Updated CadQuery library for addition of a feature to allow creation of a workplane from multiple co-planar faces.

This commit is contained in:
Jeremy Mack Wright 2015-09-17 16:37:15 -04:00
parent b491645783
commit a5837b8c03
3 changed files with 63 additions and 29 deletions

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@ -262,7 +262,6 @@ class CQ(object):
def workplane(self, offset=0.0, invert=False): def workplane(self, offset=0.0, invert=False):
""" """
Creates a new 2-D workplane, located relative to the first face on the stack. Creates a new 2-D workplane, located relative to the first face on the stack.
:param offset: offset for the work plane in the Z direction. Default :param offset: offset for the work plane in the Z direction. Default
@ -271,14 +270,18 @@ class CQ(object):
:type invert: boolean or None=False :type invert: boolean or None=False
:rtype: Workplane object ( which is a subclass of CQ ) :rtype: Workplane object ( which is a subclass of CQ )
The first element on the stack must be a face, or a vertex. If a vertex, then the parent The first element on the stack must be a face, a set of
item on the chain immediately before the vertex must be a face. co-planar faces or a vertex. If a vertex, then the parent
item on the chain immediately before the vertex must be a
face.
The result will be a 2-d working plane The result will be a 2-d working plane
with a new coordinate system set up as follows: with a new coordinate system set up as follows:
* The origin will be located in the *center* of the face, if a face was selected. If a * The origin will be located in the *center* of the
vertex was selected, the origin will be at the vertex, and located on the face. face/faces, if a face/faces was selected. If a vertex was
selected, the origin will be at the vertex, and located
on the face.
* The Z direction will be normal to the plane of the face,computed * The Z direction will be normal to the plane of the face,computed
at the center point. at the center point.
* The X direction will be parallel to the x-y plane. If the workplane is parallel to * The X direction will be parallel to the x-y plane. If the workplane is parallel to
@ -298,11 +301,21 @@ class CQ(object):
For now you can work around by creating a workplane and then offsetting the center For now you can work around by creating a workplane and then offsetting the center
afterwards. afterwards.
""" """
if len(self.objects) > 1: def _isCoPlanar(f0, f1):
raise ValueError("Workplane cannot be created if more than" """Test if two faces are on the same plane."""
" 1 object is selected.") p0 = f0.Center()
p1 = f1.Center()
n0 = f0.normalAt()
n1 = f1.normalAt()
obj = self.objects[0] # test normals (direction of planes)
if not ((abs(n0.x-n1.x) < self.ctx.tolerance) or
(abs(n0.y-n1.y) < self.ctx.tolerance) or
(abs(n0.z-n1.z) < self.ctx.tolerance)):
return False
# test if p1 is on the plane of f0 (offset of planes)
return abs(n0.dot(p0.sub(p1)) < self.ctx.tolerance)
def _computeXdir(normal): def _computeXdir(normal):
""" """
@ -317,28 +330,33 @@ class CQ(object):
xd = Vector(1, 0, 0) xd = Vector(1, 0, 0)
return xd return xd
faceToBuildOn = None if len(self.objects) > 1:
center = None # are all objects 'PLANE'?
#if isinstance(obj,Vertex): if not all(o.geomType() == 'PLANE' for o in self.objects):
# f = self.parent.objects[0] raise ValueError("If multiple objects selected, they all must be planar faces.")
# if f != None and isinstance(f,Face):
# center = obj.Center() # are all faces co-planar with each other?
# normal = f.normalAt(center) if not all(_isCoPlanar(self.objects[0], f) for f in self.objects[1:]):
# xDir = _computeXdir(normal) raise ValueError("Selected faces must be co-planar.")
# else:
# raise ValueError("If a vertex is selected, a face must be the immediate parent") center = Shape.CombinedCenter(self.objects)
if isinstance(obj, Face): normal = self.objects[0].normalAt()
faceToBuildOn = obj
center = obj.Center()
normal = obj.normalAt(center)
xDir = _computeXdir(normal) xDir = _computeXdir(normal)
else: else:
if hasattr(obj, 'Center'): obj = self.objects[0]
if isinstance(obj, Face):
center = obj.Center() center = obj.Center()
normal = self.plane.zDir normal = obj.normalAt(center)
xDir = self.plane.xDir xDir = _computeXdir(normal)
else: else:
raise ValueError("Needs a face or a vertex or point on a work plane") if hasattr(obj, 'Center'):
center = obj.Center()
normal = self.plane.zDir
xDir = self.plane.xDir
else:
raise ValueError("Needs a face or a vertex or point on a work plane")
#invert if requested #invert if requested
if invert: if invert:

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@ -98,10 +98,10 @@ class Vector(object):
return Vector( self.wrapped.cross(v.wrapped)) return Vector( self.wrapped.cross(v.wrapped))
def dot(self,v): def dot(self,v):
return self.wrapped.dot(v.wrapped) return self.wrapped.dot(v.wrapped)
def sub(self,v): def sub(self,v):
return self.wrapped.sub(v.wrapped) return Vector(self.wrapped.sub(v.wrapped))
def add(self,v): def add(self,v):
return Vector( self.wrapped.add(v.wrapped)) return Vector( self.wrapped.add(v.wrapped))

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@ -198,6 +198,22 @@ class Shape(object):
else: else:
raise ValueError("Cannot find the center of %s object type" % str(type(self.Solids()[0].wrapped))) raise ValueError("Cannot find the center of %s object type" % str(type(self.Solids()[0].wrapped)))
@staticmethod
def CombinedCenter(objects):
"""
Calculates the center of mass of multiple objects.
:param objects: a list of objects with mass
"""
total_mass = sum(o.wrapped.Mass for o in objects)
weighted_centers = [o.wrapped.CenterOfMass.multiply(o.wrapped.Mass) for o in objects]
sum_wc = weighted_centers[0]
for wc in weighted_centers[1:] :
sum_wc = sum_wc.add(wc)
return Vector(sum_wc.multiply(1./total_mass))
def Closed(self): def Closed(self):
return self.wrapped.Closed return self.wrapped.Closed