define bezierCubic2Q2 [require 'node-sfnt/lib/math/bezierCubic2Q2'] define tp [require './transform'].transformPoint define utp [require './transform'].untransform define Stroke [require './stroke'].Stroke define Bezier [require 'bezier-js'] define [mix a b p] : a + (b - a) * p define [ratio l r m] : if [l === r] 0 ((m - l) / (r - l)) define id { .xx 1 .yx 0 .xy 0 .yy 1 .x 0 .y 0 } define [fallback] : for [local j 0] (j < arguments.length) [inc j] : if (arguments.(j) !== nothing) : return arguments.(j) define aFunction {.unapply [function [obj arity] [if (obj <@ Function) {obj} null]]} define [Glyph name] : begin set this.name name set this.unicode {} set this.contours {} set this.advanceWidth 500 set this.anchors {.} set this.gizmo { .xx 1 .yx 0 .xy 0 .yy 1 .x 0 .y 0 } set this.dependencies {} set this.defaultTag null return nothing define Glyph.is {.unapply [function [obj arity] [if (obj <@ Glyph) {obj} null]]} define [Glyph.prototype.set-width w] : begin this.advanceWidth = w return this define [Glyph.prototype.assign-unicode u] : begin this.unicode.push : piecewise ([typeof u] === 'string') : u.charCodeAt 0 true u return this define [Glyph.prototype.start-from x y] : begin local contour {[tp this.gizmo {.x x .y y .onCurve true}]} set contour.tag this.defaultTag this.contours.push contour return this Glyph.prototype.moveTo = Glyph.prototype.start-from define [Glyph.prototype.line-to x y] : begin this.contours.((this.contours.length - 1)).push [tp this.gizmo {.x x .y y .onCurve true}] return this Glyph.prototype.lineTo = Glyph.prototype.line-to define [Glyph.prototype.curve-control x y] : begin this.contours.((this.contours.length - 1)).push [tp this.gizmo {.x x .y y .onCurve false}] return this define [Glyph.prototype.curve-to xc yc x y] : begin this.contours.((this.contours.length - 1)).push [tp this.gizmo {.x xc .y yc .onCurve false}] [tp this.gizmo {.x x .y y .onCurve true}] return this Glyph.prototype.curveTo = Glyph.prototype.curve-to define [Glyph.prototype.cubic-to x1 y1 x2 y2 x y] : begin local lastContour this.contours.(this.contours.length - 1) local lastPoint : utp this.gizmo lastContour.(lastContour.length - 1) local segments : bezierCubic2Q2 lastPoint {.x x1 .y y1} {.x x2 .y y2} {.x x .y y} foreach {p0 {.x xc .y yc} {.x xf .y yf}} [items-of segments] : lastContour.push [tp this.gizmo {.x xc .y yc}] [tp this.gizmo {.x xf .y yf .onCurve true}] return this Glyph.prototype.cubicTo = Glyph.prototype.cubic-to define [Glyph.prototype.reverse-last] : begin if [this.contours && this.contours.(this.contours.length - 1)] : begin this.contours.(this.contours.length - 1) = [this.contours.(this.contours.length - 1).reverse] define [Glyph.prototype.put-shapes contours] : begin local t this.gizmo set this.gizmo id foreach contour [items-of contours] : if contour : begin this.start-from contour.0.x contour.0.y for [local j 1] (j < contour.length) [inc j] : begin local point contour.(j) if point.cubic : then : begin local p2 contour.((j + 1)) local p3 contour.((j + 2)) this.cubic-to point.x point.y p2.x p2.y p3.x p3.y j = j + 2 : else : if point.onCurve [this.line-to point.x point.y] [this.curve-control point.x point.y] this.tag-contour [fallback contour.tag this.defaultTag] set this.gizmo t return this define [Glyph.prototype.tag-contour tag n] : begin if this.contours : begin local lastContour this.contours.(this.contours.length - 1) if lastContour : if tag : set lastContour.tag tag return this define [Glyph.prototype.eject-contour tag] : begin set this.contours : this.contours.filter : lambda [c] (c.tag !== tag) return this define [Glyph.prototype.include component copyAnchors quenches] : begin local glyph : match component [aFunction it] : return : component.call this [Stroke.is it] {.contours [component.to-outline]} {:: contours} {.contours contours} otherwise component local contours glyph.contours local transform {.x 0 .y 0 .xx 1 .yy 1 .xy 0 .yx 0} local shiftx 0 local shifty 0 local t this if (this.anchors && glyph.anchors) : foreach markid [items-of [Object.keys this.anchors]] : begin local anchorThis this.anchors.(markid) local anchorThat glyph.anchors.(markid) if (anchorThis && (anchorThis.type === 'base' || anchorThis.mbx !== nothing && anchorThis.mby !== nothing) && anchorThat && anchorThat.type === 'mark') : begin set {shiftx shifty} { ([fallback anchorThis.mbx anchorThis.x] - anchorThat.x) ([fallback anchorThis.mby anchorThis.y] - anchorThat.y) } # we have a mark-to-mark position if (anchorThat.mbx !== nothing && anchorThat.mby !== nothing) : if (anchorThis.type === 'base') then set this.anchors.(markid) { .x (anchorThis.x + anchorThat.mbx - anchorThat.x) .y (anchorThis.y + anchorThat.mby - anchorThat.y) .type anchorThis.type .mbx anchorThis.mbx .mby anchorThis.mby } else set this.anchors.(markid) { .mbx (anchorThis.mbx + anchorThat.mbx - anchorThat.x) .mby (anchorThis.mby + anchorThat.mby - anchorThat.y) .type anchorThis.type .x anchorThis.x .y anchorThis.y } set transform.x : transform.x + shiftx set transform.y : transform.y + shifty if contours : begin this.put-shapes : contours.map : function [contour] : begin if quenches : foreach [tag : items-of quenches] : begin if [contour.tag === tag] : return null return : begin local r : contour.map : function [point] : tp transform point set r.tag contour.tag * r if (([not contours] || copyAnchors) && glyph.anchors) : set this.anchors : let [a {.}] [anchors glyph.anchors] [keys : Object.keys glyph.anchors] : begin foreach k [items-of keys] [set a.(k) anchors.(k)] * a piecewise glyph.name : this.dependencies.push glyph.name glyph.dependencies : this.dependencies = [this.dependencies.concat glyph.dependencies] define [Glyph.prototype.apply-transform transform alsoAnchors] : begin set this.contours : this.contours.map : function [contour] : begin local c : contour.map : function [point] [tp transform point] set c.tag contour.tag return c if alsoAnchors : foreach key [items-of [Object.keys this.anchors]] : begin local thisanchor this.anchors.(key) local newanchor {.type thisanchor.type} set {.x newanchor.x .y newanchor.y} [tp transform thisanchor] if (thisanchor.mbx !== nothing && thisanchor.mby !== nothing) : begin set {.x newanchor.mbx .y newanchor.mby} [tp transform {.x thisanchor.mbx .y thisanchor.mby}] set this.anchors.(key) newanchor define [Glyph.prototype.set-anchor id type x y mbx mby] : begin local anchorpoint [tp this.gizmo {.x x .y y}] local markbasepoint : if (mbx !== nothing && mby !== nothing) [tp this.gizmo {.x mbx .y mby}] {.x nothing .y nothing} this.anchors.(id) = {.x anchorpoint.x .y anchorpoint.y .type type .mbx markbasepoint.x .mby markbasepoint.y} define [oncurveRemovable a b c t] : begin local xm : (a.x + c.x) / 2 local ym : (a.y + c.y) / 2 return : [not a.onCurve] && b.onCurve && [not c.onCurve] && (a.x <= b.x && b.x <= c.x || a.x >= b.x && b.x >= c.x) && (a.y <= b.y && b.y <= c.y || a.y >= b.y && b.y >= c.y) && [Math.abs (b.x - xm)] <= (t / 2) && [Math.abs (b.y - ym)] <= (t / 2) define [Glyph.prototype.cleanup t] : begin foreach c [range 0 this.contours.length] : begin local ocontour this.contours.(c) # add infections local contour {ocontour.0} local flag false foreach [j : range 1 (ocontour.length - 1)] : piecewise ocontour.(j).onCurve : begin if [not flag] : contour.push ocontour.(j) set flag false true : begin local p0 contour.(contour.length - 1) local p1 ocontour.(j) local p2 ocontour.(j + 1) if [not p2.onCurve] : set p1 {.x [mix p1.x p2.x 0.5] .y [mix p1.y p2.y 0.5] .onCurve true} local strand : new Bezier p0.x p0.y p1.x p1.y p2.x p2.y local ts [strand.inflections].y piecewise (!ts || ts.length < 1) : contour.push p1 p2 true : begin ts.unshift 0 ts.push 1 foreach [k : range 0 (ts.length - 1)] : begin local s : strand.split ts.(k) ts.(k + 1) if s.points : contour.push {.x s.points.1.x .y s.points.1.y .onCurve false} {.x s.points.2.x .y s.points.2.y .onCurve true} set flag true contour.push ocontour.(ocontour.length - 1) # smart round local xs : contour.map : [p] -> p.x local ys : contour.map : [p] -> p.y local xmin : Math.min.apply null xs local xmax : Math.max.apply null xs local ymin : Math.min.apply null ys local ymax : Math.max.apply null ys local rxmin : Math.round xmin local rxmax : Math.round xmax local rymin : Math.round ymin local rymax : Math.round ymax foreach [p : items-of contour] : begin set {p.x p.y} : list Math.round : mix rxmin rxmax [ratio xmin xmax p.x] Math.round : mix rymin rymax [ratio ymin ymax p.y] # cleanup local cleanedContour {} foreach j [range 1 : contour.length - 1] : begin local p0 contour.(j - 1) local p1 contour.(j) local p2 contour.(j + 1) if [oncurveRemovable p0 p1 p2 t] : set p1.unimportant true foreach point [items-of contour] : if [not point.unimportant] : cleanedContour.push point this.contours.(c) = cleanedContour return this exports.Glyph = Glyph