Iosevka/support/glyph.patel

241 lines
9.8 KiB
Plaintext

extern isFinite
import 'node-sfnt/lib/math/bezierCubic2Q2' as bezierCubic2Q2
import 'bezier-js' as Bezier
import './point' as Point
import './transform' as : Transform && [object [transformPoint tp] [untransform utp] inverse]
import './anchor' as Anchor
define-macro xytransform : syntax-rules
`[xytransform @tfm @x @y] : let [t : env.newt] `[begin \\
set @t @x
set @x : @x * @tfm.xx + @y * @tfm.yx + @tfm.x
set @y : @t * @tfm.xy + @y * @tfm.yy + @tfm.y
]
define [mix a b p] : a + (b - a) * p
define [ratio l r m] : if [l === r] 0 ((m - l) / (r - l))
define [byx a b] : a - b
define [fallback] : for [local j 0] (j < arguments.length) [inc j] : if (arguments.(j) !== nothing) : return arguments.(j)
export all : define [Glyph name] : begin
set this.name name
set this.unicode {}
set this.contours {}
set this.advanceWidth 500
set this.anchors {.}
set this.gizmo : Transform.Id
set this.dependencies {}
set this.defaultTag null
return nothing
define Glyph.is {.unapply [function [obj arity] [if (obj <@ Glyph) {obj} null]]}
define [Glyph.prototype.set-width w] : begin
this.advanceWidth = w
return this
define [Glyph.prototype.assign-unicode u] : begin
this.unicode.push : piecewise
([typeof u] === 'string') : u.charCodeAt 0
true u
return this
define [Glyph.prototype.start-from x y] : begin
local contour {[Point.transformed this.gizmo x y true]}
set contour.tag this.defaultTag
this.contours.push contour
return this
Glyph.prototype.moveTo = Glyph.prototype.start-from
define [Glyph.prototype.line-to x y] : begin
this.contours.((this.contours.length - 1)).push [Point.transformed this.gizmo x y true]
return this
Glyph.prototype.lineTo = Glyph.prototype.line-to
define [Glyph.prototype.curve-control x y] : begin
this.contours.((this.contours.length - 1)).push [tp this.gizmo [new Point x y false]]
return this
define [Glyph.prototype.curve-to xc yc x y] : begin
this.contours.((this.contours.length - 1)).push [Point.transformed this.gizmo xc yc false] [Point.transformed this.gizmo x y true]
return this
Glyph.prototype.curveTo = Glyph.prototype.curve-to
define [Glyph.prototype.cubic-to x1 y1 x2 y2 x y] : begin
#local lastContour this.contours.(this.contours.length - 1)
#local lastPoint : utp this.gizmo lastContour.(lastContour.length - 1)
#local segments : bezierCubic2Q2 lastPoint {.x x1 .y y1} {.x x2 .y y2} {.x x .y y}
#foreach {p0 {.x xc .y yc} {.x xf .y yf}} [items-of segments] : lastContour.push [Point.transformed this.gizmo xc yc false] [Point.transformed this.gizmo xf yf true]
this.contours.((this.contours.length - 1)).push
Point.transformed this.gizmo x1 y1 false true
Point.transformed this.gizmo x2 y2 false true
Point.transformed this.gizmo x y true
return this
Glyph.prototype.cubicTo = Glyph.prototype.cubic-to
define [Glyph.prototype.reverse-last] : begin
if [this.contours && this.contours.(this.contours.length - 1)] : begin
this.contours.(this.contours.length - 1) = [this.contours.(this.contours.length - 1).reverse]
return this
define [Glyph.prototype.tag-contour tag n] : begin
if this.contours : begin
local lastContour this.contours.(this.contours.length - 1)
if lastContour : if tag : set lastContour.tag tag
return this
define [Glyph.prototype.retag-contour oldtag newtag] : begin
if this.contours : foreach [c : items-of this.contours] : if (c.tag === oldtag) : set c.tag newtag
return this
define [Glyph.prototype.eject-contour tag] : begin
set this.contours : this.contours.filter : lambda [c] (c.tag !== tag)
return this
define [Glyph.prototype.include component copyAnchors] : begin
piecewise
(component <@ Function) : begin
local t this.defaultTag
if component.tag : set this.defaultTag component.tag
component.call this
set this.defaultTag t
return this
(component <@ Transform) : return : this.apply-transform component copyAnchors
(component <@ Array) : begin
local contours component
local glyph {.contours contours}
true : begin
local contours component.contours
local glyph component
local shiftx 0
local shifty 0
local t this
if (this.anchors && glyph.anchors) : foreach markid [items-of [Object.keys this.anchors]] : begin
local anchorThis this.anchors.(markid)
local anchorThat glyph.anchors.(markid)
if ( anchorThis && (anchorThis.type === Anchor.BASE || anchorThis.mbx !== nothing && anchorThis.mby !== nothing)
&& anchorThat && anchorThat.type === Anchor.MARK) : begin
set shiftx : [fallback anchorThis.mbx anchorThis.x] - anchorThat.x
set shifty : [fallback anchorThis.mby anchorThis.y] - anchorThat.y
# we have a mark-to-mark position
if (anchorThat.mbx !== nothing && anchorThat.mby !== nothing) : if (anchorThis.type === Anchor.BASE)
then : set this.anchors.(markid) : new Anchor
* (anchorThis.x + anchorThat.mbx - anchorThat.x)
* (anchorThis.y + anchorThat.mby - anchorThat.y)
* Anchor.BASE
else : set this.anchors.(markid) : new Anchor
* anchorThis.x
* anchorThis.y
* anchorThis.type
* (anchorThis.mbx + anchorThat.mbx - anchorThat.x)
* (anchorThis.mby + anchorThat.mby - anchorThat.y)
if contours : begin
local newcontours {}
foreach [contour : items-of contours] : begin
local c {}
set c.tag : contour.tag || component.tag || t.defaultTag
foreach [point : items-of contour] : begin
c.push : new Point (point.x + shiftx) (point.y + shifty) point.onCurve point.cubic point.subdivided
newcontours.push c
set this.contours : this.contours.concat newcontours
if (([not contours] || copyAnchors) && glyph.anchors) : begin
foreach [k : items-of : Object.keys glyph.anchors] : set this.anchors.(k) glyph.anchors.(k)
piecewise
glyph.name : this.dependencies.push glyph.name
glyph.dependencies : this.dependencies = [this.dependencies.concat glyph.dependencies]
return this
define [Glyph.prototype.apply-transform transform alsoAnchors] : begin
foreach [c : items-of this.contours] : foreach [j : range 0 c.length] : set c.(j) : tp transform c.(j)
if alsoAnchors : foreach key [items-of [Object.keys this.anchors]] : begin
set this.anchors.(key) : Anchor.transform transform this.anchors.(key)
return this
define [Glyph.prototype.set-anchor id type x y mbx mby] : begin
xytransform this.gizmo x y
if (mbx !== nothing && mby !== nothing)
: then : begin
xytransform this.gizmo mbx mby
set this.anchors.(id) : new Anchor x y type mbx mby
: else : set this.anchors.(id) : new Anchor x y type
return this
define [closepoint p q t] : begin
return : [Math.abs (p.x - q.x)] <= t && [Math.abs (p.y - q.y)] <= t
define [oncurveRemovable a b c t] : begin
local xm : (a.x + c.x) / 2
local ym : (a.y + c.y) / 2
return : [not a.onCurve] && b.onCurve && [not c.onCurve] && [not a.cubic] && [not c.cubic] && (a.x <= b.x && b.x <= c.x || a.x >= b.x && b.x >= c.x) && (a.y <= b.y && b.y <= c.y || a.y >= b.y && b.y >= c.y) && [Math.abs (b.x - xm)] <= (t / 2) && [Math.abs (b.y - ym)] <= (t / 2)
define [Glyph.prototype.cleanup t] : begin
foreach c [range 0 this.contours.length] : begin
local ocontour this.contours.(c)
# add infections
local contour {[new Point ocontour.0.x ocontour.0.y ocontour.0.onCurve]}
local flag 0
foreach [j : range 1 (ocontour.length - 1)] : piecewise
flag : dec flag
ocontour.(j).onCurve : contour.push ocontour.(j)
ocontour.(j).cubic : begin
local p0 contour.(contour.length - 1)
local p1 ocontour.(j)
local p2 ocontour.(j + 1)
local p3 ocontour.(j + 2)
local strand : new Bezier p0.x p0.y p1.x p1.y p2.x p2.y p3.x p3.y
local ts [strand.inflections].y
piecewise
(!ts || ts.length < 1) : contour.push p1 p2 p3
true : begin
set ts [ts.sort byx]
ts.unshift 0
ts.push 1
foreach [k : range 0 (ts.length - 1)] : begin
local s : strand.split ts.(k) ts.(k + 1)
if s.points : contour.push
new Point s.points.1.x s.points.1.y false true
new Point s.points.2.x s.points.2.y false true
new Point s.points.3.x s.points.3.y true
set flag 2
true : begin
local p0 contour.(contour.length - 1)
local p1 ocontour.(j)
local p2 ocontour.(j + 1)
if [not p2.onCurve] : set p2 : new Point [mix p1.x p2.x 0.5] [mix p1.y p2.y 0.5] true
local strand : new Bezier p0.x p0.y p1.x p1.y p2.x p2.y
local ts [strand.inflections].y
piecewise
(!ts || ts.length < 1) : contour.push p1 p2
true : begin
set ts [ts.sort byx]
ts.unshift 0
ts.push 1
foreach [k : range 0 (ts.length - 1)] : begin
local s : strand.split ts.(k) ts.(k + 1)
if s.points : contour.push
new Point s.points.1.x s.points.1.y false
new Point s.points.2.x s.points.2.y true
set flag 1
contour.push [new Point ocontour.(ocontour.length - 1).x ocontour.(ocontour.length - 1).y ocontour.(ocontour.length - 1).onCurve]
# cleanup
local cleanedContour {}
foreach j [range 1 : contour.length - 1] : begin
local p0 contour.(j - 1)
local p1 contour.(j)
local p2 contour.(j + 1)
if [oncurveRemovable p0 p1 p2 t] : set p1.unimportant true
foreach point [items-of contour] : if [not point.unimportant] : cleanedContour.push point
set contour cleanedContour
set cleanedContour {}
foreach j [range 0 contour.length] : if ([not contour.(j).cubic] && [not contour.(j).unimportant]) : begin
local found false
for [local k : j + 1] ((k < contour.length) && [not contour.(k).cubic] && [closepoint contour.(j) contour.(k) t]) [inc k] : begin
set contour.(k).unimportant true
set found true
if found : begin
set contour.(j).onCurve true
set j (k - 1)
foreach point [items-of contour] : if [not point.unimportant] : cleanedContour.push point
this.contours.(c) = cleanedContour
return this