contour.(j).onCurve true
set j (k - 1)
foreach point [items-of contour] : if [not point.unimportant] : cleanedContour.push point
this.contours.(c) = cleanedContour
return this

View File

@ -11,145 +11,138 @@ define-macro xytransform : syntax-rules
set @y : @t * @tfm.xy + @y * @tfm.yy + @tfm.y
]
export all : define [SpiroExpansionContext] : begin
set this.gizmo [Transform.Id]
set this.controlKnots {}
set this.defaultd1 0
set this.defaultd2 0
return nothing
define [SpiroExpansionContext.prototype.moveTo x y unimportant] : begin
if unimportant : return nothing
# Transform incoming knots using gizmo
xytransform this.gizmo x y
this.controlKnots.push {.x x .y y .type 'g4' .d1 this.defaultd1 .d2 this.defaultd2}
define [SpiroExpansionContext.prototype.lineTo x y unimportant] : begin
local lastKnot this.controlKnots.(this.controlKnots.length - 1)
xytransform this.gizmo x y
local thisKnot {.x x .y y .type 'g4' .d1 lastKnot.d1 .d2 lastKnot.d2}
if lastKnot : begin
local normalAngle : Math.PI / 2 + [Math.atan2 (y - lastKnot.y) (x - lastKnot.x)]
set thisKnot.normalAngle normalAngle
if (lastKnot.normalAngle === nothing) : set lastKnot.normalAngle normalAngle
if [not unimportant] : this.controlKnots.push thisKnot
define [SpiroExpansionContext.prototype.cubicTo x1 y1 x2 y2 x y unimportant] : begin
local lastKnot this.controlKnots.(this.controlKnots.length - 1)
xytransform this.gizmo x1 y1
xytransform this.gizmo x2 y2
xytransform this.gizmo x y
local thisKnot {.x x .y y .type 'g4' .d1 lastKnot.d1 .d2 lastKnot.d2}
if (lastKnot && lastKnot.normalAngle === nothing) : begin
local normalAngle : Math.PI / 2 + [Math.atan2 (y1 - lastKnot.y) (x1 - lastKnot.x)]
if (lastKnot.normalAngle === nothing) : set lastKnot.normalAngle normalAngle
if [not unimportant] : begin
local normalAngle : Math.PI / 2 + [Math.atan2 (y - y2) (x - x2)]
set thisKnot.normalAngle normalAngle
this.controlKnots.push thisKnot
define [SpiroExpansionContext.prototype.set-width l r] : begin
local lastKnot this.controlKnots.(this.controlKnots.length - 1)
if lastKnot : then
lastKnot.d1 = l; lastKnot.d2 = r
: else
this.defaultd1 = l; this.defaultd2 = r
define [SpiroExpansionContext.prototype.heads-to direction] : begin
local lastKnot this.controlKnots.(this.controlKnots.length - 1)
if lastKnot : begin
lastKnot.proposedNormal = direction
define [SpiroExpansionContext.prototype.set-type type] : begin
local lastKnot this.controlKnots.(this.controlKnots.length - 1)
if lastKnot : begin
lastKnot.type = type
define [shortestAngle end start] : begin
local a : (end - start) % (Math.PI * 2)
if (a > Math.PI / 2) : a = a - Math.PI
return a
define [normalY angle] : Math.sin angle
define [normalX angle vex] : [Math.cos angle] * vex
define [SpiroExpansionContext.prototype.expand contrast] : begin
local lhs {}
local rhs {}
local contrast : fallback contrast (1 / 0.9)
local d1s {}
local d2s {}
local dxs {}
local dys {}
local js {}
foreach j [range 0 this.controlKnots.length] : if [not this.controlKnots.(j).unimportant] : begin
local knot this.controlKnots.(j)
js.push j
d1s.push knot.d1
d2s.push knot.d2
if knot.proposedNormal : then
dxs.push : knot.proposedNormal.x - [normalX knot.normalAngle contrast]
dys.push : knot.proposedNormal.y - [normalY knot.normalAngle contrast]
: else
dxs.push 0; dys.push 0
local fd1 : smooth js d1s
local fd2 : smooth js d2s
local fdx : smooth js dxs
local fdy : smooth js dys
# console.log deltaAngles
export all : class SpiroExpansionContext
public [new] : begin
set this.gizmo [Transform.Id]
set this.controlKnots {}
set this.defaultd1 0
set this.defaultd2 0
# interpolate important knots
foreach j [range 0 this.controlKnots.length] : begin
local knot this.controlKnots.(j)
if [not knot.unimportant] : begin
set lhs.(j) : object
x : knot.x + ([fdx j] + [normalX knot.normalAngle contrast]) * [fd1 j]
y : knot.y + ([fdy j] + [normalY knot.normalAngle contrast]) * [fd1 j]
type knot.type
set rhs.(j) : object
x : knot.x - ([fdx j] + [normalX knot.normalAngle contrast]) * [fd2 j]
y : knot.y - ([fdy j] + [normalY knot.normalAngle contrast]) * [fd2 j]
type : match knot.type
"left" "right"
"right" "left"
type type
# interpolate unimportant knots referencing their original position relationship
foreach j [range 0 this.controlKnots.length] : begin
local knot this.controlKnots.(j)
if knot.unimportant : begin
local jBefore (j - 1)
while this.controlKnots.(jBefore).unimportant : dec jBefore
local jAfter (j + 1)
while this.controlKnots.(jAfter).unimportant : inc jAfter
local knotBefore : utp this.gizmo this.controlKnots.(jBefore)
local knotAfter : utp this.gizmo this.controlKnots.(jAfter)
local ref : utp this.gizmo knot
local lhsBefore : utp this.gizmo lhs.(jBefore)
local lhsAfter : utp this.gizmo lhs.(jAfter)
local rhsBefore : utp this.gizmo rhs.(jBefore)
local rhsAfter : utp this.gizmo rhs.(jAfter)
local kLHS : tp this.gizmo : object
x : linreg knotBefore.x lhsBefore.x knotAfter.x lhsAfter.x ref.x
y : linreg knotBefore.y lhsBefore.y knotAfter.y lhsAfter.y ref.y
local kRHS : tp this.gizmo : object
x : linreg knotBefore.x rhsBefore.x knotAfter.x rhsAfter.x ref.x
y : linreg knotBefore.y rhsBefore.y knotAfter.y rhsAfter.y ref.y
set lhs.(j) : object
x kLHS.x
y kLHS.y
type knot.type
set rhs.(j) : object
x kRHS.x
y kRHS.y
type : match knot.type
"left" "right"
"right" "left"
type type
return {.lhs lhs .rhs rhs}
public [moveTo x y unimportant] : begin
if unimportant : return nothing
# Transform incoming knots using gizmo
xytransform this.gizmo x y
this.controlKnots.push {.x x .y y .type 'g4' .d1 this.defaultd1 .d2 this.defaultd2}
public [lineTo x y unimportant] : begin
local lastKnot this.controlKnots.(this.controlKnots.length - 1)
xytransform this.gizmo x y
local thisKnot {.x x .y y .type 'g4' .d1 lastKnot.d1 .d2 lastKnot.d2}
if lastKnot : begin
local normalAngle : Math.PI / 2 + [Math.atan2 (y - lastKnot.y) (x - lastKnot.x)]
set thisKnot.normalAngle normalAngle
if (lastKnot.normalAngle === nothing) : set lastKnot.normalAngle normalAngle
if [not unimportant] : this.controlKnots.push thisKnot
public [cubicTo x1 y1 x2 y2 x y unimportant] : begin
local lastKnot this.controlKnots.(this.controlKnots.length - 1)
xytransform this.gizmo x1 y1
xytransform this.gizmo x2 y2
xytransform this.gizmo x y
local thisKnot {.x x .y y .type 'g4' .d1 lastKnot.d1 .d2 lastKnot.d2}
if (lastKnot && lastKnot.normalAngle === nothing) : begin
local normalAngle : Math.PI / 2 + [Math.atan2 (y1 - lastKnot.y) (x1 - lastKnot.x)]
if (lastKnot.normalAngle === nothing) : set lastKnot.normalAngle normalAngle
if [not unimportant] : begin
local normalAngle : Math.PI / 2 + [Math.atan2 (y - y2) (x - x2)]
set thisKnot.normalAngle normalAngle
this.controlKnots.push thisKnot
public [set-width l r] : begin
local lastKnot this.controlKnots.(this.controlKnots.length - 1)
if lastKnot : then
lastKnot.d1 = l; lastKnot.d2 = r
: else
this.defaultd1 = l; this.defaultd2 = r
public [heads-to direction] : begin
local lastKnot this.controlKnots.(this.controlKnots.length - 1)
if lastKnot : begin
lastKnot.proposedNormal = direction
public [set-type type] : begin
local lastKnot this.controlKnots.(this.controlKnots.length - 1)
if lastKnot : begin
lastKnot.type = type
public [expand contrast] : begin
local lhs {}
local rhs {}
local contrast : fallback contrast (1 / 0.9)
local d1s {}
local d2s {}
local dxs {}
local dys {}
local js {}
foreach j [range 0 this.controlKnots.length] : if [not this.controlKnots.(j).unimportant] : begin
local knot this.controlKnots.(j)
js.push j
d1s.push knot.d1
d2s.push knot.d2
if knot.proposedNormal : then
dxs.push : knot.proposedNormal.x - [normalX knot.normalAngle contrast]
dys.push : knot.proposedNormal.y - [normalY knot.normalAngle contrast]
: else
dxs.push 0; dys.push 0
local fd1 : smooth js d1s
local fd2 : smooth js d2s
local fdx : smooth js dxs
local fdy : smooth js dys
# console.log deltaAngles
# interpolate important knots
foreach j [range 0 this.controlKnots.length] : begin
local knot this.controlKnots.(j)
if [not knot.unimportant] : begin
set lhs.(j) : object
x : knot.x + ([fdx j] + [normalX knot.normalAngle contrast]) * [fd1 j]
y : knot.y + ([fdy j] + [normalY knot.normalAngle contrast]) * [fd1 j]
type knot.type
set rhs.(j) : object
x : knot.x - ([fdx j] + [normalX knot.normalAngle contrast]) * [fd2 j]
y : knot.y - ([fdy j] + [normalY knot.normalAngle contrast]) * [fd2 j]
type : match knot.type
"left" "right"
"right" "left"
type type
# interpolate unimportant knots referencing their original position relationship
foreach j [range 0 this.controlKnots.length] : begin
local knot this.controlKnots.(j)
if knot.unimportant : begin
local jBefore (j - 1)
while this.controlKnots.(jBefore).unimportant : dec jBefore
local jAfter (j + 1)
while this.controlKnots.(jAfter).unimportant : inc jAfter
local knotBefore : utp this.gizmo this.controlKnots.(jBefore)
local knotAfter : utp this.gizmo this.controlKnots.(jAfter)
local ref : utp this.gizmo knot
local lhsBefore : utp this.gizmo lhs.(jBefore)
local lhsAfter : utp this.gizmo lhs.(jAfter)
local rhsBefore : utp this.gizmo rhs.(jBefore)
local rhsAfter : utp this.gizmo rhs.(jAfter)
local kLHS : tp this.gizmo : object
x : linreg knotBefore.x lhsBefore.x knotAfter.x lhsAfter.x ref.x
y : linreg knotBefore.y lhsBefore.y knotAfter.y lhsAfter.y ref.y
local kRHS : tp this.gizmo : object
x : linreg knotBefore.x rhsBefore.x knotAfter.x rhsAfter.x ref.x
y : linreg knotBefore.y rhsBefore.y knotAfter.y rhsAfter.y ref.y
set lhs.(j) : object
x kLHS.x
y kLHS.y
type knot.type
set rhs.(j) : object
x kRHS.x
y kRHS.y
type : match knot.type
"left" "right"
"right" "left"
type type
return {.lhs lhs .rhs rhs}