<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>JSDoc: Source: crypto/random.js</title> <script src="scripts/prettify/prettify.js"> </script> <script src="scripts/prettify/lang-css.js"> </script> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css"> <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css"> </head> <body> <div id="main"> <h1 class="page-title">Source: crypto/random.js</h1> <section> <article> <pre class="prettyprint source"><code>// GPG4Browsers - An OpenPGP implementation in javascript // Copyright (C) 2011 Recurity Labs GmbH // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // The GPG4Browsers crypto interface /** * @requires type/mpi * @module crypto/random */ var type_mpi = require('../type/mpi.js'); var nodeCrypto = null; if (typeof window === 'undefined') { nodeCrypto = require('crypto'); } module.exports = { /** * Retrieve secure random byte string of the specified length * @param {Integer} length Length in bytes to generate * @return {String} Random byte string */ getRandomBytes: function(length) { var result = ''; for (var i = 0; i < length; i++) { result += String.fromCharCode(this.getSecureRandomOctet()); } return result; }, /** * Return a pseudo-random number in the specified range * @param {Integer} from Min of the random number * @param {Integer} to Max of the random number (max 32bit) * @return {Integer} A pseudo random number */ getPseudoRandom: function(from, to) { return Math.round(Math.random() * (to - from)) + from; }, /** * Return a secure random number in the specified range * @param {Integer} from Min of the random number * @param {Integer} to Max of the random number (max 32bit) * @return {Integer} A secure random number */ getSecureRandom: function(from, to) { var randUint = this.getSecureRandomUint(); var bits = ((to - from)).toString(2).length; while ((randUint & (Math.pow(2, bits) - 1)) > (to - from)) { randUint = this.getSecureRandomUint(); } return from + (Math.abs(randUint & (Math.pow(2, bits) - 1))); }, getSecureRandomOctet: function() { var buf = new Uint8Array(1); this.getRandomValues(buf); return buf[0]; }, getSecureRandomUint: function() { var buf = new Uint8Array(4); var dv = new DataView(buf.buffer); this.getRandomValues(buf); return dv.getUint32(0); }, /** * Helper routine which calls platform specific crypto random generator * @param {Uint8Array} buf */ getRandomValues: function(buf) { if (typeof window !== 'undefined' && window.crypto) { window.crypto.getRandomValues(buf); } else if (nodeCrypto) { var bytes = nodeCrypto.randomBytes(buf.length); buf.set(bytes); } else if (this.randomBuffer.buffer) { this.randomBuffer.get(buf); } else { throw new Error('No secure random number generator available.'); } }, /** * Create a secure random big integer of bits length * @param {Integer} bits Bit length of the MPI to create * @return {BigInteger} Resulting big integer */ getRandomBigInteger: function(bits) { if (bits < 0) { return null; } var numBytes = Math.floor((bits + 7) / 8); var randomBits = this.getRandomBytes(numBytes); if (bits % 8 > 0) { randomBits = String.fromCharCode( (Math.pow(2, bits % 8) - 1) & randomBits.charCodeAt(0)) + randomBits.substring(1); } var mpi = new type_mpi(); mpi.fromBytes(randomBits); return mpi.toBigInteger(); }, getRandomBigIntegerInRange: function(min, max) { if (max.compareTo(min) <= 0) { return; } var range = max.subtract(min); var r = this.getRandomBigInteger(range.bitLength()); while (r > range) { r = this.getRandomBigInteger(range.bitLength()); } return min.add(r); }, randomBuffer: new RandomBuffer() }; /** * Buffer for secure random numbers */ function RandomBuffer() { this.buffer = null; this.size = null; } /** * Initialize buffer * @param {Integer} size size of buffer */ RandomBuffer.prototype.init = function(size) { this.buffer = new Uint32Array(size); this.size = 0; }; /** * Concat array of secure random numbers to buffer * @param {Uint32Array} buf */ RandomBuffer.prototype.set = function(buf) { if (!this.buffer) { throw new Error('RandomBuffer is not initialized'); } var freeSpace = this.buffer.length - this.size; if (buf.length > freeSpace) { buf = buf.subarray(0, freeSpace); } this.buffer.set(buf, this.size); this.size += buf.length; }; /** * Take numbers out of buffer and copy to array * @param {Uint32Array} buf the destination array */ RandomBuffer.prototype.get = function(buf) { if (!this.buffer) { throw new Error('RandomBuffer is not initialized'); } if (this.size < buf.length) { throw new Error('Random number buffer depleted.') } for (var i = 0; i < buf.length; i++) { buf[i] = this.buffer[--this.size]; } }; </code></pre> </article> </section> </div> <nav> <h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="module-async_proxy.html">async_proxy</a></li><li><a href="module-cleartext.html">cleartext</a></li><li><a href="module-config.html">config</a></li><li><a href="config.html">config/config</a></li><li><a href="localStorage.html">config/localStorage</a></li><li><a href="module-crypto.html">crypto</a></li><li><a href="cfb.html">crypto/cfb</a></li><li><a href="cipher.html">crypto/cipher</a></li><li><a href="aes.html">crypto/cipher/aes</a></li><li><a href="blowfish.html">crypto/cipher/blowfish</a></li><li><a href="cast5.html">crypto/cipher/cast5</a></li><li><a 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