envlang-csharp/Utils/Equality.cs

75 lines
3.2 KiB
C#

using System;
using System.Linq;
public static class Equality {
// TODO: values returned by fieldAccessors should implement IEquatable.
// T can be any supertype of the instances passed to the == operator.
public static bool Operator(Object a, Object b) {
if (Object.ReferenceEquals(a, null)) {
return Object.ReferenceEquals(b, null);
} else if (Object.ReferenceEquals(b, null)) {
return false;
} else {
return ((Object)a).Equals(b);
}
}
// T must be the exact type of the receiver object whose
// Object.Equals(Object other) method is invoking
// Untyped(this, other).
public static bool Untyped<T>(T a, Object b, Func<Object, T> cast, params Func<T, Object>[] fieldAccessors) {
if (Object.ReferenceEquals(a, null)) {
return Object.ReferenceEquals(b, null);
} else if (Object.ReferenceEquals(b, null)) {
return false;
} else {
var castB = cast(b);
if (Object.ReferenceEquals(castB, null)) {
return false;
} else {
foreach (var accessor in fieldAccessors) {
var aFieldValue = accessor(a);
var bFieldValue = accessor(castB);
if (Object.ReferenceEquals(aFieldValue, null)) {
return Object.ReferenceEquals(bFieldValue, null);
} else if (Object.ReferenceEquals(bFieldValue, null)) {
return false;
} else {
return aFieldValue.Equals(bFieldValue);
}
}
return true;
}
}
}
// T must be the exact type of the receiver object whose
// IEquatable<U>.Equals(U other) method is invoking
// Equatable(this, other).
public static bool Equatable<T>(T a, Object b) where T : IEquatable<T> {
if (Object.ReferenceEquals(a, null)) {
return Object.ReferenceEquals(b, null);
} else if (Object.ReferenceEquals(b, null)) {
return false;
} else {
return ((Object)a).Equals(b);
}
}
public static int HashCode(Object o1) => System.HashCode.Combine(o1);
public static int HashCode(Object o1, Object o2) => System.HashCode.Combine(o1, o2);
public static int HashCode(Object o1, Object o2, Object o3) => System.HashCode.Combine(o1, o2, o3);
public static int HashCode(Object o1, Object o2, Object o3, Object o4) => System.HashCode.Combine(o1, o2, o3, o4);
public static int HashCode(Object o1, Object o2, Object o3, Object o4, Object o5) => System.HashCode.Combine(o1, o2, o3, o4, o5);
public static int HashCode(Object o1, Object o2, Object o3, Object o4, Object o5, Object o6) => System.HashCode.Combine(o1, o2, o3, o4, o5, o6);
public static int HashCode(Object o1, Object o2, Object o3, Object o4, Object o5, Object o6, Object o7) => System.HashCode.Combine(o1, o2, o3, o4, o5, o6, o7);
public static int HashCode(Object o1, Object o2, Object o3, Object o4, Object o5, Object o6, Object o7, Object o8) => System.HashCode.Combine(o1, o2, o3, o4, o5, o6, o7, o8);
public static int HashCode(Object o1, Object o2, Object o3, Object o4, Object o5, Object o6, Object o7, Object o8, params Object[] objects) {
var hash = System.HashCode.Combine(o1, o2, o3, o4, o5, o6, o7, o8);foreach (var o in objects) {
hash = System.HashCode.Combine(hash, o);
}
return hash;
}
}