define smooth [require './monotonic-interpolate'].createInterpolant define intersection [require './intersection'].intersection define Bezier [require 'bezier-js'] define tp [require './transform'].transformPoint define utp [require './transform'].untransform define [xs-array low high] : begin { local a () for [local j [low - 1]] [j <= high] [inc j] : a.push j return a } define [ys-array a] (a.0 :: [a.concat (a`[a.length - 1])]) define SAMPLES 4 define TINY 0.0001 define LITTLE 0.01 define CUTOFF 10000 define KAPPA 0.51 define COKAPPA : 1 - KAPPA define BKAPPA : KAPPA + 0.1 define COBKAPPA : COKAPPA - 0.1 define [Stroke] : begin { this.points = () set this.gizmo ( .xx 1 .yx 0 .xy 0 .yy 1 .x 0 .y 0 ) return this } define [Stroke.prototype.set-transform t] : begin { this.gizmo = t return this } define [Stroke.bindParameters para] : begin { KAPPA = para.kappa COKAPPA = 1 - KAPPA COBKAPPA = COKAPPA - 0.1 BKAPPA = KAPPA + 0.1 } define [Stroke.prototype.set-width d1 d2] : begin { local point this.points`[this.points.length - 1] point.d1 = d1 point.d2 = d2 return this } define [Stroke.prototype.heads-to x y] : begin { if [x.x !== nothing || x.y !== nothing] : begin { set y x.y set x x.x } local point this.points`[this.points.length - 1] point.pdx = x point.pdy = y return this } define [Stroke.prototype.start-from x y] : begin { this.points = ([tp this.gizmo (.x x .y y .onCurve true)]) return this } define [Stroke.prototype.line-to x y] : begin { this.points.push [tp this.gizmo (.x x .y y .onCurve true)] return this } define [Stroke.prototype.curve-to xc yc x y] : begin { this.points.push [tp this.gizmo (.x xc .y yc .onCurve false)] [tp this.gizmo (.x x .y y .onCurve true)] return this } define [Stroke.prototype.cubic-to x1 y1 x2 y2 x y] : begin { this.points.push [tp this.gizmo (.x x1 .y y1 .onCurve false .cubic true)] [tp this.gizmo (.x x2 .y y2 .onCurve false .cubic true)] [tp this.gizmo (.x x .y y .onCurve true)] return this } define [Stroke.prototype.arc-vh-to x y] : begin { local last :utp this.gizmo this.points`[this.points.length - 1] this.cubic-to last.x [last.y + BKAPPA * [y - last.y]] [x + BKAPPA * [last.x - x]] y x y return this } define [Stroke.prototype.arc-hv-to x y] : begin { local last :utp this.gizmo this.points`[this.points.length - 1] this.cubic-to [last.x + BKAPPA * [x - last.x]] last.y x [y + BKAPPA * [last.y - y]] x y return this } define [dforward p0 p1 p2 p3] ( .x [p0.x + [[-11] / 6 * p0.x + 3 * p1.x - 3 / 2 * p2.x + p3.x / 3] / TINY * LITTLE] .y [p0.y + [[-11] / 6 * p0.y + 3 * p1.y - 3 / 2 * p2.y + p3.y / 3] / TINY * LITTLE] ) define [dbackward p0 p1 p2 p3] ( .x [p0.x + [11 / 6 * p0.x - 3 * p1.x + 3 / 2 * p2.x - p3.x / 3] / TINY * LITTLE] .y [p0.y + [11 / 6 * p0.y - 3 * p1.y + 3 / 2 * p2.y - p3.y / 3] / TINY * LITTLE] ) define [nonlinear a b c] : [Math.abs [[c.y - a.y] * [b.x - a.x] - [c.x - a.x] * [b.y - a.y]]] > TINY define [computeOffsetPoint curve t j foffset fpdx fpdy] : begin { local onpoint : curve.compute [t - j] local normal : curve.normal [t - j] return (.x onpoint.x + [foffset t] * [normal.x + [fpdx t]] .y onpoint.y + [foffset t] * [normal.y + [fpdy t]]) } define [Stroke.prototype.to-outline d1 d2] : begin { local d1s ([set d1 [if [this.points.0.d1 >= 0] this.points.0.d1 d1]]) local d2s ([set d2 [if [this.points.0.d2 >= 0] this.points.0.d2 d2]]) local pdxs (0) local pdys (0) local shapes () local subSegments () local p0 this.points.0 for [local j 1] [j < this.points.length] [inc j] : begin { local p1 this.points`j piecewise { p1.onCurve : begin { subSegments.push : local seg : new Bezier p0.x p0.y [[p0.x + p1.x] / 2] [[p0.y + p1.y] / 2] p1.x p1.y d1s.push : set d1 [if [p1.d1 >= 0] p1.d1 d1] d2s.push : set d2 [if [p1.d2 >= 0] p1.d2 d2] local normalpt : seg.normal 1 pdxs.push : if [p1.pdx !== nothing] [p1.pdx - normalpt.x] 0 pdys.push : if [p1.pdy !== nothing] [p1.pdy - normalpt.y] 0 p0 = p1 } p1.cubic : begin { local p2 this.points`[j + 1] local p3 this.points`[j + 2] subSegments.push : local seg : new Bezier p0.x p0.y p1.x p1.y p2.x p2.y p3.x p3.y d1s.push : set d1 [if [p3.d1 >= 0] p3.d1 d1] d2s.push : set d2 [if [p3.d2 >= 0] p3.d2 d2] local normalpt : seg.normal 1 pdxs.push : if [p3.pdx !== nothing] [p3.pdx - normalpt.x] 0 pdys.push : if [p3.pdy !== nothing] [p3.pdy - normalpt.y] 0 p0 = p3 j = j + 2 } true : begin { local p2 this.points`[j + 1] subSegments.push : local seg : new Bezier p0.x p0.y p1.x p1.y p2.x p2.y d1s.push : set d1 [if [p2.d1 >= 0] p2.d1 d1] d2s.push : set d2 [if [p2.d2 >= 0] p2.d2 d2] local normalpt : seg.normal 1 pdxs.push : if [p2.pdx !== nothing] [p2.pdx - normalpt.x] 0 pdys.push : if [p2.pdy !== nothing] [p2.pdy - normalpt.y] 0 p0 = p2 j = j + 1 } } } if [this.points.0.pdx !== nothing] : set pdxs.0 [this.points.0.pdx - [subSegments.0.normal 0].x] if [this.points.0.pdy !== nothing] : set pdys.0 [this.points.0.pdy - [subSegments.0.normal 0].y] local f1 : smooth [xs-array 0 d1s.length] [ys-array d1s] local f2 : smooth [xs-array 0 d2s.length] [ys-array [d2s.map [[x] -> [-x]]]] local fpdx : smooth [xs-array 0 d1s.length] [ys-array pdxs] local fpdy : smooth [xs-array 0 d2s.length] [ys-array pdys] local left () local right () for [local j 0] [j < subSegments.length] [inc j] : begin { local curve subSegments`j foreach sample [range 0 SAMPLES] : begin { local t : j + sample / SAMPLES local tn : j + [sample + 1] / SAMPLES local lthis : computeOffsetPoint curve t j f1 fpdx fpdy local rthis : computeOffsetPoint curve t j f2 fpdx fpdy local lnext : computeOffsetPoint curve tn j f1 fpdx fpdy local rnext : computeOffsetPoint curve tn j f2 fpdx fpdy local lnthis1 : computeOffsetPoint curve [t + TINY] j f1 fpdx fpdy local rnthis1 : computeOffsetPoint curve [t + TINY] j f2 fpdx fpdy local lnnext1 : computeOffsetPoint curve [tn - TINY] j f1 fpdx fpdy local rnnext1 : computeOffsetPoint curve [tn - TINY] j f2 fpdx fpdy local lnthis2 : computeOffsetPoint curve [t + 2 * TINY] j f1 fpdx fpdy local rnthis2 : computeOffsetPoint curve [t + 2 * TINY] j f2 fpdx fpdy local lnnext2 : computeOffsetPoint curve [tn - 2 * TINY] j f1 fpdx fpdy local rnnext2 : computeOffsetPoint curve [tn - 2 * TINY] j f2 fpdx fpdy local lnthis3 : computeOffsetPoint curve [t + 3 * TINY] j f1 fpdx fpdy local rnthis3 : computeOffsetPoint curve [t + 3 * TINY] j f2 fpdx fpdy local lnnext3 : computeOffsetPoint curve [tn - 3 * TINY] j f1 fpdx fpdy local rnnext3 : computeOffsetPoint curve [tn - 3 * TINY] j f2 fpdx fpdy local dlthis [dforward lthis lnthis1 lnthis2 lnthis3] local drthis [dforward rthis rnthis1 rnthis2 rnthis3] local dlnext [dbackward lnext lnnext1 lnnext2 lnnext3] local drnext [dbackward rnext rnnext2 rnnext2 rnnext3] local il : intersection lthis.x lthis.y dlthis.x dlthis.y lnext.x lnext.y dlnext.x dlnext.y if [[nonlinear lthis lnext dlthis] && [nonlinear lthis lnext dlnext] && [il.x != null] && [il.y != null] && [Math.abs il.x] <= CUTOFF && [Math.abs il.y] <= CUTOFF && [nonlinear lthis il lnext]] [then { left.push (.x lthis.x .y lthis.y .onCurve true) (.x il.x .y il.y .onCurve false) }] [else { left.push (.x lthis.x .y lthis.y .onCurve true) }] local ir : intersection rthis.x rthis.y drthis.x drthis.y rnext.x rnext.y drnext.x drnext.y if [[nonlinear rthis rnext drthis] && [nonlinear rthis rnext drnext] && [ir.x != null] && [ir.y != null] && [Math.abs ir.x] <= CUTOFF && [Math.abs ir.y] <= CUTOFF && [nonlinear rthis ir rnext]] [then { right.push (.x rthis.x .y rthis.y .onCurve true) (.x ir.x .y ir.y .onCurve false) }] [else { right.push (.x rthis.x .y rthis.y .onCurve true) }] } } left.push [begin [local last [computeOffsetPoint curve [j + 1] j f1 fpdx fpdy]] (.x last.x .y last.y .onCurve true)] right.push [begin [local last [computeOffsetPoint curve [j + 1] j f2 fpdx fpdy]] (.x last.x .y last.y .onCurve true)] shapes.push : left.concat [right.reverse] # reduce linear oncurve points foreach shape [items-of shapes] : for [local j 0] [j < shape.length - 1] [inc j] : begin { local p0 shape`j local still true for [local k [j + 1]] [still && k < shape.length - 1] [inc k] : begin { local p1 shape`k local p2 shape`[k + 1] if [p0.onCurve && p1.onCurve && p2.onCurve && [not [nonlinear p0 p1 p2]]] [then { set p1.removable true }] [else { set still false }] } set j [k - 1] } return : shapes.map : lambda shape : shape.filter [[x] -> [x && [not x.removable]]] } exports.Stroke = Stroke