So should we have OOP?
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c686715797
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c07e07ed7e
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@ -3,7 +3,7 @@
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"version": "1.7.3",
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"main": "./generate.js",
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"dependencies": {
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"patel": ">=0.27.0",
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"patel": ">=0.27.2",
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"node-sfnt": ">=0.0.20",
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"bezier-js": "*",
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"yargs": "*",
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@ -17,7 +17,15 @@ define [ratio l r m] : if [l === r] 0 ((m - l) / (r - l))
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define [byx a b] : a - b
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define [fallback] : for [local j 0] (j < arguments.length) [inc j] : if (arguments.(j) !== nothing) : return arguments.(j)
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export all : define [Glyph name] : begin
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define [closepoint p q t] : begin
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return : [Math.abs (p.x - q.x)] <= t && [Math.abs (p.y - q.y)] <= t
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define [oncurveRemovable a b c t] : begin
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local xm : (a.x + c.x) / 2
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local ym : (a.y + c.y) / 2
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return : [not a.onCurve] && b.onCurve && [not c.onCurve] && [not a.cubic] && [not c.cubic] && (a.x <= b.x && b.x <= c.x || a.x >= b.x && b.x >= c.x) && (a.y <= b.y && b.y <= c.y || a.y >= b.y && b.y >= c.y) && [Math.abs (b.x - xm)] <= (t / 2) && [Math.abs (b.y - ym)] <= (t / 2)
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export all : class Glyph
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public [new name] : begin
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set this.name name
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set this.unicode {}
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set this.contours {}
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@ -27,41 +35,40 @@ export all : define [Glyph name] : begin
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set this.dependencies {}
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set this.defaultTag null
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return nothing
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static is {.unapply [function [obj arity] [if (obj <@ Glyph) {obj} null]]}
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define Glyph.is {.unapply [function [obj arity] [if (obj <@ Glyph) {obj} null]]}
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define [Glyph.prototype.set-width w] : begin
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public [set-width w] : begin
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this.advanceWidth = w
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return this
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define [Glyph.prototype.assign-unicode u] : begin
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public [assign-unicode u] : begin
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this.unicode.push : piecewise
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([typeof u] === 'string') : u.charCodeAt 0
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true u
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return this
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define [Glyph.prototype.start-from x y] : begin
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public [start-from x y] : begin
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local contour {[Point.transformed this.gizmo x y true]}
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set contour.tag this.defaultTag
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this.contours.push contour
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return this
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Glyph.prototype.moveTo = Glyph.prototype.start-from
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public moveTo Type.prototype.start-from
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define [Glyph.prototype.line-to x y] : begin
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public [line-to x y] : begin
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this.contours.((this.contours.length - 1)).push [Point.transformed this.gizmo x y true]
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return this
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Glyph.prototype.lineTo = Glyph.prototype.line-to
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public lineTo Type.prototype.line-to
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define [Glyph.prototype.curve-control x y] : begin
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public [curve-control x y] : begin
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this.contours.((this.contours.length - 1)).push [tp this.gizmo [new Point x y false]]
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return this
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define [Glyph.prototype.curve-to xc yc x y] : begin
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public [curve-to xc yc x y] : begin
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this.contours.((this.contours.length - 1)).push [Point.transformed this.gizmo xc yc false] [Point.transformed this.gizmo x y true]
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return this
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Glyph.prototype.curveTo = Glyph.prototype.curve-to
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public curveTo Type.prototype.curve-to
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define [Glyph.prototype.cubic-to x1 y1 x2 y2 x y] : begin
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public [cubic-to x1 y1 x2 y2 x y] : begin
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#local lastContour this.contours.(this.contours.length - 1)
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#local lastPoint : utp this.gizmo lastContour.(lastContour.length - 1)
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#local segments : bezierCubic2Q2 lastPoint {.x x1 .y y1} {.x x2 .y y2} {.x x .y y}
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@ -71,27 +78,27 @@ define [Glyph.prototype.cubic-to x1 y1 x2 y2 x y] : begin
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Point.transformed this.gizmo x2 y2 false true
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Point.transformed this.gizmo x y true
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return this
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Glyph.prototype.cubicTo = Glyph.prototype.cubic-to
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public cubicTo Type.prototype.cubic-to
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define [Glyph.prototype.reverse-last] : begin
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public [reverse-last] : begin
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if [this.contours && this.contours.(this.contours.length - 1)] : begin
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this.contours.(this.contours.length - 1) = [this.contours.(this.contours.length - 1).reverse]
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return this
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Glyph.prototype.reverseLast = Glyph.prototype.reverse-last
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public reverseLast Type.prototype.reverse-last
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define [Glyph.prototype.tag-contour tag n] : begin
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public [tag-contour tag n] : begin
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if this.contours : begin
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local lastContour this.contours.(this.contours.length - 1)
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if lastContour : if tag : set lastContour.tag tag
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return this
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define [Glyph.prototype.retag-contour oldtag newtag] : begin
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public [retag-contour oldtag newtag] : begin
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if this.contours : foreach [c : items-of this.contours] : if (c.tag === oldtag) : set c.tag newtag
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return this
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define [Glyph.prototype.eject-contour tag] : begin
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public [eject-contour tag] : begin
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set this.contours : this.contours.filter : lambda [c] (c.tag !== tag)
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return this
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define [Glyph.prototype.include component copyAnchors] : begin
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public [include component copyAnchors] : begin
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piecewise
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(component <@ Function) : begin
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local t this.defaultTag
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@ -145,13 +152,13 @@ define [Glyph.prototype.include component copyAnchors] : begin
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glyph.dependencies : this.dependencies = [this.dependencies.concat glyph.dependencies]
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return this
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define [Glyph.prototype.apply-transform transform alsoAnchors] : begin
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public [apply-transform transform alsoAnchors] : begin
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foreach [c : items-of this.contours] : foreach [j : range 0 c.length] : set c.(j) : tp transform c.(j)
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if alsoAnchors : foreach key [items-of [Object.keys this.anchors]] : begin
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set this.anchors.(key) : Anchor.transform transform this.anchors.(key)
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return this
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define [Glyph.prototype.set-anchor id type x y mbx mby] : begin
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public [set-anchor id type x y mbx mby] : begin
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xytransform this.gizmo x y
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if (mbx !== nothing && mby !== nothing)
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: then : begin
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@ -160,14 +167,7 @@ define [Glyph.prototype.set-anchor id type x y mbx mby] : begin
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: else : set this.anchors.(id) : new Anchor x y type
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return this
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define [closepoint p q t] : begin
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return : [Math.abs (p.x - q.x)] <= t && [Math.abs (p.y - q.y)] <= t
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define [oncurveRemovable a b c t] : begin
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local xm : (a.x + c.x) / 2
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local ym : (a.y + c.y) / 2
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return : [not a.onCurve] && b.onCurve && [not c.onCurve] && [not a.cubic] && [not c.cubic] && (a.x <= b.x && b.x <= c.x || a.x >= b.x && b.x >= c.x) && (a.y <= b.y && b.y <= c.y || a.y >= b.y && b.y >= c.y) && [Math.abs (b.x - xm)] <= (t / 2) && [Math.abs (b.y - ym)] <= (t / 2)
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define [Glyph.prototype.cleanup t] : begin
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public [cleanup t] : begin
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foreach c [range 0 this.contours.length] : begin
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local ocontour this.contours.(c)
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# add infections
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@ -11,20 +11,23 @@ define-macro xytransform : syntax-rules
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set @y : @t * @tfm.xy + @y * @tfm.yy + @tfm.y
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]
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export all : define [SpiroExpansionContext] : begin
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define [normalY angle] : Math.sin angle
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define [normalX angle vex] : [Math.cos angle] * vex
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export all : class SpiroExpansionContext
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public [new] : begin
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set this.gizmo [Transform.Id]
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set this.controlKnots {}
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set this.defaultd1 0
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set this.defaultd2 0
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return nothing
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define [SpiroExpansionContext.prototype.moveTo x y unimportant] : begin
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public [moveTo x y unimportant] : begin
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if unimportant : return nothing
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# Transform incoming knots using gizmo
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xytransform this.gizmo x y
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this.controlKnots.push {.x x .y y .type 'g4' .d1 this.defaultd1 .d2 this.defaultd2}
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define [SpiroExpansionContext.prototype.lineTo x y unimportant] : begin
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public [lineTo x y unimportant] : begin
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local lastKnot this.controlKnots.(this.controlKnots.length - 1)
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xytransform this.gizmo x y
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local thisKnot {.x x .y y .type 'g4' .d1 lastKnot.d1 .d2 lastKnot.d2}
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if (lastKnot.normalAngle === nothing) : set lastKnot.normalAngle normalAngle
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if [not unimportant] : this.controlKnots.push thisKnot
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define [SpiroExpansionContext.prototype.cubicTo x1 y1 x2 y2 x y unimportant] : begin
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public [cubicTo x1 y1 x2 y2 x y unimportant] : begin
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local lastKnot this.controlKnots.(this.controlKnots.length - 1)
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xytransform this.gizmo x1 y1
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xytransform this.gizmo x2 y2
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set thisKnot.normalAngle normalAngle
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this.controlKnots.push thisKnot
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define [SpiroExpansionContext.prototype.set-width l r] : begin
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public [set-width l r] : begin
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local lastKnot this.controlKnots.(this.controlKnots.length - 1)
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if lastKnot : then
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lastKnot.d1 = l; lastKnot.d2 = r
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: else
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this.defaultd1 = l; this.defaultd2 = r
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define [SpiroExpansionContext.prototype.heads-to direction] : begin
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public [heads-to direction] : begin
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local lastKnot this.controlKnots.(this.controlKnots.length - 1)
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if lastKnot : begin
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lastKnot.proposedNormal = direction
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define [SpiroExpansionContext.prototype.set-type type] : begin
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public [set-type type] : begin
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local lastKnot this.controlKnots.(this.controlKnots.length - 1)
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if lastKnot : begin
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lastKnot.type = type
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define [shortestAngle end start] : begin
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local a : (end - start) % (Math.PI * 2)
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if (a > Math.PI / 2) : a = a - Math.PI
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return a
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define [normalY angle] : Math.sin angle
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define [normalX angle vex] : [Math.cos angle] * vex
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define [SpiroExpansionContext.prototype.expand contrast] : begin
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public [expand contrast] : begin
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local lhs {}
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local rhs {}
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