Clean up geom.py

Remove Plane.setOrigin3d() and replace with Plane.origin = ...
This commit is contained in:
Gaël Ecorchard 2015-10-08 22:40:59 +02:00
parent cc82031e51
commit 37890d132b
2 changed files with 333 additions and 330 deletions

View File

@ -943,7 +943,7 @@ class Workplane(CQ):
offset = offset.toTuple()
p = self.plane.rotated(rotate)
p.setOrigin3d(self.plane.toWorldCoords(offset))
p.origin = self.plane.toWorldCoords(offset)
ns = self.newObject([p.origin])
ns.plane = p

View File

@ -22,16 +22,19 @@ import cadquery
import FreeCAD
import Part as FreeCADPart
def sortWiresByBuildOrder(wireList, plane, result=[]):
"""
Tries to determine how wires should be combined into faces.
"""Tries to determine how wires should be combined into faces.
Assume:
The wires make up one or more faces, which could have 'holes'
Outer wires are listed ahead of inner wires
there are no wires inside wires inside wires ( IE, islands -- we can deal with that later on )
there are no wires inside wires inside wires
( IE, islands -- we can deal with that later on )
none of the wires are construction wires
Compute:
one or more sets of wires, with the outer wire listed first, and inner ones
one or more sets of wires, with the outer wire listed first, and inner
ones
Returns, list of lists.
"""
result = []
@ -49,6 +52,7 @@ def sortWiresByBuildOrder(wireList,plane,result=[]):
return result
class Vector(object):
"""Create a 3-dimensional vector
@ -60,15 +64,8 @@ class Vector(object):
* a vector ( in which case it is copied )
* a 3-tuple
* three float values, x, y, and z
FreeCAD's vector implementation has a dumb
implementation for multiply and add-- they modify the existing
value and return a copy as well.
This vector is immutable-- all mutations return a copy!
"""
def __init__(self, *args):
if len(args) == 3:
fV = FreeCAD.Base.Vector(args[0], args[1], args[2])
elif len(args) == 1:
@ -85,11 +82,27 @@ class Vector(object):
else:
raise ValueError("Expected three floats, FreeCAD Vector, or 3-tuple")
self.wrapped = fV
self.Length = fV.Length
self.x = fV.x
self.y = fV.y
self.z = fV.z
self._wrapped = fV
@property
def x(self):
return self.wrapped.x
@property
def y(self):
return self.wrapped.y
@property
def z(self):
return self.wrapped.z
@property
def Length(self):
return self.wrapped.Length
@property
def wrapped(self):
return self._wrapped
def toTuple(self):
return (self.x, self.y, self.z)
@ -108,31 +121,23 @@ class Vector(object):
return Vector(self.wrapped.add(v.wrapped))
def multiply(self, scale):
"""
Return self multiplied by the provided scalar
Note: FreeCAD has a bug here, where the
base is also modified
"""
tmp = FreeCAD.Base.Vector(self.wrapped)
return Vector( tmp.multiply(scale))
"""Return a copy multiplied by the provided scalar"""
tmp_fc_vector = FreeCAD.Base.Vector(self.wrapped)
return Vector(tmp_fc_vector.multiply(scale))
def normalize(self):
"""
Return normalized version this vector.
Note: FreeCAD has a bug here, where the
base is also modified
"""
tmp = FreeCAD.Base.Vector(self.wrapped)
tmp.normalize()
return Vector( tmp )
"""Return a normalized version of this vector"""
tmp_fc_vector = FreeCAD.Base.Vector(self.wrapped)
tmp_fc_vector.normalize()
return Vector(tmp_fc_vector)
def Center(self):
"""
"""Return the vector itself
The center of myself is myself.
Provided so that vectors, vertexes, and other shapes all support a common interface,
when Center() is requested for all objects on the stack
Provided so that vectors, vertexes, and other shapes all support a
common interface, when Center() is requested for all objects on the
stack.
"""
return self
@ -157,44 +162,26 @@ class Vector(object):
def __add__(self, v):
return self.add(v)
def __len__(self):
return self.Length
def __repr__(self):
return self.wrapped.__repr__()
def __str__(self):
return self.wrapped.__str__()
def __len__(self,other):
return self.wrapped.__len__(other)
def __lt__(self,other):
return self.wrapped.__lt__(other)
def __gt__(self,other):
return self.wrapped.__gt__(other)
def __ne__(self, other):
return self.wrapped.__ne__(other)
def __le__(self,other):
return self.wrapped.__le__(other)
def __ge__(self,other):
return self.wrapped.__ge__(other)
def __eq__(self, other):
return self.wrapped.__eq__(other)
class Matrix:
"""
A 3d , 4x4 transformation matrix.
"""A 3d , 4x4 transformation matrix.
Used to move geometry in space.
"""
def __init__(self, matrix=None):
if matrix == None:
if matrix is None:
self.wrapped = FreeCAD.Base.Matrix()
else:
self.wrapped = matrix
@ -206,29 +193,30 @@ class Matrix:
self.wrapped.rotateY(angle)
class Plane:
"""
A 2d coordinate system in space, with the x-y axes on the a plane, and a particular point as the origin.
class Plane(object):
"""A 2D coordinate system in space
A plane allows the use of 2-d coordinates, which are later converted to global, 3d coordinates when
the operations are complete.
A 2D coordinate system in space, with the x-y axes on the plane, and a
particular point as the origin.
Frequently, it is not necessary to create work planes, as they can be created automatically from faces.
A plane allows the use of 2-d coordinates, which are later converted to
global, 3d coordinates when the operations are complete.
Frequently, it is not necessary to create work planes, as they can be
created automatically from faces.
"""
@classmethod
def named(cls, stdName, origin=(0, 0, 0)):
"""
Create a predefined Plane based on the conventional names.
"""Create a predefined Plane based on the conventional names.
:param stdName: one of (XY|YZ|ZX|XZ|YX|ZY|front|back|left|right|top|bottom
:param stdName: one of (XY|YZ|ZX|XZ|YX|ZY|front|back|left|right|top|bottom)
:type stdName: string
:param origin: the desired origin, specified in global coordinates
:type origin: 3-tuple of the origin of the new plane, in global coorindates.
Available named planes are as follows. Direction references refer to the global
directions
Available named planes are as follows. Direction references refer to
the global directions.
=========== ======= ======= ======
Name xDir yDir zDir
@ -250,32 +238,37 @@ class Plane:
namedPlanes = {
# origin, xDir, normal
'XY' : Plane(Vector(origin),Vector((1,0,0)),Vector((0,0,1))),
'YZ' : Plane(Vector(origin),Vector((0,1,0)),Vector((1,0,0))),
'XY': Plane(origin, (1, 0, 0), (0, 0, 1)),
'YZ': Plane(origin, (0, 1, 0), (1, 0, 0)),
'ZX': Plane(origin, (0, 0, 1), (0, 1, 0)),
'XZ' : Plane(Vector(origin),Vector((1,0,0)),Vector((0,-1,0))),
'XZ': Plane(origin, (1, 0, 0), (0, -1, 0)),
'YX': Plane(origin, (0, 1, 0), (0, 0, -1)),
'ZY': Plane(origin, (0, 0, 1), (-1, 0, 0)),
'front': Plane(Vector(origin),Vector((1,0,0)),Vector((0,0,1))),
'back': Plane(Vector(origin),Vector((-1,0,0)),Vector((0,0,-1))),
'left': Plane(Vector(origin),Vector((0,0,1)),Vector((-1,0,0))),
'right': Plane(Vector(origin),Vector((0,0,-1)),Vector((1,0,0))),
'top': Plane(Vector(origin),Vector((1,0,0)),Vector((0,1,0))),
'bottom': Plane(Vector(origin),Vector((1,0,0)),Vector((0,-1,0)))
'front': Plane(origin, (1, 0, 0), (0, 0, 1)),
'back': Plane(origin, (-1, 0, 0), (0, 0, -1)),
'left': Plane(origin, (0, 0, 1), (-1, 0, 0)),
'right': Plane(origin, (0, 0, -1), (1, 0, 0)),
'top': Plane(origin, (1, 0, 0), (0, 1, 0)),
'bottom': Plane(origin, (1, 0, 0), (0, -1, 0))
}
if namedPlanes.has_key(stdName):
try:
return namedPlanes[stdName]
else:
raise ValueError("Supported names are %s " % str(namedPlanes.keys()) )
except KeyError:
raise ValueError('Supported names are {}'.format(
namedPlanes.keys()))
@classmethod
def XY(cls, origin=(0, 0, 0), xDir=Vector(1, 0, 0)):
return Plane.named('XY',origin)
plane = Plane.named('XY', origin)
plane._setPlaneDir(xDir)
return plane
@classmethod
def YZ(cls,origin=(0,0,0),xDir=Vector(1,0,0)):
return Plane.named('YZ',origin)
def YZ(cls, origin=(0, 0, 0), xDir=Vector(0, 1, 0)):
plane = Plane.named('YZ', origin)
plane._setPlaneDir(xDir)
return plane
@classmethod
def ZX(cls, origin=(0, 0, 0), xDir=Vector(0, 0, 1)):
@ -285,7 +278,9 @@ class Plane:
@classmethod
def XZ(cls, origin=(0, 0, 0), xDir=Vector(1, 0, 0)):
return Plane.named('XZ',origin)
plane = Plane.named('XZ', origin)
plane._setPlaneDir(xDir)
return plane
@classmethod
def YX(cls, origin=(0, 0, 0), xDir=Vector(0, 1, 0)):
@ -301,31 +296,42 @@ class Plane:
@classmethod
def front(cls, origin=(0, 0, 0), xDir=Vector(1, 0, 0)):
return Plane.named('front',origin)
plane = Plane.named('front', origin)
plane._setPlaneDir(xDir)
return plane
@classmethod
def back(cls,origin=(0,0,0),xDir=Vector(1,0,0)):
return Plane.named('back',origin)
def back(cls, origin=(0, 0, 0), xDir=Vector(-1, 0, 0)):
plane = Plane.named('back', origin)
plane._setPlaneDir(xDir)
return plane
@classmethod
def left(cls,origin=(0,0,0),xDir=Vector(1,0,0)):
return Plane.named('left',origin)
def left(cls, origin=(0, 0, 0), xDir=Vector(0, 0, 1)):
plane = Plane.named('left', origin)
plane._setPlaneDir(xDir)
return plane
@classmethod
def right(cls,origin=(0,0,0),xDir=Vector(1,0,0)):
return Plane.named('right',origin)
def right(cls, origin=(0, 0, 0), xDir=Vector(0, 0, -1)):
plane = Plane.named('right', origin)
plane._setPlaneDir(xDir)
return plane
@classmethod
def top(cls, origin=(0, 0, 0), xDir=Vector(1, 0, 0)):
return Plane.named('top',origin)
plane = Plane.named('top', origin)
plane._setPlaneDir(xDir)
return plane
@classmethod
def bottom(cls, origin=(0, 0, 0), xDir=Vector(1, 0, 0)):
return Plane.named('bottom',origin)
plane = Plane.named('bottom', origin)
plane._setPlaneDir(xDir)
return plane
def __init__(self, origin, xDir, normal):
"""
Create a Plane with an arbitrary orientation
"""Create a Plane with an arbitrary orientation
TODO: project x and y vectors so they work even if not orthogonal
:param origin: the origin
@ -336,7 +342,6 @@ class Plane:
:type normal: a FreeCAD Vector
:raises: ValueError if the specified xDir is not orthogonal to the provided normal.
:return: a plane in the global space, with the xDirection of the plane in the specified direction.
"""
normal = Vector(normal)
if (normal.Length == 0.0):
@ -347,45 +352,45 @@ class Plane:
raise ValueError('xDir should be non null')
self._setPlaneDir(xDir)
#stupid freeCAD!!!!! multiply has a bug that changes the original also!
self.invZDir = self.zDir.multiply(-1.0)
self.setOrigin3d(origin)
self.origin = origin
@property
def origin(self):
return self._origin
def setOrigin3d(self,originVector):
"""
Move the origin of the plane, leaving its orientation and xDirection unchanged.
:param originVector: the new center of the plane, *global* coordinates
:type originVector: a FreeCAD Vector.
:return: void
"""
self.origin = Vector(originVector)
@origin.setter
def origin(self, value):
self._origin = Vector(value)
self._calcTransforms()
def setOrigin2d(self, x, y):
"""
Set a new origin based of the plane. The plane's orientation and xDrection are unaffected.
"""Set a new origin in the plane itself
Set a new origin in the plane itself. The plane's orientation and
xDrection are unaffected.
:param float x: offset in the x direction
:param float y: offset in the y direction
:return: void
the new coordinates are specified in terms of the current 2-d system. As an example::
The new coordinates are specified in terms of the current 2-d system.
As an example:
p = Plane.XY()
p.setOrigin2d(2, 2)
p.setOrigin2d(2, 2)
results in a plane with its origin at (x,y)=(4,4) in global coordinates. The both operations were relative to
local coordinates of the plane.
results in a plane with its origin at (x, y) = (4, 4) in global
coordinates. Both operations were relative to local coordinates of the
plane.
"""
self.setOrigin3d(self.toWorldCoords((x,y)))
self.origin = self.toWorldCoords((x, y))
def isWireInside(self, baseWire, testWire):
"""
Determine if testWire is inside baseWire, after both wires are projected into the current plane
"""Determine if testWire is inside baseWire
Determine if testWire is inside baseWire, after both wires are projected
into the current plane.
:param baseWire: a reference wire
:type baseWire: a FreeCAD wire
@ -393,44 +398,46 @@ class Plane:
:type testWire: a FreeCAD wire
:return: True if testWire is inside baseWire, otherwise False
If either wire does not lie in the current plane, it is projected into the plane first.
If either wire does not lie in the current plane, it is projected into
the plane first.
*WARNING*: This method is not 100% reliable. It uses bounding box tests, but needs
more work to check for cases when curves are complex.
*WARNING*: This method is not 100% reliable. It uses bounding box
tests, but needs more work to check for cases when curves are complex.
Future Enhancements:
* Discretizing points along each curve to provide a more reliable test
* Discretizing points along each curve to provide a more reliable
test.
"""
# TODO: also use a set of points along the wire to test as well.
#TODO: would it be more efficient to create objects in the local coordinate system, and then transform to global
# TODO: would it be more efficient to create objects in the local
# coordinate system, and then transform to global
# coordinates upon extrusion?
tBaseWire = baseWire.transformGeometry(self.fG)
tTestWire = testWire.transformGeometry(self.fG)
#these bounding boxes will have z=0, since we transformed them into the space of the plane
# These bounding boxes will have z=0, since we transformed them into the
# space of the plane.
bb = tBaseWire.BoundingBox()
tb = tTestWire.BoundingBox()
# findOutsideBox actually inspects both ways, here we only want to
# know if one is inside the other
x = BoundBox.findOutsideBox2D(bb,tb)
return x == bb
return bb == BoundBox.findOutsideBox2D(bb, tb)
def toLocalCoords(self, obj):
"""
Project the provided coordinates onto this plane.
"""Project the provided coordinates onto this plane
:param obj: an object or vector to convert
:type vector: a vector or shape
:return: an object of the same type as the input, but converted to local coordinates
:return: an object of the same type, but converted to local coordinates
Most of the time, the z-coordinate returned will be zero, because most operations
based on a plane are all 2-d. Occasionally, though, 3-d points outside of the current plane are transformed.
One such example is :py:meth:`Workplane.box`, where 3-d corners of a box are transformed to orient the box in space
correctly.
Most of the time, the z-coordinate returned will be zero, because most
operations based on a plane are all 2-d. Occasionally, though, 3-d
points outside of the current plane are transformed. One such example is
:py:meth:`Workplane.box`, where 3-d corners of a box are transformed to
orient the box in space correctly.
"""
if isinstance(obj, Vector):
@ -438,96 +445,89 @@ class Plane:
elif isinstance(obj, cadquery.Shape):
return obj.transformShape(self.rG)
else:
raise ValueError("Dont know how to convert type %s to local coordinates" % str(type(obj)))
raise ValueError(
"Don't know how to convert type {} to local coordinates".format(
type(obj)))
def toWorldCoords(self, tuplePoint):
"""
Convert a point in local coordinates to global coordinates.
"""Convert a point in local coordinates to global coordinates
:param tuplePoint: point in local coordinates to convert
:type tuplePoint: a 2 or three tuple of float. the third value is taken to be zero if not supplied
:param tuplePoint: point in local coordinates to convert.
:type tuplePoint: a 2 or three tuple of float. The third value is taken to be zero if not supplied.
:return: a Vector in global coordinates
"""
if isinstance(tuplePoint, Vector):
v = tuplePoint
elif len(tuplePoint) == 2:
v = Vector(tuplePoint[0], tuplePoint[1], 0)
else:
v = Vector(tuplePoint[0],tuplePoint[1],tuplePoint[2])
v = Vector(tuplePoint)
return Vector(self.rG.multiply(v.wrapped))
def rotated(self, rotate=(0, 0, 0)):
"""
returns a copy of this plane, rotated about the specified axes, as measured from horizontal
"""Returns a copy of this plane, rotated about the specified axes
Since the z axis is always normal the plane, rotating around Z will always produce a plane
that is parallel to this one
Since the z axis is always normal the plane, rotating around Z will
always produce a plane that is parallel to this one.
the origin of the workplane is unaffected by the rotation.
The origin of the workplane is unaffected by the rotation.
rotations are done in order x,y,z. if you need a different order, manually chain together multiple .rotate()
commands
Rotations are done in order x, y, z. If you need a different order,
manually chain together multiple rotate() commands.
:param rotate: Vector [xDegrees, yDegrees, zDegrees]
:return: a copy of this plane rotated as requested
:return: a copy of this plane rotated as requested.
"""
if rotate.__class__.__name__ != 'Vector':
rotate = Vector(rotate)
#convert to radians
# Convert to radians.
rotate = rotate.multiply(math.pi / 180.0)
#compute rotation matrix
# Compute rotation matrix.
m = FreeCAD.Base.Matrix()
m.rotateX(rotate.x)
m.rotateY(rotate.y)
m.rotateZ(rotate.z)
#compute the new plane
# Compute the new plane.
newXdir = Vector(m.multiply(self.xDir.wrapped))
newZdir = Vector(m.multiply(self.zDir.wrapped))
newP= Plane(self.origin,newXdir,newZdir)
return newP
return Plane(self.origin, newXdir, newZdir)
def rotateShapes(self, listOfShapes, rotationMatrix):
"""
rotate the listOfShapes by the rotationMatrix supplied.
"""Rotate the listOfShapes by the supplied rotationMatrix
@param listOfShapes is a list of shape objects
@param rotationMatrix is a geom.Matrix object.
returns a list of shape objects rotated according to the rotationMatrix
returns a list of shape objects rotated according to the rotationMatrix.
"""
#compute rotation matrix ( global --> local --> rotate --> global )
# Compute rotation matrix (global --> local --> rotate --> global).
# rm = self.plane.fG.multiply(matrix).multiply(self.plane.rG)
rm = self.computeTransform(rotationMatrix)
# rm = self.computeTransform(rotationMatrix)
#There might be a better way, but to do this rotation takes 3 steps
#transform geometry to local coordinates
#then rotate about x
#then transform back to global coordinates
# There might be a better way, but to do this rotation takes 3 steps:
# - transform geometry to local coordinates
# - then rotate about x
# - then transform back to global coordinates.
resultWires = []
for w in listOfShapes:
mirrored = w.transformGeometry(rotationMatrix.wrapped)
# If the first vertex of the second wire is not coincident with the first or last vertices of the first wire
# we have to fix the wire so that it will mirror correctly
if (mirrored.wrapped.Vertexes[0].X == w.wrapped.Vertexes[0].X and
# If the first vertex of the second wire is not coincident with the
# first or last vertices of the first wire we have to fix the wire
# so that it will mirror correctly.
if ((mirrored.wrapped.Vertexes[0].X == w.wrapped.Vertexes[0].X and
mirrored.wrapped.Vertexes[0].Y == w.wrapped.Vertexes[0].Y and
mirrored.wrapped.Vertexes[0].Z == w.wrapped.Vertexes[0].Z) or \
mirrored.wrapped.Vertexes[0].Z == w.wrapped.Vertexes[0].Z) or
(mirrored.wrapped.Vertexes[0].X == w.wrapped.Vertexes[-1].X and
mirrored.wrapped.Vertexes[0].Y == w.wrapped.Vertexes[-1].Y and
mirrored.wrapped.Vertexes[0].Z == w.wrapped.Vertexes[-1].Z):
mirrored.wrapped.Vertexes[0].Z == w.wrapped.Vertexes[-1].Z)):
resultWires.append(mirrored)
else:
# Make sure that our mirrored edges meet up and are ordered properly
# Make sure that our mirrored edges meet up and are ordered
# properly.
aEdges = w.wrapped.Edges
aEdges.extend(mirrored.wrapped.Edges)
comp = FreeCADPart.Compound(aEdges)
@ -541,39 +541,43 @@ class Plane:
"""Set the vectors parallel to the plane, i.e. xDir and yDir"""
if (self.zDir.dot(xDir) > 1e-5):
raise ValueError('xDir must be parralel to the plane')
xDir = Vector(xDir)
self.xDir = xDir.normalize()
self.yDir = self.zDir.cross(self.xDir).normalize()
def _calcTransforms(self):
"""
Computes transformation martrices to convert between local and global coordinates
"""Computes transformation matrices to convert between coordinates
Computes transformation matrices to convert between local and global
coordinates.
"""
# r is the forward transformation matrix from world to local coordinates
#ok i will be really honest-- i cannot understand exactly why this works
# ok i will be really honest, i cannot understand exactly why this works
# something bout the order of the translation and the rotation.
# the double-inverting is strange, and I don't understand it.
r = FreeCAD.Base.Matrix()
#forward transform must rotate and adjust for origin
# Forward transform must rotate and adjust for origin.
(r.A11, r.A12, r.A13) = (self.xDir.x, self.xDir.y, self.xDir.z)
(r.A21, r.A22, r.A23) = (self.yDir.x, self.yDir.y, self.yDir.z)
(r.A31, r.A32, r.A33) = (self.zDir.x, self.zDir.y, self.zDir.z)
invR = r.inverse()
(invR.A14,invR.A24,invR.A34) = (self.origin.x,self.origin.y,self.origin.z)
invR.A14 = self.origin.x
invR.A24 = self.origin.y
invR.A34 = self.origin.z
( self.rG,self.fG ) = ( invR,invR.inverse() )
self.rG = invR
self.fG = invR.inverse()
def computeTransform(self, tMatrix):
"""
Computes the 2-d projection of the supplied matrix
"""
"""Computes the 2-d projection of the supplied matrix"""
return Matrix(self.fG.multiply(tMatrix.wrapped).multiply(self.rG))
rm = self.fG.multiply(tMatrix.wrapped).multiply(self.rG)
return Matrix(rm)
class BoundBox(object):
"A BoundingBox for an object or set of objects. Wraps the FreeCAD one"
"""A BoundingBox for an object or set of objects. Wraps the FreeCAD one"""
def __init__(self, bb):
self.wrapped = bb
self.xmin = bb.XMin
@ -589,54 +593,53 @@ class BoundBox(object):
self.DiagonalLength = bb.DiagonalLength
def add(self, obj):
"""
returns a modified (expanded) bounding box
"""Returns a modified (expanded) bounding box
obj can be one of several things:
1. a 3-tuple corresponding to x,y, and z amounts to add
2. a vector, containing the x,y,z values to add
3. another bounding box, where a new box will be created that encloses both
3. another bounding box, where a new box will be created that
encloses both.
this bounding box is not changed
This bounding box is not changed.
"""
tmp = FreeCAD.Base.BoundBox(self.wrapped)
if type(obj) is tuple:
if isinstance(obj, tuple):
tmp.add(obj[0], obj[1], obj[2])
elif type(obj) is Vector:
elif isinstance(obj, Vector):
tmp.add(obj.fV)
elif type(obj) is BoundBox:
elif isinstance(obj, BoundBox):
tmp.add(obj.wrapped)
return BoundBox(tmp)
@classmethod
def findOutsideBox2D(cls, b1, b2):
"""
compares bounding boxes. returns none if neither is inside the other. returns
the outer one if either is outside the other
"""Compares bounding boxes
BoundBox.isInside works in 3d, but this is a 2d bounding box, so it doesnt work correctly
plus, there was all kinds of rounding error in the built-in implementation i do not understand.
Here we assume that the b
Compares bounding boxes. Returns none if neither is inside the other.
Returns the outer one if either is outside the other.
BoundBox.isInside works in 3d, but this is a 2d bounding box, so it
doesn't work correctly plus, there was all kinds of rounding error in
the built-in implementation i do not understand.
"""
bb1 = b1.wrapped
bb2 = b2.wrapped
if bb1.XMin < bb2.XMin and\
bb1.XMax > bb2.XMax and\
bb1.YMin < bb2.YMin and\
bb1.YMax > bb2.YMax:
fc_bb1 = b1.wrapped
fc_bb2 = b2.wrapped
if (fc_bb1.XMin < fc_bb2.XMin and
fc_bb1.XMax > fc_bb2.XMax and
fc_bb1.YMin < fc_bb2.YMin and
fc_bb1.YMax > fc_bb2.YMax):
return b1
if bb2.XMin < bb1.XMin and\
bb2.XMax > bb1.XMax and\
bb2.YMin < bb1.YMin and\
bb2.YMax > bb1.YMax:
if (fc_bb2.XMin < fc_bb1.XMin and
fc_bb2.XMax > fc_bb1.XMax and
fc_bb2.YMin < fc_bb1.YMin and
fc_bb2.YMax > fc_bb1.YMax):
return b2
return None
def isInside(self, anotherBox):
"""
is the provided bounding box inside this one?
"""
"""Is the provided bounding box inside this one?"""
return self.wrapped.isInside(anotherBox.wrapped)