improve txtadv parser with hiding & splicing
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@ -58,11 +58,6 @@
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(define #'(places-section (_place-id _place-desc [_place-item ...] [_actionname _actiondesc] ...) ...)
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#'(begin (define-place _place-id _place-desc [_place-item ...] ([_actionname _actiondesc] ...)) ...))
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(provide s-exp)
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(define-cases-inverting #'s-exp
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[#'(_ _sx) #'_sx]
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[#'(_ _sx ... ) #'(_sx ...)])
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;; todo: consolidate the game-starters.
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;; `start-game-at` works with s-exp language,
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@ -20,10 +20,16 @@ places-section : !"===PLACES===" place-item+
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!place-item : DASHED-NAME STRING place-items id-desc+
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!place-items : !"[" ([!","] ID)* !"]"
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!place-items : !"[" [place next-place*] !"]"
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@place : ID
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@next-place: !"," place
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start-section : !"===START===" ID
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!id-desc : ID s-exp
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s-exp : ID | STRING | !"(" s-exp* !")"
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@s-exp : ID | STRING | nested-s-exp
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!nested-s-exp : !"(" s-exp* !")"
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@ -20,7 +20,6 @@
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"get key"
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"You now have the key.\n")
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(check-cmd?
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"n"
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"You're standing in a meadow. There is a house to the north.\n")
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